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14/11/2015: [1125.6]
4 N# b. L6 i# E: {, `) R add 'back' button to database aircraft and ship list
4 l' @. _- |& Q& u fix ship repair screen that used ARD in calculations for all repair modes . ]$ P( T/ n5 C
fix device change on base capture by 'occupation'
9 g3 Q  Q& D6 S. k7 h change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
+ h4 v$ m- h6 T& C5 o, }5 z [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] % P, B- B8 u5 V, Y4 X5 h7 j
added TOE name to the Army TOE screen % a8 V2 a( k# V; U/ w1 S
fix 'major repair by large port' setting due needing major float to do major engine * }( T' `( P" N) Z) p7 h7 J( v: ~1 ^
added ops message when ARD being used by ship for repairs 2 |3 _. c1 t# m7 m% d; o- G( q
fix group list - level bomber selection correction at toplevel (base and list)
2 A9 s6 @" X# b3 r) W tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] * L' |8 R4 D' q! K8 y
Fix some columns not sorting in aircraft data list
1 E8 ]& q4 D+ A. C3 UFix display of a/c in convoy LCU on reinforcement screen
) t3 w+ l, P" g6 P/ ^2 TFix loss of national base on reinforcement screen (was defaulting to Aden*)
* H, A. \- @5 W/ sTweak for reinforcement screen, filter out units with no arrival base by default 4 \( {7 v! u: ^' t# v* B
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
# t% @$ W( C* K7 @5 @( YFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) ) L, ]: z: n) x$ w  L
Tweak to allow refuel in TF if tankers present even if below safe endurance level
7 d: o- {$ |( B  I* `Fix case where TF endurance may be 0 causing TF not to refuel other ships present " `) X/ v4 E, J- S: O1 [$ L
Tweak to force ships with no fuel to try to get some from TF
2 j! w: Q8 |; J0 l" H2 ]Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  ' V4 ?& ^4 E! w2 m6 `( \
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
& H' _9 S6 h; s1 jtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
+ G+ T; Y" i1 V) a, L4 |) nfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
( |/ C2 O0 i! @- g# ~1 vFix the overflow in base list due to unexpected AV 8 `2 P0 z7 j& m/ L, u
Fix to show max torpedo in air hq if not a fragment
' ?0 F* O! M+ H& b2 f, `' mFix where tf mission can be wrongly changed due to incorrect ship count in TF % {" j. u$ d2 x
Fix plane upgrade at national base not checking base supply level
1 F1 y7 M0 K" S- XTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛  x7 O  `" h3 v, h
lala23159 发表于 2016-1-8 13:22
) G, I( I8 z% D3 `" S
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
  p+ o3 K% q/ t+ }2 bFix position in aircraft database list not being restored 9 q) E7 h7 ]. a1 v0 m
Tweak speed run-in to be consistent for missions where mission speed is set
0 ]0 u, p+ Z% U2 p. @; l0 ^Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
$ g7 W) c% h( `: aFix for only ships actually firing AAA count to count towards experience ) Z- R( @) ~6 _8 S, M) j
[allow AI to use replenish air groups on land] 1 Z, c( ~+ L7 K# \; n1 C# C( N
Fix for ports with no potential to show 0 naval support/ shore parties
1 C9 M: O8 k6 \+ qFix to show balloon hit message in night phase air phase ) s' z& t- W( J, v) i) G
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a 1 X/ ~6 M! h+ T( t9 `
Fix underway replenishment not working if total rearm cost too big
1 ~+ ?* c3 F% a+ [/ f0 rFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction # l  f1 W" F2 H+ @1 G9 }
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
$ D! ]* |( Z5 r  l7 K; |应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar+ o" A  D2 Q( k/ F' v7 M
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b . F2 V% @$ Z3 J3 e
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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