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14/11/2015: [1125.6]
' L4 j; Z5 `% O% c( b* J) H add 'back' button to database aircraft and ship list
5 }% m  p# d1 X3 o2 @ fix ship repair screen that used ARD in calculations for all repair modes   h$ e! J! {, _- r1 x
fix device change on base capture by 'occupation'
$ ?% c% I% O9 J, v/ C change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 3 y8 P4 z6 L4 G( w1 @
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
5 ]! g) Q# D  k) \ added TOE name to the Army TOE screen 1 L2 V8 t) ^- |/ ^: M# L( {" O
fix 'major repair by large port' setting due needing major float to do major engine
# ]( _+ }# m, p8 Q( U* u* r% ]4 T, k added ops message when ARD being used by ship for repairs
; |% [1 ^# U# |4 H/ ~6 E fix group list - level bomber selection correction at toplevel (base and list) / W" c% m  v. d* X
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] % a( A* \6 C* X3 S' S+ i
Fix some columns not sorting in aircraft data list
- Q1 T% L& z! H  C) GFix display of a/c in convoy LCU on reinforcement screen " u  i9 {+ n' w" L
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
- ~' \- x5 W  v# u2 m; @Tweak for reinforcement screen, filter out units with no arrival base by default 4 C; E. e, c3 x5 [* B/ k* U
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 1 ~2 C& M) W5 P6 _! y% d* n2 P
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) : K! J% g2 a. H( ?" G: ^( _: v
Tweak to allow refuel in TF if tankers present even if below safe endurance level
, h' S( }9 I% c0 b# FFix case where TF endurance may be 0 causing TF not to refuel other ships present
0 J! c" q) Z1 \4 \4 u9 T$ r, iTweak to force ships with no fuel to try to get some from TF 8 L$ m: u4 d4 y4 P- W$ Z
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
: A$ z1 Y9 l% f6 Y8 v! |fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  + f4 z1 i) V4 w! X7 v# U$ a# f
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
, S3 m5 l1 F! ]1 |7 _fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
' d/ l7 Y+ S- PFix the overflow in base list due to unexpected AV 9 d, X. a5 V2 g2 ^1 l1 t
Fix to show max torpedo in air hq if not a fragment
4 R  H" C' y. l. g  m: OFix where tf mission can be wrongly changed due to incorrect ship count in TF ! d# L  b; a/ \: z; `
Fix plane upgrade at national base not checking base supply level : P3 [1 X6 F7 r( v
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
: J& h7 q' @1 C! l- |# Jlala23159 发表于 2016-1-8 13:22
; w4 y$ V& m: M8 z1 \
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
4 q2 t# ^1 s( v* M2 p4 F6 wFix position in aircraft database list not being restored 6 P8 `. k. ^0 x* k' k! d' w
Tweak speed run-in to be consistent for missions where mission speed is set 7 T7 F' A3 w, t/ _
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
: H3 k+ M4 n- W3 @' MFix for only ships actually firing AAA count to count towards experience
# M3 z4 r+ _# k4 o' [% c[allow AI to use replenish air groups on land] ! x7 n  Z- ]- u& [/ }. N6 y& @
Fix for ports with no potential to show 0 naval support/ shore parties 6 J) I, S+ X! h
Fix to show balloon hit message in night phase air phase
; C2 l% ?: O' R2 \Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a / s9 Y. y, m7 b* A+ ~) ?
Fix underway replenishment not working if total rearm cost too big ) P6 N! P$ J# B" v' X
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction 8 }3 C  v3 O1 P" T  O+ I2 m
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?( V; s# C: [' |9 M3 ]! a
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
1 V* B" c7 {. t1 f* `, u% yhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
! Q4 q* `8 ^+ ]. `! mFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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