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14/11/2015: [1125.6] ' U7 q- F2 l' N. R" `
add 'back' button to database aircraft and ship list
( i2 L  D; G: ~% u; N' ~ fix ship repair screen that used ARD in calculations for all repair modes # ]- m7 J3 p6 @& ^% k2 P" x5 i1 M
fix device change on base capture by 'occupation' & T( \' p( }- k8 i6 L( L
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
% v$ l; s) V  o4 {$ R- q9 p4 L [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
$ k( b9 @  K" P/ C2 T added TOE name to the Army TOE screen ( l" a0 _# x; S" J1 F
fix 'major repair by large port' setting due needing major float to do major engine : p% e  {! a% H! r9 d1 R
added ops message when ARD being used by ship for repairs   S/ W3 J  X7 d
fix group list - level bomber selection correction at toplevel (base and list)
" j) t0 [; w! I0 a( N' ]# G5 S$ g tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
% B) Y* s: S- F, A) `' e4 s1 |3 rFix some columns not sorting in aircraft data list
! N1 Q9 E- |' HFix display of a/c in convoy LCU on reinforcement screen % Z4 J+ v/ E8 x8 L1 B! E
Fix loss of national base on reinforcement screen (was defaulting to Aden*)   j8 ?* W& V) V4 B; E0 X2 R
Tweak for reinforcement screen, filter out units with no arrival base by default
& Q8 c) \- P+ R8 B7 FTweak AI forces when routing thru off-map bases; some extreme end-game conditions , r8 L/ E; Q9 Y  {, d/ [& i
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
- W8 ~! f1 q7 H+ [- _" WTweak to allow refuel in TF if tankers present even if below safe endurance level 4 V+ w# ?* E* C' e$ e5 n
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
6 e* O! {2 e; ]' [: ZTweak to force ships with no fuel to try to get some from TF 7 Q# O8 o  O2 H1 `  Y3 j! ]
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
0 H( `% A# I/ ?* Ufix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
! u5 z5 I; [! T, Dtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
, J% S- a9 b; c/ E- _' G* Gfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] 9 ^* t% A. v. F1 i; n+ c% G9 C3 l
Fix the overflow in base list due to unexpected AV ( j- x( ~4 @+ k7 O/ `$ D6 Z1 I  `5 j
Fix to show max torpedo in air hq if not a fragment
) P% @& U; P; k* @Fix where tf mission can be wrongly changed due to incorrect ship count in TF $ A- n6 ^/ u: e; }
Fix plane upgrade at national base not checking base supply level 8 h( B* j* n8 O' P9 [9 y. C! E
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛7 C, ?; n1 H7 }* X2 e$ m
lala23159 发表于 2016-1-8 13:22
6 \* G' K7 ?; N所有的链接请到置顶帖查找
3/04/2016: [1125.10]
" Y4 W: w! l* t% W* L1 ^2 y. ^; yFix position in aircraft database list not being restored ; l& X( E8 g. l7 r( P# @5 H6 @
Tweak speed run-in to be consistent for missions where mission speed is set 1 y6 F, i  y8 ^4 M1 Y% ]2 g
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
  w# ?6 X$ U0 V2 A2 HFix for only ships actually firing AAA count to count towards experience $ s5 t+ z. l. ?: F4 \1 x9 D" y0 I
[allow AI to use replenish air groups on land]
) s& j$ F- h- L3 d4 m$ t/ ?) aFix for ports with no potential to show 0 naval support/ shore parties $ _' |# U4 Q# \
Fix to show balloon hit message in night phase air phase # J. `5 z7 e5 \
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a - G9 x& E$ _2 `; D7 o: H
Fix underway replenishment not working if total rearm cost too big
! W  Y  L( ]' r% L, h( XFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
# J7 _6 f/ F  O7 N7 n% sFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?9 q& x3 B# _$ ?: [8 g! Z# e+ M6 l
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
) m- i2 L2 ?5 c- F# {/ Ehttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b 3 t; q- t5 K- ~2 L2 _" \* [
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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