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14/11/2015: [1125.6]
# w( \4 Y+ u" Y8 X) R: A add 'back' button to database aircraft and ship list
7 k3 {: S; m4 Z+ \% L/ o fix ship repair screen that used ARD in calculations for all repair modes
/ Q' ^; q' h0 Y# {! X+ l6 N! Y) | fix device change on base capture by 'occupation'
4 b" c$ J2 T/ l( o change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON % o6 H% i  @1 M! q% u0 l
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
1 u4 ?5 g6 |3 w  w( }4 K& u added TOE name to the Army TOE screen / `6 m4 u  ?. R) |$ |# a
fix 'major repair by large port' setting due needing major float to do major engine ( [* d- ]" x, w9 w8 [' C
added ops message when ARD being used by ship for repairs
& Y3 S) P: }+ Y" `$ I: y! l; S7 S fix group list - level bomber selection correction at toplevel (base and list)
8 N9 I% c  s1 I& A2 g2 Y5 c8 H% v tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
5 ?/ P% Y4 _, f# W1 yFix some columns not sorting in aircraft data list : S0 X8 V# T; _* k0 u4 m3 T5 o
Fix display of a/c in convoy LCU on reinforcement screen
, ~; F3 N- i- w. F1 e. E; I. fFix loss of national base on reinforcement screen (was defaulting to Aden*) . ], @& e. P. j8 V! H: u4 L/ \
Tweak for reinforcement screen, filter out units with no arrival base by default
* B/ h& j$ ~9 w' K$ V4 eTweak AI forces when routing thru off-map bases; some extreme end-game conditions " @( x, Z9 X0 E0 T; c& G
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) ' v6 Z& I3 f1 T& H# o7 r
Tweak to allow refuel in TF if tankers present even if below safe endurance level
' {$ A) b) u* Z/ R" `Fix case where TF endurance may be 0 causing TF not to refuel other ships present
2 w3 E/ s5 [2 @! J) ZTweak to force ships with no fuel to try to get some from TF * h0 V! {  d, F" k! ~: ?3 R9 T; E% M
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
8 ]( u& m8 |+ R5 n$ e) ifix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  ) K1 ~% u$ M/ d8 k9 b
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
0 G5 O4 c0 r' r6 @9 j( L" Afix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
+ P# D& e, p5 |) E8 o, MFix the overflow in base list due to unexpected AV " m, u2 l5 v  \% B6 n0 `! \  k
Fix to show max torpedo in air hq if not a fragment
6 t: b1 S: i5 F: {% ?& j% DFix where tf mission can be wrongly changed due to incorrect ship count in TF
3 F+ k0 V" n$ b9 a& A, w  e- [Fix plane upgrade at national base not checking base supply level 1 X# X: Q4 I  |% L/ @5 f1 q
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
4 j) `; f7 L  olala23159 发表于 2016-1-8 13:22
  x* c  c8 U. E
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
3 K7 h7 V3 [/ q/ m; a8 E- f9 C! e$ @Fix position in aircraft database list not being restored ; I1 H/ p7 F) o8 I$ g: K
Tweak speed run-in to be consistent for missions where mission speed is set
6 [& w) r5 P: x, I+ ]' z* d* hChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
7 ]4 H% p6 i( w* ~2 ]Fix for only ships actually firing AAA count to count towards experience
1 }7 W. R' G: x4 K[allow AI to use replenish air groups on land] 5 \5 r* d5 ?1 z2 D2 T* M
Fix for ports with no potential to show 0 naval support/ shore parties   W+ K7 h: l" N
Fix to show balloon hit message in night phase air phase ' v& t" c' J  L: z* c2 r7 \$ D6 J5 j8 a& a
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
/ Z. m* N) c7 R1 t# x4 ?. o2 CFix underway replenishment not working if total rearm cost too big # {: t- M! s+ V' m0 P# D* k/ _. t
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction % t% y/ y7 T( l2 Y
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
  y+ x# X; l. s# W; m应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
7 g8 V' y8 r, s1 J+ khttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b 5 ?4 a0 D6 F# U1 d* a" n
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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