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14/11/2015: [1125.6]
1 N; h6 _5 b3 q add 'back' button to database aircraft and ship list & F1 `' c" M! m! R  S
fix ship repair screen that used ARD in calculations for all repair modes ; F& }8 g# |% S" g3 T  t
fix device change on base capture by 'occupation' 0 w* Q3 T# P7 E9 ?
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 4 B' j% f* W6 C: p* @/ [
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
! u3 w) T! [" a( @3 i+ ^ added TOE name to the Army TOE screen : d" t% ~4 O# G" t+ z1 K* t
fix 'major repair by large port' setting due needing major float to do major engine . g, b: Z/ M; K$ o
added ops message when ARD being used by ship for repairs
6 ^3 C7 W* f, q  ^& k& F fix group list - level bomber selection correction at toplevel (base and list)
% F. a$ c1 ]8 j* ]4 w tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
* F7 r/ s) z6 d1 U; r' o3 OFix some columns not sorting in aircraft data list # Z3 X2 E* P0 U' Q# D: U9 |, x2 {
Fix display of a/c in convoy LCU on reinforcement screen 0 H9 v) Y0 b  u; G0 ]9 ~1 R; o
Fix loss of national base on reinforcement screen (was defaulting to Aden*) * Q- M, U$ r" I0 S# t
Tweak for reinforcement screen, filter out units with no arrival base by default
7 k) T- V6 D' @Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
* c. Q, o& T7 \( H7 e0 K; EFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 8 ~' ?: X: h9 I8 R- r
Tweak to allow refuel in TF if tankers present even if below safe endurance level : n2 C4 s2 u$ u5 h$ Z; s) W* \* V: ~2 U
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
: T/ b- Y" B2 E& Q/ M- oTweak to force ships with no fuel to try to get some from TF
. ?* N/ r8 ^, p: |( a( OFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
$ A7 p  ~9 a9 O( G$ a: ^) dfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
$ L4 @+ ^3 q. b9 etweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  3 [7 K$ X6 X3 [% f  |% R
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] ) M+ [2 s1 O9 h2 |' E
Fix the overflow in base list due to unexpected AV / g/ c; z$ b1 G; f: l. @2 s
Fix to show max torpedo in air hq if not a fragment
! W  c' B) ]& \+ OFix where tf mission can be wrongly changed due to incorrect ship count in TF & {/ Y% B6 J8 V" w* |- Z8 M$ ^# {
Fix plane upgrade at national base not checking base supply level   l( Y  v8 F9 k0 R& }3 O
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛4 A0 z* T, D8 a8 ~2 Z
lala23159 发表于 2016-1-8 13:22
* g* X4 |& T+ f所有的链接请到置顶帖查找
3/04/2016: [1125.10] 7 F2 N9 c  [$ E+ u7 @# i( H
Fix position in aircraft database list not being restored 1 P3 |" U9 Q+ i9 A0 d! U4 d; w2 i; k; Y
Tweak speed run-in to be consistent for missions where mission speed is set , Q* A1 @2 ~7 e  g
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
/ v" F3 A# ^: [0 wFix for only ships actually firing AAA count to count towards experience ! z& ]2 b2 J" e
[allow AI to use replenish air groups on land]
- t; l2 Q: J8 _Fix for ports with no potential to show 0 naval support/ shore parties
$ A% l  H7 u/ }- {Fix to show balloon hit message in night phase air phase * t: S9 u" v  A% v3 Q
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
3 d+ ?9 w  Q3 `Fix underway replenishment not working if total rearm cost too big
7 ~/ a0 [) H- T% |& z% I3 WFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction ) }! U5 t( u1 k
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
8 ^3 @3 y8 T! x. `应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar6 b5 K* o1 {4 @3 H* R; X$ m
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b : p& u) k- v) x) F
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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