返回列表 回复 发帖
14/11/2015: [1125.6] , h4 i" H4 S% c1 ~% w2 g
add 'back' button to database aircraft and ship list ! i2 h3 D8 y# }/ P& t
fix ship repair screen that used ARD in calculations for all repair modes ' }4 y* |: `2 `# m
fix device change on base capture by 'occupation'
9 k; y; U/ H3 r, h6 Z6 L, \: e change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON - l4 s" ~; K- p' Z6 a9 l6 T$ E  ^
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
4 Y( ?: q# [. y: a. y: C added TOE name to the Army TOE screen 6 ]! q: r4 T/ G
fix 'major repair by large port' setting due needing major float to do major engine . |- K+ u4 n& [7 {
added ops message when ARD being used by ship for repairs 8 g: e; I3 U  ^6 R) ~4 l
fix group list - level bomber selection correction at toplevel (base and list) 9 j5 s7 e2 y8 k1 j; C$ v2 T7 [
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] 9 r( p8 G$ V2 a1 r0 s2 j( ~$ P
Fix some columns not sorting in aircraft data list
# F0 c: c) H. q/ Z4 B( SFix display of a/c in convoy LCU on reinforcement screen
1 C5 ^1 z$ b6 DFix loss of national base on reinforcement screen (was defaulting to Aden*)
( C+ n' k) o. V1 `% vTweak for reinforcement screen, filter out units with no arrival base by default
4 i+ S+ _! Q4 {) [Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
8 w' E0 F; B6 T6 ~; NFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 5 I  C& n8 h1 R2 {! ?
Tweak to allow refuel in TF if tankers present even if below safe endurance level % u( B% J8 C1 G4 L: A1 e
Fix case where TF endurance may be 0 causing TF not to refuel other ships present 6 [! @3 h' x& e; f: ~
Tweak to force ships with no fuel to try to get some from TF
0 B% a: j- {) K  ?* m* A# j; l3 tFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
3 D' w5 A8 q5 Wfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  ) W0 m  _: r- v4 R3 F0 i! y0 O
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  & ]# Q) e( I* D
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
/ U- S! a0 M  @. K0 W/ TFix the overflow in base list due to unexpected AV . r- R  l3 {4 [1 R4 l% l! u
Fix to show max torpedo in air hq if not a fragment
$ U4 |% @, e1 [Fix where tf mission can be wrongly changed due to incorrect ship count in TF 4 s+ m4 m. ]* f9 U
Fix plane upgrade at national base not checking base supply level 9 M( [  R. h; d4 j
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛: J) A0 l& q3 q2 @
lala23159 发表于 2016-1-8 13:22
* Y0 D/ j8 J4 c& B
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
5 ?5 r, r$ m, G7 s3 q( qFix position in aircraft database list not being restored ) P, P* D$ |9 v7 n2 }2 D
Tweak speed run-in to be consistent for missions where mission speed is set
% d* P5 r4 |) G" [0 w: IChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
) L: K! f% c5 L3 `" |6 r6 UFix for only ships actually firing AAA count to count towards experience , Q7 ]5 |! O/ y6 f0 h' ^
[allow AI to use replenish air groups on land] / w6 D/ B+ Z: q# a. A" B+ N
Fix for ports with no potential to show 0 naval support/ shore parties 7 }" t& v, u& K
Fix to show balloon hit message in night phase air phase
& v( c* T  T  sFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a ! ?' G0 X0 O! A( B: u3 p
Fix underway replenishment not working if total rearm cost too big
' A8 ~2 o  X. B/ f; o8 jFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
' _( w4 `. y; o& o+ n  H3 ^% dFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
% ~% M) C7 F) A9 q# Q应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
9 {# g0 F5 C' A# |% Vhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
+ u3 |! v/ I/ F. TFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
返回列表