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14/11/2015: [1125.6]
+ {) {; @9 d. w2 j add 'back' button to database aircraft and ship list " f4 V1 v" Z* L& o
fix ship repair screen that used ARD in calculations for all repair modes
+ U1 [: x9 {$ T. C" Y: R0 V( V fix device change on base capture by 'occupation' * Y( f2 ^  y( Z1 m9 n8 Q
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
4 n* z0 I+ v8 X1 c! P [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
. `/ Q' x- [$ _! Z9 K# B" O! B added TOE name to the Army TOE screen 7 m2 J9 a- {+ O2 ^! y# b. c
fix 'major repair by large port' setting due needing major float to do major engine 8 X: m1 b/ t+ L! m* _$ I
added ops message when ARD being used by ship for repairs
- j3 \( [5 o" y' d& Q. f% F, N  w) h fix group list - level bomber selection correction at toplevel (base and list)
+ |0 R. Y( Z& G* W, ]+ U6 l9 d. Q. x4 p tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] - q2 J3 X+ q3 P
Fix some columns not sorting in aircraft data list
. G+ _5 E( i" K* d# ~1 [. x8 bFix display of a/c in convoy LCU on reinforcement screen , _2 A: w& V5 ~4 |
Fix loss of national base on reinforcement screen (was defaulting to Aden*) + [2 r" c- q% K8 @; @" J
Tweak for reinforcement screen, filter out units with no arrival base by default
6 G2 q+ y# A* i: F- T2 e8 Y; kTweak AI forces when routing thru off-map bases; some extreme end-game conditions
& Q# _  ]( ?: K% M" {$ B/ pFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 8 o, {% B/ Z$ ~
Tweak to allow refuel in TF if tankers present even if below safe endurance level
* m* u5 c8 k6 m8 c4 y" _0 W6 i) w" qFix case where TF endurance may be 0 causing TF not to refuel other ships present
% S; y% O8 z  @& v1 G( cTweak to force ships with no fuel to try to get some from TF $ N- Q3 \  S$ J
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
8 h" g4 y+ E5 K/ y/ t1 vfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  9 V5 U1 K. z/ m7 L/ H7 X
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
! b/ W) O& d+ D- g4 i; Rfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] & t& J/ L( g7 g: ^$ |
Fix the overflow in base list due to unexpected AV $ w+ H# w5 \) o- X1 B3 t
Fix to show max torpedo in air hq if not a fragment - p# E' V% |8 f) y6 F* }- u' [, j7 i
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
6 f9 u% ~2 V/ B9 t: K4 z& ?Fix plane upgrade at national base not checking base supply level
' K4 B8 C) L. k7 G9 x1 @Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
* r  v6 U1 V$ Blala23159 发表于 2016-1-8 13:22
; P. O! h* W# m6 m! m" m+ ~( N7 n
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
2 m3 L( S4 ]* }Fix position in aircraft database list not being restored ( c& e1 ^! F6 b& E+ V6 E
Tweak speed run-in to be consistent for missions where mission speed is set
  H0 ~% ~& N' J8 I3 ?Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
! v1 S+ Y7 E+ M" Y. O9 _# oFix for only ships actually firing AAA count to count towards experience
# @* Z9 r  K' P8 N' D/ C2 c0 {  u/ r[allow AI to use replenish air groups on land] ( J  S# h& z0 V! t. L& [+ u
Fix for ports with no potential to show 0 naval support/ shore parties ) U  t7 d7 w5 k+ _( [2 [9 j
Fix to show balloon hit message in night phase air phase
6 a4 {/ ?: K# S' Y( T1 k* b* f- dFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
& Z8 D6 V9 k) u7 e5 T, a) ]! hFix underway replenishment not working if total rearm cost too big , Q: u  A, ~: c: m( s  p7 N
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction / E  q3 i% T5 @9 ?
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?7 \% U$ N, o6 f/ u  j
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
  X6 X3 I0 l' h- M( `8 khttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b 8 T6 q2 J; z& S7 Q4 \! _
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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