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14/11/2015: [1125.6] ! X- e' `: m- [/ \- n6 B( K% [
add 'back' button to database aircraft and ship list : X4 l2 v* }, l
fix ship repair screen that used ARD in calculations for all repair modes
! h0 F% \& P, I fix device change on base capture by 'occupation'
, O4 W; N; @; i, ` change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON " A9 w5 ^, Z6 h2 F' l
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
( p1 B3 ?/ v, [5 u# _/ _ added TOE name to the Army TOE screen
. a- Z* A! |  ^3 f; r9 K+ v fix 'major repair by large port' setting due needing major float to do major engine ( N8 E6 X" F: N4 t5 f0 ~
added ops message when ARD being used by ship for repairs
3 \( C* b, |7 g8 h fix group list - level bomber selection correction at toplevel (base and list) / F, Q7 l" b4 c6 \. ]+ c
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] 5 \  c& b, v, G5 \3 ^1 {2 M
Fix some columns not sorting in aircraft data list # k, {4 u; A9 S* D) X
Fix display of a/c in convoy LCU on reinforcement screen ! k" x  E5 D' C5 M) m8 \
Fix loss of national base on reinforcement screen (was defaulting to Aden*) 2 K& e4 S/ m, u
Tweak for reinforcement screen, filter out units with no arrival base by default
6 ~7 U1 j( z3 D/ RTweak AI forces when routing thru off-map bases; some extreme end-game conditions
; A1 F; r4 V) h- RFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 2 O1 n* `; T6 s, r$ R5 P/ z
Tweak to allow refuel in TF if tankers present even if below safe endurance level
, Z5 S( [7 X" F- O9 @: Q3 m3 d& jFix case where TF endurance may be 0 causing TF not to refuel other ships present 0 I7 r* r, h& K' e% u
Tweak to force ships with no fuel to try to get some from TF 7 T: _  Z; p% ^8 ^2 A+ S5 A) T7 E
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
# R0 f4 ^5 e- G# D* R# [fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  , P. Y3 T) D3 N" P) P* z
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  & b* D$ U  q, k6 _
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] . [0 I3 m4 o; G
Fix the overflow in base list due to unexpected AV 4 a) {8 ]+ @+ l( ?
Fix to show max torpedo in air hq if not a fragment # z5 Y0 A& b7 L1 D) {/ O
Fix where tf mission can be wrongly changed due to incorrect ship count in TF 7 J" A. g- D8 c" u
Fix plane upgrade at national base not checking base supply level
+ c, U. Z0 S$ o: `Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
; Y4 ~9 ~) b5 @" F1 R" Rlala23159 发表于 2016-1-8 13:22
0 P% p$ B: l2 }8 ~2 N; c所有的链接请到置顶帖查找
3/04/2016: [1125.10]
" D$ f; E' Q& L" H* `Fix position in aircraft database list not being restored
: V& p; Z# o3 FTweak speed run-in to be consistent for missions where mission speed is set 6 ]8 \% U' _$ U9 R$ g( T9 H
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
9 o. f0 x+ h5 [! D! i3 |& M( w4 ]Fix for only ships actually firing AAA count to count towards experience 8 U- x" a! ?* q) U+ @8 S
[allow AI to use replenish air groups on land] 8 }" u" X2 I: }- O: g
Fix for ports with no potential to show 0 naval support/ shore parties ! s% H/ |$ z% N) B/ e/ h
Fix to show balloon hit message in night phase air phase
0 F* |  a7 [, `1 `9 k% t8 [+ X4 w. V$ `Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a 2 Q2 w1 |# A; {3 I3 p! w/ M  \3 ?2 G
Fix underway replenishment not working if total rearm cost too big ! p$ \- }2 ]$ B/ F
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
7 e2 g9 U) s2 v) C  B$ ~5 P- c# [Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
) c1 D6 q! K4 ~0 \. e) H5 A应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar& J( `2 H! g; S# Q/ G# r+ U4 @
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
) H5 g5 i8 A/ o6 KFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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