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14/11/2015: [1125.6] ; A! p5 G- A# D: o, u
add 'back' button to database aircraft and ship list 3 ?+ @/ c2 {- W# t" g  B
fix ship repair screen that used ARD in calculations for all repair modes   a/ s: I' t/ Z) ?# c% u
fix device change on base capture by 'occupation' + s8 b4 t! V9 r. i# b6 R
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
( j8 Y2 {- i* m( s& w- }  x% h [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
, e' U; ~. \* Q& `  q added TOE name to the Army TOE screen
) ^* O& q* c' l5 ~: m6 J: Y  G fix 'major repair by large port' setting due needing major float to do major engine
. |. ~/ ~* h/ h) n6 t* t" L added ops message when ARD being used by ship for repairs
+ I3 c% i# r8 E2 S$ z9 R fix group list - level bomber selection correction at toplevel (base and list) ( \' E+ o: p: ^- F' f7 h
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] . r: |* o: s4 f8 J; g
Fix some columns not sorting in aircraft data list
. {! E% k: H* ]5 _Fix display of a/c in convoy LCU on reinforcement screen
% C% ^* }& s& o2 I4 X; |! i* y0 hFix loss of national base on reinforcement screen (was defaulting to Aden*)
! e- p" z: c8 z' `& YTweak for reinforcement screen, filter out units with no arrival base by default 5 g4 d& y, B0 D) N' h4 I5 N
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions + e4 |6 e7 ^+ ^6 g5 w- o
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)   `8 }: j. c# e, y
Tweak to allow refuel in TF if tankers present even if below safe endurance level
) L4 Y- X4 U- p  @$ P/ P! p' Y7 j% XFix case where TF endurance may be 0 causing TF not to refuel other ships present
0 p! L5 }6 X- X( P% z9 \) r' BTweak to force ships with no fuel to try to get some from TF
. s2 Z* z2 [$ v( D: Y: v/ q- Q2 HFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
3 [, z5 f- b8 dfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
0 ?3 c3 e) P, T) p: \tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  ) b$ h; n2 H& y# H  _
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
8 _) E* ~. R" ~. m) j' ~, g: A6 AFix the overflow in base list due to unexpected AV 7 z9 y0 K- r6 |9 t
Fix to show max torpedo in air hq if not a fragment
' j% z: P( N: P2 I; m1 Z. E9 M& `Fix where tf mission can be wrongly changed due to incorrect ship count in TF ( n, z; j' G# \2 x5 g
Fix plane upgrade at national base not checking base supply level
" J8 {" [* o- q, }* O/ J/ NTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
. d& G4 `- A0 P; [; W0 |  _lala23159 发表于 2016-1-8 13:22
+ E/ Z+ Q7 x( A3 D
所有的链接请到置顶帖查找
3/04/2016: [1125.10] : c2 ~+ o$ `& w2 t: ^4 }
Fix position in aircraft database list not being restored
$ _. q, o* g/ TTweak speed run-in to be consistent for missions where mission speed is set
+ R9 ^  A7 `% f! Z! BChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships ; K; @# ]& R! f
Fix for only ships actually firing AAA count to count towards experience
" c( S  D* b, O( w$ d4 F! q[allow AI to use replenish air groups on land]
9 z2 K( w) V+ T/ T# g+ u# E/ kFix for ports with no potential to show 0 naval support/ shore parties - ~: U7 H0 u& }0 D2 `4 \
Fix to show balloon hit message in night phase air phase ( D1 N  S5 T( S4 i* j0 j/ S- `  {
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a 4 P6 r) V( p, y9 A
Fix underway replenishment not working if total rearm cost too big % \& r7 B% @" i7 b% z, \4 z
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
; {! w; `4 s# ~% HFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?8 S  {& ?- [( w6 t" {! P" q9 H
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar8 t; n. O' k- h; A
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
7 W0 _2 U! U) O. {0 qFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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