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14/11/2015: [1125.6]
; ^. C9 Z  \. `/ }: g add 'back' button to database aircraft and ship list
/ t3 ~8 q% ^( l9 W8 H4 S, a* o fix ship repair screen that used ARD in calculations for all repair modes 6 Y( k. l0 \3 d8 J
fix device change on base capture by 'occupation'
& h/ h( |* S+ R! l6 a( D- M change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
5 @6 Z1 g: Y- g [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
% J8 `: W4 [/ ]6 Y2 R% u" P/ T added TOE name to the Army TOE screen
- Z+ z3 I9 g; X) o fix 'major repair by large port' setting due needing major float to do major engine + y% ^* @4 ], l5 |
added ops message when ARD being used by ship for repairs 7 b0 _6 `2 P; f
fix group list - level bomber selection correction at toplevel (base and list) ; L: a( u. u9 r0 r
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] ) Z. N7 K8 P' K! L
Fix some columns not sorting in aircraft data list
" m- a! m; }- R; X, x5 rFix display of a/c in convoy LCU on reinforcement screen 4 o/ T! K, }/ i1 M2 ~
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
% C/ v: g! V* X) H. X' dTweak for reinforcement screen, filter out units with no arrival base by default
6 Q$ g# T4 [  v5 wTweak AI forces when routing thru off-map bases; some extreme end-game conditions , s9 b6 V' X" I3 T# v; R
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
* p4 M3 s- ]3 B+ G  q3 @- i6 hTweak to allow refuel in TF if tankers present even if below safe endurance level
9 B+ C; w" w, ?5 ^& ^  ]/ V' yFix case where TF endurance may be 0 causing TF not to refuel other ships present * E" H# @8 e% f) t. t3 y; l) }
Tweak to force ships with no fuel to try to get some from TF : @( x  s" D& Q
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
* J  c+ V+ p9 t) sfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
8 Q2 k- j% U9 c9 c3 [, itweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
$ e( t1 E: X5 }% y7 Dfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
% W" @8 x. E" F% s5 oFix the overflow in base list due to unexpected AV $ f  N4 J. m' g) s; p
Fix to show max torpedo in air hq if not a fragment
1 Y- \4 L( ?5 E" J/ aFix where tf mission can be wrongly changed due to incorrect ship count in TF ( D* }% `/ _! g9 V7 ~
Fix plane upgrade at national base not checking base supply level
! D8 [8 Z+ H6 d% d0 _5 x) o8 w# [Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
% s( s0 N: A9 A2 xlala23159 发表于 2016-1-8 13:22
- Y* j6 v0 [. f2 B+ s所有的链接请到置顶帖查找
3/04/2016: [1125.10] . U5 g' z$ H. a* B* q
Fix position in aircraft database list not being restored
# V: ~5 A9 h( R* {4 y4 bTweak speed run-in to be consistent for missions where mission speed is set 2 h1 t5 e# g5 G  O2 u0 S5 ?/ _
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships * W* H" S$ d$ u% h: l, a
Fix for only ships actually firing AAA count to count towards experience 4 E3 y. o. |0 y5 @$ N! t& Q
[allow AI to use replenish air groups on land] 7 C- S" j, S, C- i$ k. F/ M
Fix for ports with no potential to show 0 naval support/ shore parties 8 T7 h/ o; s% t% S+ T& t. J
Fix to show balloon hit message in night phase air phase & V" f1 y/ Y7 j+ Q
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a 0 q. d& v7 ~' I% m, J0 k0 ?
Fix underway replenishment not working if total rearm cost too big
% S/ t  G; A) u$ D' K0 u# YFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
) G* D6 k1 V% m, T. P4 ~1 [& Z4 FFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?/ Y( K9 N5 _/ k" I
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar- H! q2 V# l- l; R7 _
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
  Z7 i! L+ {; l0 T# _Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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