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14/11/2015: [1125.6]   U/ O! S$ ]5 ]  h9 s
add 'back' button to database aircraft and ship list 6 @6 n  V" P+ N9 }: \$ X# T
fix ship repair screen that used ARD in calculations for all repair modes
" @& S9 L4 H2 v7 I+ o* N fix device change on base capture by 'occupation'
1 b% c6 O1 c2 f, i+ _4 ? change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON " B) [8 D  u. S* G$ ~+ v
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]   k$ Z% I1 [& e9 S! p4 P+ @
added TOE name to the Army TOE screen
9 O9 y' C& c8 Q: [ fix 'major repair by large port' setting due needing major float to do major engine * ^/ ~1 P$ P; i+ s- N8 B
added ops message when ARD being used by ship for repairs - Z" E% i- _; S  P9 y" z
fix group list - level bomber selection correction at toplevel (base and list)
3 D0 K5 Q: ^( A tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
1 D% A3 f; X& {; z& v$ M! AFix some columns not sorting in aircraft data list
' j% `$ z, m: r1 T; M. @7 jFix display of a/c in convoy LCU on reinforcement screen ) B7 r5 t8 Q. ^! n$ Q
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
( y7 \; q; y  WTweak for reinforcement screen, filter out units with no arrival base by default # r. Z0 n7 D& \% B
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
) Y7 x- W2 h9 q4 J+ HFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) / K8 f3 \: T' o3 V; V9 |& X
Tweak to allow refuel in TF if tankers present even if below safe endurance level
7 a! a4 E! d7 z. ^- v: [Fix case where TF endurance may be 0 causing TF not to refuel other ships present . R' t6 n% y( [! U# r) ?0 T
Tweak to force ships with no fuel to try to get some from TF * s: M0 ?9 A/ w
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  % @% B: E3 o6 a4 J5 h
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  9 f, {; h3 r. }
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
# U. T/ ^- B  Sfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
# {4 |' f& {" f$ Q* wFix the overflow in base list due to unexpected AV
# l) }/ y5 s3 G  N7 dFix to show max torpedo in air hq if not a fragment
% y7 A: \& |- X) y/ T" sFix where tf mission can be wrongly changed due to incorrect ship count in TF
1 q# s0 P9 o$ d) v/ q9 x: P3 v; z& ~Fix plane upgrade at national base not checking base supply level
9 [6 n0 y0 l0 i) e" f2 YTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
# `+ J( ^% @. J1 Y# Flala23159 发表于 2016-1-8 13:22
8 v) O5 I6 ]0 N5 [7 C所有的链接请到置顶帖查找
3/04/2016: [1125.10]
  l3 `/ E1 K. [& D$ HFix position in aircraft database list not being restored : _3 b  c. J) w2 ~+ `7 Z/ J( f
Tweak speed run-in to be consistent for missions where mission speed is set
; m4 Z: x8 D% mChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
0 C9 M: G& ?/ K7 J, b2 y! ^" TFix for only ships actually firing AAA count to count towards experience * P* g# u9 }$ ~0 C
[allow AI to use replenish air groups on land]
* s& U" p' T8 v5 AFix for ports with no potential to show 0 naval support/ shore parties 1 k1 k5 W, O  Y  |. T: F% }9 h- N
Fix to show balloon hit message in night phase air phase
- o( z" R; {& s$ }/ V$ T. fFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a ' e- f( ]4 j2 a, }% F) z
Fix underway replenishment not working if total rearm cost too big 0 P" R  i0 h3 U9 y' c
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction 1 `' t% b: l0 E& p# d; W
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
/ ]- z. p5 X4 s5 k" T- j应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar- F% v3 }& I, X$ E/ M" M0 n+ }) M: x6 C
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b & j' O; H7 v- @- M- ^' S
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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