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14/11/2015: [1125.6]
6 s/ I2 D1 S. T/ ?# _) ?# E add 'back' button to database aircraft and ship list + R2 ?- x* P0 L4 Q- H
fix ship repair screen that used ARD in calculations for all repair modes
0 X* _9 U4 b* V( i fix device change on base capture by 'occupation'
* l) t. J* `+ P* T7 Z change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
3 d9 [$ B  U  `$ u" ?9 o [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] ! a( G- o& k; r( w
added TOE name to the Army TOE screen + u( S: F, y4 W5 ]4 N
fix 'major repair by large port' setting due needing major float to do major engine
  ]$ y$ R& C% Y8 |8 W; m added ops message when ARD being used by ship for repairs 9 X! G% |, b* M% G! a1 O
fix group list - level bomber selection correction at toplevel (base and list) $ P2 f2 E1 Y7 D9 n5 P+ p. i/ b8 r
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] 8 H0 N# f% _. E- d
Fix some columns not sorting in aircraft data list
  {$ ~8 i1 _& FFix display of a/c in convoy LCU on reinforcement screen 8 E  L' K, d3 E
Fix loss of national base on reinforcement screen (was defaulting to Aden*) & v4 S, ]# ?4 S3 v9 D' c
Tweak for reinforcement screen, filter out units with no arrival base by default
8 s. \3 ~+ P. s) j1 ETweak AI forces when routing thru off-map bases; some extreme end-game conditions % |+ D1 D" H9 f0 s1 `0 w  P( H" v& A
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
: Q2 `6 h& B1 s; ~Tweak to allow refuel in TF if tankers present even if below safe endurance level
" E' _0 |- R" w1 U. ~9 vFix case where TF endurance may be 0 causing TF not to refuel other ships present
5 b/ R/ U3 q+ I/ b+ j* ^Tweak to force ships with no fuel to try to get some from TF
! }* ]9 Q3 u3 P7 L5 C! b" Z$ C# qFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  # Z+ Y" E$ S0 A" z; g- G5 o1 L
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  3 f% n( S8 C' P1 M
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  + s, n8 a! p$ L1 r
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
( s% c4 W* Q( X1 vFix the overflow in base list due to unexpected AV   G! l  i, Y3 V1 `
Fix to show max torpedo in air hq if not a fragment ! Z" m1 L, R3 L/ L- Y/ v
Fix where tf mission can be wrongly changed due to incorrect ship count in TF * r4 _& D) ^; [- [! f1 e. ^8 s
Fix plane upgrade at national base not checking base supply level   m/ ?. C' R/ K) }7 n* h
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛2 S/ U4 u8 N+ K% @
lala23159 发表于 2016-1-8 13:22
2 ?7 P  w  ?3 ?9 r7 }
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
0 ~3 A3 g2 E# |1 ?2 W$ S: |& {Fix position in aircraft database list not being restored . |% x: Y$ I) R& k1 k; F! F
Tweak speed run-in to be consistent for missions where mission speed is set / ]- I- q1 Y+ A6 i
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
6 U) G5 F! c0 vFix for only ships actually firing AAA count to count towards experience
, w3 c6 o: Y' }7 J4 E! d[allow AI to use replenish air groups on land]
/ }+ k& v! z( z3 Y6 VFix for ports with no potential to show 0 naval support/ shore parties
7 V- W! @4 K$ M$ \% U$ eFix to show balloon hit message in night phase air phase   B4 X" P- t, h/ s
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
* O9 p$ U) g' rFix underway replenishment not working if total rearm cost too big # W) a8 u8 o) W4 Z3 [) U" j
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
/ G6 N1 [3 m2 DFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
# {0 s$ I/ \! h: S* o1 j2 F应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar) y  ^- g7 i9 f
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
' H+ M; ?6 f& I; s! z8 V8 O1 ^Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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