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14/11/2015: [1125.6] 4 U) R1 F; j2 }% h  R2 X
add 'back' button to database aircraft and ship list
4 @9 s( ]: F1 f# c/ J fix ship repair screen that used ARD in calculations for all repair modes - @- L! k7 U; y* @* H
fix device change on base capture by 'occupation' ' V8 k: ]# \5 S  r$ y
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 8 x# a  {" u0 N' `- S
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
  {+ m* N3 L  }) q5 B& a added TOE name to the Army TOE screen ; }: l. h% }( s! v6 H4 v  M
fix 'major repair by large port' setting due needing major float to do major engine $ U! ^- r# x; Q+ H5 t/ _, u
added ops message when ARD being used by ship for repairs , w7 o3 _# [$ D' m4 m
fix group list - level bomber selection correction at toplevel (base and list)
, }$ K' v, f: n3 w tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] ( p, {+ O  y* m- b! l8 J
Fix some columns not sorting in aircraft data list
: l. L) w/ t; D' j; i% U0 Q) zFix display of a/c in convoy LCU on reinforcement screen
4 r+ u) }, O2 V  y) m" C+ H. _4 NFix loss of national base on reinforcement screen (was defaulting to Aden*)
  B; w1 L7 u+ _- Y" [Tweak for reinforcement screen, filter out units with no arrival base by default
8 T* |% i3 T) s( P1 @$ r7 p; ]Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
7 K& N- @. y2 [( r- @Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
% Y5 Q2 @( I* K, zTweak to allow refuel in TF if tankers present even if below safe endurance level % ~$ s/ y' ~: M1 n3 E  y
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
, a6 {& [, W8 s+ j/ p3 N  HTweak to force ships with no fuel to try to get some from TF : T, o' x* g- o* S; v$ a
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
* z2 b! R, {* ~7 x2 {. vfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  ' V: G0 K& @0 v0 p# g. @
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
9 A, R; u  I* Bfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] , v% x' C' i" W* [& I& l
Fix the overflow in base list due to unexpected AV 6 m- I9 M+ k. p  w$ X
Fix to show max torpedo in air hq if not a fragment
& I$ b7 P& M7 f% v! w) ]$ s. k0 zFix where tf mission can be wrongly changed due to incorrect ship count in TF $ c8 E& i) U  h) m
Fix plane upgrade at national base not checking base supply level / L) J' k% O4 W5 g. V8 g
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛, F6 N' [% e+ c% s4 W9 L# X
lala23159 发表于 2016-1-8 13:22
" n. t- A' C( K' B所有的链接请到置顶帖查找
3/04/2016: [1125.10]
+ v0 m  J' G& X5 _: R" R3 I( B" DFix position in aircraft database list not being restored
6 W  z/ M, C+ f. _# `& r- x6 L3 _Tweak speed run-in to be consistent for missions where mission speed is set
8 b: Z7 ]- G! T8 NChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships 8 d  [0 \% a0 R# {+ }2 q, v/ t
Fix for only ships actually firing AAA count to count towards experience
& s3 l; Y: ^# E, e[allow AI to use replenish air groups on land]
" d2 n# d5 S1 \# Y8 C% oFix for ports with no potential to show 0 naval support/ shore parties 0 M( B0 R; V! h. F. }7 [
Fix to show balloon hit message in night phase air phase * ]' Q; v- y, a3 X5 |8 Q  S# f# e
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a 4 {" F, Y' z  U) J% g" `, o( p
Fix underway replenishment not working if total rearm cost too big % g- }3 w2 F" C8 K0 s* x, Y8 |
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction 4 S& U- K) k/ U, u& @+ \5 v
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
& j+ ]! V( P# B+ ]9 d$ ]0 t应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
( f; x% }1 q" s! G  V, L" hhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b * T& M; P/ q; p% [
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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