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14/11/2015: [1125.6] + z+ q6 O- p/ Z8 y
add 'back' button to database aircraft and ship list
) ]/ i. X$ K  H fix ship repair screen that used ARD in calculations for all repair modes
- v. G& b: [3 I" |; e3 G' F% S  d fix device change on base capture by 'occupation' ( B! e3 e, z' P. S/ ~: \
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
0 H2 q6 C2 f: z9 V' f4 ?, ?5 f [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] + J/ Y+ g9 e1 w: W
added TOE name to the Army TOE screen 1 t0 G! l# l0 {; f5 T& x+ s
fix 'major repair by large port' setting due needing major float to do major engine " W, X' I' f3 {: q& `0 E9 i
added ops message when ARD being used by ship for repairs 6 K# P0 W) J) e% l
fix group list - level bomber selection correction at toplevel (base and list)
3 X/ l8 M0 o: K! K! k" Y tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
6 t7 g# N( O; s* o3 H4 {. rFix some columns not sorting in aircraft data list * p# `" n# Y0 k% g# j
Fix display of a/c in convoy LCU on reinforcement screen 4 O, N$ b, S$ M# W4 k
Fix loss of national base on reinforcement screen (was defaulting to Aden*) ' A1 v3 ?' L2 Q' w0 o
Tweak for reinforcement screen, filter out units with no arrival base by default 0 d- F4 K8 ^7 R  {! f% w
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions   r, V$ V' D( i1 G7 j+ y
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
# o. t" ]* @# z# F2 ~/ v5 {Tweak to allow refuel in TF if tankers present even if below safe endurance level - c% P$ H" W0 j. @0 a: p
Fix case where TF endurance may be 0 causing TF not to refuel other ships present / }4 R, c4 Y3 \; d
Tweak to force ships with no fuel to try to get some from TF ' U" ]; b/ d. O5 s4 d" l( I
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
" E- k$ j  q' F& t- n" ~4 d% Ffix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  6 G- c* F' @7 v& }: Q* K+ f8 I
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  " k  P5 [$ H5 D/ F3 W; Z
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
9 K; U8 F8 p# d+ T9 @& A% kFix the overflow in base list due to unexpected AV
. w$ F4 \" \0 p3 W- f8 X+ I5 kFix to show max torpedo in air hq if not a fragment
( B4 R; v4 W6 U6 {7 |6 zFix where tf mission can be wrongly changed due to incorrect ship count in TF ) f2 M  ^: {8 |
Fix plane upgrade at national base not checking base supply level
! A$ u# U- x0 c( s6 [9 fTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
! C0 a' P9 t1 Rlala23159 发表于 2016-1-8 13:22
" b/ ?4 a& H/ n' W* O2 x
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
. d% |! X' V1 L7 f5 a, r& OFix position in aircraft database list not being restored
$ q+ B1 e5 M8 L  q2 KTweak speed run-in to be consistent for missions where mission speed is set
- z3 l2 f( ?% SChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships ! q9 ?& h( h; k9 [
Fix for only ships actually firing AAA count to count towards experience
- b6 ]; R2 a+ x  c! y$ S[allow AI to use replenish air groups on land]
1 V4 j$ S# s/ a+ D) j: u5 YFix for ports with no potential to show 0 naval support/ shore parties
* a4 o/ I; T. d( w8 k' iFix to show balloon hit message in night phase air phase
9 ?9 s9 `+ ^; {) f  c: U- Y3 A" A" p4 JFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
8 g0 k4 i1 a# V. ?& J2 zFix underway replenishment not working if total rearm cost too big
4 ]" P. {' V0 i/ J  L9 g7 v! ZFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
" V6 E# D2 \$ D, A8 k3 KFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?' H4 j7 @! H0 [8 h, o
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar& y- U3 q$ l4 Z( M4 g, s9 Q& i
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
! K, G1 R; T0 Y$ k- W8 |Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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