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14/11/2015: [1125.6] 7 @/ j0 Q- |7 O/ f
add 'back' button to database aircraft and ship list
; N# o' t& h, W* b/ [1 v% T' I fix ship repair screen that used ARD in calculations for all repair modes 7 t' I0 p, [1 y
fix device change on base capture by 'occupation'
5 l' H3 y+ G0 Q1 l2 V4 q- N change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 9 i: \9 `7 U  ?
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] , T; @- Y, r' W
added TOE name to the Army TOE screen
) G) t$ L! o) W/ | fix 'major repair by large port' setting due needing major float to do major engine 5 T" W7 p8 c, t
added ops message when ARD being used by ship for repairs 3 q* X. o0 k' j( ]
fix group list - level bomber selection correction at toplevel (base and list) + D# Z" s6 u# N6 @
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
: }) r0 M7 c) lFix some columns not sorting in aircraft data list
0 d6 F3 L- S+ O' `# f( E: c1 \Fix display of a/c in convoy LCU on reinforcement screen
6 s8 t5 }9 O0 ~6 dFix loss of national base on reinforcement screen (was defaulting to Aden*)
7 ?" |5 @' e+ {* l2 sTweak for reinforcement screen, filter out units with no arrival base by default : e8 q  f. u5 {/ l( m/ Y1 ~2 y8 X1 M
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
) A+ ~6 q1 ?2 P$ _5 q. \' W7 A6 ]: I0 jFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) ) @* f% F9 v% s% {* Y) K1 r9 j7 ~
Tweak to allow refuel in TF if tankers present even if below safe endurance level 6 P0 K, p2 _  b' ?3 Y. Z1 |
Fix case where TF endurance may be 0 causing TF not to refuel other ships present , X  p/ U5 @, n$ Q" {! B3 |- D
Tweak to force ships with no fuel to try to get some from TF
9 u: @! q" B2 p6 Y6 oFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  & A  R" b/ U4 e* {7 E- C
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
, }3 k' e. k4 n5 k" Z, utweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  ! ?6 w3 b$ c; G. p% J) }* d
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
/ i# j( w1 \" ~  r. MFix the overflow in base list due to unexpected AV
. g( A) i$ q9 F, {Fix to show max torpedo in air hq if not a fragment
+ d- \8 u! p+ F, L& |2 ]2 }/ l8 L9 VFix where tf mission can be wrongly changed due to incorrect ship count in TF 5 y' H- k/ a/ M* M
Fix plane upgrade at national base not checking base supply level
. x. R& F3 R# h1 ZTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛- c$ `' `; f9 w9 N# U, w9 u# b
lala23159 发表于 2016-1-8 13:22
8 v- h& V2 D9 X2 U% g# [) M8 F
所有的链接请到置顶帖查找
3/04/2016: [1125.10] $ o: @! R$ m+ k8 d( t
Fix position in aircraft database list not being restored 1 v% |$ P; X1 ]; p( l. X0 J6 `
Tweak speed run-in to be consistent for missions where mission speed is set / s4 L8 S9 \1 M. _
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
' L2 \8 l6 N# T. J3 jFix for only ships actually firing AAA count to count towards experience 5 a, A/ C3 Y+ f, K
[allow AI to use replenish air groups on land]
& k" [: ?8 @$ x. \4 v9 ]& }# qFix for ports with no potential to show 0 naval support/ shore parties . [( f+ {8 A: s" {4 o4 {- _
Fix to show balloon hit message in night phase air phase 1 n# E8 y; g2 K9 F4 u$ |
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a 0 \. k8 f3 H5 C* }% I* @
Fix underway replenishment not working if total rearm cost too big
0 L: h! C" Q& Y$ Z- J. u& Z9 YFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
9 ?5 v1 H5 \) O: vFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
, J/ j4 {( k, h, ^1 U% O5 f" c应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
9 G& t* j- C3 ~5 `& V4 ]- ihttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b / d9 G* G& b8 W
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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