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14/11/2015: [1125.6]
, g( F; _5 p% P8 V add 'back' button to database aircraft and ship list
  g% ?" a9 U6 q: f+ [. k7 q fix ship repair screen that used ARD in calculations for all repair modes
- u( N0 R; w* Z6 H* I fix device change on base capture by 'occupation' ! T$ J$ K9 Z5 O6 a
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
0 P8 U: f9 F' r  S$ r [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
% \: Q0 B6 r9 a" Z; O' l added TOE name to the Army TOE screen
/ o# @9 w- e  o fix 'major repair by large port' setting due needing major float to do major engine % [: Y3 T; r2 ^, J' G
added ops message when ARD being used by ship for repairs ' |( a3 C+ `& s
fix group list - level bomber selection correction at toplevel (base and list) 7 H# }* s0 J' l( `% `( R2 z
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] ! e6 ?2 c+ X: s1 n' ~0 i. I1 G
Fix some columns not sorting in aircraft data list ! Z) ^: v) I' K" y3 y# H8 c! _  q0 |
Fix display of a/c in convoy LCU on reinforcement screen 4 f. F- V" c2 I" q7 c
Fix loss of national base on reinforcement screen (was defaulting to Aden*) ' C9 q- t6 j/ I) O7 c" S% E
Tweak for reinforcement screen, filter out units with no arrival base by default % U2 H4 ?7 b2 [+ z' f9 C  x
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions + m5 S: V: Y' Z2 Q
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
: e- c* B; R  }& Q$ ]* z3 q5 K% _Tweak to allow refuel in TF if tankers present even if below safe endurance level " n% m3 C( Z: H
Fix case where TF endurance may be 0 causing TF not to refuel other ships present 9 `* U5 A( n" ]7 G) m. K* X
Tweak to force ships with no fuel to try to get some from TF
9 o1 K; A+ b& c3 KFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
( r6 k" y& O5 t( ^- l9 Pfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  % ~  F; l, g4 T4 ^
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  # z( P$ n! v6 ^+ T* [
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
8 b2 A3 T( N0 lFix the overflow in base list due to unexpected AV , u6 K/ O6 }6 g9 @0 n
Fix to show max torpedo in air hq if not a fragment 6 i$ B- r0 ?9 K7 W* g# q
Fix where tf mission can be wrongly changed due to incorrect ship count in TF . S3 s/ r: f+ x
Fix plane upgrade at national base not checking base supply level
7 R4 E* Q4 h5 q* W. }Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛9 ]6 j. S* }0 v! u, y3 d% P# v( Z
lala23159 发表于 2016-1-8 13:22
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所有的链接请到置顶帖查找
3/04/2016: [1125.10] % d$ k; P: |; D8 c; x7 X
Fix position in aircraft database list not being restored ( M/ q7 N3 }  q; ^
Tweak speed run-in to be consistent for missions where mission speed is set
1 C( u  S1 o4 n/ G9 {Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships 8 {+ u' U( z2 m. _* b
Fix for only ships actually firing AAA count to count towards experience
1 S3 ]3 U) L0 g# `$ R[allow AI to use replenish air groups on land]
2 X' E! e+ O! TFix for ports with no potential to show 0 naval support/ shore parties
7 H7 f. q4 F' W/ n5 @6 ?. TFix to show balloon hit message in night phase air phase
7 N' s# P' r; l; I" WFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a $ g8 g$ o3 R0 B+ B: _
Fix underway replenishment not working if total rearm cost too big , [) Z, M. A+ k$ F# y
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction 0 k( k% d: ~* X% A
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
# Q7 w& V& S+ [. y应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar! @' P# F* u9 m  r7 I2 h2 |3 L
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b # l3 F3 D9 a& c- N  j& x# l
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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