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14/11/2015: [1125.6]
, v# ~2 G0 d( r- ^; _ add 'back' button to database aircraft and ship list / C/ E8 h  Z. r9 b  l* L
fix ship repair screen that used ARD in calculations for all repair modes
7 q; y/ g# w% l) I' w5 m4 j/ B4 d fix device change on base capture by 'occupation' 0 o" ?6 L2 v7 O8 [
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON ; \6 j% P5 q; w: @. P
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] , V+ r* B# H4 l" F5 |; [2 ]4 g& v
added TOE name to the Army TOE screen 1 E  l+ d( a0 f4 J: b# Y; m5 ]2 |
fix 'major repair by large port' setting due needing major float to do major engine + R  [1 H3 X6 b+ B
added ops message when ARD being used by ship for repairs / V9 J4 _* y2 e. z& Z; D' d, m& t
fix group list - level bomber selection correction at toplevel (base and list)
5 x% E' v$ e% h7 f2 c( \* V tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] 3 P/ ]1 r5 r+ C: [. h: G$ A0 {: K
Fix some columns not sorting in aircraft data list
5 E5 n( p" _$ j6 k4 m9 }Fix display of a/c in convoy LCU on reinforcement screen " `, l# N. e9 s  B/ F
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
3 j) P/ ^$ R" h! Q+ `' qTweak for reinforcement screen, filter out units with no arrival base by default
6 q' P+ l5 w) @/ I! b3 k- _Tweak AI forces when routing thru off-map bases; some extreme end-game conditions " f( X0 z6 m  s
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) . G$ S9 ?' v7 d$ \$ ^! U. g
Tweak to allow refuel in TF if tankers present even if below safe endurance level   N1 y( g! s3 _, b3 h
Fix case where TF endurance may be 0 causing TF not to refuel other ships present ( _- X6 J& ]6 A; h. O9 m
Tweak to force ships with no fuel to try to get some from TF 3 t  l; U, G5 e2 i
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
' Y2 `  j( x/ \. [9 J! Ufix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  , R9 C4 j' \; u7 W" ~
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  ! W, Q- B$ o& m. T1 @: Z
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
# d- v/ Q' N$ P# @! aFix the overflow in base list due to unexpected AV
0 \0 {; i1 f* z# c; ]. S& g( `: vFix to show max torpedo in air hq if not a fragment ( e" O; M3 V" p! ~# a2 R
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
4 h+ s# n2 M/ x. A5 `/ X5 @Fix plane upgrade at national base not checking base supply level
4 a6 R/ [* ]( g  M, DTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
+ g: p( n7 q0 t$ ]4 }  b9 plala23159 发表于 2016-1-8 13:22
/ r/ a! h6 K) q1 j& d! r所有的链接请到置顶帖查找
3/04/2016: [1125.10]
3 E0 S- _5 P$ }+ GFix position in aircraft database list not being restored
. F: u" L# L. ?( B0 v, L# aTweak speed run-in to be consistent for missions where mission speed is set * Z2 s3 p2 u+ n2 A5 p( A% f, ]& |
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships - K5 F7 Q9 L$ F! x. v1 v# C
Fix for only ships actually firing AAA count to count towards experience - g+ U+ D4 c9 X5 W! N6 j
[allow AI to use replenish air groups on land]
8 J7 u. D5 K8 v5 G4 qFix for ports with no potential to show 0 naval support/ shore parties 8 L% w4 j" m) T, w$ H4 X5 c
Fix to show balloon hit message in night phase air phase 2 d) Q, \0 A2 b
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
# ^1 L( h' C: r/ Q; `, x; PFix underway replenishment not working if total rearm cost too big
6 m( [* J! u6 r6 O  {Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
/ u! }4 w% N5 J: w) u6 |Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
) e# c4 c: V1 e( u应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
+ k+ d2 Q1 |5 \% `* G8 zhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
. A7 f7 r7 z8 N9 LFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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