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14/11/2015: [1125.6] 7 ~5 A. J7 Z9 d& a) v4 ^
add 'back' button to database aircraft and ship list $ S3 K) |! {- c( }& j2 Z
fix ship repair screen that used ARD in calculations for all repair modes
  v0 ?- S, n# I* h, I) w fix device change on base capture by 'occupation'
& X* O5 D/ \9 |; ~ change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
. U7 f/ B5 o& K$ F) B2 j [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] - P8 G$ a5 S# @: {
added TOE name to the Army TOE screen
& x6 E8 x4 o& J- T' X% Q fix 'major repair by large port' setting due needing major float to do major engine 1 e+ E$ K# o& e; ^
added ops message when ARD being used by ship for repairs
6 w) p8 S, n% C1 f9 m+ @! F* A1 H7 _7 T fix group list - level bomber selection correction at toplevel (base and list) : i- g+ y, A  j
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] 1 m& M' T# m7 G6 l& f
Fix some columns not sorting in aircraft data list 7 Y9 E/ G" p* B# m. M/ b
Fix display of a/c in convoy LCU on reinforcement screen / K1 A  P% b: b) `
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
$ P) ]7 ]5 R. r) MTweak for reinforcement screen, filter out units with no arrival base by default   [, C& s( d, T) Y
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
" K1 I- i. k* Z8 u2 LFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
# y6 Z( g5 c. O, ]Tweak to allow refuel in TF if tankers present even if below safe endurance level 7 c, I6 g3 n/ D/ l$ q" Q
Fix case where TF endurance may be 0 causing TF not to refuel other ships present & M: F% ?3 a' k( G7 M/ `2 G3 h& x
Tweak to force ships with no fuel to try to get some from TF
  u% X4 H; Q- a3 j$ BFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
* }* j* e+ o! Mfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
1 l* \' `! R$ C" J( x) v( wtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
2 B9 c3 \: u# I' }# b5 q2 T( _3 xfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] " h. O3 ^2 k5 p  P- o
Fix the overflow in base list due to unexpected AV 3 |: h4 i+ m- h: ~* J
Fix to show max torpedo in air hq if not a fragment
4 |+ U) A( ]5 x( U% DFix where tf mission can be wrongly changed due to incorrect ship count in TF
1 N0 V+ h; T, P( P8 AFix plane upgrade at national base not checking base supply level
2 c) s7 f6 b, H% h7 O* OTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛. M, q+ s' W4 M: Q1 ?
lala23159 发表于 2016-1-8 13:22
$ }7 H" Z" L" B% T% F/ _所有的链接请到置顶帖查找
3/04/2016: [1125.10] , G1 [; o9 k' H
Fix position in aircraft database list not being restored 8 m# z2 c0 r3 ~! M3 ~2 N$ X9 W- l
Tweak speed run-in to be consistent for missions where mission speed is set
+ Y$ F( }7 x8 K& G# KChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
, N) X$ x& u% v0 O. UFix for only ships actually firing AAA count to count towards experience
4 d7 O2 z0 }4 h2 V; |# A% {[allow AI to use replenish air groups on land] 1 t1 Z9 L/ x4 V) r) E
Fix for ports with no potential to show 0 naval support/ shore parties
( E& [: x! W0 \" i; ?Fix to show balloon hit message in night phase air phase 3 j/ T0 J3 Q; Q" F
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a # g- n/ E4 t- Y6 E0 J9 s
Fix underway replenishment not working if total rearm cost too big ! B! w* o3 v/ o1 Q
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
* K' _" J1 S' F* y6 ?; FFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?4 `! r4 A. t+ n) I/ c+ p0 ]
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar* k& J* }% }+ Y+ l5 T! _! S
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b 0 n- s4 z- ]  v$ N3 l8 g5 m
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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