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14/11/2015: [1125.6] / F9 g6 B4 c! ?% p
add 'back' button to database aircraft and ship list
" G% G: D# `( ~  d) T& H$ o fix ship repair screen that used ARD in calculations for all repair modes : l7 Y9 N1 h. l7 x- e
fix device change on base capture by 'occupation' - i/ v1 g4 {8 V8 M- W9 v
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
% c- `* k# Y7 q7 k+ t! ]2 T8 b7 b) O4 N [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 3 g# l  `; s( N$ U7 {5 I' J/ N
added TOE name to the Army TOE screen # a. h0 |( e0 E" n% T. N9 ]
fix 'major repair by large port' setting due needing major float to do major engine 0 \' H% c! ?0 V( L
added ops message when ARD being used by ship for repairs % I1 O. n; f& P2 U5 w
fix group list - level bomber selection correction at toplevel (base and list) $ Y- R1 m5 ]( s
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
9 G% N! ]. l0 n& T+ H1 ?% o' yFix some columns not sorting in aircraft data list ! W: V3 T( R/ G# F6 S$ a" G& z
Fix display of a/c in convoy LCU on reinforcement screen : g% Y0 j8 b! I; s0 y
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
, C6 j/ p& w  G1 W5 k4 I/ zTweak for reinforcement screen, filter out units with no arrival base by default
" E, H  [* Z& [. e4 W8 jTweak AI forces when routing thru off-map bases; some extreme end-game conditions - \9 j$ u  K! H6 D" o# [
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 4 A+ k' j  @* [# o) s
Tweak to allow refuel in TF if tankers present even if below safe endurance level
+ W' f9 S" v" H8 N! n, zFix case where TF endurance may be 0 causing TF not to refuel other ships present
: K; E8 z# c. w1 dTweak to force ships with no fuel to try to get some from TF
1 U+ v; z4 ?# s& fFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  ( t. }& I2 k: }/ n# }. ~8 ?
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
, U  e0 t# Z0 K; b) Otweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
- i8 l" u: `6 M0 x$ sfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
4 Z' g/ k) O% R) \Fix the overflow in base list due to unexpected AV
7 j% }, C; e* i. CFix to show max torpedo in air hq if not a fragment
4 D5 b) h* ~- N( _) {! H! ]0 MFix where tf mission can be wrongly changed due to incorrect ship count in TF & [! `8 a" s' x6 S5 \* P3 N6 n
Fix plane upgrade at national base not checking base supply level   r* Z3 r. S1 e3 g5 Z/ L" H( x
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛2 k6 D, |; m+ E. L% a+ x2 |# ?$ o
lala23159 发表于 2016-1-8 13:22
% f3 r9 y0 ~1 |' B( B
所有的链接请到置顶帖查找
3/04/2016: [1125.10] / o3 @, \9 ?% M9 M+ ?( W+ g3 O& W
Fix position in aircraft database list not being restored - C/ |6 s) R9 a# ^
Tweak speed run-in to be consistent for missions where mission speed is set
# ^* i7 Z; \, g, w, [Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
7 |9 S- o  \" XFix for only ships actually firing AAA count to count towards experience
* `/ D# F. A3 d[allow AI to use replenish air groups on land] 6 L/ |$ L/ A# r+ N  h" ]- @
Fix for ports with no potential to show 0 naval support/ shore parties
! r0 l/ o; C, s3 Y( [2 g4 pFix to show balloon hit message in night phase air phase $ o  v+ e  X1 }) w# i- T' I9 _
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
& N2 f$ ^( N' GFix underway replenishment not working if total rearm cost too big
& h. ~' o9 W) F* Z" P$ L# PFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction : k0 ?' t/ ]& |1 c7 C% e/ {$ e
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?% M9 y4 E6 p( s  R2 v
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar# S6 V8 Q! j8 N" ~
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
, ?: Q4 Q8 N5 @# g  t# Z( {9 ?3 @Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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