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14/11/2015: [1125.6] $ U; [; ~5 |$ F: N% v7 ?- w' f0 }/ k
add 'back' button to database aircraft and ship list
% d) s2 _. Y! @1 }( b  x fix ship repair screen that used ARD in calculations for all repair modes * J) T6 d! O% Q7 F, R/ {5 S2 p
fix device change on base capture by 'occupation' 6 z: x* X, r8 B! L
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
& Q* v3 q$ u9 ]7 V [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
2 C, e) L, u4 q added TOE name to the Army TOE screen ; u. `0 J+ ]/ G. i
fix 'major repair by large port' setting due needing major float to do major engine
5 M3 L/ J4 u, Z4 b* b; ~ added ops message when ARD being used by ship for repairs ( [2 ^/ B: h% J- N( W# Q8 p
fix group list - level bomber selection correction at toplevel (base and list) 8 o) P8 r/ K5 n+ \! T
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] - e* x  e- U& Y8 k5 s8 `/ U
Fix some columns not sorting in aircraft data list
  y6 s% S8 p) j7 K+ A, K& v( rFix display of a/c in convoy LCU on reinforcement screen $ W7 g# p* N" y: l+ `9 X7 R3 g
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
6 w7 O! k  @9 y% R2 _+ vTweak for reinforcement screen, filter out units with no arrival base by default
0 t# B% S0 A( Q: ZTweak AI forces when routing thru off-map bases; some extreme end-game conditions
, R# v- F  x4 N  ~4 _Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
* D. B0 r9 ^# [Tweak to allow refuel in TF if tankers present even if below safe endurance level
+ y6 F% F$ G0 |1 Y0 [" }. g7 gFix case where TF endurance may be 0 causing TF not to refuel other ships present
  c9 d: q. A6 G3 k% `6 VTweak to force ships with no fuel to try to get some from TF
. m" D5 _3 c3 D7 O* ]# T' gFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
: P! @! o+ S; W; i- Jfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  1 k) f/ E+ b" G8 J) f
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  . y2 }6 R+ N/ z* `* _, c5 n3 _
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] . O/ M( Z% N+ e+ r, K$ O
Fix the overflow in base list due to unexpected AV ! n1 X1 A' K" _' ^: p
Fix to show max torpedo in air hq if not a fragment + w9 _; A/ S, r& O1 |+ G
Fix where tf mission can be wrongly changed due to incorrect ship count in TF - m0 u4 T% L/ t+ O4 C  b9 ^& I
Fix plane upgrade at national base not checking base supply level $ r. L! T6 r) _0 l$ p
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛+ {3 u, l* m0 |
lala23159 发表于 2016-1-8 13:22
% \! t. e8 a+ \7 m9 `所有的链接请到置顶帖查找
3/04/2016: [1125.10]
& i- O1 k: C, U, P; e+ h% yFix position in aircraft database list not being restored
) H+ i3 N  V7 N/ UTweak speed run-in to be consistent for missions where mission speed is set
" g: a$ j; @8 b4 R. S7 l1 \Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
* A7 |: p4 `" ?6 v+ h* ~0 MFix for only ships actually firing AAA count to count towards experience
$ Y$ P5 {% E# m( E2 [[allow AI to use replenish air groups on land] $ |) j  i+ O/ H  t3 ?# `0 M
Fix for ports with no potential to show 0 naval support/ shore parties
9 B  ~: H9 w- [; p. ~& jFix to show balloon hit message in night phase air phase
$ i  T+ [5 L8 u  wFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a 5 p- R" \# B6 K
Fix underway replenishment not working if total rearm cost too big
. w6 }, a+ o  l9 s: F; B, y5 uFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction : E% X0 b# F2 n' `, }* |$ L
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
& B, C6 q# V; L1 w$ Y. f应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar% Y8 H3 \6 z0 x, d3 j& d' F7 d& d
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b 1 _: b8 ^/ l; y2 ~$ b
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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