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14/11/2015: [1125.6]
. ^8 K! o! k9 H7 U9 Z$ g add 'back' button to database aircraft and ship list
  ~& j$ P2 B# ? fix ship repair screen that used ARD in calculations for all repair modes " v3 K2 R. q# L7 y8 r
fix device change on base capture by 'occupation'
$ c( E6 z" o* D6 w2 m change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
% ]* ]" J( j0 _( m" n# |# A [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
9 t7 X5 ^* [  k# v$ H3 N added TOE name to the Army TOE screen 1 z. p  Z0 v7 m/ K$ c4 T
fix 'major repair by large port' setting due needing major float to do major engine
0 G; L, z% D$ z' ^ added ops message when ARD being used by ship for repairs
- U( V- D' o9 l  H- Y- f) y fix group list - level bomber selection correction at toplevel (base and list)
* I. n# `; }) R4 x; N. M tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
1 f3 k4 ~' ^1 D( H7 s, o1 |Fix some columns not sorting in aircraft data list
! n/ ], E1 G1 T! E7 ^, NFix display of a/c in convoy LCU on reinforcement screen , k# s: S9 f6 l3 D
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
9 q- W/ }3 C$ p1 i# s$ n- ATweak for reinforcement screen, filter out units with no arrival base by default
2 ^8 q  a7 |" D3 x# {5 v! v9 hTweak AI forces when routing thru off-map bases; some extreme end-game conditions
& l' v4 O; Y2 R! Q- x5 K" c  i! `$ tFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
% G( l, F3 l/ h1 a7 ]  U) [. tTweak to allow refuel in TF if tankers present even if below safe endurance level
! Z4 x2 r; k. [3 H. z8 fFix case where TF endurance may be 0 causing TF not to refuel other ships present 8 A: U) a9 g6 B+ D2 Q4 u9 k
Tweak to force ships with no fuel to try to get some from TF : K% S: R$ ~0 X! O
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  5 Z! g' s4 W% O$ |5 d* N: o
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  2 e" I* P4 f, L1 w% A. ]
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
& g7 c! V- {& O3 \3 F; w4 Sfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]   D' `! h# S6 G9 N
Fix the overflow in base list due to unexpected AV 7 Y' Z2 v) S# l/ I0 H# l3 \
Fix to show max torpedo in air hq if not a fragment
- o3 M- Z& [0 X) V, n: WFix where tf mission can be wrongly changed due to incorrect ship count in TF 3 `* z' m; b9 g3 e# d7 C
Fix plane upgrade at national base not checking base supply level
9 C6 y4 P) _7 P+ P( X1 f, \Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
& D& h/ n% Z. m6 alala23159 发表于 2016-1-8 13:22
  |+ u7 d) g7 a5 M8 N所有的链接请到置顶帖查找
3/04/2016: [1125.10] 2 Q; A* G9 A& H, r
Fix position in aircraft database list not being restored 6 z7 C3 v3 _* @/ U7 [% d
Tweak speed run-in to be consistent for missions where mission speed is set
$ P' `3 Y: C" K$ ^% `Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships # x" ~+ w9 \4 n4 w& ]. d3 A
Fix for only ships actually firing AAA count to count towards experience
+ c7 ]/ X0 c2 p[allow AI to use replenish air groups on land]
" [( F' L5 h( o+ n' r& o8 FFix for ports with no potential to show 0 naval support/ shore parties
7 C2 R" W3 b9 F3 h1 M) z3 AFix to show balloon hit message in night phase air phase : Q) c/ D+ ?- L% S: v9 N& Z
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a % f, {0 `4 q' Z; I' H; @9 E" f7 D
Fix underway replenishment not working if total rearm cost too big
2 D8 ~/ s; y1 b% a7 x6 cFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
* o) N/ n2 s# p  g' A! xFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?7 n" V4 }) o: c! I' L) C8 x
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar& b, E& T" H. P2 P/ [6 f
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
; n; s* S  A% DFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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