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14/11/2015: [1125.6] 5 H4 {' x# `4 U) S1 O7 m
add 'back' button to database aircraft and ship list
9 z) `0 c# b- T, p fix ship repair screen that used ARD in calculations for all repair modes 2 ~* B- u" P7 r  G7 \9 i6 s
fix device change on base capture by 'occupation' 6 y/ ]+ w% j2 i* f5 R& c
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
" }1 [- j3 c# b [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]   \$ ~; E  y, M$ d5 `) s# |
added TOE name to the Army TOE screen
2 o6 A; s. r0 d) i; Y fix 'major repair by large port' setting due needing major float to do major engine # j1 e( x4 s7 m* W$ Y/ B( I) r
added ops message when ARD being used by ship for repairs
  Z, {/ m$ R+ b! M2 s1 y% R4 @ fix group list - level bomber selection correction at toplevel (base and list) * v( _/ z, o( p6 v( X  o
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] 6 {. G1 ^) F. `; N& U
Fix some columns not sorting in aircraft data list
& r% b- }. O! ]0 _Fix display of a/c in convoy LCU on reinforcement screen " v4 y- X' O. c4 j; W6 t7 K
Fix loss of national base on reinforcement screen (was defaulting to Aden*) 5 j8 Y/ u" G) d. R
Tweak for reinforcement screen, filter out units with no arrival base by default
8 f8 X$ z9 N' K; M# GTweak AI forces when routing thru off-map bases; some extreme end-game conditions
' X) U# r  Z4 fFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
& u" Z0 M1 y7 A( i+ q& PTweak to allow refuel in TF if tankers present even if below safe endurance level 2 L3 x0 M) V6 U; d7 L! C8 V& i  N
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
3 K9 y6 R( F" }1 yTweak to force ships with no fuel to try to get some from TF
" C, s. @: V$ `; @4 D+ jFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  ( ~% z( Z% Y* ~% B3 d
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
! G7 Z0 I, M& o! L3 ytweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
' D! J5 F1 e2 ?fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
& o5 [" k% t' }( A6 MFix the overflow in base list due to unexpected AV
0 V. E9 ?7 z! V. ^3 }Fix to show max torpedo in air hq if not a fragment
0 `/ W1 U5 B1 `1 QFix where tf mission can be wrongly changed due to incorrect ship count in TF
$ d. g" b( L$ wFix plane upgrade at national base not checking base supply level
* V  G9 v: l5 |Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛0 n$ K: {( l' D$ `5 i3 z( A- v
lala23159 发表于 2016-1-8 13:22
4 I- B9 l0 E% ?: T7 @3 C, J所有的链接请到置顶帖查找
3/04/2016: [1125.10] 8 f! x) e; _$ v
Fix position in aircraft database list not being restored ! d$ }7 c) |2 q8 G: p; V( ~2 H
Tweak speed run-in to be consistent for missions where mission speed is set
, G8 w% n- B: U- t0 u$ wChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships 5 N8 f+ D6 \7 X8 s9 x% p
Fix for only ships actually firing AAA count to count towards experience - X9 G7 T5 k3 y  O! H" X
[allow AI to use replenish air groups on land]
9 S/ `8 g2 I" F' `Fix for ports with no potential to show 0 naval support/ shore parties 3 |% h. L; a* i+ h( Y
Fix to show balloon hit message in night phase air phase
- Z  C5 n" S5 |% W) p6 LFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a 2 u9 }9 ~9 M" o( A- B) @9 e( j
Fix underway replenishment not working if total rearm cost too big
( z3 c# O" ~9 `Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
* ~* I* T/ u, E: P: B+ iFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
+ C1 z7 H' y3 W9 Q' b应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
2 U2 N9 }1 K( w6 _8 a' ~http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b * |, v$ Q4 A1 ^7 o
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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