返回列表 回复 发帖
14/11/2015: [1125.6]
8 a; L% _- E7 c; Q add 'back' button to database aircraft and ship list " c5 {+ S2 j2 Q: d: [  i$ p
fix ship repair screen that used ARD in calculations for all repair modes 0 R0 c3 |. @' W$ _/ O' N$ B; n
fix device change on base capture by 'occupation' ' f* s# J: {3 y& V( \1 H* o6 u
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON % g# ]3 f+ |/ r. ?
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
9 s: D4 f# j7 P4 \( w' e added TOE name to the Army TOE screen
* N% J! M6 b! R% c& ~1 A fix 'major repair by large port' setting due needing major float to do major engine
& |! ~$ H5 @1 w added ops message when ARD being used by ship for repairs - p2 i7 w" F: p% Q6 |
fix group list - level bomber selection correction at toplevel (base and list)
2 {% l, S8 o4 R  e( [ tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
+ h9 R8 f1 X/ e2 v9 a' BFix some columns not sorting in aircraft data list % a! P2 F( c) x$ o; ^
Fix display of a/c in convoy LCU on reinforcement screen 6 F6 X3 t: l( }' |; K0 g
Fix loss of national base on reinforcement screen (was defaulting to Aden*) + N) I5 U) [5 y* Q5 V8 a) u/ n6 u6 p
Tweak for reinforcement screen, filter out units with no arrival base by default
$ e/ T5 [; h! a0 A3 _# D+ jTweak AI forces when routing thru off-map bases; some extreme end-game conditions
1 m  |# L+ n7 m! C7 LFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) $ G$ c5 x' h9 n
Tweak to allow refuel in TF if tankers present even if below safe endurance level
( V  V, a) C: pFix case where TF endurance may be 0 causing TF not to refuel other ships present
$ f" k+ C! e  ?2 E! I% iTweak to force ships with no fuel to try to get some from TF 2 n# e! [/ z8 v
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
4 `) f3 ?! h+ Y" v1 ofix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
8 }$ l3 K1 T! Y' S) B1 C" dtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  + K8 M3 y% T* ?. L/ n3 }
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] # ~. L4 {6 I# e. k
Fix the overflow in base list due to unexpected AV
0 G9 W5 T3 D7 @% h* JFix to show max torpedo in air hq if not a fragment
0 F  R! }0 n2 c7 _Fix where tf mission can be wrongly changed due to incorrect ship count in TF
/ h: E. X" O; Y* ?Fix plane upgrade at national base not checking base supply level
. y( p. ^9 |$ v7 \# STweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛9 Y; T- m0 d3 I- F- I$ B
lala23159 发表于 2016-1-8 13:22
! X8 J: P& j& w4 o9 S7 q5 h: x/ R: b
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
1 M+ ~9 o: b0 V3 K  W" M1 yFix position in aircraft database list not being restored
, g' v+ O& l. B& vTweak speed run-in to be consistent for missions where mission speed is set ! O9 \. \/ i1 ^
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
' b; {  K' Z. l  wFix for only ships actually firing AAA count to count towards experience ; B* c8 q4 h1 b6 Q% ~4 b( _
[allow AI to use replenish air groups on land] ' q9 Z: s4 A5 O+ g( m1 R6 U) r
Fix for ports with no potential to show 0 naval support/ shore parties
# i( w0 A2 S+ P1 I" HFix to show balloon hit message in night phase air phase " J; @. Q# q- ]! y7 J
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
7 I+ X! p3 R: ?- MFix underway replenishment not working if total rearm cost too big $ Z& h- W$ y$ P8 E& }, }( X
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
5 g( f+ i( C9 s2 g! _. CFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?5 a; X/ Y, ?+ ]: a& t
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar' q  J: H- f# H" R4 U/ o" r( y
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
$ ?. g6 a) a4 I& tFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
返回列表