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14/11/2015: [1125.6]
+ M0 |& P+ h4 \  ? add 'back' button to database aircraft and ship list
4 _5 w9 P3 {5 v1 A2 T fix ship repair screen that used ARD in calculations for all repair modes . `# C' z: x' J  E% k
fix device change on base capture by 'occupation'
( M, _6 ^/ G5 L. Z  a( R change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 2 Y' O9 s7 V) y( y- ^
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 6 ?. t, K( S( g4 N
added TOE name to the Army TOE screen " F' j1 a7 X* r( z# K$ K4 g& J
fix 'major repair by large port' setting due needing major float to do major engine 6 ^- ]! H$ m* l2 {. @
added ops message when ARD being used by ship for repairs ) m7 |5 T" Y$ S) J" K! `' f
fix group list - level bomber selection correction at toplevel (base and list) $ R* f; I% q+ \5 S  i+ g
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] 3 w. w+ U, U$ P* R. _) Y2 r
Fix some columns not sorting in aircraft data list / K0 z7 B7 ]! K; _& @* e
Fix display of a/c in convoy LCU on reinforcement screen
) Y0 A. R6 N6 Z) h1 a% _Fix loss of national base on reinforcement screen (was defaulting to Aden*) & K+ ]  @- P& s; l1 n; R$ [
Tweak for reinforcement screen, filter out units with no arrival base by default
/ R. V) ^+ s- j2 ~8 P& Z* r$ gTweak AI forces when routing thru off-map bases; some extreme end-game conditions 7 Q3 x. ?5 s% \* N6 k
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
* @( w% p8 g$ UTweak to allow refuel in TF if tankers present even if below safe endurance level
" L1 G2 K, E6 B2 M2 MFix case where TF endurance may be 0 causing TF not to refuel other ships present
) b; D/ R, B! Y9 X9 l$ c$ T/ HTweak to force ships with no fuel to try to get some from TF 4 i( }0 c( B) L  ~
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  ( l& a" W) X. D- V
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
( ?& x  @, G& rtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  $ [; H# f* A& P
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
9 j  f  x: R, Y, N, _4 t  L" BFix the overflow in base list due to unexpected AV
! x8 S# m3 _" X$ }  O6 K* YFix to show max torpedo in air hq if not a fragment ! x; X, z: D' ?) ^
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
: k; p& O  G% OFix plane upgrade at national base not checking base supply level
2 u& s) w! B1 A1 a; N6 W$ b  x9 R4 dTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
$ f; R6 N( H4 {1 s' hlala23159 发表于 2016-1-8 13:22
) X& e; C7 o  @" k. e# J所有的链接请到置顶帖查找
3/04/2016: [1125.10] " f+ u, `' ~; p+ y, c, p9 v8 `) x
Fix position in aircraft database list not being restored 5 X# @# M& E  W8 A" K: E8 }
Tweak speed run-in to be consistent for missions where mission speed is set 3 X+ l, J3 b; Z: ~) W8 E
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
+ q4 @1 b- c0 EFix for only ships actually firing AAA count to count towards experience
6 @8 ~+ q" [4 W, b- T7 |[allow AI to use replenish air groups on land] 9 O3 c! F; f! t2 S6 x
Fix for ports with no potential to show 0 naval support/ shore parties
! ~% y9 a" Y9 \; r: n# S' oFix to show balloon hit message in night phase air phase
5 v' M! }( Q: X$ s# rFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
% [( ~: k3 W/ @# xFix underway replenishment not working if total rearm cost too big
1 d! v& a$ B" U& B' m, F6 `1 ]Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction % b; Z% @2 x/ y# i+ A
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?4 X% l! o0 u7 q/ Q6 ~2 \$ r
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
! _. e) z+ B% S$ Shttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
- D6 o& ~5 u6 OFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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