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14/11/2015: [1125.6] ' a- P3 a5 |. N
add 'back' button to database aircraft and ship list
' A8 z1 q- |* g6 l6 j fix ship repair screen that used ARD in calculations for all repair modes ; G: E/ v$ {* L- ]. W9 P3 V
fix device change on base capture by 'occupation' , X% |+ k! V8 ]# U0 f
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON   V2 E( r2 n' G9 e$ R
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] " L3 A9 Q5 j! H4 C, Z
added TOE name to the Army TOE screen
1 w; F4 v+ {& h7 h2 |4 S fix 'major repair by large port' setting due needing major float to do major engine 5 @8 \2 K7 p' L& ^: @5 s/ j; Z
added ops message when ARD being used by ship for repairs
) p6 L3 [$ ?2 v# ~ fix group list - level bomber selection correction at toplevel (base and list) 0 E$ G1 a2 E: \5 `2 {4 x
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
' b6 W& T: T  ^! r" J- B! bFix some columns not sorting in aircraft data list
$ N' U- M2 b( M% wFix display of a/c in convoy LCU on reinforcement screen + i: |/ j, r1 {# s3 P3 }! W
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
9 m0 F( d" F) h3 h5 hTweak for reinforcement screen, filter out units with no arrival base by default 3 Y; Z  Z& [% h6 }8 [. Y! b
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
, L: a0 V) h4 o" CFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
( V! x1 h0 R% [, F3 w  nTweak to allow refuel in TF if tankers present even if below safe endurance level
; s; ~9 y' X% R$ [- ~. ]3 wFix case where TF endurance may be 0 causing TF not to refuel other ships present 8 Q9 {, p; S# D) q/ X6 a
Tweak to force ships with no fuel to try to get some from TF " y5 [" q: O- S6 ^* L
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  0 e) R) g* K& o! f% _1 A! T% s
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  # N" y9 f' g8 I) _4 C4 T
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  0 V5 v1 f& T& B6 `; y( w5 S
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] 9 t( B' r5 Y# g
Fix the overflow in base list due to unexpected AV
# P, U& H4 f) p/ k9 v0 B# i3 P& xFix to show max torpedo in air hq if not a fragment " K" ^5 m: H0 W/ d6 q0 {+ L1 W
Fix where tf mission can be wrongly changed due to incorrect ship count in TF 4 Q' m9 V% i* ~: T
Fix plane upgrade at national base not checking base supply level
! o4 M9 c! g2 c9 p& HTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
+ D$ [& h. x+ W( @lala23159 发表于 2016-1-8 13:22
) F3 B. T+ J. k
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
$ N3 g! a5 d1 f5 FFix position in aircraft database list not being restored * D* U- o$ W: u7 Q; v
Tweak speed run-in to be consistent for missions where mission speed is set , e$ n9 w. ?+ G2 j) F* U% H; c* c8 Y) \
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
5 Z5 Q7 C: x0 G! q  i& X8 sFix for only ships actually firing AAA count to count towards experience ; ^' {: J: @- p5 i& b5 c+ b& L0 `7 ~
[allow AI to use replenish air groups on land]
- U7 I+ w0 i7 n: k0 [% \Fix for ports with no potential to show 0 naval support/ shore parties & p5 p3 M2 A2 N# E6 B% Q# ^$ i
Fix to show balloon hit message in night phase air phase $ j7 D1 K7 K$ [8 D1 T
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
+ |6 j7 v9 }" f+ A* NFix underway replenishment not working if total rearm cost too big # r4 o- ~' J$ B/ _
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction , d: a* b6 _, S* \  f: m
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
% c6 S1 e: T2 {应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
. b; b( D+ b) V1 J1 v' Khttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
1 a9 n' E- @8 l6 zFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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