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14/11/2015: [1125.6]
# G* L7 J9 T2 x: t) z% r' B5 `* f add 'back' button to database aircraft and ship list
1 o+ Z4 t: r+ j8 T; E. A& d% E fix ship repair screen that used ARD in calculations for all repair modes ; V  O( r' W) Z4 W9 ~& l
fix device change on base capture by 'occupation'
! r- y) g! J0 i; M: n4 {/ p change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON * u7 z2 a" c8 \7 v
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
: r' D' e3 q; P* \$ i* \ added TOE name to the Army TOE screen + C. a# h7 X1 P* `! Z! t1 @
fix 'major repair by large port' setting due needing major float to do major engine ( O1 |7 ?( y; B. `2 D
added ops message when ARD being used by ship for repairs
9 k# `& _8 w1 Z; U& r5 K fix group list - level bomber selection correction at toplevel (base and list) 1 j' c1 j( x' ?% Z: s6 ~6 j- W3 i
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
' i  C0 q7 b/ J1 X' n  YFix some columns not sorting in aircraft data list
3 @  z9 p% ^. BFix display of a/c in convoy LCU on reinforcement screen . Z, o, C8 ~" d9 L
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
! P$ h& Q6 o8 ~& E. Q/ F1 m9 {Tweak for reinforcement screen, filter out units with no arrival base by default
+ O. ^7 o. j9 mTweak AI forces when routing thru off-map bases; some extreme end-game conditions
* h- ^2 {+ `( t7 `0 H* OFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) * U  t9 w4 G3 F* G
Tweak to allow refuel in TF if tankers present even if below safe endurance level
9 n4 @' q+ M! V7 e3 P" m0 rFix case where TF endurance may be 0 causing TF not to refuel other ships present " ~3 f4 _% \/ _
Tweak to force ships with no fuel to try to get some from TF
" \* J& I) }. s; [! e* j  l( [+ vFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
0 a3 F  m4 ?0 a# tfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
: A1 k- f8 D/ atweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  ' z6 F! e: X7 g6 Z/ Z* E  a* F
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
; ~2 T: ?# i( F7 ?/ b' l& m# E9 PFix the overflow in base list due to unexpected AV ; n& O$ F& B' W& S) ^4 F0 D2 @
Fix to show max torpedo in air hq if not a fragment 8 u$ `- A* c/ L6 s
Fix where tf mission can be wrongly changed due to incorrect ship count in TF & q9 @, R! S9 E. ^& Z- R
Fix plane upgrade at national base not checking base supply level * K( r0 D7 `+ x9 H, Q# z5 B& o
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
6 }, J( w/ M( Mlala23159 发表于 2016-1-8 13:22
, x' v; l! h8 C8 Q所有的链接请到置顶帖查找
3/04/2016: [1125.10] : a% X; y' A: _
Fix position in aircraft database list not being restored # u3 I4 ]1 E% C0 I( _
Tweak speed run-in to be consistent for missions where mission speed is set
( w1 B. g; @7 h8 v! u5 \* b' ^5 kChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
, U/ {( Z! g  W# MFix for only ships actually firing AAA count to count towards experience 3 s* r, m2 j% O' L  N$ t& w
[allow AI to use replenish air groups on land] , E5 p1 `" ]% r' `
Fix for ports with no potential to show 0 naval support/ shore parties ( M& c8 V- X- w/ V; ]
Fix to show balloon hit message in night phase air phase ; M9 e! f) f0 Y1 |  c
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
6 M. E4 B' h2 M8 a9 W( d+ D! s5 a8 bFix underway replenishment not working if total rearm cost too big
3 x* r+ ?# E7 K" [: h; y) NFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction . f4 H! L, }7 U4 J1 q
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
7 z5 F3 w5 E$ H4 Z" K应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar: @1 U( u) j) t
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
) k( `4 ?$ W" A+ Y  Z% i# \9 nFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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