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14/11/2015: [1125.6]   q& z+ d, ^; a/ r! q; {& X& |
add 'back' button to database aircraft and ship list
5 N$ C/ y7 a! R& e: P0 r- f' i fix ship repair screen that used ARD in calculations for all repair modes : ]! E* b! w( M8 H6 s; l+ L
fix device change on base capture by 'occupation'
2 C& M" |4 X' z change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
; [/ n% n6 ^! U# }$ q [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] # {/ N- v& z8 Q
added TOE name to the Army TOE screen
" p. O. e  i6 |# w7 G5 N/ D fix 'major repair by large port' setting due needing major float to do major engine
4 L* f2 f' W& t# M' z; Y; Q- b added ops message when ARD being used by ship for repairs
) q* s. U' `* M2 _' ] fix group list - level bomber selection correction at toplevel (base and list)
4 n! e# F2 r4 a tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] 5 s* c6 j$ e: v
Fix some columns not sorting in aircraft data list
% H9 ^! M' E. P; O6 X) x  w5 c0 xFix display of a/c in convoy LCU on reinforcement screen 7 {( q1 K: R4 v
Fix loss of national base on reinforcement screen (was defaulting to Aden*) % X" K( D7 `9 z! b3 m' m
Tweak for reinforcement screen, filter out units with no arrival base by default
  |' _# ~# e' B: y. NTweak AI forces when routing thru off-map bases; some extreme end-game conditions
3 d& n, _" B1 o' s9 y; `+ LFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
; j9 }: N) I: x& E0 c  XTweak to allow refuel in TF if tankers present even if below safe endurance level % w# W5 h. Z& b- R6 u& o' P* {
Fix case where TF endurance may be 0 causing TF not to refuel other ships present 5 E5 e5 h4 S- W0 E9 _( h* [' c! @
Tweak to force ships with no fuel to try to get some from TF 9 S' H) F! `' C, V  ^
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
4 b0 O- v7 o1 i3 [: @fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
& d' H1 `) Z6 d- U# |/ Gtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  ( h$ H6 [! D3 n5 L" }
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] + |+ ^1 y2 C7 S1 m9 }4 v$ ?6 e
Fix the overflow in base list due to unexpected AV
+ ~4 r6 n( O" ~( eFix to show max torpedo in air hq if not a fragment % r$ c4 f/ b! i, B
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
  X% z+ K7 H$ o2 l4 n/ bFix plane upgrade at national base not checking base supply level : B8 C2 Q2 r5 H
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛) Y) G' n4 ?/ X
lala23159 发表于 2016-1-8 13:22
) \/ Q4 l7 k" Z! z
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
, U4 V6 ]% n, @+ E! u: [Fix position in aircraft database list not being restored
& f6 f( E+ p" n+ u( YTweak speed run-in to be consistent for missions where mission speed is set " |  |6 l. W0 A
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
0 w% [" Q8 w8 R2 ]+ vFix for only ships actually firing AAA count to count towards experience 7 o3 M$ S5 L2 |+ B: l, p
[allow AI to use replenish air groups on land]
2 {, J2 N- W  C% b+ b6 xFix for ports with no potential to show 0 naval support/ shore parties # {6 g- _: L, @- |
Fix to show balloon hit message in night phase air phase
# i- D7 B" p* ^) u; W1 v' PFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a # r! e+ g7 F$ d- k. P
Fix underway replenishment not working if total rearm cost too big / ]! e& b# h, M" Q! c1 w' m
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction : s& y: j& E+ s
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
" d' L6 M$ c5 h; D( U) j. k- r& v应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
' G4 |  I+ Y) ^" s8 t! w; v! Ehttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
" [) x$ [: T7 s$ cFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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