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14/11/2015: [1125.6]
. T. {2 L# r) K8 @( k4 p add 'back' button to database aircraft and ship list * a. ?; N+ p' O% ]+ O% X0 A
fix ship repair screen that used ARD in calculations for all repair modes
2 J! t, q8 V* A6 c fix device change on base capture by 'occupation' & j! f/ d+ w0 M/ L. R" V1 u
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
6 X3 P# n1 h5 o. y- F [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 5 n& @( Y2 A. R2 K0 {, z6 a: G
added TOE name to the Army TOE screen ' X' o+ k7 ]# @! x( m
fix 'major repair by large port' setting due needing major float to do major engine
/ L) g* i  A" p added ops message when ARD being used by ship for repairs
3 m) E7 H& c5 t+ Y# P  q3 h fix group list - level bomber selection correction at toplevel (base and list)
( g0 D4 D" U+ I1 A6 @$ w1 X/ @8 w5 e tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
2 Y* w' v$ I, ^- |0 KFix some columns not sorting in aircraft data list , Y3 @6 m  a; Z3 [' W
Fix display of a/c in convoy LCU on reinforcement screen
3 i8 d/ |* b7 P. S; TFix loss of national base on reinforcement screen (was defaulting to Aden*) & b% l9 q! f6 p  w, n# Z$ H- K  u  c
Tweak for reinforcement screen, filter out units with no arrival base by default
% q3 M( X2 F; {8 w  BTweak AI forces when routing thru off-map bases; some extreme end-game conditions
; b7 _; ~/ q5 z& z0 P! a# R3 qFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 5 _, @0 d( E. Y# u% K& `
Tweak to allow refuel in TF if tankers present even if below safe endurance level
9 s1 N- e' t& }Fix case where TF endurance may be 0 causing TF not to refuel other ships present
' |* r7 L$ L  R4 \9 Q) ZTweak to force ships with no fuel to try to get some from TF 3 ]+ K4 {) w/ H/ T. C
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  ! L: s( Q8 h. ^% F4 Q# \: A  z1 O/ a
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
" O9 P% I2 v! p8 u  f5 A% }tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  $ [7 G/ s8 J  u( V
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] $ z9 o# ]/ P7 x' H  g: t# }% s7 V, H2 R
Fix the overflow in base list due to unexpected AV 4 h/ G& ^2 L# b6 z
Fix to show max torpedo in air hq if not a fragment
7 h" {0 `2 Q- a0 A3 rFix where tf mission can be wrongly changed due to incorrect ship count in TF
. ~2 {& \, L% a) |& ~4 kFix plane upgrade at national base not checking base supply level 7 Y4 e& B5 R8 P# ^( x& D
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
. A) F, t6 c( z$ U& [  I$ @lala23159 发表于 2016-1-8 13:22
( Q  D1 G. b$ s* h8 Z所有的链接请到置顶帖查找
3/04/2016: [1125.10] $ [5 r4 @0 m  }( T; C/ @' A' |6 O
Fix position in aircraft database list not being restored 6 E7 A$ R  z8 a' Q$ T8 @
Tweak speed run-in to be consistent for missions where mission speed is set
! y1 m9 \: E3 I  y, L! g" L" VChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
3 _6 k& e5 A, T) K  X; JFix for only ships actually firing AAA count to count towards experience 9 L; t' p2 v" a' a: i
[allow AI to use replenish air groups on land]
3 ^6 s( s3 P3 Z) ~' O% LFix for ports with no potential to show 0 naval support/ shore parties 3 Q! U) @9 b5 w" S, _% q
Fix to show balloon hit message in night phase air phase
) H9 ]0 R* @  @Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
( n3 N' c+ t) q: Z; DFix underway replenishment not working if total rearm cost too big ' s( q2 C4 l' n& v: o" t! u2 r
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction 6 `. r. I7 n* E: ]' B/ Y
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
" j! U" I9 @1 [3 V$ P应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar, x! D2 F0 N0 ~  X- V, |. r; z
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b 4 U" X0 y9 c. M  T  r( q+ G' H
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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