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14/11/2015: [1125.6]
( [- l1 u* s; e9 H/ |/ [+ N add 'back' button to database aircraft and ship list
& ], [% Y& e3 ^) U) w4 R fix ship repair screen that used ARD in calculations for all repair modes 9 d* {& _( g3 Z2 c9 {5 `
fix device change on base capture by 'occupation' ; g; ^% Q, V$ q6 I) u6 M6 ]
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 3 T! T9 [1 p# a5 b
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
% o6 o* s$ F5 q0 `- w- F added TOE name to the Army TOE screen
0 m# d3 R& I$ i, _  r% E" T fix 'major repair by large port' setting due needing major float to do major engine - L7 d4 A0 H$ t* p' o# @; H
added ops message when ARD being used by ship for repairs
: S% k& Y9 E! h fix group list - level bomber selection correction at toplevel (base and list) / \; U7 X! f# C& `9 q9 v6 S  Z
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] 5 U7 U2 h3 j3 l/ `& e2 l
Fix some columns not sorting in aircraft data list + c: g* n! A. F/ d: d" F3 v
Fix display of a/c in convoy LCU on reinforcement screen
/ n( D, T; O/ K+ a; i4 B% {" NFix loss of national base on reinforcement screen (was defaulting to Aden*)
: x& F8 |; p5 @2 m/ Z: wTweak for reinforcement screen, filter out units with no arrival base by default
% m' _( w8 A3 dTweak AI forces when routing thru off-map bases; some extreme end-game conditions 2 ^, i6 e0 w+ b3 h6 |
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 0 C! C( h8 ~  d: c: B1 Y$ i  T
Tweak to allow refuel in TF if tankers present even if below safe endurance level
3 ?  S  y7 [0 p# zFix case where TF endurance may be 0 causing TF not to refuel other ships present
( ^/ a* O7 N( D- f; t9 h/ @Tweak to force ships with no fuel to try to get some from TF
  D- A) g, w! |Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
* R. Y: ]: i, p4 e% Rfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
- Q+ [' r4 j  Ctweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL    t8 h! c) s2 U$ a/ r- ?2 s
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
* M' I7 F# j! n5 P! J' v6 I- I6 u# |Fix the overflow in base list due to unexpected AV
6 J, t" w4 C. |$ P5 IFix to show max torpedo in air hq if not a fragment 8 P! q) F- c8 ?3 I/ L$ Y) s* N3 M
Fix where tf mission can be wrongly changed due to incorrect ship count in TF . a5 n0 X) H3 D$ {* s$ m! e
Fix plane upgrade at national base not checking base supply level
+ J$ [2 m' n* A; T$ p% D+ ~7 J) qTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
' ~9 ^6 s9 N9 z8 n! P% d5 ?lala23159 发表于 2016-1-8 13:22
. y! Y5 v9 j% c; Z所有的链接请到置顶帖查找
3/04/2016: [1125.10] , t. M2 B+ m$ E, h3 T
Fix position in aircraft database list not being restored 6 i. |5 h# T4 Q% A2 I* r! \
Tweak speed run-in to be consistent for missions where mission speed is set
" m! k! J& O8 C4 L1 V9 k7 P: Z& t/ |Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships ) Z9 h) q3 u# R
Fix for only ships actually firing AAA count to count towards experience
* q8 U8 |' L- E' Q: u[allow AI to use replenish air groups on land] 1 m& }  [9 O; x$ x3 h$ y
Fix for ports with no potential to show 0 naval support/ shore parties 9 S- E! d; q% ~- E6 `% r- {
Fix to show balloon hit message in night phase air phase
( T$ e0 i1 {* E$ pFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
% m& n- A3 t* g1 |& j3 b* s6 E" yFix underway replenishment not working if total rearm cost too big
% r: W, q% H/ A3 r8 h6 h+ s+ w$ sFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction & [1 n9 w9 l. T% X
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?) @5 |# v) h9 R0 l2 K5 U9 E7 t
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
5 x. m. ]/ U6 g# |: S) khttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b " s" g  j1 o7 H; ?% `0 g
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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