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14/11/2015: [1125.6]   i: f" E, Z: y" t9 [
add 'back' button to database aircraft and ship list
. k# i0 y" i1 c* G& z, i4 d fix ship repair screen that used ARD in calculations for all repair modes
9 r! r1 D! \: ?5 _4 Y  C/ a2 \ fix device change on base capture by 'occupation'
. V1 F( |) l# k change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 6 C2 ^% d5 ?3 m/ O' P
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] - V: M' ^7 n% \8 G# A
added TOE name to the Army TOE screen
, B$ g0 h5 X+ E% s5 l' q7 g fix 'major repair by large port' setting due needing major float to do major engine 9 H% U/ \2 o) M# `3 j  m6 X- _
added ops message when ARD being used by ship for repairs / z6 {, Q7 L! _0 a1 d
fix group list - level bomber selection correction at toplevel (base and list)
* i' v* D  I$ s$ K9 p tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]   L- L0 f" E2 V
Fix some columns not sorting in aircraft data list
8 m9 Z9 f0 a& B# h. u# [Fix display of a/c in convoy LCU on reinforcement screen - m, ]% P- n7 C
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
5 z& y: @+ L* A. X  ~$ s* bTweak for reinforcement screen, filter out units with no arrival base by default 5 q& C* m6 l+ V6 S) Q/ J% F8 F
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
2 Z( D, z% Z6 ^2 e7 iFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
! J0 H& U6 o% ^4 z% d( ETweak to allow refuel in TF if tankers present even if below safe endurance level 8 W2 y' h7 J0 C5 A" v$ e: D
Fix case where TF endurance may be 0 causing TF not to refuel other ships present * b3 u8 f' h- L( S1 F: C
Tweak to force ships with no fuel to try to get some from TF
5 U2 X4 y7 R9 F5 \' P  aFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
7 g/ }8 q/ n& l/ b0 [6 z) t  Hfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  ; b( e2 m: `" w+ j6 \
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  0 h/ S- v0 ?4 w' D+ p4 v* c
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] " }" E2 S9 c- w" e5 H$ b
Fix the overflow in base list due to unexpected AV , v6 Q. G6 o+ Z8 f- n1 N
Fix to show max torpedo in air hq if not a fragment
' @+ j6 H- U9 U: w: MFix where tf mission can be wrongly changed due to incorrect ship count in TF
2 \- s( E& }1 _* ~$ v' bFix plane upgrade at national base not checking base supply level % Y# _* d. Z" N, v0 D
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛# h" m: I5 Z" y0 R% J" [
lala23159 发表于 2016-1-8 13:22
2 e$ ?( t  J; a6 [: C: N/ |: d- ?所有的链接请到置顶帖查找
3/04/2016: [1125.10]
) U! I9 X  [; e: L9 R2 p. u0 |Fix position in aircraft database list not being restored
* ]+ b; L% M0 d- [0 \2 W  KTweak speed run-in to be consistent for missions where mission speed is set
& X/ s$ a2 s) d+ Q# p1 D7 {Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
) W5 o  r9 U2 w: D/ c* ZFix for only ships actually firing AAA count to count towards experience # R9 N1 Y3 T0 T( E/ h$ ]! p) F5 o
[allow AI to use replenish air groups on land] , v0 W1 \$ ]8 o
Fix for ports with no potential to show 0 naval support/ shore parties
" G9 |7 Q4 ~4 {6 f; J/ }# oFix to show balloon hit message in night phase air phase
8 s2 x- m. I+ L+ `8 S, w4 zFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
0 Y- |4 a5 m' c, l! TFix underway replenishment not working if total rearm cost too big
( F) S" ~- I4 Q) s& K$ h5 {Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction & _: C; y  n7 F. @' H9 H
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
+ t" G/ }3 T6 C4 u. |应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
: K$ O7 h. R9 Z: Chttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
0 Q0 p1 Z& q$ L) dFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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