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14/11/2015: [1125.6] % J8 `& m# A+ K8 i* Z
add 'back' button to database aircraft and ship list 2 j- y; S+ T( j/ t
fix ship repair screen that used ARD in calculations for all repair modes 3 r8 b' l% u4 r7 p* ?
fix device change on base capture by 'occupation' ; k! n: d! t( I  o+ M
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
1 T3 P1 s4 B; ] [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 4 Q7 j% E& Q7 Z5 l: `
added TOE name to the Army TOE screen 2 N+ c3 S3 D% P; M! }
fix 'major repair by large port' setting due needing major float to do major engine 7 E5 m  B& ]+ O0 b) T
added ops message when ARD being used by ship for repairs 1 x, U" I+ V. w# Y7 f. ^
fix group list - level bomber selection correction at toplevel (base and list)
0 b0 W" Z! v' D tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
, H1 M: t& @& o6 i5 ]Fix some columns not sorting in aircraft data list
& B# Q0 x6 h" G1 CFix display of a/c in convoy LCU on reinforcement screen " m6 w5 V! J& a) \' h3 d
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
$ P: T: w1 q: j) ITweak for reinforcement screen, filter out units with no arrival base by default
: l" J5 D" H2 C- q2 dTweak AI forces when routing thru off-map bases; some extreme end-game conditions , l9 Z* q  n( `8 q4 M
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
5 [3 \8 E! O  QTweak to allow refuel in TF if tankers present even if below safe endurance level . U- ]+ X& H; a
Fix case where TF endurance may be 0 causing TF not to refuel other ships present + b# B6 r' g: Q: G" p4 }6 a% X
Tweak to force ships with no fuel to try to get some from TF / M; \6 F2 S" S9 Y8 i% D
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
" X  n% c. Z  s2 ?fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
; e# t3 I6 \8 Y! B6 {tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
! g" K2 j: K+ l% u4 Ffix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] 5 i" {5 f" u6 z3 L
Fix the overflow in base list due to unexpected AV 8 q9 |' Q( @8 L5 c+ H) h" S# X3 v
Fix to show max torpedo in air hq if not a fragment
5 N( A7 k3 e( }5 m$ t0 W" ?9 j! C) dFix where tf mission can be wrongly changed due to incorrect ship count in TF 6 L  G8 ]- L4 }: `  g- a
Fix plane upgrade at national base not checking base supply level * N9 c% C$ T/ O+ s. O& m
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
' J0 J3 F. Y6 M0 b  {" F- Elala23159 发表于 2016-1-8 13:22
/ F" P5 x! G1 V/ B
所有的链接请到置顶帖查找
3/04/2016: [1125.10] 2 K0 C% G4 S, @$ P
Fix position in aircraft database list not being restored
3 [& P7 f& d: S1 z! {- lTweak speed run-in to be consistent for missions where mission speed is set , j( g, V9 g) F0 c5 `8 @
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships . S- [5 j; _. e: [( J
Fix for only ships actually firing AAA count to count towards experience 4 |  j% @- R: t8 i) d
[allow AI to use replenish air groups on land] : F+ K+ ]- z# C3 a- ?; u
Fix for ports with no potential to show 0 naval support/ shore parties
7 p# }( T5 b" r4 e; O9 m# i6 k2 dFix to show balloon hit message in night phase air phase ( X2 A" Q1 L2 C  g) ]
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
  ]) V, c. F0 G  z5 `# RFix underway replenishment not working if total rearm cost too big ' ?% @; U" }' V9 n, K' `, W
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
2 Z. g6 \* _0 y6 I- J) kFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
  \2 }' d: b0 s0 g应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar3 F/ o4 E. G- I1 j7 l/ I9 O' U2 Y# k# U
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b * R2 H5 R5 s& C: E0 u! d
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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