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14/11/2015: [1125.6] * }+ k: c1 r& \
add 'back' button to database aircraft and ship list ' J- W1 [# C# W2 Z/ Y, A/ R; B
fix ship repair screen that used ARD in calculations for all repair modes ) ?/ [; z- q% [8 T7 n
fix device change on base capture by 'occupation'
5 b1 R7 R) y3 x3 b change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
! z' c. K" s( \: c. |+ \% X# u2 x7 R [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 6 f5 l5 Z$ R0 S6 ]! b
added TOE name to the Army TOE screen
8 u4 w( Y' Q( s( n fix 'major repair by large port' setting due needing major float to do major engine
; y: ^( n4 G* e4 Z5 F6 Z. n added ops message when ARD being used by ship for repairs
& r& |# P* v0 ]3 p fix group list - level bomber selection correction at toplevel (base and list)
/ E+ }0 A( V) i1 J2 l$ J3 T# m3 C tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] + f7 z9 Z1 X! S1 |
Fix some columns not sorting in aircraft data list 1 J3 E; x# `9 v% b" i1 l
Fix display of a/c in convoy LCU on reinforcement screen / D8 E1 l$ A: O) z) ?
Fix loss of national base on reinforcement screen (was defaulting to Aden*) : c( f3 I  P! F, n# D# ~* Z
Tweak for reinforcement screen, filter out units with no arrival base by default
; Q. ^4 g/ v9 c* t  A! D) lTweak AI forces when routing thru off-map bases; some extreme end-game conditions 2 r% e6 c) M9 G) A3 a% _( c
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
& o0 l. Y, j, s- H3 {7 GTweak to allow refuel in TF if tankers present even if below safe endurance level 6 t) I3 A5 e! l. i
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
% i" k5 l& E5 P% O1 y+ DTweak to force ships with no fuel to try to get some from TF
, a4 T2 q; Z: E  \Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
& V! `: y- m$ K' X( U) Pfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
: S5 i. E0 C8 x( T, xtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  ; g2 T# H) c% J
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] 1 Y5 e$ v% I( V2 H4 s: u: O0 c1 f
Fix the overflow in base list due to unexpected AV ! G9 D8 ]0 r) n+ G, B
Fix to show max torpedo in air hq if not a fragment 5 U8 \7 _/ R* N' V+ U- a& y
Fix where tf mission can be wrongly changed due to incorrect ship count in TF * i6 _  o5 _! n- [
Fix plane upgrade at national base not checking base supply level 7 ^( V) ]( T9 b8 b' w7 X
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
( u. c* P; i% t1 S7 n# [lala23159 发表于 2016-1-8 13:22
+ _/ F5 E5 t+ Y' Q6 m+ y- R3 ]
所有的链接请到置顶帖查找
3/04/2016: [1125.10] 0 [( A0 r# o+ t  G1 ], {# S
Fix position in aircraft database list not being restored
( V2 ?6 ~2 G1 \/ g% FTweak speed run-in to be consistent for missions where mission speed is set $ x$ e$ ^. C) D$ i1 e
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
8 [. D! E& E2 n0 y( ], K5 WFix for only ships actually firing AAA count to count towards experience
5 j9 @' j0 C( y9 [) x5 D% f[allow AI to use replenish air groups on land] 1 ^9 c. i0 U2 B: `$ U4 U
Fix for ports with no potential to show 0 naval support/ shore parties / W' R2 m8 v  Y/ G9 Q# Q: J+ g. o
Fix to show balloon hit message in night phase air phase . ~9 w, q- y) P9 Y" T/ O
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
# X' L+ [, \& P# AFix underway replenishment not working if total rearm cost too big $ Z9 u8 M# t. \- j
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction 5 V% Z, \8 v3 P" C
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
4 d" d3 O, ^) G# A' r- r3 h应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar4 C" ~: J. Y% O, m' \
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b + g8 A" E6 V2 z$ x$ k5 e
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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