返回列表 回复 发帖
14/11/2015: [1125.6] ! \5 C$ R7 a2 w! s# Y% ?
add 'back' button to database aircraft and ship list
2 I  n* F( M! c/ d- u+ j2 @ fix ship repair screen that used ARD in calculations for all repair modes 8 S4 p, Y3 f0 A/ v
fix device change on base capture by 'occupation' , j( {+ i" _+ U' Q; i' X" @5 l
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
$ ^' D  x$ s4 S" w" `3 O1 B& a [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 3 {) K9 ^9 o  Y" ^* \. ], \
added TOE name to the Army TOE screen : u9 w2 `. Z& I3 t# ^7 k8 [
fix 'major repair by large port' setting due needing major float to do major engine ' f6 a1 ~( ^1 Y5 e% h' z5 ?' H  H
added ops message when ARD being used by ship for repairs
, R0 g% `# h$ h fix group list - level bomber selection correction at toplevel (base and list)
: M0 b+ J. A' j% t tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
9 ?* \4 w! `; j: ?4 m4 v) l% jFix some columns not sorting in aircraft data list
* Q  V; F0 ^5 u0 O1 qFix display of a/c in convoy LCU on reinforcement screen . j: a* x6 i9 H; I3 A
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
: t# D$ k3 N8 ATweak for reinforcement screen, filter out units with no arrival base by default
( ^0 g* Z0 A* ?" t5 r; t# @6 W& x5 F# HTweak AI forces when routing thru off-map bases; some extreme end-game conditions ; M# k# A6 R" `% y4 a
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) ) e, |7 U7 K3 E0 t6 u
Tweak to allow refuel in TF if tankers present even if below safe endurance level
% x+ k% D( m# Q1 [4 `3 NFix case where TF endurance may be 0 causing TF not to refuel other ships present 1 K% D- r4 |- B4 k, ^9 H) N
Tweak to force ships with no fuel to try to get some from TF
( F7 k+ ]( t6 Q2 D3 p7 I3 [' b' D2 CFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  ! T9 v/ J( ~& V% N9 p0 U
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
+ O3 m) P" a4 {' ^) m  X0 \+ }tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  ( n+ _9 u% ?# T/ y
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
; E) H& {  `9 C8 A. [& OFix the overflow in base list due to unexpected AV 6 P, [  A! _+ I3 }) j: L3 y
Fix to show max torpedo in air hq if not a fragment ) G5 d) X2 }" ?7 T$ D0 h
Fix where tf mission can be wrongly changed due to incorrect ship count in TF ( m% g$ r; _% [6 B: d
Fix plane upgrade at national base not checking base supply level
! O% W. r& V2 W8 dTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
7 y* _# r: G' Elala23159 发表于 2016-1-8 13:22
' D' L9 o3 y) ~; ], `
所有的链接请到置顶帖查找
3/04/2016: [1125.10] / B( k9 E9 L  J% {. H
Fix position in aircraft database list not being restored
: G8 h& |: w9 M8 }, XTweak speed run-in to be consistent for missions where mission speed is set
- h% h% Q6 s3 FChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
' u& D% J+ P9 q* h/ P+ ^( ZFix for only ships actually firing AAA count to count towards experience
. q# X0 h4 [/ |+ ^8 b[allow AI to use replenish air groups on land]
) o+ }2 U% S) Y0 }% \, [6 m& TFix for ports with no potential to show 0 naval support/ shore parties
, Y6 O& [7 P8 W! B' TFix to show balloon hit message in night phase air phase
0 b( [& y$ i5 D/ K+ IFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a   g, U% Q4 }1 h7 ?7 Q
Fix underway replenishment not working if total rearm cost too big
+ |' J' w" W* g9 b, ^0 y# N! kFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction $ Y& S- T# |# ~4 s3 F! r! p
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?5 X8 x5 i6 Y& Z4 U, V) e5 E! `. \% Q- ~
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar1 q# `! M7 G" ^
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
. U0 r, k3 y! ^7 o, a8 ?Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
返回列表