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14/11/2015: [1125.6] $ S" j5 S/ o* d' t  H: @5 ~
add 'back' button to database aircraft and ship list
# X- T: B2 x+ \ fix ship repair screen that used ARD in calculations for all repair modes
2 M( K8 t' l# | fix device change on base capture by 'occupation' & k! z) n8 g6 a: q& I0 H) [) v
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
6 \) n: t" r' A: A+ E, T7 k [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] $ k2 Z, j, A* O  Y0 d' y7 x/ P8 ]( x
added TOE name to the Army TOE screen
) r! W/ ~6 s0 \! q  W% W fix 'major repair by large port' setting due needing major float to do major engine
0 f+ X& B5 Y) a added ops message when ARD being used by ship for repairs
, C  M) G3 H3 j! y# O' t$ U( e+ K fix group list - level bomber selection correction at toplevel (base and list) & Q, l; f1 D% D5 q
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] , Y  d) J6 y( \7 h1 U
Fix some columns not sorting in aircraft data list 3 y: _! O2 k  r
Fix display of a/c in convoy LCU on reinforcement screen
: t" d) a6 Z* o* n' ~3 L8 I5 \8 cFix loss of national base on reinforcement screen (was defaulting to Aden*)
& \& d5 R; p4 ]Tweak for reinforcement screen, filter out units with no arrival base by default
1 v9 H- G6 t- w6 ZTweak AI forces when routing thru off-map bases; some extreme end-game conditions ' j; @* ~+ f/ ]; A8 \9 A. z6 M7 f8 i
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
( i' D# {% z3 @5 ETweak to allow refuel in TF if tankers present even if below safe endurance level / Y$ }7 S# S8 E7 \
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
- S5 n  p8 Y" g$ L$ ^Tweak to force ships with no fuel to try to get some from TF
8 n5 h! X8 U: t( }. XFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
( V* e4 N0 P& q& R3 z, c+ ]fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  ' |, p6 B: O. d( {5 c1 b
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
* ~8 r, I% M5 D+ |& Wfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] * e  j/ F; Y0 E4 H9 P+ o8 m
Fix the overflow in base list due to unexpected AV
, `  Y; |# d5 e! pFix to show max torpedo in air hq if not a fragment
# T; n+ r% f' S1 n- _0 mFix where tf mission can be wrongly changed due to incorrect ship count in TF 4 U: {, E9 k4 E. F8 Z
Fix plane upgrade at national base not checking base supply level
) q, F. ^6 m2 X$ z$ t( l( {4 wTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛: [+ i- T) r) w. h, a
lala23159 发表于 2016-1-8 13:22
9 u8 O1 E* ~8 q3 O( C; l
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
/ k/ B; }- l; Y+ `5 k( }Fix position in aircraft database list not being restored
( D3 v& A6 S8 z2 Q  |" RTweak speed run-in to be consistent for missions where mission speed is set $ p9 [$ a5 q7 U  ]) s  Q' u
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships 5 ~: Z( x0 B1 \3 C, \/ }; u
Fix for only ships actually firing AAA count to count towards experience
; ^2 M+ O2 a: M9 ]& r[allow AI to use replenish air groups on land] : c. b6 t% l; M" c# J' T. i
Fix for ports with no potential to show 0 naval support/ shore parties / z; b/ P" S0 \
Fix to show balloon hit message in night phase air phase
2 s6 E/ q* w- {. f* BFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a 5 T1 ]- \+ L+ ]& R
Fix underway replenishment not working if total rearm cost too big & b( S5 p7 D6 [2 N
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction 5 O: l' T* \3 J$ c
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
' M% u; P+ W9 h! {, @2 q应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
* Y2 o, u4 ?/ [- Q( @1 A' J* nhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
6 n. `) \$ C+ L) ?# i1 x, eFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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