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14/11/2015: [1125.6] 0 H3 }9 L' {" j: a  ^2 M9 }
add 'back' button to database aircraft and ship list 4 i) |7 k& z* f6 l+ Y( N
fix ship repair screen that used ARD in calculations for all repair modes
9 M/ ^7 j2 [6 L$ h! a8 b. A1 H fix device change on base capture by 'occupation' 1 f* A8 b" L* k' a$ [8 u
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
* s# k6 C5 N# i( ]) x7 E7 I [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
0 O! {+ Y& r0 k5 R added TOE name to the Army TOE screen
9 H$ h$ [- S; J5 p; m fix 'major repair by large port' setting due needing major float to do major engine ( O" t2 |+ F7 Q1 Q5 y+ u
added ops message when ARD being used by ship for repairs
' W- ?5 @$ c% _9 ?$ D( V fix group list - level bomber selection correction at toplevel (base and list)
) K4 S0 @# G  I8 u4 ~/ I& ~ tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
6 [  l' h% l' @. ]7 f2 o* EFix some columns not sorting in aircraft data list
/ Z  Z3 X. X  t; t4 d0 U& S. K% ^Fix display of a/c in convoy LCU on reinforcement screen
' N: B% f9 j/ ZFix loss of national base on reinforcement screen (was defaulting to Aden*) " X3 |( k$ x: F7 L4 P
Tweak for reinforcement screen, filter out units with no arrival base by default
: V) X5 ~- t. Y: s/ F) H; [Tweak AI forces when routing thru off-map bases; some extreme end-game conditions ' U$ u1 E" V9 u
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 5 P: C' `5 P8 n. u
Tweak to allow refuel in TF if tankers present even if below safe endurance level
1 N% N* {0 J# }& d4 o& g( aFix case where TF endurance may be 0 causing TF not to refuel other ships present
" E$ ^( i. q& bTweak to force ships with no fuel to try to get some from TF " \) u  x' o+ a% y8 ]8 o/ \( E8 b
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
4 p* F6 a9 W9 l) V9 ^fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  " \4 `$ s6 q3 q1 h* G& Y
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
) |  [2 j! i7 k1 N+ G) o" rfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
- ~* {9 Y# H9 D3 QFix the overflow in base list due to unexpected AV " x4 m' ?9 @& v
Fix to show max torpedo in air hq if not a fragment - f+ J' n2 p5 C; |% B
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
* u" W, I, C" {+ p) PFix plane upgrade at national base not checking base supply level : ?; Y6 c) V1 }4 a6 y+ h; ?
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛" g/ b% I" k7 s
lala23159 发表于 2016-1-8 13:22
( ?4 G$ ?+ K' B所有的链接请到置顶帖查找
3/04/2016: [1125.10]
3 a  P: R5 D0 M$ w. bFix position in aircraft database list not being restored
5 \% T+ {: \& A: d) @Tweak speed run-in to be consistent for missions where mission speed is set 9 j7 u% Q# o1 g+ t# J# _
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
$ j9 h, z! k( L# a- o" NFix for only ships actually firing AAA count to count towards experience ! [! O0 D+ [* r3 B- d, w9 T* L
[allow AI to use replenish air groups on land] 7 {: i" _' u) h- y
Fix for ports with no potential to show 0 naval support/ shore parties
4 _$ M/ e: r/ C+ j7 y4 P5 _Fix to show balloon hit message in night phase air phase $ O5 b- G( X+ S5 d+ I
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
, _. m$ A! \3 z& xFix underway replenishment not working if total rearm cost too big
* @4 O! O; [: I0 y; }  QFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction % L7 f! t. `, u6 Z7 y3 l
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
5 \" I# j# b3 W/ c应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar. L) r. v& E: M) C! j2 f
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b , z4 t/ ]& a2 h  f
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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