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14/11/2015: [1125.6] , H/ V6 z. {& f* k4 x' Y
add 'back' button to database aircraft and ship list 2 c2 M  g: R( S% t- H
fix ship repair screen that used ARD in calculations for all repair modes $ i- Z( }& H3 M
fix device change on base capture by 'occupation'
! H2 X5 s7 f) b change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
6 `" q; F2 I6 X [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] $ ^2 q0 @4 z' b& i2 f6 c
added TOE name to the Army TOE screen
/ _# [6 r+ X  W* M- {0 I fix 'major repair by large port' setting due needing major float to do major engine
2 z3 o# h- `' s added ops message when ARD being used by ship for repairs
0 j8 A9 F$ Z- _9 Y$ V fix group list - level bomber selection correction at toplevel (base and list) $ Q3 o5 t; h% S- m
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
4 |) u- ^  K* b5 Q. aFix some columns not sorting in aircraft data list
( m- t! y$ ?8 t0 J6 n9 BFix display of a/c in convoy LCU on reinforcement screen
6 o: l( T6 d8 I( K- }8 xFix loss of national base on reinforcement screen (was defaulting to Aden*)
. V+ p  [- I" Y3 uTweak for reinforcement screen, filter out units with no arrival base by default
/ t0 L: ]5 w! c8 m1 sTweak AI forces when routing thru off-map bases; some extreme end-game conditions
$ h; d# z: `* H1 H1 O# m! T8 v# WFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) ' N  D; B4 k' L/ t! f
Tweak to allow refuel in TF if tankers present even if below safe endurance level , \& @  B! u' V0 b# I
Fix case where TF endurance may be 0 causing TF not to refuel other ships present 4 p$ Z3 M0 F9 m% K3 L
Tweak to force ships with no fuel to try to get some from TF
7 Z; Y& x0 k% `9 D; J# MFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  9 f; D  x2 k5 c0 O$ u# C6 X* `
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  0 G; L) ]/ K8 m
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  & w. @: I; p3 H) p% x, V
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
2 O" D! {% S& d, t- sFix the overflow in base list due to unexpected AV
! ?' ^+ |5 ], w* C* @4 fFix to show max torpedo in air hq if not a fragment & n. ?+ `2 b) u6 H/ p1 s; X. B
Fix where tf mission can be wrongly changed due to incorrect ship count in TF 1 w& A' N0 t  p2 a6 \) q: D
Fix plane upgrade at national base not checking base supply level
9 [4 d& x7 M5 W) iTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
6 a( o! |! N- b- i' |lala23159 发表于 2016-1-8 13:22
4 ^0 ~* J7 Y, I9 A8 e9 A
所有的链接请到置顶帖查找
3/04/2016: [1125.10] 1 H2 E+ j6 h9 M1 `: d) @4 G7 |
Fix position in aircraft database list not being restored
# G5 Y1 [( t  v, {" Y0 TTweak speed run-in to be consistent for missions where mission speed is set 6 X3 w  ]6 i% a# b8 [& b- Q7 M3 c4 z
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
. Y  D: q+ E% P8 G8 R: ~Fix for only ships actually firing AAA count to count towards experience , F6 p: i+ k. [& A% b
[allow AI to use replenish air groups on land] 5 w1 r* T9 V6 y5 G2 `$ K
Fix for ports with no potential to show 0 naval support/ shore parties
; \; J- |6 Y1 i7 W% ~8 V( OFix to show balloon hit message in night phase air phase 1 c; `4 f* Z0 \
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a ' s* W1 y+ x1 M! x5 x7 a
Fix underway replenishment not working if total rearm cost too big * Y6 e+ m$ L6 D" S! f5 k3 X
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
0 A& q2 c) ^5 K- \" h% V6 z( ~2 ~Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
) Z- J" F& L# O/ b! z/ X应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar$ n$ {' G; ^' u' v* r. |
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b 1 L3 \" D8 ?4 h4 R
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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