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14/11/2015: [1125.6]
/ _# i% t) T9 N add 'back' button to database aircraft and ship list
  x6 ?7 w. p1 \2 }9 ?- N) ~ fix ship repair screen that used ARD in calculations for all repair modes 2 a, T! K- N- O0 [  P. W( a# b
fix device change on base capture by 'occupation' 6 |6 E9 D0 v2 D: ]% A) o" a
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON ) I6 q7 u+ Y' y& H3 }+ r: j) a
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
+ x1 u  w9 T: m! r) U: J1 `& i added TOE name to the Army TOE screen * _: c0 B- B' a3 r4 g. T
fix 'major repair by large port' setting due needing major float to do major engine
5 z; O: V. u+ r9 W. }$ O added ops message when ARD being used by ship for repairs
+ }" h2 E) `# j' c2 Y fix group list - level bomber selection correction at toplevel (base and list)
: @) J1 t4 O+ ~3 s$ w- m tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
+ s! w- m8 f/ J7 G/ }) AFix some columns not sorting in aircraft data list 7 a0 h) f# ]+ s6 V1 ]- r
Fix display of a/c in convoy LCU on reinforcement screen 7 |2 T1 P# o3 D+ \8 I
Fix loss of national base on reinforcement screen (was defaulting to Aden*) 0 a: i: F1 H7 z& K! C. ^5 b
Tweak for reinforcement screen, filter out units with no arrival base by default
' A5 A/ F3 v  f) G) l$ p8 B& bTweak AI forces when routing thru off-map bases; some extreme end-game conditions
$ J7 Z. e7 C- x7 {% `  H0 NFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)   p0 u4 B# j/ O- v( l$ d
Tweak to allow refuel in TF if tankers present even if below safe endurance level . f6 H6 @9 `4 w4 t9 W( d
Fix case where TF endurance may be 0 causing TF not to refuel other ships present 1 s: z2 I) o$ o9 k" U
Tweak to force ships with no fuel to try to get some from TF 8 Y$ i0 l8 y; O( }5 E2 o$ A$ |
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]    Z( ~1 z' M+ G$ `5 b- d  z" a
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
: C1 O  {. e  W9 qtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
7 C' I0 ^5 ^( K1 D, _fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
1 Y" a! E2 ^3 S1 o. TFix the overflow in base list due to unexpected AV
) U% X8 c2 G' q. X  S2 ^: dFix to show max torpedo in air hq if not a fragment
' a8 w  i% l3 R. i( u' FFix where tf mission can be wrongly changed due to incorrect ship count in TF   i/ T8 l1 Q" G" Z7 O, U2 x) k
Fix plane upgrade at national base not checking base supply level
6 H9 A. ?( ]" f2 G+ F* ]6 xTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
1 u0 {7 o! U: C3 tlala23159 发表于 2016-1-8 13:22
' p! _( X9 C5 m. N8 e
所有的链接请到置顶帖查找
3/04/2016: [1125.10] 0 `1 P5 n8 r/ z
Fix position in aircraft database list not being restored ( I$ ^( ]. ~8 q' C2 u4 V% B
Tweak speed run-in to be consistent for missions where mission speed is set
0 ?2 u5 N- j) D# O0 S% U$ O7 i! m# YChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships 0 l4 w, @" e, m: m6 u7 P2 S
Fix for only ships actually firing AAA count to count towards experience
5 e" R1 t8 N4 u1 s[allow AI to use replenish air groups on land] $ Y" u# ~' H7 F0 q
Fix for ports with no potential to show 0 naval support/ shore parties 7 c7 D- o8 ^& Y, E! K4 W2 C9 `( v
Fix to show balloon hit message in night phase air phase
% U- l$ X: |9 M( ]2 G# zFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a ! X( k3 z2 J; k' g
Fix underway replenishment not working if total rearm cost too big # W+ f3 u  A" g
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
) R# R) ]& x. }3 W: q1 \" @Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?! q, k2 k6 H; d6 b" G) J
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar* I) _  r, V5 `& u1 E4 i
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
" z! s1 z5 s0 @Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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