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14/11/2015: [1125.6] : O# F( A2 d- h: y
add 'back' button to database aircraft and ship list - c& l( _  w0 v9 N- g1 ~/ x
fix ship repair screen that used ARD in calculations for all repair modes 7 e$ @* G: ?' o$ w) U2 k5 V' R, @" H
fix device change on base capture by 'occupation'
0 X+ `" B; `: ~9 l, P7 n8 X change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
' B2 y, m" b# w+ n [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] # c  a% F& V' t, i; c& y, _* Y& D) Q
added TOE name to the Army TOE screen
- K- F8 y0 e' f$ v4 b fix 'major repair by large port' setting due needing major float to do major engine - I9 f7 \6 D9 A! r: V3 X8 N  N: Q
added ops message when ARD being used by ship for repairs
1 |0 i; x( W1 W1 q1 U- w0 { fix group list - level bomber selection correction at toplevel (base and list)
  H$ L6 ^8 Y3 g; b0 u' | tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] 8 v2 |" \  N0 k1 D0 ~0 T0 S2 k
Fix some columns not sorting in aircraft data list 8 Y7 z7 T$ I7 t6 o2 U; L* S, H& H7 x
Fix display of a/c in convoy LCU on reinforcement screen " w% I+ q& w, f" M9 X7 z: l
Fix loss of national base on reinforcement screen (was defaulting to Aden*) 3 ^' j- g0 Y3 C6 V
Tweak for reinforcement screen, filter out units with no arrival base by default
) ]& V7 R5 |2 ^# g; r4 U6 T' @/ [Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 2 Z8 s# g9 N5 `) o- w7 ]
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 1 q1 t1 W+ q- P% }* q
Tweak to allow refuel in TF if tankers present even if below safe endurance level
2 U- V7 ?2 n' ~Fix case where TF endurance may be 0 causing TF not to refuel other ships present
' i2 _( U& Q2 h) B: i3 x- o2 rTweak to force ships with no fuel to try to get some from TF
7 U$ r, S# b" T# wFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
# s9 O2 P! s4 n2 c( ifix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
2 E  d: O1 T4 }2 _- X* ?tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  , Q- i8 {! |) M+ X
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] 5 ]+ O0 @. V$ X& u
Fix the overflow in base list due to unexpected AV " N" D3 R. z1 I1 V7 T  l  a
Fix to show max torpedo in air hq if not a fragment
, ^4 ?/ z1 S2 E* ]Fix where tf mission can be wrongly changed due to incorrect ship count in TF ' _7 H% E+ X; w9 c
Fix plane upgrade at national base not checking base supply level
' d' _7 {% g9 Q7 m/ uTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛4 K, z' g. m' T6 f
lala23159 发表于 2016-1-8 13:22
8 M9 W  c& E  k  Q. _; Q3 F- n所有的链接请到置顶帖查找
3/04/2016: [1125.10]
  T3 N1 U7 ^( F) c* M6 D0 {Fix position in aircraft database list not being restored
+ P5 U5 K! l7 i* i& Z$ NTweak speed run-in to be consistent for missions where mission speed is set - a) C$ x5 r0 O( X* x& _" U5 F
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
0 }3 b" ~' X9 w- z# z- K: |8 zFix for only ships actually firing AAA count to count towards experience
/ b6 {% R6 O. m; t  e[allow AI to use replenish air groups on land] . o. A  `4 d, I2 R% m
Fix for ports with no potential to show 0 naval support/ shore parties
; Y& W  L# n8 ~Fix to show balloon hit message in night phase air phase   h( h: M2 s& R8 Q% r' m
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
4 m& A" h/ |3 {& KFix underway replenishment not working if total rearm cost too big
4 |) h, Q9 B1 ?2 n, kFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction 1 j1 [/ U' {6 ]8 \0 [# S" I7 L" u
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
' E" o" G( z5 \, B- ?0 A1 w5 D. g应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
1 x/ ~6 K% j2 `- B9 Hhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b ; {% j! E! u& r! Y
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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