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14/11/2015: [1125.6] " o0 e1 O( C# F5 \8 R3 g
add 'back' button to database aircraft and ship list # v3 ^9 t1 @( ^1 ?/ z- {
fix ship repair screen that used ARD in calculations for all repair modes / A% M. R$ e8 d% B
fix device change on base capture by 'occupation'
* n) f3 @. e8 { change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 7 P( ^3 {. m1 H4 ?+ C9 \
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 8 [4 F$ Y( \2 }9 D% z3 Y
added TOE name to the Army TOE screen 4 l% P; K) K6 ^! y* i5 `! G# b3 ^7 `
fix 'major repair by large port' setting due needing major float to do major engine
6 e' b) ?* O/ q8 C; J1 Z added ops message when ARD being used by ship for repairs
3 v! X0 D' }5 T+ d fix group list - level bomber selection correction at toplevel (base and list)
. m( p# e/ f8 P% g tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
5 M; K) s  K% h( c8 cFix some columns not sorting in aircraft data list % z, }/ }+ E' y9 O% C! u# v
Fix display of a/c in convoy LCU on reinforcement screen % o: Z3 s3 Z- j9 t* k/ K
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
" X: A6 Y8 ?* z5 i! }. T. D" k) Z5 kTweak for reinforcement screen, filter out units with no arrival base by default # U2 q1 f1 p6 l3 u: P1 s
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
8 t9 Y) Y7 O9 z7 |: U" e# }  Q1 uFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
6 g6 ]7 W6 H! o$ E( H- }* YTweak to allow refuel in TF if tankers present even if below safe endurance level
% X6 p0 o% D4 f+ C9 t! L& Z. ?Fix case where TF endurance may be 0 causing TF not to refuel other ships present
$ a; O2 m9 K% M, }/ p7 X2 tTweak to force ships with no fuel to try to get some from TF
. w+ H( _, C! n: QFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
% P8 l! f0 B$ a( O, [2 i9 H# @fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
* d; j2 c" v, g- Ctweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
, K: e. D' q0 t' a3 afix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] ) o- e7 F( I# d1 ]* k9 |# D5 |
Fix the overflow in base list due to unexpected AV
, W. U; r3 ]) {! u0 oFix to show max torpedo in air hq if not a fragment
/ U& a2 q* S# bFix where tf mission can be wrongly changed due to incorrect ship count in TF
  p' h! A  A6 _0 G; h/ K% fFix plane upgrade at national base not checking base supply level & b5 U3 ^+ K1 @: F
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛" C$ g0 ]' P# l. u7 F  d
lala23159 发表于 2016-1-8 13:22
! k3 H7 `; A" g8 z
所有的链接请到置顶帖查找
3/04/2016: [1125.10] 2 M6 F1 {9 P" [- J
Fix position in aircraft database list not being restored . [1 e2 ]5 R$ J6 f
Tweak speed run-in to be consistent for missions where mission speed is set
- ], {% J% o' g/ fChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships ( H7 s+ W, _6 }! R% a7 j# I& e
Fix for only ships actually firing AAA count to count towards experience
, @- g+ m: Z+ y9 ?7 r! Z; b( c[allow AI to use replenish air groups on land]
1 y  c0 _+ u/ \1 \* JFix for ports with no potential to show 0 naval support/ shore parties ' I4 r, k- ^3 m# b" @3 i, t
Fix to show balloon hit message in night phase air phase
. [& h% E) ]  X1 |8 I) M- ~Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a 6 R+ ?/ E, d( g9 m0 n7 b9 C, L) [, W
Fix underway replenishment not working if total rearm cost too big 4 t- H+ |) \9 Q+ W/ ]3 ^
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction & V) r: z! o7 M$ k; [
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?3 U+ j( T8 a: z) C, e
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar5 O% s/ g$ d  m+ B' X& y; W# n( H
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
% g9 b1 I/ ]2 A& I  y! xFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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