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14/11/2015: [1125.6]
8 b2 a+ p9 m4 Y$ b5 e/ x) U: R: J add 'back' button to database aircraft and ship list
" r- H7 d& ]. @3 U& c) G! ^ fix ship repair screen that used ARD in calculations for all repair modes
" r) l0 f/ X/ S% Y. _4 f' H fix device change on base capture by 'occupation' & z& P$ V+ g% \. F
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 4 @, k; h! B# m# Z4 h9 G
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
* x1 l" z/ A  c added TOE name to the Army TOE screen
& y8 p) k1 T; J5 y% a1 K, m& E fix 'major repair by large port' setting due needing major float to do major engine ' R2 L& U5 N# Q6 C% T
added ops message when ARD being used by ship for repairs
. N' b/ m7 p, B; k- h4 g# _ fix group list - level bomber selection correction at toplevel (base and list)
- V. o% }" U8 l. @ tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
2 j* K  @! g+ C2 BFix some columns not sorting in aircraft data list , q2 n* R: P" Z9 C! G/ o& K* P
Fix display of a/c in convoy LCU on reinforcement screen - N  L$ ~+ v: `( ^' ^+ f( z/ c
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
! b& _  F1 h' n+ q% A+ B% o# }( d8 QTweak for reinforcement screen, filter out units with no arrival base by default
/ X1 k: C6 T& X2 z" mTweak AI forces when routing thru off-map bases; some extreme end-game conditions 0 x' f+ P& \+ f+ M% j  R
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) , \. H7 H. j( ~/ u* r/ _( o5 \
Tweak to allow refuel in TF if tankers present even if below safe endurance level
; E3 F5 i) R. E3 GFix case where TF endurance may be 0 causing TF not to refuel other ships present
, o% M$ o8 ^4 DTweak to force ships with no fuel to try to get some from TF
7 J  I, R" C3 N- s% OFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  2 ]4 F* E4 ?* z; y& E# X
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  8 U4 t- b! ]! I0 u* V5 [( J- Q* }
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
8 \) J& X; u; I, \" N0 B/ b- Yfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] 5 f6 z) M$ @; j
Fix the overflow in base list due to unexpected AV 1 l4 G9 J% [( G$ n4 ~
Fix to show max torpedo in air hq if not a fragment 6 C5 P2 N' A, p+ \9 }
Fix where tf mission can be wrongly changed due to incorrect ship count in TF % e+ n. I$ |/ K$ c
Fix plane upgrade at national base not checking base supply level
! Z( e! r* t- g4 {7 [) o4 A1 bTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
$ I# }0 i: K  o) R0 F7 M- s4 b& ?lala23159 发表于 2016-1-8 13:22
, R$ B& T0 r1 S- H2 `; R3 Q. y  `所有的链接请到置顶帖查找
3/04/2016: [1125.10]
/ P5 [. K3 W% Z! B1 U. iFix position in aircraft database list not being restored * Z# y. \% o) O" g% E5 s0 g
Tweak speed run-in to be consistent for missions where mission speed is set
' M* m% h& ?3 m4 W7 \( N' v5 SChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
( I" ]9 H! H: p, r* n. o3 U! AFix for only ships actually firing AAA count to count towards experience 6 r; g/ q0 L( n: C( d* A
[allow AI to use replenish air groups on land]
: i( n5 r, q9 A& h0 dFix for ports with no potential to show 0 naval support/ shore parties
" Q: L- B9 c" \3 ~( ~Fix to show balloon hit message in night phase air phase
/ [2 u! r4 o/ F0 l0 U% k3 ?Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
! i  I7 W2 M2 J# OFix underway replenishment not working if total rearm cost too big - Y7 A; u, e# O: V0 [5 j
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
: o1 Q  m4 ~7 bFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?1 i& u& L, V- I6 J, N: \  H
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
* O% x+ F; s6 Khttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b 3 d1 {, D/ K" S; j
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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