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14/11/2015: [1125.6] $ K; z5 `2 d; M& O4 s
add 'back' button to database aircraft and ship list
' @' B9 j. O# ?1 n4 f fix ship repair screen that used ARD in calculations for all repair modes 1 Y0 ^  @# R' G! D" ]
fix device change on base capture by 'occupation'
* v6 y3 ~+ H) f$ n1 _2 T$ v change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 5 @- U  r4 N+ b3 b8 q
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
( W$ a  h' \/ ]" n  _ added TOE name to the Army TOE screen
6 x1 H8 E' M/ y1 l" S fix 'major repair by large port' setting due needing major float to do major engine " \% B/ q/ j: W# W/ C0 b
added ops message when ARD being used by ship for repairs * b7 Q$ q" Y  a9 i1 X" ^/ x( r+ P
fix group list - level bomber selection correction at toplevel (base and list) 9 U7 ~6 U7 l- k7 i
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
# N6 h& k& \  D( NFix some columns not sorting in aircraft data list
1 o/ w2 @& P1 x% o! h& xFix display of a/c in convoy LCU on reinforcement screen 8 j. ?9 Y- R9 J  Q4 R
Fix loss of national base on reinforcement screen (was defaulting to Aden*) 0 U8 z" g2 B0 i, G
Tweak for reinforcement screen, filter out units with no arrival base by default
+ l: {3 c3 p# LTweak AI forces when routing thru off-map bases; some extreme end-game conditions
4 h9 T1 K* F$ C, z8 {) L$ `6 xFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) & N; x' }% T/ Y7 c
Tweak to allow refuel in TF if tankers present even if below safe endurance level - M  j4 c% ^! C2 A
Fix case where TF endurance may be 0 causing TF not to refuel other ships present # ]4 r+ x3 D1 u
Tweak to force ships with no fuel to try to get some from TF 6 T9 {% T3 [$ a7 Q5 {4 d
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  * e8 F4 J2 y/ B
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  & O% \' t5 [" }4 W
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
; ?7 w0 \0 a* s; S: F! d# `' E8 `fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
3 S" [7 c# f: ]; R  WFix the overflow in base list due to unexpected AV 8 ]. h1 X3 B( g
Fix to show max torpedo in air hq if not a fragment 7 A& {! h/ E' \8 X& D9 N
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
" L% q7 ^, K& L# K! n. GFix plane upgrade at national base not checking base supply level ( p/ ~, b0 |1 x1 H" w
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
% S, D2 q; V* Alala23159 发表于 2016-1-8 13:22
) T* H" A; R2 }  L3 o
所有的链接请到置顶帖查找
3/04/2016: [1125.10] 9 \7 z" l2 {# u; |* F' X
Fix position in aircraft database list not being restored 9 ^" S* X9 w4 j* R+ j
Tweak speed run-in to be consistent for missions where mission speed is set
( P, {/ m3 z& I4 Q5 \Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
  K4 \, x& M, ]) ?Fix for only ships actually firing AAA count to count towards experience $ `- Z! n0 L# P" f: }
[allow AI to use replenish air groups on land]
4 T' T& ^: t, f7 GFix for ports with no potential to show 0 naval support/ shore parties
  G9 p' x4 L: f# |  }Fix to show balloon hit message in night phase air phase 2 d) J0 u% T+ Z% P
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
; k5 e  X8 P- }  @: ]0 d" ~* p3 ~& PFix underway replenishment not working if total rearm cost too big , Z8 X4 m1 m# M$ i
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
7 E& l* \( o! x$ E2 ~% Q; C+ lFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?& O6 @9 f; \& [6 _, ]) D. Y
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
, N! R4 N; F% X4 X. C& t1 Zhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b " x, j# n* Z/ r$ I1 Q( f
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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