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14/11/2015: [1125.6]
: R3 u# s2 ?* q( G* V: E add 'back' button to database aircraft and ship list , h- T! t- ~" c7 [. ^; |* O
fix ship repair screen that used ARD in calculations for all repair modes
2 x$ J: j' ^' y2 G fix device change on base capture by 'occupation'
1 i+ z, M6 H" N, @9 K5 | change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 1 o* L! v8 s% }2 p3 D' N8 h( m2 ~
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] ' f, f2 ~, f& T! J7 R# h: N6 m& L
added TOE name to the Army TOE screen 6 r/ L( ?! _/ I( H1 K  D& s
fix 'major repair by large port' setting due needing major float to do major engine
0 w' @. z* [# U  _/ U4 K added ops message when ARD being used by ship for repairs ! k' B7 T, D4 t( M* n2 R8 T
fix group list - level bomber selection correction at toplevel (base and list)
+ R' v2 L( _8 R# Y# q" ?  [ tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
6 F) @0 h$ ~* ]6 ~+ l2 {9 PFix some columns not sorting in aircraft data list - K9 }3 d6 ], P4 W% |+ L) h: z+ n
Fix display of a/c in convoy LCU on reinforcement screen
) x& p" q# G6 t4 d% DFix loss of national base on reinforcement screen (was defaulting to Aden*)
7 ^4 D3 ^9 z, Z( rTweak for reinforcement screen, filter out units with no arrival base by default
) H' E3 O! O" F+ U* G2 wTweak AI forces when routing thru off-map bases; some extreme end-game conditions
; `% b; w1 }) g% tFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) " z3 i8 b( ~4 O1 q
Tweak to allow refuel in TF if tankers present even if below safe endurance level
! H, q" h8 h- N  S- ~5 cFix case where TF endurance may be 0 causing TF not to refuel other ships present
  _1 I2 Y( _/ fTweak to force ships with no fuel to try to get some from TF
' i1 ]/ Z  n& }5 }$ gFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
7 s8 J. a. ~& X, o- ~fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
2 b. h' d8 r7 m: P) K9 X9 U+ otweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
9 O5 Q! I2 I+ p3 N: B# ^; q& efix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
1 [& a$ D2 p6 B6 B/ ^+ aFix the overflow in base list due to unexpected AV : J4 n- C) U1 E: X0 t) ?/ A
Fix to show max torpedo in air hq if not a fragment
# J& Y2 ]0 T: ]( VFix where tf mission can be wrongly changed due to incorrect ship count in TF ( |: ?6 [" f) f/ f) G- b' d
Fix plane upgrade at national base not checking base supply level
% S* P+ t7 G; h8 f4 ?$ N2 Y0 d; CTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛. d& V0 [- X9 p  F1 \
lala23159 发表于 2016-1-8 13:22
5 ]3 B# M1 k9 k$ ~% o
所有的链接请到置顶帖查找
3/04/2016: [1125.10] % x3 S( E6 u, v2 M1 ~& r
Fix position in aircraft database list not being restored
& `9 d9 {5 ^3 f6 R8 ~Tweak speed run-in to be consistent for missions where mission speed is set # c# r  P# ~! ^2 v9 @( W
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
4 u& D+ _+ ~$ a- ^Fix for only ships actually firing AAA count to count towards experience 4 q6 E& w5 T4 c& ]/ h* O
[allow AI to use replenish air groups on land]
) V. N! B: B$ P( _0 ^" B$ GFix for ports with no potential to show 0 naval support/ shore parties 7 P& B% H# k9 f+ u* g3 o" t. R
Fix to show balloon hit message in night phase air phase 4 e4 h, N0 Y3 y( r2 z0 u8 z
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
* F4 v/ T" o- G! o3 o, d5 _" B( lFix underway replenishment not working if total rearm cost too big
$ c# L- B& B: F6 {9 l: d1 xFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction , M8 ?9 w# M7 D2 Q
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?  _2 {- Y6 p6 s# H) N
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
2 b0 k9 V- F3 ?+ g, |7 _, bhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b 0 |( |# f4 A5 w+ L2 h. {: y
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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