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14/11/2015: [1125.6]
( G8 S0 N. E2 ^( R% T9 w4 T1 i: ~ add 'back' button to database aircraft and ship list # |+ D! a" Q, V3 `. L
fix ship repair screen that used ARD in calculations for all repair modes   w. v. F: [+ x8 @
fix device change on base capture by 'occupation'
8 o- J5 K& ^$ \; Q5 f6 T change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
7 W; c* X- N, H! T6 o6 ~7 X1 d [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
+ Q3 h2 o/ p  c4 z6 E added TOE name to the Army TOE screen 5 R5 u, O% q. I- z8 W$ ]3 P
fix 'major repair by large port' setting due needing major float to do major engine
9 K2 @% e- C0 b1 X: F9 U added ops message when ARD being used by ship for repairs + z+ j) F/ S5 C9 T
fix group list - level bomber selection correction at toplevel (base and list)
! t/ j$ z+ }% o0 V tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]   _+ }$ A* M7 [3 K# Q; x
Fix some columns not sorting in aircraft data list # M# z3 A9 g( o$ Q; d
Fix display of a/c in convoy LCU on reinforcement screen 4 @7 E+ e3 h% R* q2 {1 g" ?+ f4 \
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
9 `- b) @: n4 B4 aTweak for reinforcement screen, filter out units with no arrival base by default + X( n8 o# k& _3 `) ?9 T  M3 V; K
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 9 ~% `0 _! `/ K6 S. e3 T
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 3 A# P8 {1 g. ]( k+ X, o! y
Tweak to allow refuel in TF if tankers present even if below safe endurance level
, s* |1 D! v2 j+ z; e' DFix case where TF endurance may be 0 causing TF not to refuel other ships present 9 r( b  l2 h0 s; ~9 l7 ^
Tweak to force ships with no fuel to try to get some from TF " M- N) ~: Y+ G/ K
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
5 n: ]4 S' m6 w2 c/ j. n8 b; F- cfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
& V8 l- |/ ]' g! M8 atweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  ( ~# C. u. x' D9 B0 D
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
* b5 [" V* s& j: j( x9 `" ?: \Fix the overflow in base list due to unexpected AV 8 [8 B1 q( H& c+ M' M1 k
Fix to show max torpedo in air hq if not a fragment
4 s% G% H4 k, ]! w7 r8 aFix where tf mission can be wrongly changed due to incorrect ship count in TF
4 `8 J8 e: E3 S$ s/ {. {' OFix plane upgrade at national base not checking base supply level
4 K. O& \, j5 P8 T5 m/ d9 Z0 s( qTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
; S, D5 b5 p2 m" f6 \/ m' ?lala23159 发表于 2016-1-8 13:22
7 V/ U8 _! ^) c5 w: V所有的链接请到置顶帖查找
3/04/2016: [1125.10] ! U! i4 f) J4 \- }9 ~; L# F+ ?
Fix position in aircraft database list not being restored
% w* R6 @$ a; p+ V, G5 [2 iTweak speed run-in to be consistent for missions where mission speed is set
6 d. z9 E* k0 R1 I5 ^Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
* G2 J) F3 B+ sFix for only ships actually firing AAA count to count towards experience # K! q4 H. d# r( C) C& p, `* W
[allow AI to use replenish air groups on land] 4 v, R! w0 ^$ D- D' i6 t
Fix for ports with no potential to show 0 naval support/ shore parties
. C! c& S: ?+ t% n  D+ Q- vFix to show balloon hit message in night phase air phase 5 \! p0 x1 x: q0 W. D( A3 V
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
8 \& j5 r/ h. v" z8 }8 uFix underway replenishment not working if total rearm cost too big
3 d$ _0 H3 O) I' }Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
: P, s; q& A1 p! dFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
/ p' s7 ]7 F- }$ z) q3 l) \" i9 u应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar  \8 S' B) J# Q( f
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
9 e8 p4 Q/ D# {8 x' j6 N4 }4 ?Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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