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14/11/2015: [1125.6] 3 G4 I; V' Q5 T/ u4 d1 ~
add 'back' button to database aircraft and ship list
6 Z- v$ J& r0 e fix ship repair screen that used ARD in calculations for all repair modes / B# G8 ]( r/ [
fix device change on base capture by 'occupation'
5 c( z! k2 L4 L, I change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 4 v% j3 S% s6 x+ h5 p3 t+ I0 _; Z
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
8 |0 m, u# R4 p" W1 M- H added TOE name to the Army TOE screen
/ o( G3 o4 a6 [ fix 'major repair by large port' setting due needing major float to do major engine
! x1 B$ E7 G2 z" K6 e added ops message when ARD being used by ship for repairs
& F8 [; p' {9 i fix group list - level bomber selection correction at toplevel (base and list)
1 z. K2 W; I- z tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
- M( G, a" H2 V* AFix some columns not sorting in aircraft data list
' p1 w9 [# G, m# _! m1 f& UFix display of a/c in convoy LCU on reinforcement screen . D& A- I/ S' |. h1 j
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
" O7 [, u: Q1 R( VTweak for reinforcement screen, filter out units with no arrival base by default   x: C  z- k; t: i1 A  l
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
% `( Z, r" q8 Y2 QFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 1 Q' A- g$ u8 }' n# Q
Tweak to allow refuel in TF if tankers present even if below safe endurance level 6 ~6 Z1 e* F1 f8 g5 W8 H
Fix case where TF endurance may be 0 causing TF not to refuel other ships present ) t+ |; J) n; N& s
Tweak to force ships with no fuel to try to get some from TF 6 y- v2 S$ j9 a: h
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  * O7 X" r, m- y1 m- w
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
. C$ {! X1 @  d  ?9 G9 x* T6 Ntweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  , o, ?* D7 B7 n. i; J; q# v8 A$ C7 w
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
' c% i) P) K" S; |/ q4 KFix the overflow in base list due to unexpected AV - @: a' Q8 w9 p5 `! w1 @# e5 ~
Fix to show max torpedo in air hq if not a fragment
0 O+ w1 @2 Y& r9 F4 \- EFix where tf mission can be wrongly changed due to incorrect ship count in TF 8 K0 m, ~. X# Z$ N
Fix plane upgrade at national base not checking base supply level
% ]2 i, M7 ]9 p6 m6 vTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛, x, w' A, C: k! V& I, B
lala23159 发表于 2016-1-8 13:22
/ X' |0 k1 {' F: g$ ~# t- |所有的链接请到置顶帖查找
3/04/2016: [1125.10]
$ j" V0 z8 r6 W. t9 x$ |, [( SFix position in aircraft database list not being restored 6 p) s  t' o9 ?% ?9 b/ w/ D" S, x
Tweak speed run-in to be consistent for missions where mission speed is set % M1 h6 [& s3 P
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships % ~' C) ~" b: S9 ~' t
Fix for only ships actually firing AAA count to count towards experience $ g, I; [' D3 C! v, ~2 J
[allow AI to use replenish air groups on land] 2 A0 ?: o  W9 J! {& z5 w8 z3 W4 q
Fix for ports with no potential to show 0 naval support/ shore parties
$ `! W' d: l* I$ e$ J+ hFix to show balloon hit message in night phase air phase : M- H, V$ Y2 `* R! E; @
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
2 ~# f. G2 B2 c4 jFix underway replenishment not working if total rearm cost too big
" Z# o7 r( `" X- J2 F( W2 bFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction 7 T0 A, Q1 d8 W7 n: y
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
8 ?4 t; a/ D0 ^+ V4 o$ n+ \( e应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
4 O3 _8 F1 h2 o5 p; @http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
/ m4 I2 V4 k; }2 AFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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