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14/11/2015: [1125.6]
% q. b9 ~4 c' _# I& e+ m add 'back' button to database aircraft and ship list
  D6 E7 W. ]8 M" J: o# z  q) n fix ship repair screen that used ARD in calculations for all repair modes 0 |" N. W$ r! c1 {2 M
fix device change on base capture by 'occupation' 9 i9 Q( c$ N4 X% n4 q7 z9 N& J
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
1 c8 ^& G$ r% Q* ?  ?. {, z [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
0 M7 ?6 H/ K) t added TOE name to the Army TOE screen
1 c, `8 e% b! e fix 'major repair by large port' setting due needing major float to do major engine ' _) D5 c2 r1 J  Y  G" w8 Q
added ops message when ARD being used by ship for repairs
# `# \; s; f5 r7 {  M fix group list - level bomber selection correction at toplevel (base and list)
( f* G; x! c! c tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] ) K% t3 V1 P, ^- [
Fix some columns not sorting in aircraft data list 8 {8 F( I# m! U3 F, e2 G% S
Fix display of a/c in convoy LCU on reinforcement screen 0 |( B! \) G0 n7 i1 E: w
Fix loss of national base on reinforcement screen (was defaulting to Aden*) ) }# [% `" F1 f4 x" s( Q" u# d; Q
Tweak for reinforcement screen, filter out units with no arrival base by default
! w9 F0 K8 b5 J; D1 DTweak AI forces when routing thru off-map bases; some extreme end-game conditions , i* i) }: r( o4 Y, c4 n+ p
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 7 l( v7 _( h9 ^7 B
Tweak to allow refuel in TF if tankers present even if below safe endurance level , f- ~/ Y& F1 t5 Z) |
Fix case where TF endurance may be 0 causing TF not to refuel other ships present 4 w- R+ d" w0 n1 F7 y
Tweak to force ships with no fuel to try to get some from TF
. l( P' T2 q8 ~8 b1 _Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
  ?* F! D. X2 x1 zfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
! h& j! m) k" d2 y3 H, y8 Atweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
7 v% |% X  y. T$ {7 Ffix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] : b- c. v7 [8 s8 T( z) k: l7 T
Fix the overflow in base list due to unexpected AV : K3 j( w" u3 J2 X  i9 k9 T( ^
Fix to show max torpedo in air hq if not a fragment
% T8 [3 W! S* y. A: EFix where tf mission can be wrongly changed due to incorrect ship count in TF 8 N! \6 k& Q; Q0 ~3 e( X3 R4 p
Fix plane upgrade at national base not checking base supply level 0 t2 E, _' y+ o5 `
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
% O* c) A5 N1 G+ X$ e8 {lala23159 发表于 2016-1-8 13:22
: M; D" p# U- @6 n
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
) b$ f- @& B- a$ lFix position in aircraft database list not being restored ! X# |5 B- l) s; Z# M
Tweak speed run-in to be consistent for missions where mission speed is set
1 h- d' |& u: g1 Q* ?' c" `Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships 2 y$ ~5 X  N  o. q
Fix for only ships actually firing AAA count to count towards experience / f+ M) z  J( v6 `* m
[allow AI to use replenish air groups on land] + t* h) m3 B0 c' ]6 z" {
Fix for ports with no potential to show 0 naval support/ shore parties
4 f1 Q% o9 Y1 ~# g8 T! ?" Q7 A) N2 PFix to show balloon hit message in night phase air phase
' ~3 \9 F+ h: T- z+ P& RFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
+ X3 f  [4 u4 N8 CFix underway replenishment not working if total rearm cost too big
" U4 b: V; L  B! H1 L! t- o$ [Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
  x. [) N  i# w7 t7 d$ U3 a- EFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
% p* d8 y. a1 Q3 m8 A应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar! m! ^9 B; [9 j9 X+ _/ t
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
4 W' O# x6 [/ A1 o. i, i- O7 NFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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