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14/11/2015: [1125.6]
1 x8 f" J% e( h" w) A% `2 ? add 'back' button to database aircraft and ship list
; v: s# {6 K/ q! V fix ship repair screen that used ARD in calculations for all repair modes % k' P- \! Z. w4 V: \
fix device change on base capture by 'occupation'
2 \. F0 h9 X/ L change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
( z! h; a+ H% M2 o3 n [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 9 x2 n8 n5 a  [: V! x
added TOE name to the Army TOE screen
9 d0 f7 `  ~: n fix 'major repair by large port' setting due needing major float to do major engine
6 [/ ~0 X( ?* S5 i added ops message when ARD being used by ship for repairs ' A, U7 ?: ~! U! {
fix group list - level bomber selection correction at toplevel (base and list) , U" ]# @0 q8 f) M
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
' B" j! @+ ^4 K3 x/ GFix some columns not sorting in aircraft data list
5 f* j( @3 p& B' f2 Q0 [Fix display of a/c in convoy LCU on reinforcement screen
* E* I/ w4 q) Y1 g3 ZFix loss of national base on reinforcement screen (was defaulting to Aden*) ; w* X9 i( ^, a, T
Tweak for reinforcement screen, filter out units with no arrival base by default
5 a" S6 U" k9 O- j3 xTweak AI forces when routing thru off-map bases; some extreme end-game conditions
9 W& D' d+ S4 v1 y  y  HFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
# d, c% j# O6 B0 F) lTweak to allow refuel in TF if tankers present even if below safe endurance level
- \2 Z/ R: i* x# LFix case where TF endurance may be 0 causing TF not to refuel other ships present
; a& p+ `! {5 F2 }. gTweak to force ships with no fuel to try to get some from TF
  j1 e. G* H' M: t  MFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
3 Z; E" x4 H! w) V$ Bfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  4 c- C/ q9 o9 d8 N$ W0 r0 Q
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  & }5 J" d" S! x* v4 P6 y7 p
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] 6 f# U( {0 a# l2 g$ Q9 _
Fix the overflow in base list due to unexpected AV
* t1 f+ B( `9 s, v$ x3 vFix to show max torpedo in air hq if not a fragment # P$ C# e4 K- j8 @
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
5 }" q6 X6 [- m9 uFix plane upgrade at national base not checking base supply level / K1 W+ t6 V. ~+ G5 P& D/ U3 f4 x
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛% ?( o; G  b; \5 M* e8 R9 x' s
lala23159 发表于 2016-1-8 13:22
5 U3 N" ~- D9 z( \# u2 a/ E# k3 j' f* y
所有的链接请到置顶帖查找
3/04/2016: [1125.10] % h0 i5 O& l1 [$ f' z
Fix position in aircraft database list not being restored " E# ^( p2 ?% V" e8 h! K/ h
Tweak speed run-in to be consistent for missions where mission speed is set 2 D' \1 _! M6 Z, ]5 N
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships - ^  x3 N% r& O; y; e1 R+ H
Fix for only ships actually firing AAA count to count towards experience
% b" R  F: N2 @0 v' Y, q[allow AI to use replenish air groups on land]
/ q9 G. U2 N5 w: [' x0 PFix for ports with no potential to show 0 naval support/ shore parties 2 e  ]0 k! l$ k1 u
Fix to show balloon hit message in night phase air phase
. c- R" p8 p- H" U3 O9 h7 XFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
) N% z- H9 l* ]3 B9 ?3 ?Fix underway replenishment not working if total rearm cost too big
4 u' b' U# H1 F3 [Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
4 C$ _( ]% \7 a2 w' }Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?( o1 H; R1 H' w4 g
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
1 I! a( w+ b6 ^; P. w  a; g0 }  z4 Ohttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
: T5 a+ x  u! Z8 @Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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