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14/11/2015: [1125.6] 0 p# [1 d; A# w6 w. s; Y
add 'back' button to database aircraft and ship list
  m' k/ f* M( v9 E/ S: o, V/ R8 K fix ship repair screen that used ARD in calculations for all repair modes
4 l6 k* y' u8 W# K fix device change on base capture by 'occupation'
7 x/ U' |) o# h4 y; X; ` change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON , |1 ^9 w- |) u, S( _* v( w" j
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] - I5 R& [2 a5 S6 p) z7 ]2 `
added TOE name to the Army TOE screen # W! m  B( g" b
fix 'major repair by large port' setting due needing major float to do major engine . `- v8 F9 }" t3 I% }  E
added ops message when ARD being used by ship for repairs
, ?* A- C8 Q  c fix group list - level bomber selection correction at toplevel (base and list)
( ~( T, `$ h9 D. e: g) j$ f( r tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] 1 {# y3 [3 u3 o; v+ Y% k) ~3 A3 f
Fix some columns not sorting in aircraft data list
$ `: B$ C$ ^& E) o1 x- G* S* DFix display of a/c in convoy LCU on reinforcement screen * Q2 S; z/ b5 O8 r# A8 ?
Fix loss of national base on reinforcement screen (was defaulting to Aden*) / p6 z/ Q) U* d$ H8 _& ]% j* P; F
Tweak for reinforcement screen, filter out units with no arrival base by default ) h( M3 d' y2 l. q: C6 ]7 V
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
5 @+ x: ?6 {1 O/ OFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
9 H6 x! i. G* P" v9 F1 aTweak to allow refuel in TF if tankers present even if below safe endurance level ! w  f* E1 Q3 v! k6 s+ d
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
, ?8 m4 g, U) M% K7 YTweak to force ships with no fuel to try to get some from TF
, _$ ?% U- J9 Q" ~% c% e2 kFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
# k# U5 W# P1 r- S3 r) pfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  0 \$ ~8 w: E. |
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  ( F) P0 B: ~% d  L' r2 c3 R
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
8 B9 Q2 d5 T" |4 ~% QFix the overflow in base list due to unexpected AV " h4 L) s, {, n0 X0 o7 j8 H: k
Fix to show max torpedo in air hq if not a fragment
8 G0 N) _3 }- J0 |3 p' Q0 wFix where tf mission can be wrongly changed due to incorrect ship count in TF / Y7 n# _5 S) I, d  t- b; o! H
Fix plane upgrade at national base not checking base supply level ! o& p2 G1 x* k8 H% L" |" h: H( e0 o
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛: D% V& M* ]. d) R' [8 U2 P/ `  ?
lala23159 发表于 2016-1-8 13:22
9 W: S' G. Y* F* h" ]$ Z- j9 e
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
# t" T( N% E! \2 YFix position in aircraft database list not being restored ( e" w) @' G  r" t4 D4 J- d
Tweak speed run-in to be consistent for missions where mission speed is set
' `! M) w6 ^3 i1 n4 s9 vChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships " u" f3 j! K; X- z' I
Fix for only ships actually firing AAA count to count towards experience 6 U5 J1 B' \, z4 r
[allow AI to use replenish air groups on land] 8 y: Y- U7 C, i9 p3 r( w
Fix for ports with no potential to show 0 naval support/ shore parties
$ ^- T( l, m* e+ m9 W0 EFix to show balloon hit message in night phase air phase
6 A0 L; S9 O. G9 RFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
& p4 {4 I' M! X3 C* i! V/ fFix underway replenishment not working if total rearm cost too big 1 w& a5 x, o. q1 u( P* D
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
. A5 h7 D# ]( S( r$ q. A9 SFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?7 ~! K- p4 T2 R
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
+ d! c- n: ~5 ^1 v4 ]2 c& Rhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b 3 n: d$ W3 j2 T/ Q  p
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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