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14/11/2015: [1125.6]
! M  ~$ g; G( y add 'back' button to database aircraft and ship list   I' ^! S9 S6 M  c! P
fix ship repair screen that used ARD in calculations for all repair modes
) U" s; f$ O* S5 |. Y" f' \- E fix device change on base capture by 'occupation' ' A$ A' H* w( l6 Z4 x! J
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
, y, H- E& t- [* c6 y [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
! K3 T$ q7 a1 K2 z! i" U' Z added TOE name to the Army TOE screen
! s7 i: i  D/ }- |. O1 P fix 'major repair by large port' setting due needing major float to do major engine
8 M/ L/ X" z. d( x7 [ added ops message when ARD being used by ship for repairs 3 Y) k1 t4 p' a) n
fix group list - level bomber selection correction at toplevel (base and list) 5 c9 I/ o% @+ f0 w
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
5 O; s" d! U: P# x* l* k% z( SFix some columns not sorting in aircraft data list ( l# H( V* a. Y' k# U9 q# e5 q; x: _* p
Fix display of a/c in convoy LCU on reinforcement screen ) c, x. q7 c0 c" \3 W
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
3 V! A8 e5 W' J2 ]Tweak for reinforcement screen, filter out units with no arrival base by default
% T& O) M! E# K/ G8 n" E2 VTweak AI forces when routing thru off-map bases; some extreme end-game conditions
3 @0 f4 P* Q# k. B5 b- TFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 5 h& V5 d5 L2 Z4 z% L6 b
Tweak to allow refuel in TF if tankers present even if below safe endurance level
! U# s; n) S: j. O' Q- fFix case where TF endurance may be 0 causing TF not to refuel other ships present # N2 I: r' S% ?4 {- V% H
Tweak to force ships with no fuel to try to get some from TF
8 t4 n, l; u; N. z7 g- K" a" eFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  / G) H5 M) y9 [8 Y/ N/ H
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  , V& N& C  B- |  D% }: g( c
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
; r9 g/ @4 v% J# Y% X3 S# _/ zfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] + L: H3 r, T1 X  B4 B
Fix the overflow in base list due to unexpected AV ) `! b6 h' @7 M* V3 A/ r) L$ S, ]' g
Fix to show max torpedo in air hq if not a fragment
6 d2 w3 W5 K5 y+ A2 \Fix where tf mission can be wrongly changed due to incorrect ship count in TF
* w+ R3 A# P6 k1 {2 J- XFix plane upgrade at national base not checking base supply level
% w/ ?& u( K* jTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛/ y; q6 a- x' m) Y9 S" Y0 w5 j5 O
lala23159 发表于 2016-1-8 13:22
, o/ e* x% J3 y, {, v4 ]0 T所有的链接请到置顶帖查找
3/04/2016: [1125.10]
, \9 W9 V( v6 ?; W6 {* fFix position in aircraft database list not being restored
: }9 ?: _( \. R5 ~6 _3 n: DTweak speed run-in to be consistent for missions where mission speed is set 3 z5 [; T5 }* U2 u% ^
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
0 `9 ]6 {4 H+ ^Fix for only ships actually firing AAA count to count towards experience
! h: }2 V; u2 w+ i, e: T5 C[allow AI to use replenish air groups on land]
% p/ H' F4 s# TFix for ports with no potential to show 0 naval support/ shore parties 3 a9 U" [: _% W$ V! [
Fix to show balloon hit message in night phase air phase
7 }$ S; N7 g7 @% X- v  K- _2 \Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
0 ~, H! P4 q* \5 w# IFix underway replenishment not working if total rearm cost too big ( R5 N, U8 H9 B9 y, n4 [3 l# U- S
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction 0 W& t* G3 N. Q# R9 l. ?" M) J
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?4 e1 d! t/ q7 V! M0 C8 Y
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar# A8 e' `, q" L3 K+ e
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b ! \; R' L+ @& ~3 V8 s+ t
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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