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14/11/2015: [1125.6]
' s/ S1 l' _) T add 'back' button to database aircraft and ship list ; m2 ~, F$ ]7 C5 ~% F
fix ship repair screen that used ARD in calculations for all repair modes
6 _  R! Q# J3 o- a. F+ {5 Z6 ]& y fix device change on base capture by 'occupation' 2 a' [9 F, T/ D
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
6 R- u, L% @5 O [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
$ {0 n& e2 L6 |% Y added TOE name to the Army TOE screen
: ?% ~8 s5 o& _8 o) ^, v fix 'major repair by large port' setting due needing major float to do major engine * R# ^, b: z( A; {9 p, |5 V
added ops message when ARD being used by ship for repairs
$ m$ \7 Y  P6 z+ {. a' H fix group list - level bomber selection correction at toplevel (base and list) ) x5 V" n8 m* J$ P
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
7 y1 m5 o& \* q: O2 }3 D; jFix some columns not sorting in aircraft data list ( @2 ~* U- `# o
Fix display of a/c in convoy LCU on reinforcement screen & t; W/ }# _# X" s: B8 l, a
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
2 c0 j0 N+ S. o8 F; l1 f7 xTweak for reinforcement screen, filter out units with no arrival base by default
0 s) v( \* W2 uTweak AI forces when routing thru off-map bases; some extreme end-game conditions
4 J6 F0 D" x. z- B- eFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
+ g( H) Z* z& Q* GTweak to allow refuel in TF if tankers present even if below safe endurance level " d; ?# ]) J6 M! x* V, J2 A
Fix case where TF endurance may be 0 causing TF not to refuel other ships present / V1 q! w7 z) S3 y  v6 Z
Tweak to force ships with no fuel to try to get some from TF " h4 }; h! y7 a* k* d
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  0 g5 k2 G+ B& Q  E# `. ~) e
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  . R1 \; q9 a* h/ w  k/ q
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
2 {" |& g- q0 {) G, i3 U! r; Afix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] % e3 k! K) l* _" J& ^" }6 X
Fix the overflow in base list due to unexpected AV
4 P0 J/ c# a: }, l! c4 ^Fix to show max torpedo in air hq if not a fragment
) ^; n: L8 r2 F. SFix where tf mission can be wrongly changed due to incorrect ship count in TF 3 u% c' u& C) Q4 K
Fix plane upgrade at national base not checking base supply level
6 V! Y$ E" l4 O6 kTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛8 w$ l% q' t! i3 O
lala23159 发表于 2016-1-8 13:22
/ S# p, D# O  |0 o) |+ y
所有的链接请到置顶帖查找
3/04/2016: [1125.10] . |  L: N2 l1 [) \9 I6 X6 M2 m, A
Fix position in aircraft database list not being restored 0 w4 @9 I% B* Y* i5 a9 q8 L
Tweak speed run-in to be consistent for missions where mission speed is set 8 W2 z' m% r6 v5 l
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
6 K, t: N& i/ qFix for only ships actually firing AAA count to count towards experience 1 X6 {% e1 {7 N: c
[allow AI to use replenish air groups on land]
' _; c' {, Y) o/ n/ G6 Q4 s, g+ FFix for ports with no potential to show 0 naval support/ shore parties ! w3 B( V0 X. o: ?' n, ~6 K9 x& w. K
Fix to show balloon hit message in night phase air phase 6 v1 V; w& q1 N( o) u4 j: u
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a 6 O7 ?2 k4 Q& e: u  r$ h
Fix underway replenishment not working if total rearm cost too big 3 @7 p. I% [% D0 s& B/ b/ S; m
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction : \: a& x2 w" I$ }" p7 n
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?+ \/ d- q2 s" d( {
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
* s) U) Q8 s- J- `5 Y0 vhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
3 h& O$ {( J9 V7 d, n# M0 fFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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