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14/11/2015: [1125.6] " [- S2 e4 |$ r# R
add 'back' button to database aircraft and ship list # t+ K. M- ?0 Y
fix ship repair screen that used ARD in calculations for all repair modes $ l6 V/ j. T4 _1 e: \) d
fix device change on base capture by 'occupation' $ @- q$ I4 ~; Z8 S3 \
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
2 E! n! k; A$ H. R: l5 s) D& o7 z [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
- d+ ?: x; C# b4 | added TOE name to the Army TOE screen
" j1 m9 B* O3 ~" D1 |( y; L fix 'major repair by large port' setting due needing major float to do major engine
% z9 `; P5 n* Q! X, u. l- h  H- c added ops message when ARD being used by ship for repairs 3 e; _" ~3 W, h$ j0 P. m# f
fix group list - level bomber selection correction at toplevel (base and list)
, h1 T9 ]0 t8 ^5 m" V2 ~3 G* y) ~ tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] & g" u) z$ l7 F& B: M- a
Fix some columns not sorting in aircraft data list 1 U5 |% m3 a) C1 p" F
Fix display of a/c in convoy LCU on reinforcement screen
9 O6 g# v' |+ L1 c/ M; YFix loss of national base on reinforcement screen (was defaulting to Aden*) - b# P2 I7 A! ^! m4 _  z  v2 X( B
Tweak for reinforcement screen, filter out units with no arrival base by default ! c$ m$ ^1 n# T$ ]# P5 r
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
* E: I4 T6 d7 U9 l9 E& V5 M; o. OFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
  O8 I4 F7 {# k5 CTweak to allow refuel in TF if tankers present even if below safe endurance level % I) C5 t+ c( E2 i& [$ J
Fix case where TF endurance may be 0 causing TF not to refuel other ships present + b' b+ E4 U, T; r3 R: @9 j
Tweak to force ships with no fuel to try to get some from TF
( _, a; a4 ~/ i! t0 e( y% YFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
. Q. ^# u: C& k9 L* `2 V: f- Kfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
# D- L) ^9 {: r. Ktweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
( A! {1 D* `; g" J# a# Ifix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] ( m6 |- ]2 t6 z! {! s9 N, _& g* M1 g
Fix the overflow in base list due to unexpected AV
$ i6 q3 X% _8 MFix to show max torpedo in air hq if not a fragment
0 Z, b9 q8 n8 i3 ?' w7 a* A1 u: tFix where tf mission can be wrongly changed due to incorrect ship count in TF
' Z. B3 i* O# B* s1 v1 H: YFix plane upgrade at national base not checking base supply level
: k; [( P8 I: A) ?# FTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛5 j  r* x, i1 _0 w, y
lala23159 发表于 2016-1-8 13:22
8 g6 j; g6 J# C0 P
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
4 }7 M( }# A0 d6 L7 H; JFix position in aircraft database list not being restored
/ K$ Q' z4 v0 i5 o* fTweak speed run-in to be consistent for missions where mission speed is set 2 E. Z1 |7 B! v3 O0 q
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
; }/ |$ p% D) O; w/ ~/ ?) H8 L3 }Fix for only ships actually firing AAA count to count towards experience 5 \- {: g7 V& e* ^
[allow AI to use replenish air groups on land]
% u7 a1 `2 a$ f! R( a& R: CFix for ports with no potential to show 0 naval support/ shore parties
+ d" G; ^' d6 H8 P; P, x9 iFix to show balloon hit message in night phase air phase
& {! D5 W6 k. s% R1 i7 u, VFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
& Z' g6 t. E2 rFix underway replenishment not working if total rearm cost too big
  D, X- `' C% y* ZFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
: C4 o# S- V% EFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
; r9 j9 d: }) v- k; n/ K% s. J3 n应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
7 ]( v  J1 M) \0 ~/ D; g$ [( Jhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b 8 i3 L1 Y$ k+ Q( w/ G0 s
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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