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14/11/2015: [1125.6] 1 D+ i% P$ p. e
add 'back' button to database aircraft and ship list
( ^$ I7 T" z, e( i fix ship repair screen that used ARD in calculations for all repair modes
8 `- J) Q4 x) o( ?6 |2 B fix device change on base capture by 'occupation'
# }7 q  y. L1 G  @8 a* O change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
) D& I  v2 j: { [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
( ]/ _+ O1 b- A' m+ m/ K: w' l( c7 d added TOE name to the Army TOE screen
9 t$ a8 G( D2 {2 ]* @$ z6 q fix 'major repair by large port' setting due needing major float to do major engine
/ F: {; D! T4 c- v# w added ops message when ARD being used by ship for repairs . i4 w! o. o8 A: L; E# A
fix group list - level bomber selection correction at toplevel (base and list)
. J+ Q2 V' H. m5 Y& k2 Z tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] 7 P. g1 V+ e; k- _4 R% G
Fix some columns not sorting in aircraft data list 9 R# J. B" q+ {8 [' @3 c9 x) {
Fix display of a/c in convoy LCU on reinforcement screen & z, H' U- G1 k9 S. n
Fix loss of national base on reinforcement screen (was defaulting to Aden*) * a7 A) k/ P- s! t' a
Tweak for reinforcement screen, filter out units with no arrival base by default ) a& m' {( W2 o
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 5 A/ D! }  e; D6 l7 x( Z! c
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
% u$ ^6 s  c  }: a1 H- MTweak to allow refuel in TF if tankers present even if below safe endurance level ( h9 c9 w  n$ o) y
Fix case where TF endurance may be 0 causing TF not to refuel other ships present   n7 d/ e0 @2 u; T% y+ O
Tweak to force ships with no fuel to try to get some from TF
( |, n2 B3 M2 ]' S+ dFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  1 f1 j) m5 C; q6 F
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
) e  }$ ]! R9 c( E( t+ Q5 S. Ftweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
% z7 P' F. A! `7 nfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
* p( _; s. Q" {Fix the overflow in base list due to unexpected AV
+ g8 d% ]- H1 TFix to show max torpedo in air hq if not a fragment
& X/ V1 @# F9 ]% rFix where tf mission can be wrongly changed due to incorrect ship count in TF
% Q. h' }, V' `- mFix plane upgrade at national base not checking base supply level
! G& Z3 H" y; [% T  F8 a) J+ \4 g7 wTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
, ]4 b$ s6 u1 p* u0 y8 n( l/ [2 \lala23159 发表于 2016-1-8 13:22
" t% G+ a" I" ?7 m6 D- u1 N
所有的链接请到置顶帖查找
3/04/2016: [1125.10] 1 t5 z* n* Z% V& A" ^6 q
Fix position in aircraft database list not being restored " C, [  I0 b, e& n/ D+ p1 H/ A% O4 W
Tweak speed run-in to be consistent for missions where mission speed is set
% [* a. K8 ]0 T$ ^6 ~- A  MChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
3 }  S5 N- \3 `# T& Z& B- lFix for only ships actually firing AAA count to count towards experience
7 r7 H! ^, _/ u( Z3 D8 ~/ W! O2 R[allow AI to use replenish air groups on land] 5 J3 _/ @' q1 \1 D% b9 ]4 j$ \1 ?
Fix for ports with no potential to show 0 naval support/ shore parties
: i) S9 [( i7 O% L. zFix to show balloon hit message in night phase air phase
* ?. }# y9 C9 n' \Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
6 e1 w% P, k5 r4 }5 ]1 O+ yFix underway replenishment not working if total rearm cost too big
& K+ d: v2 K9 @+ V5 PFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
8 C* q( G6 t9 z  e( @+ }, sFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
4 q# T8 O  A1 n& {8 Q8 ?' H应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar. |/ g$ h- B' ?' r: M
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
( o1 B; \) d" A. BFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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