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14/11/2015: [1125.6]
- U: F1 `2 D& Q  y6 z add 'back' button to database aircraft and ship list ( V, _2 b, ~. [" ^& I, L
fix ship repair screen that used ARD in calculations for all repair modes
* A# c0 Z4 x/ d; i5 p; o3 w fix device change on base capture by 'occupation' * h. B9 K2 k; L0 o( V
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
7 \$ y$ S& [# p [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
4 J5 \3 R7 Z. Q added TOE name to the Army TOE screen 0 _3 u. w8 P$ r) Y' T. F* l
fix 'major repair by large port' setting due needing major float to do major engine
  P+ _9 C' g3 x) O4 e" d& s added ops message when ARD being used by ship for repairs
+ _% k3 t: |7 x" g4 v" P fix group list - level bomber selection correction at toplevel (base and list)
' J7 j; e, V4 U8 N! x, q- D  ] tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] & d" Z3 V+ \& E2 i4 X
Fix some columns not sorting in aircraft data list
% i1 w. f5 p( N6 f) GFix display of a/c in convoy LCU on reinforcement screen
; n, P- l+ R8 r6 f8 fFix loss of national base on reinforcement screen (was defaulting to Aden*) : _# Z: o& t5 E" |) U7 u
Tweak for reinforcement screen, filter out units with no arrival base by default # T. X. X/ q" R
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
2 x. j- x2 k9 I, {0 AFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
4 f2 I8 g, a9 k! f; HTweak to allow refuel in TF if tankers present even if below safe endurance level 6 p- V8 j5 [2 x
Fix case where TF endurance may be 0 causing TF not to refuel other ships present 2 v. _( o. J3 O4 R
Tweak to force ships with no fuel to try to get some from TF
: z  G* F! t) [0 NFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  - t! z1 m, i8 c7 Q4 W4 _
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  : f3 \  W* Y+ k6 b
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  ' R6 I% G0 y9 V
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
( f( H5 ^% f4 h7 j# SFix the overflow in base list due to unexpected AV # F0 L4 A" j6 J7 M5 d
Fix to show max torpedo in air hq if not a fragment 3 l/ R) ?3 B5 b! N& d/ c1 a
Fix where tf mission can be wrongly changed due to incorrect ship count in TF 0 h( Q) c  S$ Y; A$ Z' J* {5 V1 R1 }
Fix plane upgrade at national base not checking base supply level - X  ?  U7 A. d
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
& \0 M* D6 w4 T% ~7 _8 ?: Alala23159 发表于 2016-1-8 13:22
8 R3 f& {3 C. z- A$ E$ s
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
( |  n* j8 B# U2 U8 p% }Fix position in aircraft database list not being restored $ M* ], o$ }8 n& Z; U
Tweak speed run-in to be consistent for missions where mission speed is set ! b* d  n9 D0 V& X! t) e; y. `; o2 [
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
7 u* h; C9 J4 SFix for only ships actually firing AAA count to count towards experience ' o  p* g( N6 k3 g
[allow AI to use replenish air groups on land]   o$ N. E! l8 x$ _) q! s5 j+ z" Q
Fix for ports with no potential to show 0 naval support/ shore parties
: Q; {  V+ b- g. Z8 ^Fix to show balloon hit message in night phase air phase
& ^, D" D% v: G4 ?3 FFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
! D+ l# i# f% N3 u* _2 GFix underway replenishment not working if total rearm cost too big
+ C( W  G1 j: N/ d+ w0 i# yFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
" _/ ?# I. B$ k4 LFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?- _8 o2 }+ ~2 F+ L
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
& {- S% z! S3 _% S- U1 }4 ^http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
, h6 R3 Q) D7 U0 WFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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