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14/11/2015: [1125.6] " c8 _/ i0 y3 W2 y2 }! ~( h: j' Z
add 'back' button to database aircraft and ship list
. N3 {; t" f, S# }! w: X fix ship repair screen that used ARD in calculations for all repair modes
2 j. K0 e. d" P+ @# N* o- A, U! a" c5 p fix device change on base capture by 'occupation'
; _+ d  X4 m. ^$ C7 d. {8 j! U change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 7 I3 B. n& Z, D" j
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
' q5 ]7 L+ ], |3 c% O) K8 Q# ~ added TOE name to the Army TOE screen
* G/ n( X, R1 |6 o# K& t fix 'major repair by large port' setting due needing major float to do major engine
: H- S2 G1 R9 n9 D/ }, L added ops message when ARD being used by ship for repairs
8 @+ V/ B1 y3 R# V fix group list - level bomber selection correction at toplevel (base and list) & _, Z1 d8 J. q- ~6 [
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
" z& F6 b6 w. p  X) dFix some columns not sorting in aircraft data list 0 ]# }: z) v+ j4 R+ p
Fix display of a/c in convoy LCU on reinforcement screen
8 Z6 T/ K( t* e6 _) D& A/ M* kFix loss of national base on reinforcement screen (was defaulting to Aden*) ! C  \" b; M7 G. Y; v7 G8 ^
Tweak for reinforcement screen, filter out units with no arrival base by default ' \( l- M; _- S# h
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
# q1 J0 }( M4 \3 s+ YFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
) S% ~: z1 \  rTweak to allow refuel in TF if tankers present even if below safe endurance level
. }( }9 D  U' f8 L& HFix case where TF endurance may be 0 causing TF not to refuel other ships present
9 ]: Z4 P3 Y" K9 @2 @! l5 ~( J, _: JTweak to force ships with no fuel to try to get some from TF # w1 f1 l" ~7 Z4 x5 U5 J2 W: u
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  & h9 p% _1 n& P" h
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  , {( F+ F1 e$ V% i% G
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  " ^8 k( R+ i" R$ g8 o
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
7 k0 R, T' T3 g- VFix the overflow in base list due to unexpected AV ( C% }* g% Q7 }' s. r. d6 L/ M# }
Fix to show max torpedo in air hq if not a fragment 6 b) j7 s" V1 M7 k
Fix where tf mission can be wrongly changed due to incorrect ship count in TF * V" O2 k1 y+ {
Fix plane upgrade at national base not checking base supply level
" v6 G) H) A* F7 e( o& ^( LTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛, A* h# T' Q/ y  x' }: P. Y
lala23159 发表于 2016-1-8 13:22
' q& \0 D4 U, _6 H) C, c: o
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
' \9 J; }  [; b- E; VFix position in aircraft database list not being restored % `' ~2 n. k! S' U$ ~6 D
Tweak speed run-in to be consistent for missions where mission speed is set
* e  _* ~% r+ P; q2 k7 wChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships - p" F2 F: Q. N% s
Fix for only ships actually firing AAA count to count towards experience
( t' }7 I4 g% J5 Y) M9 p' d: D[allow AI to use replenish air groups on land]
! i  R0 F4 B. gFix for ports with no potential to show 0 naval support/ shore parties
$ Z' j; p* A$ S, b" dFix to show balloon hit message in night phase air phase
' [% }: g  |& h- f8 w" |3 \Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a : v; l. U  n7 p( a& T( Z
Fix underway replenishment not working if total rearm cost too big ! K. Q! D6 A+ h" }; C
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction # f, P5 o6 b/ d2 o5 t) \
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
. A5 d( `" X: ~$ \0 f应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar9 l% ?8 s' m9 `* k
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
4 b* y3 Z" E1 d. L( M6 k/ A9 A+ }: C) ~Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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