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14/11/2015: [1125.6]
% F9 {/ t6 q( Y# Y" A% g add 'back' button to database aircraft and ship list
+ j/ w! O* L. n! V2 K; b fix ship repair screen that used ARD in calculations for all repair modes
4 J# p; O2 B% ?0 |2 L/ Z9 p; @5 p* O fix device change on base capture by 'occupation'
5 T) o2 D$ N. { change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 4 p% U/ o+ _( }, l3 k
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] : |- x8 R+ `4 d0 [% T
added TOE name to the Army TOE screen + S4 w3 F' ]+ ]- u0 V
fix 'major repair by large port' setting due needing major float to do major engine
- n9 {4 q7 }/ I6 K6 p- q added ops message when ARD being used by ship for repairs : w+ G3 W" Q& ~* S
fix group list - level bomber selection correction at toplevel (base and list) 8 u* Q) ?' F; }9 @
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
3 b/ r3 o; O& r) L7 QFix some columns not sorting in aircraft data list ! x& ]) C- `& T
Fix display of a/c in convoy LCU on reinforcement screen 3 I" c# t! ?3 m9 q+ }% h
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
) \9 l+ {' I6 X+ NTweak for reinforcement screen, filter out units with no arrival base by default $ q0 ]7 z! t( E# E2 m/ T
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 5 ^; M% j/ Z' t
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) : s6 {- t) w. Z2 X; u- ]( I
Tweak to allow refuel in TF if tankers present even if below safe endurance level
9 K0 _+ c4 c8 o& w0 `: h7 Y- I: b, S' ?Fix case where TF endurance may be 0 causing TF not to refuel other ships present 7 \2 v, N( W7 h
Tweak to force ships with no fuel to try to get some from TF ! m3 \+ ~" U$ T' y% o! f
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
- x/ B( z/ x, h4 o  ofix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  ' O1 C8 j3 l) @, ?4 E; x
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  , B0 ?" v6 X: @/ Q! S
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] $ o* K0 t6 A2 u$ G) ?, {
Fix the overflow in base list due to unexpected AV
: \+ D3 Z6 M0 h( f$ D  l+ ~0 M" HFix to show max torpedo in air hq if not a fragment % h+ p1 j* h  ?. \- I
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
) l7 N5 _$ F' t3 J/ ^Fix plane upgrade at national base not checking base supply level
0 V! j8 x' e6 j7 x% i  M6 |8 O; WTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛8 Z- d  j6 S: W- E& m% _; f$ b
lala23159 发表于 2016-1-8 13:22
" i2 Q' h5 \9 p9 D! d9 |/ C
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
) N3 p& K2 |/ z; K7 N; LFix position in aircraft database list not being restored
! t) O3 J# ~& E+ Y3 NTweak speed run-in to be consistent for missions where mission speed is set : s& L% f2 K# t9 i
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships   `: l& w1 N4 W  H+ Q
Fix for only ships actually firing AAA count to count towards experience
. G- g) M) ~" T0 @[allow AI to use replenish air groups on land] 8 W5 A) Q- O5 v
Fix for ports with no potential to show 0 naval support/ shore parties
: x5 R/ E; o/ U/ IFix to show balloon hit message in night phase air phase
9 N8 O% O0 N, r* k) k9 V0 K9 IFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
# Z% b* |2 Q% T8 ~* O1 G  gFix underway replenishment not working if total rearm cost too big : |) }. a; p2 b
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction 9 w$ P+ K9 m+ W) x) [
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?  V( o3 z6 s- L) h, _
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
1 g8 E1 M9 B0 G3 O+ ~http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b 0 P) b7 ]  e- ^- V) `
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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