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14/11/2015: [1125.6] " k* s4 ]) F. K+ Y7 J9 M, \( i
add 'back' button to database aircraft and ship list
0 R. V% ]6 F; m: M9 x6 J0 Q) l fix ship repair screen that used ARD in calculations for all repair modes
/ u; U5 Z+ U. r" q! } fix device change on base capture by 'occupation' / a' U5 l! J( M) n+ ?+ x. G
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON - i( Y7 c$ u# _2 D/ q
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
% p4 |0 t0 O8 L7 A, h% E8 O added TOE name to the Army TOE screen
3 m5 w4 V# F- P* I fix 'major repair by large port' setting due needing major float to do major engine
- u+ F% C+ C4 M1 M# h added ops message when ARD being used by ship for repairs 0 M: Z; ?7 o3 r2 m3 K7 j! l
fix group list - level bomber selection correction at toplevel (base and list)
. C4 q5 y5 H( D# F9 H tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] # H8 Y. O1 J# Z" V" F/ y' e
Fix some columns not sorting in aircraft data list 2 \; ]5 R- \( [+ X
Fix display of a/c in convoy LCU on reinforcement screen + K5 \2 M" T( u- S
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
2 F5 [: D9 O! D+ V# }- l8 pTweak for reinforcement screen, filter out units with no arrival base by default
) I+ g% J: |8 m9 s9 wTweak AI forces when routing thru off-map bases; some extreme end-game conditions * v2 @2 f5 P, e0 j- Q- a4 U; n
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) , v8 d1 N# q+ R: m: s
Tweak to allow refuel in TF if tankers present even if below safe endurance level
: Q$ n; n# O. f' H0 J% PFix case where TF endurance may be 0 causing TF not to refuel other ships present
8 O8 x$ _9 `% ITweak to force ships with no fuel to try to get some from TF
8 q$ l8 R/ u$ v9 c( rFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  & N% E( ?4 r5 R/ q
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
4 i" I) O" p& H3 ~- }5 H, Z9 Ntweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
+ L/ q. D7 v+ y# n1 d, Afix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] $ ^* S, _7 `5 B( S1 H5 R* {; R
Fix the overflow in base list due to unexpected AV " d, Q- J$ a% J( r
Fix to show max torpedo in air hq if not a fragment
, C/ p+ o/ y' `8 }Fix where tf mission can be wrongly changed due to incorrect ship count in TF ' t( [$ E8 h6 N$ P5 }) W
Fix plane upgrade at national base not checking base supply level " a# U( Y4 ~" i
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛# D/ n% p6 x+ J+ B
lala23159 发表于 2016-1-8 13:22
0 z9 ^7 V* y- w! ~
所有的链接请到置顶帖查找
3/04/2016: [1125.10] : ^4 P. _4 E. o5 A- b8 E- t
Fix position in aircraft database list not being restored
4 X- a1 ?. J8 f0 K. F7 ZTweak speed run-in to be consistent for missions where mission speed is set * p# h( ]) g/ n; Y. O. W. h
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
1 ]# A6 h0 a8 X$ x, B5 mFix for only ships actually firing AAA count to count towards experience
$ U3 Q  a- u: _, t/ _7 v' Y2 z[allow AI to use replenish air groups on land] 3 w. y7 ?8 m, Q2 ]) s3 L
Fix for ports with no potential to show 0 naval support/ shore parties   }- |4 z1 H% v: R# Y
Fix to show balloon hit message in night phase air phase
' c% w  ?" Z/ H6 }/ aFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
) e. f1 T6 p* g# Z' X4 y- YFix underway replenishment not working if total rearm cost too big * ^, I9 m' O: X" _; }" z
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction 7 C- ^' g; `  ~( {0 r
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?% b: ~9 _6 H/ Z6 N: b" t: u  b
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar* ~  K7 U$ t1 W' D; C+ g
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
3 E4 E. m. ]- c" OFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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