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14/11/2015: [1125.6] 9 D  I7 S$ T3 @( y: P. Z/ A1 }
add 'back' button to database aircraft and ship list 1 f, j! h% {  j. o
fix ship repair screen that used ARD in calculations for all repair modes
% A/ M3 ^5 f& C) Z fix device change on base capture by 'occupation'
  X* x$ @5 k( u: n change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
$ [8 A2 y- k1 O, S! ~ [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] ( W. T( B0 ~' c5 S
added TOE name to the Army TOE screen
2 N( L) X" b3 X6 N' @ fix 'major repair by large port' setting due needing major float to do major engine
6 y5 l7 \4 m* I% E  Q) ^ added ops message when ARD being used by ship for repairs
* p1 t  l( H( `" } fix group list - level bomber selection correction at toplevel (base and list) - L. e* ?. }1 u$ y8 a" M
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
/ v" ]# o! f$ R9 F' d. S  ^Fix some columns not sorting in aircraft data list ) _6 \0 z( F6 n* U/ u
Fix display of a/c in convoy LCU on reinforcement screen 8 b9 `/ K, o" s3 v1 b! a  ^
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
2 \. g$ L# z& w' l4 a' B7 h0 eTweak for reinforcement screen, filter out units with no arrival base by default ; S. W0 ?: n; y
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 8 u9 h) ?7 {+ C1 U& N$ r7 v7 F. m
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
' s% S9 q2 k: }' eTweak to allow refuel in TF if tankers present even if below safe endurance level - H2 k: J" g8 w" M
Fix case where TF endurance may be 0 causing TF not to refuel other ships present , t% A4 W: I: t/ W% l$ T1 Q
Tweak to force ships with no fuel to try to get some from TF
7 {3 Z$ `% K) u- Z0 KFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  ; T/ V% a3 v3 g  _# q1 G! W
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  0 o$ q7 Z* \" I1 m
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
0 R. U% `+ p/ D  J+ x) c; Qfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
4 F$ ~- l: Z7 h7 y% ]/ K) ZFix the overflow in base list due to unexpected AV 8 o: m% _3 A, g6 D" d: T
Fix to show max torpedo in air hq if not a fragment
+ |" _) M3 j* M/ A" v  T# h7 ^2 _Fix where tf mission can be wrongly changed due to incorrect ship count in TF
) K% \4 p  k& J' J6 d# j% nFix plane upgrade at national base not checking base supply level - q1 G  W9 X& d6 j3 K, t( U, \
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛% L$ f( l' ?9 U6 t
lala23159 发表于 2016-1-8 13:22
$ W- M4 w' w1 l所有的链接请到置顶帖查找
3/04/2016: [1125.10] $ B, d0 P7 ^4 S% W9 Y
Fix position in aircraft database list not being restored
: t$ t1 n  C! `: l( [Tweak speed run-in to be consistent for missions where mission speed is set
% G# A& C& A8 O' D; i. VChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
0 ~9 f" t7 x+ A4 o' X$ TFix for only ships actually firing AAA count to count towards experience
5 ~0 K/ D5 o! c2 b" w- S/ G; i[allow AI to use replenish air groups on land] $ x% k0 H8 Y- }9 ~
Fix for ports with no potential to show 0 naval support/ shore parties # }3 |& B) L' w! Y+ W+ P
Fix to show balloon hit message in night phase air phase ) P/ {  @% c) @! Q; j" g
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
1 K4 l, }" u& X& JFix underway replenishment not working if total rearm cost too big   U/ Z" d" `% l3 X
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction ' ?2 J3 B( z; x1 ^+ O) j
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?* m& i  r# e! S6 Z& r1 @2 D
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
5 a& O1 i* m9 L7 e( n2 q3 Lhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b - c. ?5 n6 }8 g3 X& w& ^" O, p) p! m
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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