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14/11/2015: [1125.6]   i& i: r' O* _
add 'back' button to database aircraft and ship list + i& k2 u& X. ]
fix ship repair screen that used ARD in calculations for all repair modes ) z! a* N) q# L6 Z# a
fix device change on base capture by 'occupation'
# _* Z7 M- i3 N5 W/ f% u, {2 R2 s change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
$ I2 Y; {+ U% W. [7 H; K [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
# ^8 l0 Q3 o* [$ p. ?) u added TOE name to the Army TOE screen 9 p, J; j' L* R. [5 b- b& k
fix 'major repair by large port' setting due needing major float to do major engine   U( @4 ?: r! T, o
added ops message when ARD being used by ship for repairs
: Z& [. x4 A* t' g; ?0 m6 u" N fix group list - level bomber selection correction at toplevel (base and list) 1 N# T' h( H0 Q5 V
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
+ J- m8 ^% b( {3 f$ Z1 {Fix some columns not sorting in aircraft data list 2 V! ~7 O: y2 Z" ~
Fix display of a/c in convoy LCU on reinforcement screen ) u6 s0 H- q4 R7 _  m
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
0 A/ _% D, U8 m0 i$ u2 Z7 STweak for reinforcement screen, filter out units with no arrival base by default - e: z) S  \' W
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
, ]( |8 P9 G5 F" L7 nFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
" J3 e# l* z. O/ z! I" dTweak to allow refuel in TF if tankers present even if below safe endurance level 6 @0 Y* U! H; J$ v6 y4 f
Fix case where TF endurance may be 0 causing TF not to refuel other ships present 9 s" W0 t. @2 J7 j. |5 ~
Tweak to force ships with no fuel to try to get some from TF . P& b3 I5 D: N( R
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
( D/ {& U& u3 c! @2 Jfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  5 _/ @! h& u0 O: ^! W
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
7 ~- h, A; q1 j5 ^( afix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
1 I- r: i( k" b) v/ IFix the overflow in base list due to unexpected AV
& \3 T4 [  ]& q2 C  RFix to show max torpedo in air hq if not a fragment
$ r! w' L; ^, K0 ?$ X2 s8 eFix where tf mission can be wrongly changed due to incorrect ship count in TF 1 k$ G- S7 H+ t2 \
Fix plane upgrade at national base not checking base supply level 8 n5 N$ U' O2 Y8 @9 B: A: H
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛" O; e+ R9 ]5 V! k8 q( E
lala23159 发表于 2016-1-8 13:22
0 N* n5 d# E0 m所有的链接请到置顶帖查找
3/04/2016: [1125.10] . B) b/ ?2 h! y
Fix position in aircraft database list not being restored
, e  p4 \$ f& r' CTweak speed run-in to be consistent for missions where mission speed is set
4 V. M- z4 T, I5 oChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships 9 g3 o) a' y" i) o
Fix for only ships actually firing AAA count to count towards experience
& V% K. ~4 _5 v0 C! ][allow AI to use replenish air groups on land]   P: t) H# n3 W( w6 F6 P, }" b8 I
Fix for ports with no potential to show 0 naval support/ shore parties 2 I& I; d" F8 x" Z
Fix to show balloon hit message in night phase air phase
6 N- }/ J6 \+ J) o& y+ aFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
- g# \* H+ L/ S. I% V* nFix underway replenishment not working if total rearm cost too big & ?$ ?$ y/ N- e' t9 f% l2 ?
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
, Y1 D: G; e4 Y! J  L) @6 Z7 aFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?3 t; n1 @1 Z" c/ g
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
$ B/ q9 N- v: S! z+ I+ mhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b : ]1 A1 U3 ^; r
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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