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14/11/2015: [1125.6] 6 t" J8 d0 \: ~; s' y
add 'back' button to database aircraft and ship list
, ?% b9 J* W$ L: Z5 W fix ship repair screen that used ARD in calculations for all repair modes ( z) Z% A% f0 @! e9 O
fix device change on base capture by 'occupation'
" H9 u* J+ z, n change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
' Q, C* v, C3 H+ U2 ^ [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 6 C% a8 b: S& Q- i. B7 y
added TOE name to the Army TOE screen 5 G3 d& Q! v  q1 [0 n$ ]7 Z
fix 'major repair by large port' setting due needing major float to do major engine
% I: F: |& V9 h. D5 m: {7 T added ops message when ARD being used by ship for repairs
+ D6 L1 t. M, ~% g. t0 | fix group list - level bomber selection correction at toplevel (base and list) - \4 i3 r0 O- }" M! E
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
  ^: b- ~. f! mFix some columns not sorting in aircraft data list
, Z: A6 ]: ~& Y& d0 l! ?Fix display of a/c in convoy LCU on reinforcement screen
4 z7 y. o) }) c- [$ F% r( @# o8 EFix loss of national base on reinforcement screen (was defaulting to Aden*)
- s% e8 e& Y0 j. aTweak for reinforcement screen, filter out units with no arrival base by default
  ~# t/ y! @$ ]/ d5 d4 e: \% _Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
# D- k* j6 Z$ n0 G" DFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
/ G1 }. V% F8 O1 D/ KTweak to allow refuel in TF if tankers present even if below safe endurance level
# M3 w1 A1 i; V' V3 vFix case where TF endurance may be 0 causing TF not to refuel other ships present
( Q! f' K3 I. ^$ B4 g# h2 hTweak to force ships with no fuel to try to get some from TF + L( ], j0 q5 D5 p& U& v) U7 ~) Q
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
. Q3 G8 h' C, D/ |" Q0 N' `+ Pfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
( W" ^3 Z( N# O1 H+ {9 Stweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
0 K; p* v' }' Sfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
& L' P1 p. [+ x' _6 ^Fix the overflow in base list due to unexpected AV 5 x1 ?+ W, l' [6 g! m
Fix to show max torpedo in air hq if not a fragment ! @" n: r* K4 p+ F' o  u
Fix where tf mission can be wrongly changed due to incorrect ship count in TF 5 M9 k% o7 f' y) G" Q: C
Fix plane upgrade at national base not checking base supply level
- x! H  l8 U) u% g' P% ^4 @Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛3 f3 v+ P3 }5 c+ T
lala23159 发表于 2016-1-8 13:22
8 _$ B. j# U. S0 b# k4 L所有的链接请到置顶帖查找
3/04/2016: [1125.10]
1 q& O- _9 O/ _, RFix position in aircraft database list not being restored 1 V: q% w- v- B
Tweak speed run-in to be consistent for missions where mission speed is set   |- w/ U& K% |3 u' p
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships 5 h8 l  _; e: Y, J" Z
Fix for only ships actually firing AAA count to count towards experience
3 d2 ^7 u- w1 J. H" G[allow AI to use replenish air groups on land]
8 d7 c* |; e$ T- t: p. x' fFix for ports with no potential to show 0 naval support/ shore parties 0 W" Z* K; @& ~/ W- U; r5 r+ |3 \4 Z
Fix to show balloon hit message in night phase air phase
: h* o7 Q; k6 F; c5 u; W; EFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
+ K- Z9 @# }% n" o; uFix underway replenishment not working if total rearm cost too big
" a6 V3 W3 j+ k; ZFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
  Q3 n- b  ^' q  R" I) NFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?# d' e/ @- D* l  h; f4 m
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar3 i1 S0 B# o  {3 ~9 V( }
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
4 B9 L8 e" o( y& Q# J% u9 [Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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