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14/11/2015: [1125.6] ! ^9 X; M% a* \9 N0 y3 Z
add 'back' button to database aircraft and ship list
* r. j0 Q8 w3 b" U& m& s5 k fix ship repair screen that used ARD in calculations for all repair modes
- m, A5 y. i4 ~7 } fix device change on base capture by 'occupation'
1 w) G* f) {; t* x& j; k! _. Q change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 2 |: A4 N. N1 u& l
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] ( |1 M1 |$ n1 x& e
added TOE name to the Army TOE screen
: X* K- p. ?4 }: L fix 'major repair by large port' setting due needing major float to do major engine + H$ A; ]* S: T6 P" x/ E
added ops message when ARD being used by ship for repairs 9 Q1 V+ P" P. w8 L: h5 o
fix group list - level bomber selection correction at toplevel (base and list) & T! d0 Q, d# e- ?5 ~8 `0 H
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] " f& k  v$ j1 u6 A
Fix some columns not sorting in aircraft data list
3 a! c& B2 L4 \6 D; V4 F) @+ _Fix display of a/c in convoy LCU on reinforcement screen
! E0 {" |1 Q- ?" O6 {Fix loss of national base on reinforcement screen (was defaulting to Aden*) % k; q& J+ [/ Z4 b. [; F2 A- S
Tweak for reinforcement screen, filter out units with no arrival base by default   B$ u4 @5 x! P* c0 F
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions ( s! y7 `! B7 ~
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) + T+ b; i9 `+ o
Tweak to allow refuel in TF if tankers present even if below safe endurance level
( g9 F9 t2 i4 p$ ^' d% YFix case where TF endurance may be 0 causing TF not to refuel other ships present % E& ~1 _6 r: p3 \9 L# n/ q0 @- `
Tweak to force ships with no fuel to try to get some from TF
' o7 s  m. o& i  AFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
2 @, d  j2 l8 i  [fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  : X4 x; B6 T2 V5 l2 s0 }4 z% ^  {
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  / l2 H1 c" O6 F
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]   i0 Z" ]1 L0 E& I& ], U. l! j
Fix the overflow in base list due to unexpected AV
4 h7 {% @) A1 {& i$ hFix to show max torpedo in air hq if not a fragment
, r9 B9 ~% y) X' R3 N& xFix where tf mission can be wrongly changed due to incorrect ship count in TF
+ j1 x9 e; N6 v4 w3 T6 U5 Q( a5 l" VFix plane upgrade at national base not checking base supply level
! q9 H; e- }1 f: W* J- dTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
6 C3 {: E% |  q0 Slala23159 发表于 2016-1-8 13:22
9 z# r5 v" o! m2 }: K所有的链接请到置顶帖查找
3/04/2016: [1125.10] 4 J  ?0 z( j4 m# {/ L( K
Fix position in aircraft database list not being restored % B9 E# h# [0 A2 g, ^0 S
Tweak speed run-in to be consistent for missions where mission speed is set 2 F) s: ]1 y, U9 v7 C
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
1 c# G  o) O! X0 b" JFix for only ships actually firing AAA count to count towards experience 3 l; q4 P& k  J- f+ \7 }
[allow AI to use replenish air groups on land]
7 V% C% B1 ~, U% DFix for ports with no potential to show 0 naval support/ shore parties
/ p7 c; ?: a, s! ^) j' w1 LFix to show balloon hit message in night phase air phase
: [# U2 }3 w- S" V+ `8 cFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a 4 d+ S% @% y6 i# ]
Fix underway replenishment not working if total rearm cost too big
. ]3 x+ Y5 J! z' Z1 Q3 NFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction " V1 o  G1 m4 w$ G
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?* ^9 S: t: u; W4 P2 B; `
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
: V) u0 S3 m8 n1 dhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
) w: X% E, r4 q- \7 J: n7 qFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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