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14/11/2015: [1125.6] / ~, I; _# y# y& E# H2 ^
add 'back' button to database aircraft and ship list 9 w) n" u! W0 q& x, k7 t
fix ship repair screen that used ARD in calculations for all repair modes
5 x/ l: p5 ?+ M( J  O fix device change on base capture by 'occupation' 6 D2 D0 J* x" S; Y% D
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
4 c' c. s0 W) V$ @) v. W  Y$ \ [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] ; D) U2 ~9 d1 r6 S- J1 K/ z& j" V
added TOE name to the Army TOE screen " x( Q4 A# T: v# F( }  c6 k
fix 'major repair by large port' setting due needing major float to do major engine
, z6 P3 Q. m) \$ V8 g added ops message when ARD being used by ship for repairs
) L" }- r. x' ~ fix group list - level bomber selection correction at toplevel (base and list) , H: z* z* _$ O& i2 g- ^
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] ) v  y6 E) l8 B8 ^! i
Fix some columns not sorting in aircraft data list
2 Q6 O9 U' a% iFix display of a/c in convoy LCU on reinforcement screen : J3 N+ G% b/ ~! |' E
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
+ ^3 L7 j% A4 K- \5 v& F  gTweak for reinforcement screen, filter out units with no arrival base by default
9 m7 Y& j# w( J; ^+ ?/ bTweak AI forces when routing thru off-map bases; some extreme end-game conditions
$ M7 C- @' r7 A# v4 }; j  G- ^% |Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
* M, x3 ]( u- V' Z% eTweak to allow refuel in TF if tankers present even if below safe endurance level
  {9 @& ?/ m6 X0 Z2 ?) ~' V# y; m, r3 nFix case where TF endurance may be 0 causing TF not to refuel other ships present 0 }7 q; e9 G6 _
Tweak to force ships with no fuel to try to get some from TF
" x1 r2 S: J* _% C9 N) KFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
0 |+ c- M' w9 i) J5 Q/ Mfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
4 {; ]# \6 A4 P' w7 [# vtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
' q% L1 n; v2 i: X% wfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] + ~# h: ?* W# P; R, p
Fix the overflow in base list due to unexpected AV 5 X6 j6 P, q4 W$ E# u9 [# B( C
Fix to show max torpedo in air hq if not a fragment " ^( T  M$ s8 q6 t
Fix where tf mission can be wrongly changed due to incorrect ship count in TF # r0 l, U! y& L5 c/ f
Fix plane upgrade at national base not checking base supply level
( W4 V! U) V: C2 @% N4 [Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛7 ]3 [6 f7 d4 R. H) E  E, ?) m
lala23159 发表于 2016-1-8 13:22
6 m0 F, T7 N) O7 s0 |, _0 d
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
0 Q& W# X% f, t* `Fix position in aircraft database list not being restored & q7 m( E9 ]; ^* B# N' o4 Q
Tweak speed run-in to be consistent for missions where mission speed is set ( w/ l( h, U( c* Y$ ~
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
6 C& c4 |* r9 }) OFix for only ships actually firing AAA count to count towards experience # l4 q. E! Y* c) o' R; ~
[allow AI to use replenish air groups on land]
9 F; v+ W1 q* J  c0 w" b8 ?9 h8 vFix for ports with no potential to show 0 naval support/ shore parties
  ?4 _, z" p1 u8 LFix to show balloon hit message in night phase air phase
$ Q% `. _$ \$ m3 K7 J) ^9 UFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
; g( l7 Y+ i1 w4 VFix underway replenishment not working if total rearm cost too big ( ]: x$ h# K0 ?6 U/ p1 H4 p" U1 W
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
9 J5 T. P. `' Q" U8 V* xFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
5 }. S8 `, b# w! T+ {/ \应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar2 B7 t8 z- p- \
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
+ e* t  C3 b4 c- a' l/ W. }Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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