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14/11/2015: [1125.6] 7 [1 @: ?! Z2 q
add 'back' button to database aircraft and ship list # M. P0 G  L4 D
fix ship repair screen that used ARD in calculations for all repair modes   Z, @: P6 E! L+ N! z7 E
fix device change on base capture by 'occupation'
; |* v0 k; M8 J change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 1 p6 K% s2 R" r% }
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
" S/ v+ @( W* _/ a added TOE name to the Army TOE screen
9 t! b) [" {+ H2 t7 x* X fix 'major repair by large port' setting due needing major float to do major engine " {3 A0 }* u6 p4 t4 o* p
added ops message when ARD being used by ship for repairs
, X0 c5 q/ K; i! l6 [2 Z fix group list - level bomber selection correction at toplevel (base and list)
' \4 [8 f) A  p3 |9 g tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] 3 M( b' `8 X' u8 \+ F* O
Fix some columns not sorting in aircraft data list 4 u! H( ?7 L) q
Fix display of a/c in convoy LCU on reinforcement screen
# c) X7 p& z% a2 `/ hFix loss of national base on reinforcement screen (was defaulting to Aden*) - F* m2 U3 f6 j  i* U8 z
Tweak for reinforcement screen, filter out units with no arrival base by default # J4 G3 A% q' a9 g) d
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
# w4 t: K, \$ ~$ Z. {4 |Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
0 M1 P7 D# {1 o+ u, eTweak to allow refuel in TF if tankers present even if below safe endurance level
" G" [+ N; Q* o' `3 hFix case where TF endurance may be 0 causing TF not to refuel other ships present
) t# F8 J8 B" V: n' w* ETweak to force ships with no fuel to try to get some from TF
) b; S! E; T( E9 e! j" kFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  $ W2 q, C3 r( Y2 X" U1 D
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
1 [2 R! L& t$ `  B# ?: etweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  ; e; ^  v, G, l7 T5 s! N. Q
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
# I# O- {  R5 Y+ q. |  H) h* {Fix the overflow in base list due to unexpected AV
& S8 H3 V* L6 P8 VFix to show max torpedo in air hq if not a fragment " }4 b( y0 ?; @1 |. }# E. V
Fix where tf mission can be wrongly changed due to incorrect ship count in TF 7 p/ [2 N, X2 v4 J
Fix plane upgrade at national base not checking base supply level
! N% Q% e, e# Z2 wTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
. b( N5 ~  `/ [( O5 d3 H7 wlala23159 发表于 2016-1-8 13:22
6 J- g8 h# u, Q1 C, @- d$ |- z' w所有的链接请到置顶帖查找
3/04/2016: [1125.10]
& i# p% G* \. w) m! T5 X1 ~Fix position in aircraft database list not being restored
5 @+ D% X% B: Z, I( F+ z" Y% ?+ @Tweak speed run-in to be consistent for missions where mission speed is set # ]0 f( L' Y% Q; N% j, }  z
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
- j! {+ D/ \9 N6 \+ Z( n; _Fix for only ships actually firing AAA count to count towards experience $ I+ k& q8 Z$ o2 C) j( j" j3 j5 V
[allow AI to use replenish air groups on land] % S+ R! \+ T0 b- C9 C0 _& G1 `
Fix for ports with no potential to show 0 naval support/ shore parties 4 v) q& k& r+ ?% z
Fix to show balloon hit message in night phase air phase ! J2 y5 n' V) p$ {2 J
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
+ h( d4 q0 R! d+ Q/ h" _; j6 vFix underway replenishment not working if total rearm cost too big 7 t& u$ j  P# {3 y. O
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
, d$ L6 `* B  p5 }0 t% \Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?$ ~6 {5 n) v& [7 H! W+ G
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar7 P* d& S2 t' F" K) E! D, h
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
$ e) A3 x5 t7 q! H5 x, \) g, BFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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