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14/11/2015: [1125.6]
- A0 Y# D0 T$ i) p$ U8 s, g2 L add 'back' button to database aircraft and ship list & ^/ X( c2 T# T2 m' Q1 b
fix ship repair screen that used ARD in calculations for all repair modes * O& P: d3 _+ M& q9 q% t
fix device change on base capture by 'occupation'   p: f: @! j+ G4 R" C# ?) O
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON , M+ {/ L6 Q+ A; t
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] : b/ e; k) H4 h+ z1 Y
added TOE name to the Army TOE screen
5 X, D+ Q7 n+ F0 q6 m3 t fix 'major repair by large port' setting due needing major float to do major engine 2 A4 g- j6 y/ B1 ?
added ops message when ARD being used by ship for repairs
% Q, W0 ?/ P0 E$ G  F, T6 \ fix group list - level bomber selection correction at toplevel (base and list) 5 I( ^2 j7 X$ ^; J0 L+ ?6 p
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] $ N& ~9 G5 S7 q. v# Z! C
Fix some columns not sorting in aircraft data list
% l+ g9 V1 i0 @& [% o' t, r) \7 JFix display of a/c in convoy LCU on reinforcement screen & i3 E. A7 m8 x; ]& |  ]. M5 ^
Fix loss of national base on reinforcement screen (was defaulting to Aden*)   q1 o# u# `9 g" R
Tweak for reinforcement screen, filter out units with no arrival base by default
$ a: j$ w" H: O4 J! f4 b' cTweak AI forces when routing thru off-map bases; some extreme end-game conditions 5 G* _# y0 c9 r) Z( x3 E
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
0 e) Z- @8 v! B0 iTweak to allow refuel in TF if tankers present even if below safe endurance level
, B6 Z" {6 }! Z" P" J* vFix case where TF endurance may be 0 causing TF not to refuel other ships present
( z  @% ^( j# ?6 a6 d% aTweak to force ships with no fuel to try to get some from TF / [( a: U4 M4 }& m5 F
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  4 ^5 T9 A1 z9 q# {/ @' Y8 R
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  : n' w' t+ F' }; w! Y0 n
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
& v! q) h8 o0 G( nfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] + K( @% h4 a1 B$ p
Fix the overflow in base list due to unexpected AV 0 Z  U& P  r, F  q2 ^
Fix to show max torpedo in air hq if not a fragment
- K, z; x1 M( M7 m: k( hFix where tf mission can be wrongly changed due to incorrect ship count in TF
2 ^* G# Z% }6 h" rFix plane upgrade at national base not checking base supply level 2 k2 N1 `, @9 v7 n! ]
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛" H- \( b( g1 m  `' c* \9 t. w* N$ v
lala23159 发表于 2016-1-8 13:22
8 o- p" a- X/ b8 A6 c所有的链接请到置顶帖查找
3/04/2016: [1125.10]
5 M8 {; V( c# oFix position in aircraft database list not being restored
- h# N' Q7 {& j( c/ ^9 ~4 \Tweak speed run-in to be consistent for missions where mission speed is set - V5 ~+ l* [( ^* [
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
" ?/ J! R, F  w0 ^Fix for only ships actually firing AAA count to count towards experience
; M8 ^2 h. H6 L% B2 r[allow AI to use replenish air groups on land] ; ]/ i% W; `5 e* d
Fix for ports with no potential to show 0 naval support/ shore parties 6 Y% Q6 O5 g$ C& q8 C
Fix to show balloon hit message in night phase air phase
$ P6 A4 L: I! }9 `& WFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
4 z2 H* ~8 Q" y& o0 o3 R7 E. sFix underway replenishment not working if total rearm cost too big
$ p) }' Y5 p: E4 H& Y' `3 QFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction 5 T6 R8 e; D2 \, G! J3 W
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
) P# D5 q# k# t' L应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
2 y- |, X8 F" K6 f4 l5 E3 }6 bhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
2 r0 q1 a6 `; q/ S6 f/ Z# SFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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