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14/11/2015: [1125.6]
) Z6 ^- B0 I; H! V$ n add 'back' button to database aircraft and ship list , R/ R9 @' x# ~
fix ship repair screen that used ARD in calculations for all repair modes * Y+ }1 c/ S3 a( b
fix device change on base capture by 'occupation'
  R/ T" E* E) [% g* Z change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
. N0 M! m* |4 C. M [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]   j4 F! c: j" w  N8 X7 {, L
added TOE name to the Army TOE screen
+ w. j( V/ i/ n: N& F- C fix 'major repair by large port' setting due needing major float to do major engine
/ W$ c8 @# C2 K+ C* t& d7 ^* \( M added ops message when ARD being used by ship for repairs $ e/ V) ]) J# H! ~
fix group list - level bomber selection correction at toplevel (base and list)
9 P" E9 }0 |* B; l# } tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] 0 C: Z9 V" W9 Y9 m! _8 m6 p
Fix some columns not sorting in aircraft data list
9 p- c- W  D. ]# ~% fFix display of a/c in convoy LCU on reinforcement screen
  i5 |& H& c( |Fix loss of national base on reinforcement screen (was defaulting to Aden*)
2 R) W# ^7 r* zTweak for reinforcement screen, filter out units with no arrival base by default & d4 w# f. s7 ?# H. K- q0 n
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
* v3 o* p6 m, L6 }( fFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 2 S: v+ T6 `7 K/ M0 o6 w
Tweak to allow refuel in TF if tankers present even if below safe endurance level
; T+ O! ]1 v7 U7 w! g1 kFix case where TF endurance may be 0 causing TF not to refuel other ships present
0 I! \5 O9 ^) `0 q% n0 y5 a4 q. i; j+ wTweak to force ships with no fuel to try to get some from TF
- S( z0 c$ l1 m3 q; a, o5 zFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
3 V1 s1 d4 g* R- qfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  ( o2 {- n+ i: ]6 K$ b, i/ o
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
' J. J4 e& c+ A% lfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] 8 x1 a! \' L6 ^- L: i4 z3 F$ m
Fix the overflow in base list due to unexpected AV
, r" M# c! A- m' B1 N/ U! D6 ?& H4 ?Fix to show max torpedo in air hq if not a fragment
. F& B4 |0 d" O  n6 sFix where tf mission can be wrongly changed due to incorrect ship count in TF
/ t) T9 {1 z" MFix plane upgrade at national base not checking base supply level " k: a( K' `9 v, I# j1 M- n# u
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛) f, Y5 ?/ ^; R0 e
lala23159 发表于 2016-1-8 13:22
& T8 a" J1 I$ P* P所有的链接请到置顶帖查找
3/04/2016: [1125.10]
. A* x% E) y8 Z8 E, ]7 PFix position in aircraft database list not being restored
9 }% z) }4 J& |3 A* s: wTweak speed run-in to be consistent for missions where mission speed is set
7 q, l+ K' u# E+ h( X! [Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
% r. `- s# ^, VFix for only ships actually firing AAA count to count towards experience
7 ~* g. v" p9 g% `& t[allow AI to use replenish air groups on land] . E9 V0 U: ?  p0 o% F$ v
Fix for ports with no potential to show 0 naval support/ shore parties
  C; o* ~; p; xFix to show balloon hit message in night phase air phase - j3 |: ~7 D2 F4 [: D5 b. X* _5 o
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a # B6 m) M* c6 \! v' }0 b
Fix underway replenishment not working if total rearm cost too big + w' Z+ l# t; C* T+ ]
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction : ^" u  g6 \. C8 S+ g: l- B+ c
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?3 Y! Z4 S7 z4 i  p/ t% t/ H
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
9 |& l$ l$ i3 o* m7 c0 Jhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
8 T, n4 |9 W5 p9 L2 V2 N. Y$ ?Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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