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14/11/2015: [1125.6]
$ y2 J/ I, I+ [5 e add 'back' button to database aircraft and ship list
' @4 o# O8 K" O/ G) m. V fix ship repair screen that used ARD in calculations for all repair modes 5 b. y, i9 C0 L, M. O+ K
fix device change on base capture by 'occupation'
1 y! E: Q$ a% H" ?$ |0 T* x change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON , }# r1 N" `* U1 v; s8 i: L) t$ M
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
. o, S  p$ {6 i added TOE name to the Army TOE screen 2 S0 f; v9 W' L% X4 y) ]- Z- f
fix 'major repair by large port' setting due needing major float to do major engine & g4 P- D+ D' X9 ?! X
added ops message when ARD being used by ship for repairs ' y  [, G! X4 r1 O4 m. N/ C" f  z' g
fix group list - level bomber selection correction at toplevel (base and list) 5 i9 q4 u$ U5 _+ ]) {+ j) Q
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
  ?- w% |1 j2 P' i- q) yFix some columns not sorting in aircraft data list % p' P& c7 r8 a# N+ _' I
Fix display of a/c in convoy LCU on reinforcement screen
4 y' k5 a0 L4 @Fix loss of national base on reinforcement screen (was defaulting to Aden*) " k& \( [) @1 k3 Y
Tweak for reinforcement screen, filter out units with no arrival base by default 3 m$ c+ m# O! ]. D: q
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
; C. J- x% O2 i8 f4 M% o. @7 RFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 6 T' f5 S  i. b) Y9 v  W
Tweak to allow refuel in TF if tankers present even if below safe endurance level
- K* I8 g* Y8 ^1 UFix case where TF endurance may be 0 causing TF not to refuel other ships present
- L- Q& C" n; ~, z# t- q. m' v- aTweak to force ships with no fuel to try to get some from TF " l/ ]! _8 H. H9 B  p
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  # O4 ]( K& K! h6 a( g/ }: U
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  * r0 h  K' f0 M# l* K3 A  l
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  " F0 I0 Y, P9 k" a4 D# N
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] ! F5 M, Q: A! Q3 C' A* r) ]2 U9 A  J
Fix the overflow in base list due to unexpected AV 8 {1 n# k" E" q3 o, ]: n
Fix to show max torpedo in air hq if not a fragment 6 P; C) a0 ?9 Q/ u. x& ^! J
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
$ n" V0 _" n" \3 [& KFix plane upgrade at national base not checking base supply level
- j7 i. F9 @! `/ N5 j  L/ kTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
6 y8 G( h1 k4 a; c+ }; c3 {  w: Alala23159 发表于 2016-1-8 13:22
$ e7 A' W- q9 x! V. b# ?$ z所有的链接请到置顶帖查找
3/04/2016: [1125.10]
! u# t3 i/ _) ]- l5 [; S+ GFix position in aircraft database list not being restored ) V) j. ^+ L1 x% z' J( V
Tweak speed run-in to be consistent for missions where mission speed is set 1 V1 G$ a2 ], z4 J
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
% T5 z: P; I# b. _9 DFix for only ships actually firing AAA count to count towards experience
. G# |( P5 v  m) W1 R( B% i2 f3 \( Y[allow AI to use replenish air groups on land]
  H- \0 C( k% m" a4 |4 O& KFix for ports with no potential to show 0 naval support/ shore parties
+ Q; K7 S% U, {5 CFix to show balloon hit message in night phase air phase
; C- d+ d. t3 `* a: j# hFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
8 i1 d: L/ T! N. cFix underway replenishment not working if total rearm cost too big ! Q. s& w7 B/ n. h1 D
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction % L$ \" X. n( N! P1 M& s
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
$ X2 m( v, j0 d$ o. B应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
3 p3 }0 p6 W, ^http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b / O" L2 H, ?; g$ E
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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