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14/11/2015: [1125.6] ' }# Y. Z2 {" s
add 'back' button to database aircraft and ship list - U7 G3 L5 s$ ?8 B2 Z3 @2 ~
fix ship repair screen that used ARD in calculations for all repair modes
1 T' a. F! Y/ U" ~2 K) \ fix device change on base capture by 'occupation'
- ^% |) S; ?" t% y change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
  P( P- X" d4 o1 A [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
7 P/ ?  I0 L2 r9 q/ n added TOE name to the Army TOE screen   D9 Y! O, G7 u' T
fix 'major repair by large port' setting due needing major float to do major engine
" S- |  v# |( B3 d# d added ops message when ARD being used by ship for repairs
  P1 A7 M: o: \4 N fix group list - level bomber selection correction at toplevel (base and list) 3 d! C* h3 _5 b1 r! c8 X! |) y
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] 7 F* d* |, ^4 @4 f1 c! m
Fix some columns not sorting in aircraft data list 5 J' i5 V* _: z3 N' _- O2 @5 |  X
Fix display of a/c in convoy LCU on reinforcement screen
, Z' M1 c9 Y- U: k* j: g( k5 oFix loss of national base on reinforcement screen (was defaulting to Aden*) 0 j6 C7 a: z3 L
Tweak for reinforcement screen, filter out units with no arrival base by default
2 r) L8 p# y7 sTweak AI forces when routing thru off-map bases; some extreme end-game conditions
; |  s! F$ j8 {/ t/ ?1 L3 ^Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) $ f8 d# b8 _) J2 n  n
Tweak to allow refuel in TF if tankers present even if below safe endurance level
, q  d2 ]6 @) o% R- jFix case where TF endurance may be 0 causing TF not to refuel other ships present
- O* ]+ ~+ I6 s4 i: l, P9 YTweak to force ships with no fuel to try to get some from TF
  Q% H  h6 \# A, M6 KFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  5 }, p- }4 @2 M: m: L) c1 w0 q
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  / h) ~+ F- ^, I( Y2 n
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
* Y& L* J2 h; P4 {' a( e) jfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
0 U' E) \4 R8 ~3 W7 z/ sFix the overflow in base list due to unexpected AV
$ R; _0 F  H# Y6 a+ g9 D+ q- @: RFix to show max torpedo in air hq if not a fragment
& h) k4 t  N0 r9 j0 LFix where tf mission can be wrongly changed due to incorrect ship count in TF & V. Z5 s( [1 W' P
Fix plane upgrade at national base not checking base supply level - \3 F- q" G; q% K) J
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
4 u5 O$ D* f# T% ~, ^: v* ?% V1 Nlala23159 发表于 2016-1-8 13:22
3 O! G) V$ U% M. P& v( I所有的链接请到置顶帖查找
3/04/2016: [1125.10]
2 A4 Y, H8 }! G+ B* Y3 v$ vFix position in aircraft database list not being restored
+ W/ C# h$ T) lTweak speed run-in to be consistent for missions where mission speed is set 1 w5 R" a$ W. x- `( b
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
; P* S7 `5 a! W5 {  g  }Fix for only ships actually firing AAA count to count towards experience , X4 |) M" b  R/ n5 m
[allow AI to use replenish air groups on land]
* B7 Y6 k3 Q* D( y. tFix for ports with no potential to show 0 naval support/ shore parties
5 h8 j$ z$ d) Q$ u5 AFix to show balloon hit message in night phase air phase ' J1 j. A2 z3 S9 E
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a ) Y3 d/ |% t! Z9 e( }% R
Fix underway replenishment not working if total rearm cost too big
* X% S) l0 Q6 V7 c/ U6 x6 @0 aFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction ; \" h' Z' {$ v2 d' L8 a
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?- n$ C4 k/ y+ s; h/ e. e9 y  N6 d
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
- p, X4 @$ I0 u( B6 Bhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
- B  R. K0 x7 XFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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