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14/11/2015: [1125.6] ' n  q; i; V9 j1 W$ z* h% ^
add 'back' button to database aircraft and ship list
5 `* T  W- ]$ P) R; L( W* D fix ship repair screen that used ARD in calculations for all repair modes + O- I3 l( j6 t+ p1 V2 T( a( c
fix device change on base capture by 'occupation' 6 `/ F. u  l! \3 N/ J; i  R+ B  C
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
, S+ A$ b" l% K3 u% n9 `7 j [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] " C9 [# @5 R* V8 W7 P( F+ t8 a1 @
added TOE name to the Army TOE screen 4 @% _6 @8 G* v( ]( Q
fix 'major repair by large port' setting due needing major float to do major engine - z( H( O5 C4 }4 j. x
added ops message when ARD being used by ship for repairs
! C+ \/ m/ F- w/ R fix group list - level bomber selection correction at toplevel (base and list)
+ c! ^8 F$ V5 ]( C1 l% T- L tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
( S8 v" I9 C  Q+ Y/ l( {3 bFix some columns not sorting in aircraft data list 8 M- |5 s+ I5 p
Fix display of a/c in convoy LCU on reinforcement screen
5 h6 p5 B+ B; G6 J0 R5 I( Y- ~+ i' M8 MFix loss of national base on reinforcement screen (was defaulting to Aden*)
9 ~2 e  @% u$ |6 T. ?; n" rTweak for reinforcement screen, filter out units with no arrival base by default , w% i' D2 l% ]4 ]3 Q4 ~9 [  k
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 3 Z; O6 \4 q' F6 f: I9 f
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 8 G4 b$ b3 u- z" f9 b* ^
Tweak to allow refuel in TF if tankers present even if below safe endurance level ' g  ~3 X( r; X
Fix case where TF endurance may be 0 causing TF not to refuel other ships present ) l% _* ^" W+ O
Tweak to force ships with no fuel to try to get some from TF
  P% [, a! B/ q& Q8 H, u' UFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
3 V: [2 A5 h, b$ t. }8 q: kfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
: P5 g- S0 ~- Z* etweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
; g- @9 |# _- t! r$ |$ M0 v2 b! sfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] 9 u3 F& m! X  t" P) @7 z0 e8 T  j) ?
Fix the overflow in base list due to unexpected AV
7 a! X2 I9 s+ ~  i$ mFix to show max torpedo in air hq if not a fragment   S) I& L# Z. |0 _" Q" a! d
Fix where tf mission can be wrongly changed due to incorrect ship count in TF : E8 V! k% z+ h# q) s4 w
Fix plane upgrade at national base not checking base supply level , ~$ R% f; ?7 {; A1 J
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛0 ~/ F$ z8 }  }% u- n
lala23159 发表于 2016-1-8 13:22
4 _( U; G* M4 v- O' T: t* ^
所有的链接请到置顶帖查找
3/04/2016: [1125.10] * ^' u: I  ^: H
Fix position in aircraft database list not being restored
. H4 Y7 }( _7 K' H5 e' e( VTweak speed run-in to be consistent for missions where mission speed is set
: i1 b2 w5 h4 w1 JChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships 6 r! f3 l* Z: Q* P/ z* g+ D& q
Fix for only ships actually firing AAA count to count towards experience
2 X, o! L4 z% D[allow AI to use replenish air groups on land]
9 g+ G( G. Q/ D, z* Y- VFix for ports with no potential to show 0 naval support/ shore parties
) W3 R( e4 g$ I& W7 l7 dFix to show balloon hit message in night phase air phase
) K0 f/ k1 W4 n4 tFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
' R3 v% d8 i& T8 JFix underway replenishment not working if total rearm cost too big : M& ~% N2 p+ t4 M4 w
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction ' M! V0 N( \0 Y5 V1 \8 f
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?$ Y- k) e+ z1 \* ~; g
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
/ L- W% [! _  Y9 V6 Thttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b 3 x- q) D+ p" N1 A) p9 z, H
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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