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14/11/2015: [1125.6]
4 U7 V4 ]+ {' w/ V: X1 W add 'back' button to database aircraft and ship list
$ L/ p* K( v6 w& j. l3 c1 D fix ship repair screen that used ARD in calculations for all repair modes
* F7 s. s. l2 s, T) @0 c fix device change on base capture by 'occupation'
* Z+ U! C6 Q# P) Z$ @' F9 q$ H change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON $ d* j, ^' g* h; x
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
) R" `9 P, [* d0 b3 v. ^  f9 Q- [# ^ added TOE name to the Army TOE screen ) ]! V' x  B' n3 e2 o0 X; b4 I
fix 'major repair by large port' setting due needing major float to do major engine " c# ?+ |9 H$ [- G% ?' _6 P4 ~! [5 t
added ops message when ARD being used by ship for repairs
4 U( Q- E$ r4 a6 C% T  Q; h fix group list - level bomber selection correction at toplevel (base and list) 7 B/ o: e) V( ?& [) b7 M& A5 X, c
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
( Q  v- F2 l8 {0 {+ `$ M0 B" IFix some columns not sorting in aircraft data list ; g. H1 K" F8 k, }2 V6 y
Fix display of a/c in convoy LCU on reinforcement screen - f& o6 P; e3 e4 W# T
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
* H5 R8 ~* B& P( {$ RTweak for reinforcement screen, filter out units with no arrival base by default ; j1 n" {+ B+ t2 ~+ |7 Y4 {
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 1 V" l3 v& V& o. Q* x
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 9 K  z& {# c6 e9 s* ^
Tweak to allow refuel in TF if tankers present even if below safe endurance level ; }% y- [" U. k' W6 T
Fix case where TF endurance may be 0 causing TF not to refuel other ships present 8 V1 X( d7 G- \- {$ @2 N
Tweak to force ships with no fuel to try to get some from TF
3 @* n( [6 e" u. NFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
$ {% B) R2 r0 S6 B1 }fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  * ]/ U# Z+ g2 m$ }/ d; g& T: o7 D9 g
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  ) C8 d( S) k* b9 ^
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
5 `: G, g$ ?2 |' E/ [Fix the overflow in base list due to unexpected AV
) b, I1 b5 w( u, Y) E5 ]" UFix to show max torpedo in air hq if not a fragment   P; T7 f5 f) d
Fix where tf mission can be wrongly changed due to incorrect ship count in TF ; b3 b; a3 j' f2 v9 E& ]: U
Fix plane upgrade at national base not checking base supply level 7 Q: L  p" g. Y- [( _
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
- e" y4 r6 J; m4 q. J7 I% x$ Vlala23159 发表于 2016-1-8 13:22
2 f( B& l) t$ O所有的链接请到置顶帖查找
3/04/2016: [1125.10]
  {' k- R3 x/ |Fix position in aircraft database list not being restored 5 @* [% |) `5 g: Z0 }
Tweak speed run-in to be consistent for missions where mission speed is set
5 A5 K) a" x- ^Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
9 z) F" t( O1 J0 AFix for only ships actually firing AAA count to count towards experience
% Z& y/ u% j/ @: x[allow AI to use replenish air groups on land]   l1 |& K& ?- N+ G
Fix for ports with no potential to show 0 naval support/ shore parties
9 f+ e  m- U# L6 rFix to show balloon hit message in night phase air phase
6 `$ P% S) o: r. w2 A2 j/ PFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a % a% @( A* \7 W
Fix underway replenishment not working if total rearm cost too big
6 \- ~. M/ W* r# L- r) y0 m8 a  s( }Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction   d& z2 c9 ~0 E% o% O4 n
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?/ Z- i  Z3 M) {, h
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar4 P; e% v/ e' L5 @
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b - i+ x! z3 `0 X. D1 e9 W
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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