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14/11/2015: [1125.6]   d, {8 l) y* ?1 [  P
add 'back' button to database aircraft and ship list ( D+ ^6 r; D# @0 T
fix ship repair screen that used ARD in calculations for all repair modes ; S4 t( D" H8 P. J, ], A
fix device change on base capture by 'occupation'
8 P. f+ f) x  _2 w# N change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
% Z* ~; T5 T% z& M3 w, @8 w6 M  @ [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 8 M  f% H$ k3 T: V. p
added TOE name to the Army TOE screen
! c" n9 f% n* V+ J4 B fix 'major repair by large port' setting due needing major float to do major engine + s5 M; k0 g' ~
added ops message when ARD being used by ship for repairs 2 J$ j  G, x. C  t+ `1 O3 L
fix group list - level bomber selection correction at toplevel (base and list)
& M9 E2 `+ P# k1 ~  S" q) a& V tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
1 I1 \% P( f3 ~" H  UFix some columns not sorting in aircraft data list
! P' F: \7 ?7 uFix display of a/c in convoy LCU on reinforcement screen
" D) G/ f1 d- \, ~( h* RFix loss of national base on reinforcement screen (was defaulting to Aden*) # u! o* Q$ L8 O: t( Z2 T/ h+ s
Tweak for reinforcement screen, filter out units with no arrival base by default ; G# n, H- \0 {9 \. Q
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions * a% p, `) E. \3 W7 C9 `3 f1 e/ z9 s
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 9 k9 m) o3 y: o. X' I" c) Q# [' S
Tweak to allow refuel in TF if tankers present even if below safe endurance level ; h/ {% `) k3 ?4 y. P* Y# N+ l
Fix case where TF endurance may be 0 causing TF not to refuel other ships present 0 i% o8 v& ^) D
Tweak to force ships with no fuel to try to get some from TF 1 ]( Z, B4 Z& u, b* D9 u
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
) i4 b# Y& Z. [" f  m0 }% p. |fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  + Y- T/ n% H" E$ ^
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  : u2 b; {. b; L& ?* ?& F' h' n$ P" l
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] - H4 r5 H2 f; J+ @  G3 O0 F% Z" ^
Fix the overflow in base list due to unexpected AV
1 ?' Q" K1 p% ]. }  BFix to show max torpedo in air hq if not a fragment # o9 W* \/ |9 q( v8 y4 L: u1 f
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
* W% ~' T3 l5 c" F; J1 }$ uFix plane upgrade at national base not checking base supply level
( l; y$ K  E4 i/ t" @Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛6 r6 V& R! C# T5 h2 D
lala23159 发表于 2016-1-8 13:22
# a9 t% e8 F; j  B所有的链接请到置顶帖查找
3/04/2016: [1125.10]
* J! u- X2 \1 jFix position in aircraft database list not being restored
) T- l( {' j* x8 x) s8 }Tweak speed run-in to be consistent for missions where mission speed is set ) n6 u" H! e- r4 Z  N* i8 L: M
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships % ]9 M6 m" Z. d8 ^4 ^6 `
Fix for only ships actually firing AAA count to count towards experience
. e; W- N/ E8 m4 Q% D[allow AI to use replenish air groups on land]
: \0 n- U8 D# R1 vFix for ports with no potential to show 0 naval support/ shore parties
: H+ g" Y( \7 P& o  rFix to show balloon hit message in night phase air phase - @/ u7 w' ~7 \* _
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
- L1 f: y9 Y0 x9 }' a4 J. yFix underway replenishment not working if total rearm cost too big 4 ?7 w3 Y% _' M) n/ r8 E
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
2 s: e/ V  T  s( \, Z# nFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
( a6 Z# J: ]1 u1 Y* H应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar* C/ S6 p; X7 }% }
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b " y5 {0 |" _# F0 L! R
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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