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14/11/2015: [1125.6]
6 ?; D' D+ o+ d1 b; k add 'back' button to database aircraft and ship list + w$ t& @* K4 L7 O% m% Z2 w
fix ship repair screen that used ARD in calculations for all repair modes 3 N2 v$ p# _/ s# h5 }
fix device change on base capture by 'occupation' % O9 e* h0 N+ }" F8 o
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON # Y" F! R; C" _
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
9 e+ ~, s1 |9 D: m! U4 V3 c added TOE name to the Army TOE screen . g0 M$ |; l) s( a9 M% B+ _
fix 'major repair by large port' setting due needing major float to do major engine
+ D" B& T& R; P) `6 r added ops message when ARD being used by ship for repairs
% O" I" q6 G8 z fix group list - level bomber selection correction at toplevel (base and list) ; f* @, `% q. b( f6 g7 n" x
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] % @$ _) {( }' `3 w7 i% S, {5 w$ z9 N
Fix some columns not sorting in aircraft data list
& i: J& X3 p% iFix display of a/c in convoy LCU on reinforcement screen
2 p, N* Y" D( n- JFix loss of national base on reinforcement screen (was defaulting to Aden*) - o* p+ F  u2 U* U- O4 J1 G
Tweak for reinforcement screen, filter out units with no arrival base by default
5 L: ]  k. L& NTweak AI forces when routing thru off-map bases; some extreme end-game conditions
# c: _1 v5 [' }Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) + _7 _  X- K* j, L2 X4 q+ ]
Tweak to allow refuel in TF if tankers present even if below safe endurance level
3 F. d7 _6 Q' E8 j; UFix case where TF endurance may be 0 causing TF not to refuel other ships present   P4 v2 Y( h3 `( ^1 W7 S3 n
Tweak to force ships with no fuel to try to get some from TF
( Y6 J' l5 o: I: D, F% LFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  % j1 _7 t; ^! ?' o6 n# P: l& C( |
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
: [& T; x, ]7 F' w1 Vtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  # g/ Y- F5 D, f% f  E
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
; L. S4 M) v/ Z; V6 DFix the overflow in base list due to unexpected AV
1 o3 N" `& c3 ^& X9 c0 QFix to show max torpedo in air hq if not a fragment 1 `6 v$ K# U- S5 n$ X3 c6 h
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
2 E7 v) W) I; vFix plane upgrade at national base not checking base supply level * P7 r& n9 R3 S/ E6 r+ k
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
: W2 x0 s' }, h! }1 D) ~7 Y/ jlala23159 发表于 2016-1-8 13:22
3 {& Z* e/ F5 p& e9 _所有的链接请到置顶帖查找
3/04/2016: [1125.10]
& e1 u, t8 e9 P2 ~% d$ m; OFix position in aircraft database list not being restored , y; `5 g. a1 i5 `( W" D
Tweak speed run-in to be consistent for missions where mission speed is set 5 d" @- C) u0 b. y) h
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
% s! m% R2 C  |, v1 ~Fix for only ships actually firing AAA count to count towards experience 4 i. G" y' I9 I* K7 `4 T  m; }) @
[allow AI to use replenish air groups on land]
$ D) O6 I  {0 m; b" ~3 bFix for ports with no potential to show 0 naval support/ shore parties
  ~  U( s7 F7 V0 m6 d! D# ^Fix to show balloon hit message in night phase air phase
& P! H' ~5 ~* q/ n( R  gFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
/ j( S7 r4 f6 m1 I+ dFix underway replenishment not working if total rearm cost too big
4 l% ^' V! L2 _8 r2 t8 uFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction * e& w! b- |, X( Y4 g2 C; U
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?9 w1 s% T" X- i1 R4 s
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar: w) F2 k$ Z8 U) m
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b   q" `' Z9 g8 G. s, d# g- z
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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