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14/11/2015: [1125.6]
' G" K& l* s5 C3 Q. J add 'back' button to database aircraft and ship list
, s8 l9 i0 f8 V6 _, w- V7 U9 |$ @. ? fix ship repair screen that used ARD in calculations for all repair modes 8 |" l: E9 r8 Z6 Y. q& x" ?1 e$ J% t
fix device change on base capture by 'occupation'
) C. b' v+ i" `7 W/ Q! {: F change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
& I4 e1 |5 h- X& P: D [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
. q- G# q1 X- V added TOE name to the Army TOE screen
4 ]. }7 O  _# `4 Q5 N& x fix 'major repair by large port' setting due needing major float to do major engine
9 l- K. x$ D/ h$ C. w added ops message when ARD being used by ship for repairs 4 k/ [, i' ~% ^
fix group list - level bomber selection correction at toplevel (base and list) / i# u- \: S, M
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
  p2 Y7 I8 e7 |6 wFix some columns not sorting in aircraft data list
: X4 Y0 ?9 c# l* L% f/ y  sFix display of a/c in convoy LCU on reinforcement screen
! n$ o  P# w  z4 W" ?# AFix loss of national base on reinforcement screen (was defaulting to Aden*) $ h, ]4 m2 ~# R4 }; b
Tweak for reinforcement screen, filter out units with no arrival base by default & g# e8 [* _6 J0 B+ q9 B
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
3 g' T# u- R) m% i9 N9 nFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 6 V. m1 o' N9 L( t3 X2 }
Tweak to allow refuel in TF if tankers present even if below safe endurance level ' g; O9 X; U6 B% O. K: m+ Q. [+ U
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
1 }5 |+ z; D, }/ u* VTweak to force ships with no fuel to try to get some from TF
2 G6 {, `, {0 l# X- iFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  6 A2 M9 m% h* R* S2 m
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  9 E: ^0 {& P6 W
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
! Z0 c- F8 ~7 }, r6 K* Afix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] . r8 x+ s% T9 ]9 F
Fix the overflow in base list due to unexpected AV 7 a3 a1 I: _: t  C3 w4 d) \% m1 ?, o
Fix to show max torpedo in air hq if not a fragment
1 m% n2 A% w- x* {5 r' P0 o/ \Fix where tf mission can be wrongly changed due to incorrect ship count in TF # t+ T3 t( `7 [
Fix plane upgrade at national base not checking base supply level / P% K4 `( A" r8 t# _
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
! s1 t& j7 S3 `" U7 C9 Xlala23159 发表于 2016-1-8 13:22
* H/ N1 Y% T! @6 a7 ?
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
& e0 t6 x! z! HFix position in aircraft database list not being restored
$ f' U  z- K9 ZTweak speed run-in to be consistent for missions where mission speed is set
  f. g8 N1 u% qChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
" M. m& Q- v" L* z1 T! ~Fix for only ships actually firing AAA count to count towards experience 0 P, D9 t9 u+ l3 d0 l6 W8 b1 f
[allow AI to use replenish air groups on land]
6 D$ k& V0 U* D2 q' bFix for ports with no potential to show 0 naval support/ shore parties 9 `. L2 c8 e- C  v1 d  o( E
Fix to show balloon hit message in night phase air phase
- b8 O8 K; \( K1 i9 I% Y% [Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
5 |; Z- C- l; bFix underway replenishment not working if total rearm cost too big
- V( m  _3 B" g9 V% b8 iFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
- O/ t6 D7 |0 i6 w) |- _Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
3 {" b& E9 H( V应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
+ ]2 o# P8 D& T- J2 x4 ?- Zhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b , M. ]9 |$ G9 `; f6 O) H* `; x
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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