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14/11/2015: [1125.6]
7 T4 }: q2 w  \" ] add 'back' button to database aircraft and ship list
$ e9 [. B$ ^. v2 j) }1 C fix ship repair screen that used ARD in calculations for all repair modes 2 r& d' c. E+ y! r7 [# G
fix device change on base capture by 'occupation' 8 h2 X$ @- q+ ^
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
0 |& P+ n6 r5 V) a+ A, Q8 }# j# k [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
+ S% M. t- i; J: V3 ?9 T* r added TOE name to the Army TOE screen
1 _* @% v! I. U) T; X* Y! _& V+ j fix 'major repair by large port' setting due needing major float to do major engine
& p2 `! ?. n/ z1 ?( A! ~4 S, D; K added ops message when ARD being used by ship for repairs
' Q9 B% G% h% \2 u; G2 g fix group list - level bomber selection correction at toplevel (base and list) 1 h$ ?' m/ }- x8 ?
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] 7 T2 d  l7 m3 H/ g2 @3 _
Fix some columns not sorting in aircraft data list ' W# U% Y, S# z, M3 r6 O6 B
Fix display of a/c in convoy LCU on reinforcement screen
, P0 X5 `' S0 J! B9 lFix loss of national base on reinforcement screen (was defaulting to Aden*)
: B  z$ e1 b2 ^3 Y% JTweak for reinforcement screen, filter out units with no arrival base by default ; _( \- O4 m* C- z0 b& a$ X7 B
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 6 O4 \4 M- [( W& f5 |
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
4 e- ?, R! Y7 M" P+ u! m: NTweak to allow refuel in TF if tankers present even if below safe endurance level & M( ~/ u: g% o' b& ~
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
" N( q3 f+ r9 o9 m/ _9 o8 z- f8 W, DTweak to force ships with no fuel to try to get some from TF
) z1 z& ~/ L' z, RFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  ; x7 ^% o& {) b+ d# b
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  - L+ M" p& r# t* l; A6 z1 O! W. Z
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  # Q7 h8 a# h- f  d- e! e) p6 \
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] ! O% r* F  X+ Z+ v
Fix the overflow in base list due to unexpected AV
0 H0 Q6 S+ _8 Q5 B! X; |Fix to show max torpedo in air hq if not a fragment   m: ?* o: _% a
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
5 L& n' \* ~2 s( U0 ~0 z9 r5 }Fix plane upgrade at national base not checking base supply level
$ {' g+ Y  `. E5 k/ iTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛# y* q5 d; Z( p  l# L! V8 H+ W; i
lala23159 发表于 2016-1-8 13:22
. z, k, i) t. O" Y' G2 E& c2 f所有的链接请到置顶帖查找
3/04/2016: [1125.10]
6 r% u: c3 r7 k! j$ Y# o; V5 S6 XFix position in aircraft database list not being restored & f. y  x  p- `7 E/ W
Tweak speed run-in to be consistent for missions where mission speed is set ! f; l5 }$ w8 x  d
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
7 k5 Q2 M0 I% T& a) S, zFix for only ships actually firing AAA count to count towards experience , A* i& Q" l( a' |2 E
[allow AI to use replenish air groups on land] 7 _  p$ v1 \/ H/ T
Fix for ports with no potential to show 0 naval support/ shore parties 0 D+ L% p: g8 ?# t3 I5 z4 Y8 c1 g" {! c
Fix to show balloon hit message in night phase air phase
$ z! y' z0 h- h+ L# VFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
( y3 J4 I; q( TFix underway replenishment not working if total rearm cost too big ( u3 V2 s$ A" V
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
' f! A. z' A0 E) l; [. CFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?. C& m" V7 A: q' O
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar. ^8 B9 Z! q  g, t; h2 x
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
3 m& }% w( X0 PFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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