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14/11/2015: [1125.6] ( n! Y3 v3 L8 _# l  L9 Z0 X/ H& w
add 'back' button to database aircraft and ship list
% }; e; Q' b8 }3 E" x7 @! T fix ship repair screen that used ARD in calculations for all repair modes
. T7 B3 z7 g0 u7 M fix device change on base capture by 'occupation'
5 a4 d: M' N( z; Y1 I% p; H change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 1 B3 f/ y3 l: \. e* a
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] " h+ X8 F1 G0 J9 l- f5 p1 }
added TOE name to the Army TOE screen , g6 P% G; B9 O. S$ u! d
fix 'major repair by large port' setting due needing major float to do major engine % G' F0 q  o5 l/ D9 E0 ?5 c
added ops message when ARD being used by ship for repairs - o8 a+ w" p" X- o6 s9 o
fix group list - level bomber selection correction at toplevel (base and list)
" f9 Z; _( y8 D tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
6 j6 ]: E1 A3 g& ?0 u6 a; {: nFix some columns not sorting in aircraft data list 6 s# g$ [1 x0 b: n1 K2 T: E
Fix display of a/c in convoy LCU on reinforcement screen * j0 t5 Q+ O  }1 F& R2 E
Fix loss of national base on reinforcement screen (was defaulting to Aden*) : f% S  {8 c" i
Tweak for reinforcement screen, filter out units with no arrival base by default + ~  {0 D) e* b) S, R4 I; l# D0 b
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
% p1 r  h, H3 j; bFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) - ]$ c$ E; P5 P8 y* j, L3 d
Tweak to allow refuel in TF if tankers present even if below safe endurance level
8 q# e( d+ v/ A7 ~' `Fix case where TF endurance may be 0 causing TF not to refuel other ships present & y% Q7 E( X5 _7 O% z4 L: D
Tweak to force ships with no fuel to try to get some from TF 8 j  V# G. q) J( M7 d
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
/ r9 ^+ a4 Z  W+ G' N9 sfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
# z( V. g9 @# Z# l# e/ itweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  . D* L, F) c- B# ~; k9 n
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] & a$ r% [. t" s
Fix the overflow in base list due to unexpected AV
9 \6 i' T/ L: \. S" ~Fix to show max torpedo in air hq if not a fragment
- x& F3 `" |! F5 K8 dFix where tf mission can be wrongly changed due to incorrect ship count in TF   C4 `' `, Q  m7 T1 D. S% |/ n2 a
Fix plane upgrade at national base not checking base supply level 7 O; y. k* R, ]
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛- z9 X, F$ q9 |  g; t/ c8 [( R8 ]
lala23159 发表于 2016-1-8 13:22
7 Q' E' j9 m8 j; P9 s% n
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
! v0 k/ J8 U) z5 j. W2 yFix position in aircraft database list not being restored ( n% t" M7 Y# x" o* }- b+ V
Tweak speed run-in to be consistent for missions where mission speed is set
0 @" ?( `4 e7 [Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
. Q0 |2 l% L9 {/ {Fix for only ships actually firing AAA count to count towards experience : g8 S, \, ?2 s8 e
[allow AI to use replenish air groups on land] . l/ [0 G* x0 [
Fix for ports with no potential to show 0 naval support/ shore parties 1 G+ Y( f2 P+ l% T
Fix to show balloon hit message in night phase air phase ! |; j) y: H/ w3 A; u
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
: T# d" \* b9 c. c9 QFix underway replenishment not working if total rearm cost too big " k. d( _0 K8 V5 v. \$ g
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction ( j# f8 s) P; [
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
: @+ I% l* H& J/ \# V# Y应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
3 j* C9 r. U4 jhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
5 J* o3 M* F/ O3 EFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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