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14/11/2015: [1125.6]
: h! d, @, P# w0 ^9 {/ Z add 'back' button to database aircraft and ship list
$ L. ?, Y4 a8 L2 o fix ship repair screen that used ARD in calculations for all repair modes 3 j4 s2 I) N) c2 w& b
fix device change on base capture by 'occupation' " i0 Q! W% ?: f6 Q+ o. f" g
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
4 [2 ?$ A4 ]1 D1 [+ b [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 6 U7 w% m, r( a/ f; z  s
added TOE name to the Army TOE screen 1 _8 B( n- e. ^9 z# d2 \( z% j) o6 ?
fix 'major repair by large port' setting due needing major float to do major engine
$ W% V8 G' p, x/ b0 r added ops message when ARD being used by ship for repairs 2 j6 k* V( W% b, l! P6 I1 l
fix group list - level bomber selection correction at toplevel (base and list) 7 q) W0 C! P1 ]4 h# F% o
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] 1 t+ u$ V- _5 U1 q9 j
Fix some columns not sorting in aircraft data list
. E: Y, S6 C( W6 A# x6 [2 L0 u' D7 IFix display of a/c in convoy LCU on reinforcement screen ) e) G3 A) n4 }2 z1 ^
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
2 h: S& z! @! n; FTweak for reinforcement screen, filter out units with no arrival base by default / V9 c/ g- s& b" l/ ]
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions   H' O* G1 b+ ^0 @
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 1 W2 S, u: _! Q9 N1 D& l! Y8 i
Tweak to allow refuel in TF if tankers present even if below safe endurance level
& o2 {" k; S( wFix case where TF endurance may be 0 causing TF not to refuel other ships present
) j- E" Z) v, e. m8 m9 VTweak to force ships with no fuel to try to get some from TF $ |2 z2 Z# M+ l# Z8 d  b) {
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
* w+ f6 k; s% u& kfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  6 q4 J3 j$ G& s) F7 _  p, }4 T
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  % u% \7 K+ j- @' S, J2 V
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
  |) v6 q5 T+ ~* t; BFix the overflow in base list due to unexpected AV
! \1 ]1 _/ N5 O' bFix to show max torpedo in air hq if not a fragment
9 I2 q% }6 c, e! X" z) o3 w2 IFix where tf mission can be wrongly changed due to incorrect ship count in TF
0 L- L1 O; g9 b* v( {* m) e0 uFix plane upgrade at national base not checking base supply level
9 {! G6 r4 V  a- R1 TTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
4 `; A( s5 V8 z, Z# ]* tlala23159 发表于 2016-1-8 13:22
4 V% v8 N9 U9 _) `. |6 O5 d4 Z
所有的链接请到置顶帖查找
3/04/2016: [1125.10] 0 ~% r  y) a( ~. w% {0 k
Fix position in aircraft database list not being restored 3 b9 @% R4 m$ P5 x' K, B  S9 j
Tweak speed run-in to be consistent for missions where mission speed is set
4 z8 j3 L. M) l( S. ?Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
; R1 l3 g2 M. z2 X, s6 dFix for only ships actually firing AAA count to count towards experience 8 P* ^  G3 w  G1 T  Q6 K
[allow AI to use replenish air groups on land] 3 |  F9 x* l6 n' r* N
Fix for ports with no potential to show 0 naval support/ shore parties 6 p& Z' n: f+ n3 Y! z7 G: L. m1 V5 q
Fix to show balloon hit message in night phase air phase - J4 G" {7 k% b' j9 i
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a 2 Z5 C) ^$ O' U+ {2 Y# G% ^
Fix underway replenishment not working if total rearm cost too big - I0 J0 M4 ~& V
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
; B* V8 J; u8 ~5 ~4 }& AFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?: w% Z8 n8 V3 h6 d
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar$ e& F- _' x, v# \0 t' W1 f
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b 7 c1 m4 ^8 t5 E
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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