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14/11/2015: [1125.6]
' C+ V& b( o7 r add 'back' button to database aircraft and ship list
, d7 Z0 l3 S) ~; r  p0 M- C fix ship repair screen that used ARD in calculations for all repair modes 7 ^9 W0 F& m' ?
fix device change on base capture by 'occupation' - i  V! L1 {! ]9 r
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
5 O2 ^% j# p8 Q% I5 X7 O [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] ( a& j7 |' `1 B; r8 h$ R2 Y3 G
added TOE name to the Army TOE screen
" M, y& ]& a! U# Y8 b' o fix 'major repair by large port' setting due needing major float to do major engine   h* K  p& j0 M
added ops message when ARD being used by ship for repairs
+ a1 ]% a2 q& S8 f fix group list - level bomber selection correction at toplevel (base and list) 5 |: x& H/ _0 a/ p: u: V4 Q
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
+ m  \$ w* O# h$ h4 |/ j( HFix some columns not sorting in aircraft data list 7 Z: Q4 W8 g8 j
Fix display of a/c in convoy LCU on reinforcement screen
# q. y/ g4 u  O- z7 }1 h1 VFix loss of national base on reinforcement screen (was defaulting to Aden*)
# q( {0 [/ |3 {; o+ _# Y0 XTweak for reinforcement screen, filter out units with no arrival base by default * p7 G  x5 K& i2 R( k
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
5 ^* `$ Z7 e# J- x' A! J1 CFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) + l7 X8 J( t9 k. t- q
Tweak to allow refuel in TF if tankers present even if below safe endurance level & |* \  n2 c+ Z2 A
Fix case where TF endurance may be 0 causing TF not to refuel other ships present # }1 v. B8 Y( w7 x" x
Tweak to force ships with no fuel to try to get some from TF 6 Y8 V% w! Z. L$ ^0 V* ^
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  ; ~+ z% |' U, n9 f: A+ y
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
, |5 r, N3 C; ?' F9 I% A1 stweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  , M7 G$ S1 Z% s* E. t& }6 q  p5 s
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] * J" G, z: h' e9 h, U. {
Fix the overflow in base list due to unexpected AV * f! h. J5 a1 q- b' o, u6 [% {6 D+ C
Fix to show max torpedo in air hq if not a fragment % C! d2 J4 e% G! X4 X. T4 @
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
( V4 O/ A* S! h8 f4 X+ y5 `: A0 U! IFix plane upgrade at national base not checking base supply level : o. K, {# i* S
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
  F' Q& x5 N, a" B$ W7 Slala23159 发表于 2016-1-8 13:22
5 B, K: k4 W. p7 E& C$ B/ G3 b4 s9 _
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
0 N$ B0 K! z, x2 |, `! w5 UFix position in aircraft database list not being restored
: n+ ]2 o1 [& ^Tweak speed run-in to be consistent for missions where mission speed is set 3 z. ^  s) ?. v
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships $ ~8 T& a. n* Y0 }7 Z) z. j" V
Fix for only ships actually firing AAA count to count towards experience , s/ n- t8 c3 ^/ n. W3 n) q
[allow AI to use replenish air groups on land] & a/ }" w( G3 ^
Fix for ports with no potential to show 0 naval support/ shore parties 6 `" B' V" t* A3 _% ]/ q& k+ n
Fix to show balloon hit message in night phase air phase
+ e  o0 g$ P# w0 S4 q; h  H( {$ K9 lFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
/ I- w7 z  i5 n, q/ iFix underway replenishment not working if total rearm cost too big - c4 b0 ~# I- N) ^5 N) c$ u& y
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
7 H1 g! R4 p; W! ZFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
9 S) U) D* j0 {% D0 B应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar$ H: e9 s7 A! s& j
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b ! c: \  b3 B) a1 b
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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