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14/11/2015: [1125.6] + \3 |( z% d1 Z  o
add 'back' button to database aircraft and ship list
+ w9 d/ ~' Q0 A* J  O6 C( t* S. a fix ship repair screen that used ARD in calculations for all repair modes " W; U% J* `' }0 R1 O
fix device change on base capture by 'occupation' 9 k2 k4 n" J6 D$ y- Q! `0 D' u/ m
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON : M3 b! w% N1 c9 r8 M
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
+ s! k  U, i! G added TOE name to the Army TOE screen + G. R! f6 f" _7 u
fix 'major repair by large port' setting due needing major float to do major engine 3 Q3 J! V9 l5 w: D& I
added ops message when ARD being used by ship for repairs
9 ^+ W* @# O8 [- ]1 r' p8 H fix group list - level bomber selection correction at toplevel (base and list)
" Q" f8 {9 f" F9 P$ v tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] & p: Z6 p; X8 g" g8 o
Fix some columns not sorting in aircraft data list ' l: R1 _" E/ X9 ?7 k* E7 V
Fix display of a/c in convoy LCU on reinforcement screen 5 a6 P4 J- j) g& |- j  I$ ?( V  b9 T
Fix loss of national base on reinforcement screen (was defaulting to Aden*)   g8 [2 _9 g8 @: Z- `" }+ N" P
Tweak for reinforcement screen, filter out units with no arrival base by default
% e* q$ H" c# [Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 8 o5 _& @* J$ E
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) * r' R* `0 d! v+ q% ~+ D2 j& j
Tweak to allow refuel in TF if tankers present even if below safe endurance level
: z# D, n$ w6 i- e) f, c8 h1 q3 CFix case where TF endurance may be 0 causing TF not to refuel other ships present
3 ]( Y# J) o, hTweak to force ships with no fuel to try to get some from TF
7 j0 \/ d0 J1 N! b# M, c% g4 mFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
$ \9 S: C% R# @8 ?" Mfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  , Z2 E# K  w: h, X
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  $ @+ m4 D/ k/ D  D4 ?4 @
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
9 f/ a# v2 I# Z, ^" t- J( Y8 ?$ R7 oFix the overflow in base list due to unexpected AV
( r/ H. d3 b4 b( R$ I3 I7 fFix to show max torpedo in air hq if not a fragment
1 v1 }6 l3 R: ~' s8 f: |Fix where tf mission can be wrongly changed due to incorrect ship count in TF
' w) }! O+ J1 A0 ~" S; IFix plane upgrade at national base not checking base supply level . B! T0 y! ]  W: j& Q" G
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
# R3 M. ], }& alala23159 发表于 2016-1-8 13:22
' g/ C; J$ ]1 ~- ~( [9 ]
所有的链接请到置顶帖查找
3/04/2016: [1125.10] . \8 A) w+ A) h! t5 w- E$ `
Fix position in aircraft database list not being restored
: ]8 b8 V. P& z7 KTweak speed run-in to be consistent for missions where mission speed is set
$ @% U& K' R, A1 t* t6 ]8 }Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships 5 {# v9 V) r* J6 S+ V
Fix for only ships actually firing AAA count to count towards experience
6 ^! P; N+ J9 p% L% t- l2 s[allow AI to use replenish air groups on land]
$ Z, ^) x) X; m7 D( v1 X. lFix for ports with no potential to show 0 naval support/ shore parties
- n# f$ D8 ~: E/ SFix to show balloon hit message in night phase air phase % ^, f/ E& l& g* O$ H# d  ^, n
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a 0 S- @& a# e4 A3 z- W0 r/ B
Fix underway replenishment not working if total rearm cost too big
9 H( S( w8 b: @/ t4 P) QFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction & g. P3 ]8 d8 |0 q
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
! E- s7 A9 _# g应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar: D& m4 u0 I7 \1 r9 B
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b ( k( C- J' T* V1 W1 k
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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