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14/11/2015: [1125.6]
, Y0 |& I& n$ O- f9 ^8 m% J add 'back' button to database aircraft and ship list
' y6 q8 _( U8 L) ^/ |3 _ fix ship repair screen that used ARD in calculations for all repair modes / F* A+ o  T* p1 p( m
fix device change on base capture by 'occupation' & E1 L; d* ]4 X* h5 E2 t$ h, @4 ]
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
7 A7 \! h9 @, P+ n' T3 d [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
9 D  {9 v/ F2 K8 A% O" K7 I' ]" C added TOE name to the Army TOE screen
  J  y5 {% I. g7 W fix 'major repair by large port' setting due needing major float to do major engine
* Q; \- p  A/ ^, y0 f: j0 c added ops message when ARD being used by ship for repairs : P# J% y* R9 p) I0 L
fix group list - level bomber selection correction at toplevel (base and list) 9 ~1 B' ^3 b5 c( `: I* c' S
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
) N8 }: [2 Q2 \0 h. I, J. H! _Fix some columns not sorting in aircraft data list
2 G! r: F3 L) z, n0 SFix display of a/c in convoy LCU on reinforcement screen
" ?7 L' r/ q) A1 G8 s' W& f- c, I, NFix loss of national base on reinforcement screen (was defaulting to Aden*) ( C9 L' O, v3 T; @8 b# o6 Y
Tweak for reinforcement screen, filter out units with no arrival base by default
2 g0 f9 ]) X" y9 e& MTweak AI forces when routing thru off-map bases; some extreme end-game conditions
& w! K' d- }% UFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
, i; r2 I( Z% e! y2 STweak to allow refuel in TF if tankers present even if below safe endurance level $ n6 ?4 {* ]6 |* N
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
, t* i+ B9 O. z% c+ F0 z3 q- ]Tweak to force ships with no fuel to try to get some from TF
, c8 ~$ `% a; {7 J$ ]* {/ VFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  0 ]. ^! m. B9 V. B8 E& I# s
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
, H2 z! H! p1 T' J) w1 atweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL    L3 j  }& j5 M! C6 z  d9 i
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] + ?3 M3 k9 ~8 p/ G; x- U- l
Fix the overflow in base list due to unexpected AV
0 C9 ~  Q( N& X1 G" o# X8 YFix to show max torpedo in air hq if not a fragment
. t# l' g: R! T  e2 FFix where tf mission can be wrongly changed due to incorrect ship count in TF
+ _! E% K0 l1 Q3 a$ l6 I) @Fix plane upgrade at national base not checking base supply level , }" x8 U' @; S
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
' E9 G& N% }* P8 p) Q9 @! {lala23159 发表于 2016-1-8 13:22
$ G  I3 a* [, y$ q
所有的链接请到置顶帖查找
3/04/2016: [1125.10] ; A, z5 w# R5 N* x, a
Fix position in aircraft database list not being restored 5 }  I- f- {( K' T
Tweak speed run-in to be consistent for missions where mission speed is set
' u& [( _$ {/ A3 nChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
" G: w2 b, u" M  o3 o2 fFix for only ships actually firing AAA count to count towards experience
0 j$ n/ a- l) l. p* K+ Y[allow AI to use replenish air groups on land]
# B# k2 R: }2 h: }. q+ ~, WFix for ports with no potential to show 0 naval support/ shore parties & O9 z' P: T7 K/ V
Fix to show balloon hit message in night phase air phase
9 m: Z' |) R; Y7 qFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a ; m, @, ]: W+ N  S. D# M+ z
Fix underway replenishment not working if total rearm cost too big
+ d7 F0 y/ O' W* s# B" fFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction 5 W7 g  t3 X& Z) S& I3 u" R
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?; ]5 e( M# s9 O7 v( @( M3 K$ v6 `# B
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
" K! ]' u3 }% |' Xhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b   l$ P) q0 ~0 j1 }" Z* b3 f& K6 ]
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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