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14/11/2015: [1125.6]
, D2 I4 f/ a3 y9 n% Z* A. u6 ~ add 'back' button to database aircraft and ship list 0 x# ~% I3 n" K  {2 J* D
fix ship repair screen that used ARD in calculations for all repair modes
8 f- p6 _. n4 C. t fix device change on base capture by 'occupation' 9 j1 c4 Y" @: X7 F9 B4 T- G6 u
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 6 M  r& I. B3 p9 J$ U& L5 |( ?; N
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
' {0 a9 \, [9 i3 T, z6 X% T, R added TOE name to the Army TOE screen
- Y/ ?" n5 p  e$ R. c7 s) T7 Y+ _4 @0 W fix 'major repair by large port' setting due needing major float to do major engine 9 p( x) ?; q( Z' B( Q  W
added ops message when ARD being used by ship for repairs
2 g) E9 v2 E+ @2 L/ m7 b0 S% v fix group list - level bomber selection correction at toplevel (base and list) 0 ]1 B8 \9 _& @1 J; @+ |% x+ N; ?
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] - Q: Y# G6 `/ p$ G( s5 {- k6 v
Fix some columns not sorting in aircraft data list
0 p8 \3 w# q1 ^" y4 c' SFix display of a/c in convoy LCU on reinforcement screen
8 [$ R8 {$ u0 K6 g( a& z" bFix loss of national base on reinforcement screen (was defaulting to Aden*) ! t0 g' Y8 @; E. {& a: l1 i
Tweak for reinforcement screen, filter out units with no arrival base by default 7 D6 x8 u9 r1 ?& F1 Y0 F
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 2 {7 ?  x( g) i) h8 R: t
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 2 ~& U% Y5 o/ B
Tweak to allow refuel in TF if tankers present even if below safe endurance level . z9 _9 s' C: W1 N6 w  j
Fix case where TF endurance may be 0 causing TF not to refuel other ships present + h/ \; g, B; l; Y& m
Tweak to force ships with no fuel to try to get some from TF
. `. U! M! w9 n3 YFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
8 Y, b' |/ m/ c( o6 ?) i& N( pfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
7 K# K5 E' l3 Q) p5 k: etweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
' H2 o1 B/ i) \# A4 `fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
6 P, j* F: u6 G. z: Z* pFix the overflow in base list due to unexpected AV 6 w/ U! G5 O1 n  v) \3 O
Fix to show max torpedo in air hq if not a fragment
0 h) C6 S$ p4 f' r$ cFix where tf mission can be wrongly changed due to incorrect ship count in TF / `# G$ s7 Q2 X6 g* y
Fix plane upgrade at national base not checking base supply level 4 p  ?. S' j7 g1 G/ L8 N8 g
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
% Q; ~$ x2 \- i" g1 ~' [% I' [lala23159 发表于 2016-1-8 13:22
* }% r7 M+ A; N2 ?所有的链接请到置顶帖查找
3/04/2016: [1125.10]
6 M/ L3 H- s: d+ }/ RFix position in aircraft database list not being restored 2 L7 B* ?6 S8 X0 Z. I
Tweak speed run-in to be consistent for missions where mission speed is set
' S6 W* y9 K6 T* y- Z5 f; @Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
6 g6 ]& i2 p* Q( A0 pFix for only ships actually firing AAA count to count towards experience
" b" m( k8 a5 v1 R[allow AI to use replenish air groups on land]
: T9 F* o4 ^" u8 `  QFix for ports with no potential to show 0 naval support/ shore parties
7 u) N' z; ]* f7 k" B$ K7 TFix to show balloon hit message in night phase air phase 5 `- k5 ]- Q  d) u+ p
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a " v4 ~; r0 c) `4 V" W) K
Fix underway replenishment not working if total rearm cost too big
+ d, h$ ?, n) J3 ^5 X7 JFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
, m" d' |" j* xFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
$ B" F6 q4 [/ E- P# v$ T! D应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
0 g; z$ S$ x. S, i, U) z2 n- t, @http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
4 @( O7 j& o* @' [4 B( \0 pFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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