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14/11/2015: [1125.6]
5 ^9 o! z* C4 G- a) ]; V: W# b add 'back' button to database aircraft and ship list % d* E, C5 ~) Q: v/ d$ r( y
fix ship repair screen that used ARD in calculations for all repair modes # {4 O, J5 N/ F+ [
fix device change on base capture by 'occupation'
# r% C8 i: M" b* r. ? change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON * {7 U6 N6 a  w2 S- ~" O) j
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
: E2 L; U3 Q2 z4 G8 l6 h- ^% _ added TOE name to the Army TOE screen
6 c  v) U' {$ W; p  h  Z; u0 @ fix 'major repair by large port' setting due needing major float to do major engine . a* m" c; X, `7 [
added ops message when ARD being used by ship for repairs # k; r  ^8 Z( K8 V  T  K. ]2 c7 L2 j
fix group list - level bomber selection correction at toplevel (base and list) 1 X- e5 m' Q2 @3 A2 p9 j
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
0 L/ e" N. i/ H, |7 tFix some columns not sorting in aircraft data list
  y* G2 H# H" NFix display of a/c in convoy LCU on reinforcement screen 1 h% G* I8 s% l, |+ x, J* E
Fix loss of national base on reinforcement screen (was defaulting to Aden*) 4 |6 k% G3 N/ _& J  Q& J" E
Tweak for reinforcement screen, filter out units with no arrival base by default
- z( X4 S6 ]! |/ ?9 VTweak AI forces when routing thru off-map bases; some extreme end-game conditions
/ w; n! _1 m& n& fFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) * x3 G8 {$ E* q2 B! Z4 ^$ N+ H, Q
Tweak to allow refuel in TF if tankers present even if below safe endurance level
+ F( I' y5 Z; `# @Fix case where TF endurance may be 0 causing TF not to refuel other ships present 3 w- k; H  B1 f1 h1 c
Tweak to force ships with no fuel to try to get some from TF
- I! K& i8 `4 y% t: AFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  ' D+ a# C$ k/ k( [. k1 J- _
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
# T. p7 P7 h% k% J4 T7 U5 l& ctweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
* V3 U1 C5 u( k8 x3 s/ afix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] / j6 |! f# O8 `
Fix the overflow in base list due to unexpected AV
% q* @3 s& ~8 H5 rFix to show max torpedo in air hq if not a fragment ' m* J' M. T4 R% _
Fix where tf mission can be wrongly changed due to incorrect ship count in TF 9 J4 ?8 b: s+ ^% o2 g) ?
Fix plane upgrade at national base not checking base supply level ' M8 @! u) A. f. e, o  z. G: q' m
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
; t( m, D$ v$ M6 d' Llala23159 发表于 2016-1-8 13:22
5 D( e( L" Z7 n+ y, u4 H
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
8 p7 g6 n+ ]7 h2 T5 wFix position in aircraft database list not being restored
' v5 B, v2 A  h+ ?- }* BTweak speed run-in to be consistent for missions where mission speed is set
# r: e1 v& j1 ]* z. H/ U5 sChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships 3 l" T1 Z0 V! Q/ p7 s7 T' O
Fix for only ships actually firing AAA count to count towards experience 6 I: G9 K! Y* ~# `/ k
[allow AI to use replenish air groups on land] ; o+ K5 w# i: g; c; D
Fix for ports with no potential to show 0 naval support/ shore parties
1 {; s( k* l3 rFix to show balloon hit message in night phase air phase % ^% m, o) P+ z5 h; U
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
& T2 V/ r' Y* K) J) HFix underway replenishment not working if total rearm cost too big
3 I6 @2 j, \+ i  h9 \2 n, k) F3 {; AFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction 3 V/ H: a1 Z9 p5 S
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
6 k  N/ c0 n; `: Y5 y应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar1 b" `) ~5 g, E* d% c
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
3 U8 }' w" f. m& X5 OFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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