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14/11/2015: [1125.6]
0 T) R* w+ Z+ X( Q add 'back' button to database aircraft and ship list
) U% |# _, c& j, _/ z5 F3 A" W fix ship repair screen that used ARD in calculations for all repair modes
6 T, V/ r% I4 ^ fix device change on base capture by 'occupation'
) }# v& e% @! [1 h( D# t change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 2 b/ K- |7 A3 _$ C# U- E+ d& H
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 0 i' Q8 P8 i4 l  G+ R! n
added TOE name to the Army TOE screen ' m# i7 o+ X4 }, y/ P3 t
fix 'major repair by large port' setting due needing major float to do major engine ( \$ r" y# y; F. ?6 Y
added ops message when ARD being used by ship for repairs
0 n6 T, r& m8 Q1 e- B fix group list - level bomber selection correction at toplevel (base and list)
6 n- `* r2 y/ w1 K' Y+ a tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] 9 _0 u( ?% J6 G, L0 l, W1 K
Fix some columns not sorting in aircraft data list
# B# U! Q' _& h! WFix display of a/c in convoy LCU on reinforcement screen
) s1 u$ Y  O9 }$ gFix loss of national base on reinforcement screen (was defaulting to Aden*)
) y3 D( h! a: H1 ^& WTweak for reinforcement screen, filter out units with no arrival base by default
' e9 _0 d7 }+ Y9 n6 f% }- o! JTweak AI forces when routing thru off-map bases; some extreme end-game conditions : _# N9 b/ G6 T/ z
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) ' t! P0 G+ `; x
Tweak to allow refuel in TF if tankers present even if below safe endurance level - x, v% i" V" ?" ?5 x- K
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
/ q3 S6 c2 g* f; _Tweak to force ships with no fuel to try to get some from TF
4 s! _4 }1 G% S0 C9 F* r( Q* MFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
, w& O/ B% x, Y' z2 ?3 k, r- \fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
1 ]' P9 g; T) x% G1 U/ Xtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  : E6 d$ k; e1 D/ Z7 p$ M! f+ c" D
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] $ c; ~  A3 b$ w7 c6 X
Fix the overflow in base list due to unexpected AV   l& ~* f& }# f" f- V
Fix to show max torpedo in air hq if not a fragment + `# G- e9 z2 o2 Y
Fix where tf mission can be wrongly changed due to incorrect ship count in TF ! {1 f. D! Q- L) u6 |4 N- X
Fix plane upgrade at national base not checking base supply level ' e1 I  |4 h2 ^1 ~4 c
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
+ \  }. v# Z9 |lala23159 发表于 2016-1-8 13:22
5 N4 Z. q% Z2 P9 C; t$ x9 m所有的链接请到置顶帖查找
3/04/2016: [1125.10]
" F1 e: b2 |5 ?Fix position in aircraft database list not being restored - ~7 R* q# ^( U& i. ]
Tweak speed run-in to be consistent for missions where mission speed is set
" Z) {0 U9 R+ Q" L$ AChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships # L; Y- q4 G  S6 Q, j
Fix for only ships actually firing AAA count to count towards experience
- I" l1 g/ \9 f$ D8 o! }: J( c[allow AI to use replenish air groups on land]
% r; y% B* l/ {5 \$ a! F, z& Y: iFix for ports with no potential to show 0 naval support/ shore parties
4 l# M) {% U% N. X4 f2 a. b" W( j3 CFix to show balloon hit message in night phase air phase # r. X+ X: [5 n( W1 ~! u
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
8 Y) T  {' z$ A( q/ ^6 Q5 NFix underway replenishment not working if total rearm cost too big
5 `" \# ]0 y5 G' j% KFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction 8 b6 X- a  i) W1 J
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?# ~4 S$ g* ]* I
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
( ^- A4 v  K- t, j$ I1 \& Mhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b 4 ^; h9 e( g0 a: U& w- ^, c4 B
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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