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14/11/2015: [1125.6]
& `3 W% O$ Z4 M add 'back' button to database aircraft and ship list 5 j+ M1 }2 D* j! Q0 G- ?
fix ship repair screen that used ARD in calculations for all repair modes - M: i% v$ p6 ^
fix device change on base capture by 'occupation'
  J" [' N1 e1 }# [; ~& W change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
- \6 S& z% M( J+ ^9 m [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
, x4 k/ z2 T& e added TOE name to the Army TOE screen
2 u  H4 }0 P1 C$ ^* ?# k fix 'major repair by large port' setting due needing major float to do major engine
7 i+ c4 [" y) S9 Y6 ? added ops message when ARD being used by ship for repairs $ A- s( d6 h0 w+ t& P8 L# m. V
fix group list - level bomber selection correction at toplevel (base and list)
% X( U9 g( n6 J! t1 E tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] 5 y8 P) ~- b8 r! J9 R
Fix some columns not sorting in aircraft data list 9 d4 }, E( L0 r5 U; N9 e$ b
Fix display of a/c in convoy LCU on reinforcement screen : r9 m% }' }, I1 Y: M
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
$ ~# d5 C& L3 w5 b; \Tweak for reinforcement screen, filter out units with no arrival base by default
: P* {  O. u& p/ ^$ XTweak AI forces when routing thru off-map bases; some extreme end-game conditions
- d+ {" ^2 x9 ^/ y3 s4 O0 JFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
/ L: C8 X$ a. I) D5 UTweak to allow refuel in TF if tankers present even if below safe endurance level " R$ j+ L. G& x4 m/ [
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
' Q2 \9 `' ~4 STweak to force ships with no fuel to try to get some from TF
+ g; g; d" Z1 P7 ]$ O( [Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
! t- y7 z) v. y+ [  l  i. Mfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
: ~( V) X+ ]% _+ |% k: Ctweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
7 f- a9 ?- O" U" }8 g& z: c) Qfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
  O! M! a" @3 p% p, y6 OFix the overflow in base list due to unexpected AV ' p! v( X5 Z: v: K
Fix to show max torpedo in air hq if not a fragment
9 l: z* F! S% y4 f% Z6 }' \Fix where tf mission can be wrongly changed due to incorrect ship count in TF & G2 Q4 P" ]+ w) g% H8 I
Fix plane upgrade at national base not checking base supply level 8 v. _% Y; z. X2 x! q, m4 r; f4 @
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
5 \# @7 m" q; Llala23159 发表于 2016-1-8 13:22
6 ~5 p1 W$ J) N! v' K1 c所有的链接请到置顶帖查找
3/04/2016: [1125.10]
4 I# j+ c. w2 `' KFix position in aircraft database list not being restored
/ o( T( Y/ ]9 X6 W" D! RTweak speed run-in to be consistent for missions where mission speed is set : b+ a1 Q1 E7 c0 `. |: f# ^
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
0 g: e9 \$ d  o' CFix for only ships actually firing AAA count to count towards experience 0 i, V+ I" |* X5 Q+ b( r
[allow AI to use replenish air groups on land]
* T. ~& t& ~5 f3 ~" c, |5 M: D% U% cFix for ports with no potential to show 0 naval support/ shore parties # z; U+ _. {) Z% d
Fix to show balloon hit message in night phase air phase & b; x* H6 n' H" ]) q
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a & E5 U+ Z. e' P. T' _; v
Fix underway replenishment not working if total rearm cost too big
* t6 S. F' |3 R* K' K+ UFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
, \& o: W* C+ qFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
* i3 {7 B+ x% B* L6 ?应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar! x7 V# J+ I7 D+ |
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
- C- V% I4 M8 \! n' YFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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