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14/11/2015: [1125.6]
- ?" B' e: j6 C add 'back' button to database aircraft and ship list 0 W3 ^3 J# b6 f
fix ship repair screen that used ARD in calculations for all repair modes
# Q& O- M; M; m5 i/ @/ | fix device change on base capture by 'occupation' 2 b; \" _' T* ~( y  i2 l
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 0 Z5 M6 N3 b3 _2 G; H& C  @
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 8 L1 H' i6 q, O3 z  a( J
added TOE name to the Army TOE screen 5 _, I! O6 u  T1 s! u
fix 'major repair by large port' setting due needing major float to do major engine & c( Y; a9 Q+ ~2 E
added ops message when ARD being used by ship for repairs
3 ~# x3 c$ f+ c$ m/ m% P# j4 l fix group list - level bomber selection correction at toplevel (base and list)
0 _/ l  T7 a) f3 g tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] , P' z* ^3 W' w
Fix some columns not sorting in aircraft data list 4 P% O$ ~) L; A# }$ p( M5 u
Fix display of a/c in convoy LCU on reinforcement screen 0 r9 a( Q6 I; `# q- G) i" q0 X
Fix loss of national base on reinforcement screen (was defaulting to Aden*) ! H8 L: g" Y+ E* N+ _4 J& w$ Z& d
Tweak for reinforcement screen, filter out units with no arrival base by default
" N$ z+ f; I# c  f* uTweak AI forces when routing thru off-map bases; some extreme end-game conditions , Y, o1 ~4 ~* B' L: X6 B
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) : T7 I8 j' y) d2 n. k
Tweak to allow refuel in TF if tankers present even if below safe endurance level ' q" ~3 t6 j0 P
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
# r1 b8 O4 U* H+ N8 QTweak to force ships with no fuel to try to get some from TF % _2 E& f+ D% m! o+ `8 X) f
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  # m. h7 q$ h% t, y; i9 M' @
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
3 y0 _; O0 ?2 U; {, T) h' }tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
" @- h" A  h: _" Vfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] . y+ h9 E* S( _; s! \' J2 n% ]; t
Fix the overflow in base list due to unexpected AV
; O4 ]8 v! s. |4 u) r2 B+ W% ]Fix to show max torpedo in air hq if not a fragment + L3 G7 J# P! L
Fix where tf mission can be wrongly changed due to incorrect ship count in TF " P7 M) i+ N6 S) q1 R+ U& s
Fix plane upgrade at national base not checking base supply level
  j# W0 A/ {' x# h6 g! q* T: a( jTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
0 B; `1 L$ z4 u" C8 P3 ilala23159 发表于 2016-1-8 13:22
" D( j/ }4 Q* L
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
5 ~& `1 p7 o9 c4 W- IFix position in aircraft database list not being restored , j# N, l7 q2 k( e+ I
Tweak speed run-in to be consistent for missions where mission speed is set
- w$ d( J& Y: v4 o2 YChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
4 |9 p7 `0 @& s' KFix for only ships actually firing AAA count to count towards experience
1 ^- X0 Z+ v( \- H; |( C; q/ ?8 Y$ @[allow AI to use replenish air groups on land]
# e& k+ a% [9 S' u1 cFix for ports with no potential to show 0 naval support/ shore parties - \8 Q  t- |& O$ c( q
Fix to show balloon hit message in night phase air phase 7 H, A2 w: O/ D" U1 R% r
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
  q/ e% a6 O" ^; Y1 P/ [8 s! zFix underway replenishment not working if total rearm cost too big " s+ o2 V& d. h/ @: T+ N6 P: z4 x
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
9 B) k; r6 t2 p3 x9 H# C1 D8 NFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?. e' {; U' Z: r5 _5 S
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar* v$ c" _% z, q' f, v
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
6 G( p2 A7 {' c  S0 iFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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