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14/11/2015: [1125.6] 1 y/ C7 H. }; P4 S9 G1 ~) W
add 'back' button to database aircraft and ship list
: I$ L: q4 j$ P! K+ f" n fix ship repair screen that used ARD in calculations for all repair modes 1 h* g) Q4 C, W' W% S5 u
fix device change on base capture by 'occupation'
( R3 n' V* w1 K! ]2 {2 a* T change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
3 T% N0 [8 y' x- K3 f [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
, O* P) A+ l) v1 C1 w' L$ f' `. c added TOE name to the Army TOE screen
& f6 ~# x" f6 s/ ]7 D fix 'major repair by large port' setting due needing major float to do major engine
8 z+ ?! S0 r& E added ops message when ARD being used by ship for repairs   D( r4 P9 z! A$ O4 z
fix group list - level bomber selection correction at toplevel (base and list)
+ i, I8 s$ i2 p$ w# E tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] " f7 X) ?7 \8 Q( W
Fix some columns not sorting in aircraft data list
, s6 {# u1 s/ |7 @, N  {0 \Fix display of a/c in convoy LCU on reinforcement screen / [: Q, Y  G9 F0 S) z! p) b
Fix loss of national base on reinforcement screen (was defaulting to Aden*) 9 _2 P  |3 a; U6 K
Tweak for reinforcement screen, filter out units with no arrival base by default
9 j1 u" F4 V9 t- [: P& bTweak AI forces when routing thru off-map bases; some extreme end-game conditions
/ C+ O" X4 b- \: @" E) @Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
) z# Z2 y9 B! H( P# A- l8 dTweak to allow refuel in TF if tankers present even if below safe endurance level
; l) Y3 G/ O. H, l2 R" H' _4 |Fix case where TF endurance may be 0 causing TF not to refuel other ships present
3 c) _4 d. \3 F6 s0 A  p/ p4 @Tweak to force ships with no fuel to try to get some from TF & E5 A. w9 `) A5 u
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
. S, c8 W  t) `# i4 @& Afix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
: F1 W; W. k- i0 l2 u+ v3 O, jtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
' W  l2 ]1 B$ d, x- Nfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
! f+ J  q/ H0 r. O0 H4 }2 |Fix the overflow in base list due to unexpected AV 1 p5 p, ?9 N2 m3 G/ y( r6 b' S0 Z
Fix to show max torpedo in air hq if not a fragment * X; S, @+ ^% o! F8 i9 w
Fix where tf mission can be wrongly changed due to incorrect ship count in TF & e! t6 O+ V7 ^; t' c' j& x
Fix plane upgrade at national base not checking base supply level
9 C7 u7 A- q% b  FTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
# {7 N6 Y. o2 l7 [$ x- N* q: F( H5 vlala23159 发表于 2016-1-8 13:22
& v0 S' t7 u, l3 |
所有的链接请到置顶帖查找
3/04/2016: [1125.10] 2 a: G& k9 K' b
Fix position in aircraft database list not being restored
0 k# Z3 g1 i0 L8 [1 ZTweak speed run-in to be consistent for missions where mission speed is set 4 U9 w4 G, y: |) |' H
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships $ _5 k; }3 @6 k- O1 t3 u& D( `! u
Fix for only ships actually firing AAA count to count towards experience
& G! s0 k2 i( l# q+ ^! f[allow AI to use replenish air groups on land]
6 \( o  Q$ G9 fFix for ports with no potential to show 0 naval support/ shore parties # h! P) v" K& {0 J
Fix to show balloon hit message in night phase air phase % K! G3 |% i5 |7 `
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
' O/ {" k# S' Q) X9 kFix underway replenishment not working if total rearm cost too big
2 U  l* }0 R2 c; r/ Q( I" rFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
, @% U, w: U6 D' x& iFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
' [3 R: N6 F  c应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar3 {7 D# N/ Q7 u9 ^7 I9 V5 [  `
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
; N. i! _9 D5 y' rFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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