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14/11/2015: [1125.6]
$ T0 B8 W5 W: ^6 x8 f" U7 @# t add 'back' button to database aircraft and ship list
" ~  r1 }9 R- e  i2 w: m  W fix ship repair screen that used ARD in calculations for all repair modes
3 O! Z) S( t' j0 F: i6 ~# I fix device change on base capture by 'occupation' 0 d) q9 c! ]" S& [. Y* n
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
* o3 G; k  D) C [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
8 h1 k* Q/ {0 u8 P) |5 b. _; ^ added TOE name to the Army TOE screen
( I: K" K1 E9 y$ [1 I- s fix 'major repair by large port' setting due needing major float to do major engine & Q3 x" R8 l& O7 S2 i
added ops message when ARD being used by ship for repairs
/ N% b* c! |1 b5 G fix group list - level bomber selection correction at toplevel (base and list) " U" l* p' q. {, \. v3 p7 |7 e
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
. U  v; K- C( ?0 Y7 mFix some columns not sorting in aircraft data list ( v: s8 k# g2 u+ ]& z8 `# O0 c
Fix display of a/c in convoy LCU on reinforcement screen
& E4 B8 x3 |' y+ H+ H  O4 |- ?7 E2 JFix loss of national base on reinforcement screen (was defaulting to Aden*) " I  A1 }! j( F  R$ o+ g; b3 f8 Y. v
Tweak for reinforcement screen, filter out units with no arrival base by default
" v  j( y4 C& q. T) vTweak AI forces when routing thru off-map bases; some extreme end-game conditions
2 h. {; q, p# _5 o; XFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
0 n: j+ c, n2 P- BTweak to allow refuel in TF if tankers present even if below safe endurance level % g, V/ P' e3 T8 q" a
Fix case where TF endurance may be 0 causing TF not to refuel other ships present ! k4 e% w4 e3 P. @  M
Tweak to force ships with no fuel to try to get some from TF
3 Z5 ^: F; ~( C( ?; qFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  " S& X( m) M1 c4 v/ o7 a
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  % f! q$ u7 ^* z
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
! r) o) [* v3 h' }+ r  e' vfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
  _$ a2 E) l! `6 t# MFix the overflow in base list due to unexpected AV 2 y" ^4 ]8 ?' h6 T( o. P
Fix to show max torpedo in air hq if not a fragment ( P' N; J0 E, m4 e: z& Y" P/ L
Fix where tf mission can be wrongly changed due to incorrect ship count in TF ! ?) [7 o9 L0 h7 U. E
Fix plane upgrade at national base not checking base supply level   j8 S( Z1 l2 w. X
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
# V  K, U& i# dlala23159 发表于 2016-1-8 13:22
# ~' k9 \% ?  D, D+ W. ^: P6 [
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
2 p+ O- U4 u7 p9 L6 X& mFix position in aircraft database list not being restored # {5 U7 J, W8 t& B
Tweak speed run-in to be consistent for missions where mission speed is set 7 I8 i& p; k/ M: C1 J' t
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
/ A1 S3 c, \6 E% @9 S# ?% o: J8 |Fix for only ships actually firing AAA count to count towards experience
1 U8 S6 M: M4 ?/ ]9 e& a" Y8 k! `[allow AI to use replenish air groups on land]
5 [0 G6 \$ t! i( W: N" V$ XFix for ports with no potential to show 0 naval support/ shore parties
( X; w  S. B. s1 A; |! O8 ~% cFix to show balloon hit message in night phase air phase
% d; @9 e4 @; C' S0 |( U' ?6 _- `Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a 7 _7 ^# Z! J. B2 i* d1 U
Fix underway replenishment not working if total rearm cost too big
2 b( ]2 j2 `6 n4 N- c" nFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
2 S+ i8 O( x6 x, Z+ [% LFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?0 W7 r! i0 P: @& x) x( I
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar7 U% N" ~/ z' Q& w7 ?
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
: u- B; `5 j; c5 {$ h0 i  rFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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