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14/11/2015: [1125.6] . C! m7 J) K/ p6 s
add 'back' button to database aircraft and ship list 8 p5 j5 [: v  v0 D. L4 [
fix ship repair screen that used ARD in calculations for all repair modes ! d) K, ?; @# J  x" C/ _
fix device change on base capture by 'occupation'
0 u6 e0 ~0 K+ \: d change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON . K8 \/ o9 O- {9 ~( O
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 2 c" Q; o" @% A* C
added TOE name to the Army TOE screen ) X* n0 |( T. R
fix 'major repair by large port' setting due needing major float to do major engine
2 m7 }0 u* J3 h/ b% W5 `8 | added ops message when ARD being used by ship for repairs
( c# I) W* g* E fix group list - level bomber selection correction at toplevel (base and list)
0 ~% r: V: ]  P. d: A8 i tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
. @# \8 [) G* D; J- J" E2 UFix some columns not sorting in aircraft data list
6 L9 w1 V! R$ Y$ `4 S1 ~Fix display of a/c in convoy LCU on reinforcement screen
. D  C* ^1 @1 d. i% z% PFix loss of national base on reinforcement screen (was defaulting to Aden*) 7 T: W# A+ j$ l- O$ O1 l
Tweak for reinforcement screen, filter out units with no arrival base by default
& g7 @+ L& F9 F' M1 [: W! PTweak AI forces when routing thru off-map bases; some extreme end-game conditions 2 d  T+ W& Y6 @: z2 R# H* J
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
8 v: X# _% t' hTweak to allow refuel in TF if tankers present even if below safe endurance level 6 Y# R3 t3 T( ^. ~7 \
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
! R8 C- Z9 Y3 q1 O3 B3 KTweak to force ships with no fuel to try to get some from TF
. q3 P" k  p0 W+ k, w  \Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  5 a# W9 M( U5 h; m3 L
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  " M7 E8 A9 X  X6 b( `, ]
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
1 b2 S9 a! {3 N; P3 Z3 |fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] - @  q- X3 l: h' X, X; h& |& w
Fix the overflow in base list due to unexpected AV & W" Q% B7 |* X! x' m7 J7 i$ f6 Q
Fix to show max torpedo in air hq if not a fragment ( V' J( N3 |+ ?& q7 ?
Fix where tf mission can be wrongly changed due to incorrect ship count in TF ( _; `" F- P2 X
Fix plane upgrade at national base not checking base supply level
6 }, F( n" u& p  B8 F$ ?- r8 K- nTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
5 |+ y9 ?, @' N1 ~: S" m# @+ zlala23159 发表于 2016-1-8 13:22
3 C( U) w4 n0 ^8 Q  Y, c所有的链接请到置顶帖查找
3/04/2016: [1125.10]
& h" w; N, C8 [8 P- n, X# \. g: iFix position in aircraft database list not being restored
; \. k# E( W2 V0 R( f8 UTweak speed run-in to be consistent for missions where mission speed is set $ v* i7 P* L& U/ J& n
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships $ ?. f. t* {. i0 `& I2 X
Fix for only ships actually firing AAA count to count towards experience
) E& z& J4 Y" r1 f+ v$ c. n: ^[allow AI to use replenish air groups on land]
: `8 n" g; h3 m& O/ vFix for ports with no potential to show 0 naval support/ shore parties . N" n3 T* D- m( q
Fix to show balloon hit message in night phase air phase $ e9 t) |% n! n9 g0 i
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
7 s3 r) H! h) M, `$ NFix underway replenishment not working if total rearm cost too big
& r1 Y5 Z, n& Q& z* J$ DFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
; K1 |$ ^% o! x% m; n  MFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?* b/ ?8 |  o/ z; V2 V: H& N8 g
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
  x8 q" M# O! T4 x; Ghttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
# q6 i" }/ w/ l2 }: ^! LFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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