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14/11/2015: [1125.6] 3 E' h# m  D( u# Q7 h
add 'back' button to database aircraft and ship list 5 i( l* L0 m8 \/ @- O* x
fix ship repair screen that used ARD in calculations for all repair modes
1 S4 V: C6 B! v8 o% l0 M fix device change on base capture by 'occupation' & _8 S" S- F* s' E
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON ! Z! f  ^, A" a7 P$ [
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 7 @1 t6 Q0 a3 V8 H; Q
added TOE name to the Army TOE screen
' l( G1 O4 p1 p1 w! k( U1 | fix 'major repair by large port' setting due needing major float to do major engine & C0 @) I1 @+ t' g
added ops message when ARD being used by ship for repairs 7 w# M0 J) r! X' e4 U. c
fix group list - level bomber selection correction at toplevel (base and list)
: ]# i0 n3 }, o+ O tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] ' r% c. o% H# u, F6 Z
Fix some columns not sorting in aircraft data list , O- p: O8 `2 D8 B$ e. c
Fix display of a/c in convoy LCU on reinforcement screen # J' p' l% [3 ^4 e' k1 V
Fix loss of national base on reinforcement screen (was defaulting to Aden*) " Y5 L: h/ a3 [  V' D! d
Tweak for reinforcement screen, filter out units with no arrival base by default
2 m! k* v' _2 {2 G/ G" U& tTweak AI forces when routing thru off-map bases; some extreme end-game conditions
7 |* M% W0 W, T; h6 z7 Q, b& I/ ZFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
3 g- ^9 _) \2 M) _Tweak to allow refuel in TF if tankers present even if below safe endurance level - t: B' Y2 t3 O% D+ b  q
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
( Z) @6 R& H1 `( ^, O* DTweak to force ships with no fuel to try to get some from TF 5 q9 o6 a) G  e  Y* K& X
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  7 M" h7 h. h& r1 d, g1 `5 {
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
% A2 d5 g/ V% q* ltweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
  z4 I3 ^( f. hfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] # I7 t, H, C7 X5 v& l
Fix the overflow in base list due to unexpected AV ( t4 l. E2 U/ Q+ L2 f6 ^
Fix to show max torpedo in air hq if not a fragment
! `/ F- C) W5 C, HFix where tf mission can be wrongly changed due to incorrect ship count in TF - m" ?# a% I/ {6 g$ B& O9 R
Fix plane upgrade at national base not checking base supply level
) X! b7 b+ U( O2 pTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
% `% @8 `! s) l/ Wlala23159 发表于 2016-1-8 13:22
  N, h. v  v1 Q% W/ O
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
$ v7 K5 n( A3 k' M' aFix position in aircraft database list not being restored - z* j+ G9 D6 z: j: K8 L
Tweak speed run-in to be consistent for missions where mission speed is set " r7 W4 B* Y4 g- ?  t& Y  v
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
' ], L* H& w9 |' [+ jFix for only ships actually firing AAA count to count towards experience
' J! P# m" o' Y* T, }7 K6 [[allow AI to use replenish air groups on land]
/ Z9 ^' Z" u5 p! h6 i4 _Fix for ports with no potential to show 0 naval support/ shore parties
- k6 J1 R0 I1 R: H- Z7 y- h. p! c/ nFix to show balloon hit message in night phase air phase ' A& N* T2 Y2 J% I# U2 b  m- B  L+ x
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
& g1 n2 a8 }' Q: i$ k- m/ _Fix underway replenishment not working if total rearm cost too big
# W% T4 k, s" {' f. KFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction 1 _0 N/ _. Z8 f3 |' G  o
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
' Z( W+ y4 m) o应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar3 I* p, Y9 J% s  e2 z, M
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b 4 v& B4 Z8 v9 t
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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