返回列表 回复 发帖
14/11/2015: [1125.6]
' L1 w) t/ t% w# ^. A5 O" N# I add 'back' button to database aircraft and ship list
' K1 a5 D2 \8 q0 a! B fix ship repair screen that used ARD in calculations for all repair modes 7 o( W+ E! T1 d2 `- G/ r
fix device change on base capture by 'occupation'
* G# h: [- q3 L/ c change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON / V1 E0 [2 |* H) q
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] + z% V6 h+ U& w' R
added TOE name to the Army TOE screen
5 S, o! D. E! O fix 'major repair by large port' setting due needing major float to do major engine " A: j6 y+ R# h! i. |
added ops message when ARD being used by ship for repairs
! N/ }4 m/ W2 L5 K; F; @ fix group list - level bomber selection correction at toplevel (base and list)
; f+ I0 S, D# N9 {4 y# Y tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
3 b) d- c; d3 ~' G% [, B. K2 AFix some columns not sorting in aircraft data list
$ L* b$ `7 q. R$ {5 [- ?6 G' w# YFix display of a/c in convoy LCU on reinforcement screen
- [+ b1 e9 q# UFix loss of national base on reinforcement screen (was defaulting to Aden*) : ?: h& O7 G' s( W. G! G5 S
Tweak for reinforcement screen, filter out units with no arrival base by default 4 R8 G! X9 \4 j2 I9 |
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions # g# L  f% [9 h$ Q* e& i
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) # J; E+ Y4 M# L+ z  k# w
Tweak to allow refuel in TF if tankers present even if below safe endurance level   V0 `+ |6 f1 {) d
Fix case where TF endurance may be 0 causing TF not to refuel other ships present , _0 M% c' `* s- E! x
Tweak to force ships with no fuel to try to get some from TF ( U' h2 z& h  h, }- u
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
/ W9 k) |9 Q& U4 H+ p0 nfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF    r* \! Q" V" B
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  / H2 p- d' d) ^. `
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
1 y5 h& O  o% D# e; a" E9 ^0 o+ XFix the overflow in base list due to unexpected AV
3 ^. h7 {) U; m# E, u/ h* lFix to show max torpedo in air hq if not a fragment - \  r( X4 }+ Z
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
4 e5 Z3 H0 n1 vFix plane upgrade at national base not checking base supply level + ~$ C  x/ c! w9 j; ?# ^: \, c/ w
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
0 I5 }( M7 G% B+ X+ ]9 e9 Ilala23159 发表于 2016-1-8 13:22
' k2 G4 @, x6 u5 e; }- |所有的链接请到置顶帖查找
3/04/2016: [1125.10] ) \9 w, \4 P; }& h4 ~/ E
Fix position in aircraft database list not being restored ( |, ~" i1 V  Q) B
Tweak speed run-in to be consistent for missions where mission speed is set
/ W( S. V+ Z4 X3 g/ zChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships : E% H8 E, E  U( ]% L3 Q
Fix for only ships actually firing AAA count to count towards experience
7 [5 f5 K6 t' u& s5 T0 H[allow AI to use replenish air groups on land] 3 ~+ I3 E+ I& p
Fix for ports with no potential to show 0 naval support/ shore parties 9 I2 `5 v1 A) ?- t; Y: v/ P
Fix to show balloon hit message in night phase air phase # {* `! q3 I. ~+ R' J
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a 7 N( m/ C: Q! K& @9 v
Fix underway replenishment not working if total rearm cost too big
8 H0 l- Y3 R# T& M4 _/ v, jFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction ' p4 Q; ?" U9 x& x5 T4 X2 X
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?3 |3 K% m5 k+ b$ P; v
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar5 j! R5 q0 Y6 ~: [/ Q
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b ! j1 r. F/ E3 s# v- m8 w  [) Z6 ^
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
返回列表