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14/11/2015: [1125.6] 6 s+ ^- h1 w1 w2 c
add 'back' button to database aircraft and ship list
& g" J! R& N8 H( i) w fix ship repair screen that used ARD in calculations for all repair modes ( y4 X) v! `) O
fix device change on base capture by 'occupation'
/ c) X2 w  v1 X- ]1 v$ g change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
; j9 R) m. X( T0 K8 f  c- |3 X [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
$ T1 L; g; C4 H! v# e# X added TOE name to the Army TOE screen
2 k( W) y3 \% H+ ~* K9 Y' W fix 'major repair by large port' setting due needing major float to do major engine
5 E2 h7 X3 B( r9 w added ops message when ARD being used by ship for repairs 5 d. @; S3 e* R
fix group list - level bomber selection correction at toplevel (base and list)   |! A! R$ g! A( N  p
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] 1 F1 J% y. b$ o" }/ f
Fix some columns not sorting in aircraft data list
) P, ]: e& v) E' pFix display of a/c in convoy LCU on reinforcement screen 3 B7 n: b3 R0 f
Fix loss of national base on reinforcement screen (was defaulting to Aden*) ( i# p2 H% D: u, Z3 Q9 S2 ]
Tweak for reinforcement screen, filter out units with no arrival base by default
$ S3 }+ V% k4 u/ e& j6 LTweak AI forces when routing thru off-map bases; some extreme end-game conditions . K3 j7 n; @0 O6 ]: I
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 7 C: w) c& f6 W
Tweak to allow refuel in TF if tankers present even if below safe endurance level 4 [$ ]* R8 |9 y$ T* q- o) D" c4 P
Fix case where TF endurance may be 0 causing TF not to refuel other ships present 0 |- S7 F2 h+ c" `0 l# c
Tweak to force ships with no fuel to try to get some from TF
) d2 X* @5 Y% l# Z& DFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  , |8 }8 b% x0 t+ A, u
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  % V0 l$ i# K$ ~4 b% F: c1 S
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL    F- S) q; i1 f$ J$ m
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] 2 J) i' Z% W7 f: y% r  H
Fix the overflow in base list due to unexpected AV
8 G+ B/ I5 t. X! mFix to show max torpedo in air hq if not a fragment $ B+ H8 g( ^4 [9 E
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
! \5 ^' E" M' N6 a9 uFix plane upgrade at national base not checking base supply level
/ \" e1 P* o" L$ h7 }/ BTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛1 P2 |5 c1 ?  f7 r1 y& X
lala23159 发表于 2016-1-8 13:22
* d4 K, a# |/ z, E' }) X! \所有的链接请到置顶帖查找
3/04/2016: [1125.10] # Y) z7 j  w# u" i4 \' V
Fix position in aircraft database list not being restored & ^. o( V& K2 @* L  H2 M* A* s# C
Tweak speed run-in to be consistent for missions where mission speed is set
  u& J, k8 T% }5 e/ \' TChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
2 {! x! c. D) B) f+ Y8 DFix for only ships actually firing AAA count to count towards experience 9 B/ b! y) I( l% i, t9 \
[allow AI to use replenish air groups on land]
4 q- [8 E* q5 oFix for ports with no potential to show 0 naval support/ shore parties " e% C- I; T. e! r6 V
Fix to show balloon hit message in night phase air phase 4 E1 p0 x* T5 \% ?4 G, {; }% f0 `
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a " ?3 C& F0 H) s$ w  \5 k$ I+ M
Fix underway replenishment not working if total rearm cost too big
1 m, K/ P( w0 l9 ?: \Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
" t3 T: G8 T, M" ?" x. X' JFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
0 V) q6 {. Q  _* v$ D" L/ E3 i+ Z2 M/ ^, m应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
$ F" L* Y9 ]/ a$ d- jhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
$ n/ c1 N" [. WFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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