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14/11/2015: [1125.6] ; Z( `+ u) T! i) S* {% W
add 'back' button to database aircraft and ship list
' P1 c: }  }8 m0 ?# ]3 T* u fix ship repair screen that used ARD in calculations for all repair modes 7 f8 d( I* G6 J# _2 s6 c9 C" ^. {* H
fix device change on base capture by 'occupation'
6 g! k" C4 u5 @9 U. Y- K4 s change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
, I9 \1 J) W* x7 C+ z& x [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] ( F* @: N+ G( ^- q3 s$ {) h2 N
added TOE name to the Army TOE screen ! |, ?2 v4 v4 W. Z
fix 'major repair by large port' setting due needing major float to do major engine
; ]9 v7 m1 Y& K+ b added ops message when ARD being used by ship for repairs # l6 A: c3 s) k' V; L- c
fix group list - level bomber selection correction at toplevel (base and list)
1 S( l9 a3 O. n. c) u8 A tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
  v. ]  i4 k' e  F6 z& ^Fix some columns not sorting in aircraft data list
$ s8 }: g$ L. B( w/ v# sFix display of a/c in convoy LCU on reinforcement screen 2 }1 ]  j4 ]1 K9 w, M$ A' F4 \
Fix loss of national base on reinforcement screen (was defaulting to Aden*) * Z, @0 T- U' G) }0 X
Tweak for reinforcement screen, filter out units with no arrival base by default
8 U4 O8 a. q( D# Q. [6 lTweak AI forces when routing thru off-map bases; some extreme end-game conditions
( ?( L( y' ]. i+ C! ]3 G! Z2 \: tFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
, y8 U# Y. k  t# uTweak to allow refuel in TF if tankers present even if below safe endurance level
3 C' t. o; I8 S9 UFix case where TF endurance may be 0 causing TF not to refuel other ships present
6 j- H( J  a* p. ~3 c* q6 cTweak to force ships with no fuel to try to get some from TF / l, ]0 v  `& c3 k0 o& f2 f
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  8 Y! Y# Z! r) i" p7 Y. W: Z
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  % \8 E1 s* W- S, r
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  & E6 o. _( n; i
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] 8 O% y( u, l8 e2 L
Fix the overflow in base list due to unexpected AV 1 p2 z5 w0 `0 y# K7 R
Fix to show max torpedo in air hq if not a fragment $ T1 k- H# U, ^
Fix where tf mission can be wrongly changed due to incorrect ship count in TF " U/ O6 k6 D+ _( P3 y
Fix plane upgrade at national base not checking base supply level
: I3 Z% R7 {0 B% ITweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
( q% Q& O" A! z* ^lala23159 发表于 2016-1-8 13:22
5 D3 z) |+ p( L) X! g所有的链接请到置顶帖查找
3/04/2016: [1125.10]
6 X3 Y, b$ U2 V3 ?2 \; N, q2 RFix position in aircraft database list not being restored
8 T& H8 G4 R& U) cTweak speed run-in to be consistent for missions where mission speed is set + v( j' ?( x" p9 t; V6 T
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
# K9 h5 g+ C) v5 a' p$ w3 A9 m. YFix for only ships actually firing AAA count to count towards experience
* a, `. Q# k0 E6 ][allow AI to use replenish air groups on land]
5 t. R# i6 p, ^, i' N) kFix for ports with no potential to show 0 naval support/ shore parties ! l% r5 G" z, h8 k
Fix to show balloon hit message in night phase air phase # E/ Y, x$ r8 H. y* h. R" {! k
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
& o/ N! Y  {$ J4 c7 kFix underway replenishment not working if total rearm cost too big ' B! z8 r1 ^8 g) J
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction ( r4 r( L; e3 r$ N" Q
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?9 \: I, \- L4 E! i5 T3 p/ @7 u
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar# ~: M1 u. W8 _$ N
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b % B6 }: e! ^7 C+ n, T0 p
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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