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14/11/2015: [1125.6]
9 Q( f6 w. ^/ l" } add 'back' button to database aircraft and ship list
4 w2 \; y# a1 Y  \4 l fix ship repair screen that used ARD in calculations for all repair modes 0 V6 \) Q% I0 ^0 R. ~5 a+ X% t
fix device change on base capture by 'occupation'
! w! z$ O1 q3 U& j) P' Y4 w" P6 }$ { change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 3 F" s1 k& N" X  a" s: M" Y  X
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 6 s) `  x7 U2 X1 S1 F% v
added TOE name to the Army TOE screen $ b9 V1 S3 a9 o& [+ o3 i1 R
fix 'major repair by large port' setting due needing major float to do major engine + |+ H* u) O6 z0 A
added ops message when ARD being used by ship for repairs
1 ]' ?9 r) j/ c. b* x- A0 \ fix group list - level bomber selection correction at toplevel (base and list)
; K6 Z, W9 W2 ]  Z( I: ?1 h tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
3 }& f) p, |$ z' m8 \- p* W* A4 ]Fix some columns not sorting in aircraft data list ! Y( i7 Y  a' y; {( g
Fix display of a/c in convoy LCU on reinforcement screen
  _6 h$ P5 ]$ AFix loss of national base on reinforcement screen (was defaulting to Aden*)
9 ]* a4 q" d/ G; R+ r" ?Tweak for reinforcement screen, filter out units with no arrival base by default
3 V; u/ r: f. a* c4 S" G% \$ UTweak AI forces when routing thru off-map bases; some extreme end-game conditions
2 B  \6 b2 p2 A' g6 oFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 4 e( N* P! j( j" U0 u6 H+ n! L
Tweak to allow refuel in TF if tankers present even if below safe endurance level
# z) O7 J* L) C" H3 Y7 H! R6 {Fix case where TF endurance may be 0 causing TF not to refuel other ships present
& ^" p; I# t( H6 }' x. B4 iTweak to force ships with no fuel to try to get some from TF , O+ s! g; a; i' n: K
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
+ P' s3 M2 o. j' p/ \% @! @fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  , k6 w2 I7 m. V5 c3 \) m/ F  E
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
/ R1 w* X! F: w1 v. I" |fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
8 A5 S! d5 ]% B& m# l, c; LFix the overflow in base list due to unexpected AV
& l! }1 x. m4 q  G3 TFix to show max torpedo in air hq if not a fragment 3 E9 q7 q0 U$ P5 {( ]  j9 W
Fix where tf mission can be wrongly changed due to incorrect ship count in TF * z" {4 b- c) Z$ H4 W. s( ]
Fix plane upgrade at national base not checking base supply level 9 F  R# z/ v3 ]7 ]
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
: Q$ m1 L. x9 @lala23159 发表于 2016-1-8 13:22
" X8 A/ _; y. r- H# y/ Y8 y
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
- {8 \' J/ K7 O/ M% K4 `3 uFix position in aircraft database list not being restored . C0 V. s. f9 w7 m4 L3 T
Tweak speed run-in to be consistent for missions where mission speed is set 0 e& [% n1 g$ z' m
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
6 @$ C( ]4 r/ K2 y# mFix for only ships actually firing AAA count to count towards experience ! B2 C  @2 F' N4 o- z. w
[allow AI to use replenish air groups on land]
  x0 ?# a9 T+ d0 E9 cFix for ports with no potential to show 0 naval support/ shore parties * T! c7 r5 N! m/ F9 A" F7 M
Fix to show balloon hit message in night phase air phase 9 T" b& d. O/ E% U6 m# O5 g
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
, B6 \% |7 }$ O3 }5 q3 P6 bFix underway replenishment not working if total rearm cost too big
8 Q' X/ r$ e8 Y6 `Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction 0 Y/ e' T9 d" R. q7 d0 n
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?( J) |( x; F, k  j: g' D0 \1 ~
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
/ z+ l' \' h2 I0 T$ B) dhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b % G, T, |; X' z1 e
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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