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14/11/2015: [1125.6]
1 y6 i& {% d* w: D. j. r7 z% F add 'back' button to database aircraft and ship list
# G* z" q' }2 \$ a! V& G fix ship repair screen that used ARD in calculations for all repair modes
- c* [6 W" {  Z; P* { fix device change on base capture by 'occupation'   u  n- g+ F2 Q0 x( Q; l
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
8 W2 q% [- B) d; S" u; E3 e# l [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
, d- p$ ~% d. u) x! I; q  Y added TOE name to the Army TOE screen ' S# N8 a& @- x( U( j1 |
fix 'major repair by large port' setting due needing major float to do major engine
% `1 U! X1 z& `$ {, n) U added ops message when ARD being used by ship for repairs
* l) R1 G) R5 {4 S fix group list - level bomber selection correction at toplevel (base and list) / v9 m+ ^" \4 D# j' }% y5 {: K
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] 0 X& s/ n# x9 W1 ^, Q
Fix some columns not sorting in aircraft data list
& J, D+ O; O0 O! MFix display of a/c in convoy LCU on reinforcement screen / B5 W# C# N6 j
Fix loss of national base on reinforcement screen (was defaulting to Aden*) ) [6 M- t0 D: L; N! v
Tweak for reinforcement screen, filter out units with no arrival base by default # g" f$ w' O' Q% B) G% h
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 7 ~9 p& C4 a0 c: y: [3 p5 r' \
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
  q1 }7 y' V7 m, bTweak to allow refuel in TF if tankers present even if below safe endurance level
1 R% u# ]2 s. |/ s) n* NFix case where TF endurance may be 0 causing TF not to refuel other ships present 9 B( W" k0 r  w( C- T% X
Tweak to force ships with no fuel to try to get some from TF + c9 w& Y! Y9 f2 L! v* {
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  ! r- ]4 L6 ^) L) U7 r9 \" S
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
& w- t4 U( i) L8 gtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
2 \  e) G! {7 xfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
! e- u4 o% @; [) l) h4 iFix the overflow in base list due to unexpected AV 6 V& c! g; q8 e& y- k& T
Fix to show max torpedo in air hq if not a fragment ; v0 b( {( E0 U6 B
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
' a4 O7 V2 h7 a0 Q. N; p3 TFix plane upgrade at national base not checking base supply level
* s9 ^! q/ y) L& g6 X* ?  aTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛0 B7 N  B& L9 i  L1 ~3 o) {% i
lala23159 发表于 2016-1-8 13:22
- e3 [+ T3 o/ M  _- t: T' ^6 c
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
4 X" g! d8 e7 V% E* M5 MFix position in aircraft database list not being restored
' l7 X6 S( o" X3 i- C5 j" a% @6 OTweak speed run-in to be consistent for missions where mission speed is set
7 }+ q$ a- {5 NChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships 7 |4 f+ d' N; r+ A  c1 s& I
Fix for only ships actually firing AAA count to count towards experience & x) z) I2 r3 B0 t) E" g: K
[allow AI to use replenish air groups on land] " G6 B# F0 H5 |+ f/ Y9 A
Fix for ports with no potential to show 0 naval support/ shore parties
  ~% t1 Y5 f" v' s* iFix to show balloon hit message in night phase air phase % H1 p& _- z4 l8 G+ P
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a 0 w- T. M, W. H5 g9 M+ F( s
Fix underway replenishment not working if total rearm cost too big
6 W* M+ I# j  _6 v% b  N6 BFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
# z' R0 G/ s+ G+ ?; m/ F7 dFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
2 ~5 ^1 i0 l6 |- p5 f0 w2 i应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
$ v( s) j* Z* Z. V( ehttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
, |8 R# M) L. a9 s( |Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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