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14/11/2015: [1125.6] ) h* s% I0 U" v4 w  p; u
add 'back' button to database aircraft and ship list . m1 B+ s+ B, }5 |  |
fix ship repair screen that used ARD in calculations for all repair modes
# L) @# n% e0 B$ [  Z* | fix device change on base capture by 'occupation'
% i  o1 z5 `2 P# e& M3 G0 t change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
# F% w" f. C' O2 [+ R$ b5 g [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 7 S+ a6 h: ~3 m. b. b7 p) V$ ?
added TOE name to the Army TOE screen , V$ j3 w0 y7 Z. ^* l% @
fix 'major repair by large port' setting due needing major float to do major engine
2 d" r) P6 u5 G added ops message when ARD being used by ship for repairs - q# ^% ~1 C; p4 N: a5 J
fix group list - level bomber selection correction at toplevel (base and list) / k5 ~$ T/ W  m+ G, O0 Z5 {) C
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
! |. U: _: ?; F. m- @6 W& x7 t+ FFix some columns not sorting in aircraft data list
% g- W) O7 l3 ]) X8 p- H: ?Fix display of a/c in convoy LCU on reinforcement screen 0 w8 z% B: Q. `; a
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
( k/ \  B6 E8 h$ @; XTweak for reinforcement screen, filter out units with no arrival base by default
) t# z- i; Z) `+ z. f; M6 c" ?Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
8 r+ n' m/ G- \9 I- O( H( nFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
: h; I" H2 J( E" j3 F- |4 nTweak to allow refuel in TF if tankers present even if below safe endurance level
( @. p8 f2 F3 `+ e, {; C8 RFix case where TF endurance may be 0 causing TF not to refuel other ships present 1 |+ U2 U% y8 b" f! ^, b. m
Tweak to force ships with no fuel to try to get some from TF
6 w, ]; A' w& V3 z$ I, b7 jFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  ) A' I3 A, m5 k( s
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
8 B1 P9 p$ C) p5 ^tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
4 f( p* l9 V6 P. ^$ Zfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
+ D& o( c8 o, F" `1 e0 b# _% n# tFix the overflow in base list due to unexpected AV 0 k: D# [- g  ]5 p2 ?7 X3 H9 N9 F
Fix to show max torpedo in air hq if not a fragment
. |, e; y  j' h9 I* ?+ U$ VFix where tf mission can be wrongly changed due to incorrect ship count in TF " ~( k- _$ j5 y/ ?( S4 ], ]
Fix plane upgrade at national base not checking base supply level , o* v1 a% K, R" x8 @8 h
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
. V. i4 f; G* S7 |( elala23159 发表于 2016-1-8 13:22
! B0 K/ {9 j3 H所有的链接请到置顶帖查找
3/04/2016: [1125.10] . W3 I) f* h0 H7 X
Fix position in aircraft database list not being restored 8 ^% Y" Q8 p2 b# f
Tweak speed run-in to be consistent for missions where mission speed is set
+ M8 @' U0 f9 g, N; p2 ?% BChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships . l" p+ [; x$ y' z4 t1 t
Fix for only ships actually firing AAA count to count towards experience
: b6 w6 S4 y( P9 X- U) b[allow AI to use replenish air groups on land]
3 x% k, ~) X! D) R/ d. b! uFix for ports with no potential to show 0 naval support/ shore parties & Z) F2 Z# _# s2 w6 Y# ]6 N; S8 H
Fix to show balloon hit message in night phase air phase
  S' i2 }5 w3 L1 M7 Z4 YFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a " U4 k; B. ?! {3 Q
Fix underway replenishment not working if total rearm cost too big 7 H$ N/ f) n, i. f; G' O
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
' B7 _3 q$ c# s8 j. i& w2 m. AFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
+ d. [6 a' B( w% A- ?" Y5 X$ r" `: u. D应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar, G9 h  V- {( ]  Z3 x/ w( A
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b / x' `- N# d. o  X4 g
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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