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14/11/2015: [1125.6]
1 d: w# y; K' y7 h- ?) [" y/ U/ C add 'back' button to database aircraft and ship list
; D# m& x$ m9 J fix ship repair screen that used ARD in calculations for all repair modes / {% d3 @+ @5 E7 f! x
fix device change on base capture by 'occupation'
3 _% p1 x' e) ^& ?. ^: J) ~$ c# ]. C change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON   j6 u8 e: o: Q6 b+ B5 E. Y
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
" N& j; R* p  ]" i  S added TOE name to the Army TOE screen
. K9 N! y/ T" W fix 'major repair by large port' setting due needing major float to do major engine & H/ u. x3 @, g. j$ K
added ops message when ARD being used by ship for repairs 5 W7 `# z/ [' H5 V, ]' O6 w
fix group list - level bomber selection correction at toplevel (base and list) 6 f+ F; z6 M# ^  z# G/ W, C
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] - h( Y1 w5 \5 W8 O
Fix some columns not sorting in aircraft data list
  W) ~+ j8 V, ]/ p! QFix display of a/c in convoy LCU on reinforcement screen 6 Z6 p- R& s( q! M6 A9 D1 Z( o
Fix loss of national base on reinforcement screen (was defaulting to Aden*) $ c$ `2 Y/ z* U' w
Tweak for reinforcement screen, filter out units with no arrival base by default / N. U9 g. d# Q0 |; _7 P* q$ j2 A7 L
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions : H) y) r- l' }/ R( l7 K
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) + r9 Z& I% x7 F" U. z
Tweak to allow refuel in TF if tankers present even if below safe endurance level 0 A9 ^) ~( ~2 j1 K% r+ W
Fix case where TF endurance may be 0 causing TF not to refuel other ships present / ]0 {0 \" s/ e% z4 R
Tweak to force ships with no fuel to try to get some from TF
5 l/ w  l( ?; T0 @* YFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  3 Z: C! @2 [' N: X- e. `$ U
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  ' o2 |" R+ P9 v( N
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  2 q* J0 C$ I3 o0 Q9 @
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
9 A7 K: x# S! Z' aFix the overflow in base list due to unexpected AV $ \" c! M  F! f' ^$ L/ T- z$ G+ A
Fix to show max torpedo in air hq if not a fragment ( u2 V+ q7 o0 ]# y+ m/ ~: c
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
9 S; g7 D& T' b; r7 w) p9 xFix plane upgrade at national base not checking base supply level 0 n+ R" N/ X, E+ j' I  W
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛. z5 F( z8 U2 C$ Y: D7 R
lala23159 发表于 2016-1-8 13:22
) Q4 Z  B* d5 `所有的链接请到置顶帖查找
3/04/2016: [1125.10] 5 V  d# B% T! H3 f+ U% i; k8 h
Fix position in aircraft database list not being restored
& V: t3 Z5 U. i' A  l" J/ S, E# k) ITweak speed run-in to be consistent for missions where mission speed is set
+ J9 F6 Y7 w. V7 F5 xChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships 2 r+ O2 ~9 D; ~1 R
Fix for only ships actually firing AAA count to count towards experience 1 N& A8 |4 L9 A6 q! B
[allow AI to use replenish air groups on land] % j& L3 Q, N3 r6 X8 O
Fix for ports with no potential to show 0 naval support/ shore parties 3 P4 @( h5 n. p5 t) {
Fix to show balloon hit message in night phase air phase
  a* c$ n9 Q" b1 p3 tFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a ) s% R) x  S1 j3 a! Q
Fix underway replenishment not working if total rearm cost too big
1 w, J. ]  ~% zFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
# f+ H3 [3 _- v9 k4 CFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
) y4 n& r3 w3 b7 s应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
, j$ q6 ~; e% X6 i) Hhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
, F( ~- b% V% p5 a; q5 ]5 SFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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