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14/11/2015: [1125.6]
; G# H+ ?5 e* O* L0 q- t add 'back' button to database aircraft and ship list
/ ~4 X" i& x* z, D fix ship repair screen that used ARD in calculations for all repair modes 8 e( y$ L; n4 D% i+ ?% r( c8 M. i% M$ S
fix device change on base capture by 'occupation'
- j' c) `1 E3 D" E- h: o! A change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
* A: Q1 P, ^& i3 N( d+ n) k1 p* [& b [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
9 k4 L* m9 q' s' k added TOE name to the Army TOE screen & @$ Y5 Y+ N! D6 ~4 l% J
fix 'major repair by large port' setting due needing major float to do major engine ; f; i2 E, H+ s. v" L" K+ V
added ops message when ARD being used by ship for repairs / m0 M  N7 X& ^5 D+ H
fix group list - level bomber selection correction at toplevel (base and list)
- x1 y. T6 s0 k2 D* C tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
. ~. l- |0 N$ cFix some columns not sorting in aircraft data list
9 C0 n  z0 T7 l+ w7 Z% bFix display of a/c in convoy LCU on reinforcement screen 8 F6 K/ y, t8 V& V
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
% Z# C% f: G* c# t) yTweak for reinforcement screen, filter out units with no arrival base by default 8 B0 R& f0 n9 `* H6 ^
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
6 h: v7 s0 F2 N. \) A. }6 Q' fFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
+ ]" t- K) b0 U# a% `7 JTweak to allow refuel in TF if tankers present even if below safe endurance level
" Z" g) E; J% O* ?) |" t  gFix case where TF endurance may be 0 causing TF not to refuel other ships present
4 P/ H' X$ }4 q' J6 Y. @5 nTweak to force ships with no fuel to try to get some from TF
- g" }: k1 i/ ~0 m/ W: lFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  : h$ f- r% M) d/ W
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
- ^; }: R  Z2 y0 }tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
. e( s; q9 V) G, N; nfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] 0 T: D( W! ~$ t# V7 v$ J' F
Fix the overflow in base list due to unexpected AV 1 |$ Q; S# d2 N/ s
Fix to show max torpedo in air hq if not a fragment 9 R% n: F( I4 g; U6 `; H2 T
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
& y3 W2 @. h/ y3 m" a' _& HFix plane upgrade at national base not checking base supply level
+ H- |0 S2 |2 f; ], d" |, B! W9 yTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛# m+ j0 I* B6 Q5 h9 H! \4 O/ h% u
lala23159 发表于 2016-1-8 13:22
" r' A9 m0 q/ ~. B; B" k
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
7 i! M8 v: R% Q) @Fix position in aircraft database list not being restored
0 r) z$ @+ j% L# uTweak speed run-in to be consistent for missions where mission speed is set " j/ y' [' X8 @) a$ h& k3 ^
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
, H! \# G: f; L0 D! XFix for only ships actually firing AAA count to count towards experience   m1 _  @% g# C! Z* C) Y
[allow AI to use replenish air groups on land]   b, w2 }! k5 {7 Z$ p4 l6 r
Fix for ports with no potential to show 0 naval support/ shore parties 3 ]( f! B1 l/ d9 P. r% k5 r5 J
Fix to show balloon hit message in night phase air phase ) J! y/ r! w" H
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a ' `" B: [  n8 ]  e- ?
Fix underway replenishment not working if total rearm cost too big : J, G9 b. U& b. v/ v3 T( O  m6 W- Z
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction 0 q6 E$ c! S% y- n7 [
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
  E0 \+ d* S( o+ t应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
$ b: {5 Z. M! q$ }" mhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
4 O+ @/ E  C* GFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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