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14/11/2015: [1125.6]
/ A& k6 D  l" U add 'back' button to database aircraft and ship list * h% U7 K; j7 e& b
fix ship repair screen that used ARD in calculations for all repair modes ! M- ?; A, H' o( D5 ?
fix device change on base capture by 'occupation'
) P+ M! U7 m7 I  u6 L change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON & h6 q. V/ T7 J  q" x
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 1 S7 L9 o8 S* M: Z
added TOE name to the Army TOE screen
( h! U# t0 S* k: `2 f fix 'major repair by large port' setting due needing major float to do major engine
/ e4 G' J. F; B; @" x# |6 n added ops message when ARD being used by ship for repairs / \6 ?5 H- t  n; q: f
fix group list - level bomber selection correction at toplevel (base and list)
5 d; {0 Z% n' `7 u/ r0 |+ Q8 r tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] 6 _6 [- O6 @" q+ s, K8 J2 c- L- U1 x
Fix some columns not sorting in aircraft data list
. y' [6 }; k: O1 b. pFix display of a/c in convoy LCU on reinforcement screen ' X8 T, A6 \/ a4 ^8 ~
Fix loss of national base on reinforcement screen (was defaulting to Aden*) ' J$ i# ?5 }* k' X
Tweak for reinforcement screen, filter out units with no arrival base by default ( x4 O! i, O7 e% [: v- `/ c
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions $ n$ O' q# \. V' C; V
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
* j' |; v( H6 I: G: p7 g! BTweak to allow refuel in TF if tankers present even if below safe endurance level
3 `' a  F6 Y' M2 RFix case where TF endurance may be 0 causing TF not to refuel other ships present 9 h: _9 a2 b' o7 u; W  f
Tweak to force ships with no fuel to try to get some from TF
, P; k: b; v8 C( oFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
0 f; D. B" D3 {8 s& y1 Hfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
: c: Y4 J# ^2 C* h* _+ z5 h( Jtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  # P6 y/ d0 g* Q- L# P  T
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]   I% ~$ }) i( i6 _8 _
Fix the overflow in base list due to unexpected AV ( `' W: s) W' Z
Fix to show max torpedo in air hq if not a fragment
# E: {7 ?/ {7 V0 j) C5 p0 e, U- mFix where tf mission can be wrongly changed due to incorrect ship count in TF
. h5 O7 m" H9 g9 Y, vFix plane upgrade at national base not checking base supply level
# ~) K5 p6 Q8 ]6 VTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
$ m" M( I' n& F3 X2 B0 qlala23159 发表于 2016-1-8 13:22
* C! R6 [+ R% ?! I# ?/ s" p+ i
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
5 l- N. m  i! t( b+ `' O4 sFix position in aircraft database list not being restored
8 M2 S0 r2 ~6 F( nTweak speed run-in to be consistent for missions where mission speed is set
! w! m, }2 f- u; x! }; T0 J, PChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships 2 T2 C/ n6 H8 `
Fix for only ships actually firing AAA count to count towards experience
, U: ^; i2 o! v/ m[allow AI to use replenish air groups on land]
! R- a0 k3 |/ P! d6 c3 d$ o. TFix for ports with no potential to show 0 naval support/ shore parties
+ K  f. }. Y# Q# u4 V8 f0 LFix to show balloon hit message in night phase air phase
7 f4 I; P$ F; z4 S3 AFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
% ]0 p% L0 |) i9 R2 }$ MFix underway replenishment not working if total rearm cost too big
, M; F) J) K1 u& l- M& VFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
& F; l: }/ L# C7 d; P2 ZFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
/ x" m" ^5 ?8 a3 r应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar4 O% Y- j+ d" J6 V3 d1 c9 Y
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b * f: W( c5 w2 W; t" `' R  E0 q# s' ~
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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