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14/11/2015: [1125.6]
6 o: t3 P. O) @3 F/ E5 r add 'back' button to database aircraft and ship list
1 G7 f2 c" v0 T' E6 C( @ fix ship repair screen that used ARD in calculations for all repair modes 4 {( O/ R. v! A1 y. b* F
fix device change on base capture by 'occupation'   @. T" A$ m" M8 y& f( m* Z
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
. \$ C  W! q" z& ]) G- j; J [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
5 h' M5 }& {/ G* {, x added TOE name to the Army TOE screen
: c$ U  x; V+ U fix 'major repair by large port' setting due needing major float to do major engine % a3 d2 p# X3 f1 t$ `: N
added ops message when ARD being used by ship for repairs ; P3 F8 ?* g6 s) `+ D9 T
fix group list - level bomber selection correction at toplevel (base and list)
1 c9 T' r% b/ S9 \9 n tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
8 W" {0 ]3 U, x" l4 CFix some columns not sorting in aircraft data list
: I5 j9 \% V# j0 C0 `" kFix display of a/c in convoy LCU on reinforcement screen ! W, J: y$ j8 |. M
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
* D  A: z. X2 K8 aTweak for reinforcement screen, filter out units with no arrival base by default
. G8 ?& h, B, N$ V7 ?3 \9 k0 d! qTweak AI forces when routing thru off-map bases; some extreme end-game conditions
' V0 _8 ?. |0 y5 {' MFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) ( G2 @- w6 f$ t# f+ m
Tweak to allow refuel in TF if tankers present even if below safe endurance level : f; T& S' u7 f* \6 o" r
Fix case where TF endurance may be 0 causing TF not to refuel other ships present + B% o  S* a: m: E% j" `" Q9 A
Tweak to force ships with no fuel to try to get some from TF
6 U+ |1 h0 [% ?- @6 X( LFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
  P7 ^2 s( {# S! |: g! j4 nfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  : p4 B: b) P+ w& k( N' y) m. y
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  ) f1 D- k) J  _* G
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] / L* y+ x: w2 Q! h* O* B
Fix the overflow in base list due to unexpected AV
3 Q, q, G( P- ?Fix to show max torpedo in air hq if not a fragment
4 p5 U+ _5 ^4 `2 t: gFix where tf mission can be wrongly changed due to incorrect ship count in TF % w: t6 o& d) a3 [3 |' W+ ^
Fix plane upgrade at national base not checking base supply level 1 D( i: `! ~9 k4 J; G: H
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
. |- |) d) Q1 r9 ?( wlala23159 发表于 2016-1-8 13:22
2 T$ [9 S" _+ s$ \( y所有的链接请到置顶帖查找
3/04/2016: [1125.10]
, R: R4 X  b& v; [4 u9 [% M6 zFix position in aircraft database list not being restored
( u! }* i* w0 @+ {! k5 d: VTweak speed run-in to be consistent for missions where mission speed is set
4 T2 d; ]/ H: N  |Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
# i. T, b+ b4 J% QFix for only ships actually firing AAA count to count towards experience 5 v' @3 j5 l. v% f0 j. G4 N3 i
[allow AI to use replenish air groups on land] 1 Z/ e2 n# E, c9 G+ ]1 ]" q: g
Fix for ports with no potential to show 0 naval support/ shore parties 4 {! M# m  h# o0 s; x$ b, r
Fix to show balloon hit message in night phase air phase 4 W% Q( T( Y0 V
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a 1 q4 c$ ^& X2 C0 \4 a- Z; j
Fix underway replenishment not working if total rearm cost too big
6 [9 F7 G% l$ L7 G1 yFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
! [" R( c$ [( ~$ ?Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?4 I0 {) [( P. O6 K" y1 }# l2 ]
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
/ I- U6 J1 \* X0 G) O& Hhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b + b: [6 I* |2 Y( C8 E7 [1 s$ {  Y
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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