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审美疲劳了吧?来看看新地图

这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。# }+ U3 M# ]7 V6 S: q
视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。) j) \9 v! Y# D. v% Q

( r; _: e) a" ^" x  KInstallation:
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Unzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp.

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Attention!" u. T- M7 A4 r4 T+ [) N3 O
  • This is graphical mod, it does NOT change or modify any game data.
  • If you play pbem games, please note that your opponents do NOT need to use this map also.
  • This version is 100% compatible with the official Matrix/2by3 patch 1.60.
  • Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
  • When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
  • This map mod was designed for 32bit color mode
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In order to initialize game in 32-bit color mode you have to do the following:; |  o; j6 N0 Z9 ?# O
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    • Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
    • Right-Click on the new shortcut and choose properties.
    • Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor9 h+ K" F/ J' E  |" s/ Q

) D( J. R0 @" a; AMain features:
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  • New water areas colors.
  • New costal and shallow waters adaptation.
  • New map fonts.
  • New hex grid visible only over the water hexes.
  • New feature – resources / industries symbols.
  • New feature – malaria free locations names color markings.
  • Various corrections done to make the map art match the map data.
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Map art corrections: 4 k8 ~/ E" ^% w
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(!) All map data changes introduced in patch 1.60 reflected * 8 L( j& b+ w' x, D9 W5 C* L  `
Additional corrections:
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  • Railroad in the hex to the south of Bombay is shown on the map.
  • Railroad in Tasmania is shown on the map.
  • Roads in Pokrovka-Ruchlovo are shown on the map.
  • Trails near Padang and Bankha are shown on the map.
  • Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
  • Roads in Prince Rupert are shown on the map.
  • Costal hexes in Banjarmasin area corrected.

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  • Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
  • Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
  • Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
  • Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
  • Hex 84,32 (Petropavlovsk). Hex now looks coastal.
  • Hex 69,37 (west of Sapporo). Hex now looks coastal.
  • Hex 49,44 (east of Tainan). Hex now looks coastal.
  • Hex 24,45 (Khota Bharu). Hex now looks coastal.
  • Hex 29,31 (west of Pagan). Hex now looks coastal.
  • Hex 18,21 (Madras). Hex now looks coastal.
  • Hex 20,47 (Bankha). Hex now looks coastal.
  • Hex 53,91 (Port Moresby). Hex now looks coastal.
  • Hex 46,109 (Rockhampton). Hex now looks coastal.
  • Hex 38,125 (Sydney). Hex now looks coastal.
  • Hex 28,125 (Melbourne). Hex now looks coastal.
  • Hex 33,127. Hex now looks coastal.
  • Hex 48,92. Hex now looks coastal.
  • Hex 20,62. Hex now looks coastal.
  • Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
  • Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
  • Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map.
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9 J% d4 Q6 B" n8 w, i* From the What’s new 1.60
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14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex. # S" Q. c. W5 g" H9 ]5 G

" m' X( P/ A/ H  D6 k" k" DNote that this hex was left unchanged. 2 K2 X, P3 _5 J+ d' l

9 ~: V' o3 |6 j& U37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map). ! F1 Z! [# B7 a5 N5 l
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Note that this hexside was left unchanged. ! c8 q# E8 F! ]/ r: a
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附件: 您所在的用户组无法下载或查看附件
一万年太久,只争朝夕!
猫猫放出下载地址吧
一万年太久,只争朝夕!
这个地图还是要强烈推荐一下,大段的英文不逐字翻译了,基本上对修订情况做了介绍。6 ^& s+ ?- T' X. H& _3 |3 h; y# r0 q
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首先声明的是此地图没有改动任何游戏数据,完全与官网的基地数据一致。同时更正了官网上存在的若干个错漏之处。下面是几个典型例子,大部分在本人的对战里经历过。$ j' Z" x" I" M6 N1 d% x
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1、中国华北,黄河以南,河南以东的铁路线在官版只表现为十字交叉,实际上更为复杂,从武汉出发的日军可以包围这个区域的国军。参考飞龙vs弗雷的战报。
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' D4 D) s2 L; A! w* j- W( a. ?5 [2、印度钻石港与加尔各答之间的铁路连通状态被修正。
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3、澳大利亚南部塔斯马尼亚岛上的两个基地之间有铁路线连接,但在官方地图上没有体现。
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1 s5 i8 `8 A! W4、孟买与印度内地的铁路连通性被更清晰显示出来。
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, K1 C3 M2 d- g  D+ D6 U, P, w3 |! J本地图的另外一个特点是将拥有资源、修船厂和武器工厂的基地名称下面用不同的颜色方块表现出来,虽然在日本本土显得有点拥挤,但是其他区域的效果非常好。% ~' s, m9 u( {9 W4 h% ?7 w. m. U

1 c  e, S; b5 o$ R因此,强烈建议官版对战更新到本地图。
一万年太久,只争朝夕!
我帮不到,地图有50多M,空间放不下,流量也无法支持下载
一万年太久,只争朝夕!
这个地图有一个版本是淡化格子的,可以参考我的战报里新贴的图
一万年太久,只争朝夕!
只要是官方版本的游戏都可以下载替换原来的地图.包括1.6/1.8/1.802/1.804中英文/1.806
一万年太久,只争朝夕!
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