这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。
/ D# N" t. ` x3 E" m: J: f) }视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。$ f# o! A: x' B4 _/ |" ?& n ?
8 T5 e; P6 m0 q" h
Installation: $ i2 T% c8 v, v8 ^$ J+ n* r
" b: V" T1 ^- a' p- h- g7 \
Unzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp. 3 i9 w c/ g$ ~7 v% Z
* j [' k# Q* B B5 |" \1 g
4 u7 R! ?* P4 t1 L0 I4 x! C
) r# h+ c# @( g+ a3 a* P; E# j* wAttention!
0 s8 P% r5 X4 `8 B7 c) y l- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
7 Y! {5 ~ c" N$ w3 p+ J/ s! iIn order to initialize game in 32-bit color mode you have to do the following:
" W0 |8 T s7 K& Q9 X- n. {
8 |1 d- `3 c0 N* {$ _' o- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor
# E' ]+ n i/ z" i8 D7 @ ' y. w7 J# R# h6 Q7 l+ U6 q
Main features:
2 J% |3 N/ W! F/ `1 D0 X$ @( h: A+ `& f+ t
a# v/ h" Z, i* {+ P- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
9 c. Y& e* d4 T3 f! ~/ R! M4 W
Map art corrections: ) j8 B0 x$ l' V! F+ m
5 D; \4 M2 n' J; G(!) All map data changes introduced in patch 1.60 reflected * 6 |9 ~* p; H0 f& }
Additional corrections:
) W4 {$ F* i+ W ] 0 G- o" G0 \6 q- }1 ?: X
- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
! K& r- V. W3 Q' ~
% A! q3 q/ y% e1 e, B
: x9 K) L! O( F. W2 C, C- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map.
! h0 Q8 _$ |6 B' k! U# H8 k \$ s q5 P- \
* From the What’s new 1.60
$ E0 M% w' h/ b% z6 O9 K! \' U, p3 Q
14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex.
8 a1 r- W9 @ N, e/ X' \" r8 t4 l+ V& R( e5 n6 n2 n! n
Note that this hex was left unchanged. 7 [& n( U4 m3 w: W0 I/ _
2 M' {* l% x$ Y4 U
37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map).
" e. v- A3 q* b1 _& F$ R0 _, ~; g, ]3 A( r/ D6 X- M
Note that this hexside was left unchanged. 8 m c- |# a3 D2 Y8 b
: F% a5 i5 Z# @5 a
|