返回列表 回复 发帖

审美疲劳了吧?来看看新地图

这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。
0 l' M8 `% j: N4 Y9 X) f" X视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。* Q. Y- F. c. M1 H7 r
( _  p  n0 q; L' H
Installation: ) V( l3 T3 k! @1 q/ v
8 y$ u2 g' d" U+ V0 A& h/ l% S
Unzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp.

7 H9 \' I, ]1 H5 Q
7 W8 g  f% }% A! z6 Q( I% F3 h# D
+ c1 i" }1 A0 z, ~3 @
1 V2 W: e9 [) t+ }9 h/ [" ^Attention!
; R  |! c" a3 b5 X( Q! f
  • This is graphical mod, it does NOT change or modify any game data.
  • If you play pbem games, please note that your opponents do NOT need to use this map also.
  • This version is 100% compatible with the official Matrix/2by3 patch 1.60.
  • Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
  • When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
  • This map mod was designed for 32bit color mode

& v/ F9 r; m6 R+ m- @; H1 v$ z4 h* C9 VIn order to initialize game in 32-bit color mode you have to do the following:
' x1 e/ K  \! h5 l) Q% ^ 2 n3 `* f: c( Q
    • Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
    • Right-Click on the new shortcut and choose properties.
    • Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor$ z; L7 ~5 w6 P) V* B/ A& h

% V5 L/ z& a/ [Main features:
6 }3 _9 y& d3 O: n; K  ~" Y. f6 e6 d  f1 Z: e/ _
8 t6 L. y: i1 |$ P
  • New water areas colors.
  • New costal and shallow waters adaptation.
  • New map fonts.
  • New hex grid visible only over the water hexes.
  • New feature – resources / industries symbols.
  • New feature – malaria free locations names color markings.
  • Various corrections done to make the map art match the map data.
' _0 O" g0 {3 u5 C" M, W. g
Map art corrections: 3 N3 C8 z7 {' W! d

5 `9 q* A. d3 N(!) All map data changes introduced in patch 1.60 reflected * % r- e* c5 n2 h4 I+ X* D
Additional corrections: $ x7 E5 {5 L+ H, P  o! R$ w; v
- x& {" d0 T% x; F& f
  • Railroad in the hex to the south of Bombay is shown on the map.
  • Railroad in Tasmania is shown on the map.
  • Roads in Pokrovka-Ruchlovo are shown on the map.
  • Trails near Padang and Bankha are shown on the map.
  • Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
  • Roads in Prince Rupert are shown on the map.
  • Costal hexes in Banjarmasin area corrected.
7 D" u: D/ F2 N9 k! i2 I
: K+ z6 X8 a* k+ {* ^

' D1 [) A/ e3 g: v
  • Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
  • Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
  • Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
  • Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
  • Hex 84,32 (Petropavlovsk). Hex now looks coastal.
  • Hex 69,37 (west of Sapporo). Hex now looks coastal.
  • Hex 49,44 (east of Tainan). Hex now looks coastal.
  • Hex 24,45 (Khota Bharu). Hex now looks coastal.
  • Hex 29,31 (west of Pagan). Hex now looks coastal.
  • Hex 18,21 (Madras). Hex now looks coastal.
  • Hex 20,47 (Bankha). Hex now looks coastal.
  • Hex 53,91 (Port Moresby). Hex now looks coastal.
  • Hex 46,109 (Rockhampton). Hex now looks coastal.
  • Hex 38,125 (Sydney). Hex now looks coastal.
  • Hex 28,125 (Melbourne). Hex now looks coastal.
  • Hex 33,127. Hex now looks coastal.
  • Hex 48,92. Hex now looks coastal.
  • Hex 20,62. Hex now looks coastal.
  • Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
  • Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
  • Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map.
, V( s+ W" ?* I" m( o9 r+ J1 D0 x
4 k  K# f: P# x! R* From the What’s new 1.60
4 c5 _" G# u) t; x% ^% g( @2 ~* V& {
14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex. ) F4 A2 W! Q6 e9 W+ v

/ ^) C3 n/ b7 e$ q4 I- D% jNote that this hex was left unchanged. 7 q! r& K/ S9 p' k) p
7 t+ }( e' X0 r$ ~0 ^$ |' ^
37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map).
1 R9 O& j8 @; U- t5 I

( r1 [+ L. S# K, ^5 F# i" v9 \6 QNote that this hexside was left unchanged.
1 {8 ]3 J  R6 u; L+ ]+ g# p9 Q% ]# r* m+ _$ N: n
附件: 您所在的用户组无法下载或查看附件
一万年太久,只争朝夕!
猫猫放出下载地址吧
一万年太久,只争朝夕!
这个地图还是要强烈推荐一下,大段的英文不逐字翻译了,基本上对修订情况做了介绍。: n, E! T7 m1 W! L5 t( R# ]# v

3 q) n+ A" s1 ~( Y1 ~首先声明的是此地图没有改动任何游戏数据,完全与官网的基地数据一致。同时更正了官网上存在的若干个错漏之处。下面是几个典型例子,大部分在本人的对战里经历过。' u" q) B" ]8 k- B# Q
9 G" q9 Y' X% N9 O. \3 u- {0 t/ F
1、中国华北,黄河以南,河南以东的铁路线在官版只表现为十字交叉,实际上更为复杂,从武汉出发的日军可以包围这个区域的国军。参考飞龙vs弗雷的战报。. _/ A2 `$ I# H+ F" U( v& n
3 A) g" T3 f5 G/ L
2、印度钻石港与加尔各答之间的铁路连通状态被修正。0 a& _0 R1 m. u

) u- T3 a+ }* m) T1 i3、澳大利亚南部塔斯马尼亚岛上的两个基地之间有铁路线连接,但在官方地图上没有体现。
2 C. c4 c6 Y; U3 |, h( y0 R- @
7 R% e: P! B# K, }' c4、孟买与印度内地的铁路连通性被更清晰显示出来。
/ L0 n9 S  `/ [6 ^1 p% V$ C) H! C5 ^8 X
本地图的另外一个特点是将拥有资源、修船厂和武器工厂的基地名称下面用不同的颜色方块表现出来,虽然在日本本土显得有点拥挤,但是其他区域的效果非常好。7 |9 W& x0 Z/ w+ E. C
: U5 E. P8 {/ c# i& l* T
因此,强烈建议官版对战更新到本地图。
一万年太久,只争朝夕!
我帮不到,地图有50多M,空间放不下,流量也无法支持下载
一万年太久,只争朝夕!
这个地图有一个版本是淡化格子的,可以参考我的战报里新贴的图
一万年太久,只争朝夕!
只要是官方版本的游戏都可以下载替换原来的地图.包括1.6/1.8/1.802/1.804中英文/1.806
一万年太久,只争朝夕!
返回列表