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审美疲劳了吧?来看看新地图

这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。( ]) S+ }2 Y1 x. m7 T# w
视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。/ k, \5 j8 H% y# M/ r& [

* d+ W8 w7 r* s- u+ B+ U, Y% x0 AInstallation: ! i0 x" g. V/ T5 `5 p0 ?9 ~

2 [) L4 U" l, Z$ t3 jUnzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp.

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" l  H0 \" P1 z" L, s' N% j& eAttention!( ?8 b( f- U7 d3 y, y/ Y7 D0 L0 r
  • This is graphical mod, it does NOT change or modify any game data.
  • If you play pbem games, please note that your opponents do NOT need to use this map also.
  • This version is 100% compatible with the official Matrix/2by3 patch 1.60.
  • Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
  • When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
  • This map mod was designed for 32bit color mode

1 b5 b9 B$ L/ J3 Y  HIn order to initialize game in 32-bit color mode you have to do the following:
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    • Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
    • Right-Click on the new shortcut and choose properties.
    • Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor
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Main features:
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  • New water areas colors.
  • New costal and shallow waters adaptation.
  • New map fonts.
  • New hex grid visible only over the water hexes.
  • New feature – resources / industries symbols.
  • New feature – malaria free locations names color markings.
  • Various corrections done to make the map art match the map data.
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Map art corrections: : C0 `% T3 C9 b2 F9 s

2 z  N. G  E& v  c& A' b9 b) k% h! }(!) All map data changes introduced in patch 1.60 reflected *
. b' W) A/ L8 hAdditional corrections: ' m  a, x  E7 E+ t% S: I. P3 e
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  • Railroad in the hex to the south of Bombay is shown on the map.
  • Railroad in Tasmania is shown on the map.
  • Roads in Pokrovka-Ruchlovo are shown on the map.
  • Trails near Padang and Bankha are shown on the map.
  • Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
  • Roads in Prince Rupert are shown on the map.
  • Costal hexes in Banjarmasin area corrected.

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  • Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
  • Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
  • Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
  • Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
  • Hex 84,32 (Petropavlovsk). Hex now looks coastal.
  • Hex 69,37 (west of Sapporo). Hex now looks coastal.
  • Hex 49,44 (east of Tainan). Hex now looks coastal.
  • Hex 24,45 (Khota Bharu). Hex now looks coastal.
  • Hex 29,31 (west of Pagan). Hex now looks coastal.
  • Hex 18,21 (Madras). Hex now looks coastal.
  • Hex 20,47 (Bankha). Hex now looks coastal.
  • Hex 53,91 (Port Moresby). Hex now looks coastal.
  • Hex 46,109 (Rockhampton). Hex now looks coastal.
  • Hex 38,125 (Sydney). Hex now looks coastal.
  • Hex 28,125 (Melbourne). Hex now looks coastal.
  • Hex 33,127. Hex now looks coastal.
  • Hex 48,92. Hex now looks coastal.
  • Hex 20,62. Hex now looks coastal.
  • Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
  • Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
  • Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map.
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* From the What’s new 1.60
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$ I6 J# N! K+ b. e2 Y14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex.
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Note that this hex was left unchanged. ( M: K- I3 S3 B' ]5 j
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37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map).
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$ T6 ^+ m+ l; T- }' [! j0 VNote that this hexside was left unchanged.
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附件: 您所在的用户组无法下载或查看附件
一万年太久,只争朝夕!
猫猫放出下载地址吧
一万年太久,只争朝夕!
这个地图还是要强烈推荐一下,大段的英文不逐字翻译了,基本上对修订情况做了介绍。
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4 P: X. ~1 W% z! z* t4 k首先声明的是此地图没有改动任何游戏数据,完全与官网的基地数据一致。同时更正了官网上存在的若干个错漏之处。下面是几个典型例子,大部分在本人的对战里经历过。) i) X8 \5 P/ [! D6 O+ R
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1、中国华北,黄河以南,河南以东的铁路线在官版只表现为十字交叉,实际上更为复杂,从武汉出发的日军可以包围这个区域的国军。参考飞龙vs弗雷的战报。7 w- O8 m2 c2 c, J4 c8 q0 I, a" ?

! y/ `& K6 N  ?0 Y* E5 O! Z2、印度钻石港与加尔各答之间的铁路连通状态被修正。
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3、澳大利亚南部塔斯马尼亚岛上的两个基地之间有铁路线连接,但在官方地图上没有体现。9 i; p: ^, _2 J$ v) A4 p) Y( b

8 c. I2 l! S% G" w# T) Y) p4 U4 a, d4、孟买与印度内地的铁路连通性被更清晰显示出来。
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本地图的另外一个特点是将拥有资源、修船厂和武器工厂的基地名称下面用不同的颜色方块表现出来,虽然在日本本土显得有点拥挤,但是其他区域的效果非常好。
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因此,强烈建议官版对战更新到本地图。
一万年太久,只争朝夕!
我帮不到,地图有50多M,空间放不下,流量也无法支持下载
一万年太久,只争朝夕!
这个地图有一个版本是淡化格子的,可以参考我的战报里新贴的图
一万年太久,只争朝夕!
只要是官方版本的游戏都可以下载替换原来的地图.包括1.6/1.8/1.802/1.804中英文/1.806
一万年太久,只争朝夕!
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