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  r9 R1 C& ~8 r& c* t, c剛至官網下載,已經是 『 AEupdate1117d.zip 』了!! C- K  ~  Y- _1 O: I/ ]; s

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: \5 ~9 {( w% e" ]剛至官網查看,已新出 『 AEupdate1117f.zip 』了!
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本帖最后由 chen9214 于 2012-10-1 20:53 编辑
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# D' T" V4 t" o; Z; Z剛至官網查看,已新出 『 AEupdate1117h.zip 』了!* b7 `1 T; Q# i( E5 k. r# v1 p7 u; \
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01/10/12: 1119h - Treat planes in maint as Reserves when calculating planes on ship if group is at maximum size
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*作者應該是誤值 7 為 9?.
迈克尔已经开启了补丁摞补丁模式
$ p$ v( e0 @7 C5 P. ?- T) Q2 |kevin_hx 发表于 2012-10-2 22:00
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- C0 a1 y' @& C  O/ d2 q這是啥意思?  " r6 n) F2 ?! L- e. \' E9 y5 H
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話說這補丁簡直是 " 1日1更新 " ?   
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官網已新出 『 War in the..on_1119b.zip 』: z* {  X6 Z3 A0 z$ W

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19/10/12: 1119b - Restore air co-ordination chance ' }0 {5 }; j: n  ^. z. s5 a
Rebuilding editor sub-units not clearing original editor parent unit # U, f( {( a; T. Y

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2 K( q% K' y- _' Y- M1 J; S官網新出 『 AEupdate1119f.zip $ k" M8 v, o5 B+ y

/ `! `5 I  l* q* [: M- G$ u% d. l. @28/10/12: 1119f - Para unit not moving by seaplane : ?- j6 ?3 V! G0 U
Partial weapon load not kicking in if ops needed exceeded ship's ops level and ammo load exceeded 1000 7 z4 g! B) M% t' ]3 o+ W. u+ [
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官網新出 『 AEupdate1119g.zip 』!
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02/11/12: 1119g - Discrepancy in base AV on some lists . {7 b3 R- K4 ^/ Z2 P4 b& o
Switch to mission speed for quick move in a phase (bombardment, near destination) check change. : l9 U3 A( ]" \
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官網新出 『 AEupdate1120.zip 』7 F- v% O! ?* l5 q4 Q- d6 N: ~9 ?8 u% I

1 r( y4 q* J0 t+ H10/11/12: 1120 - Increased air hq and group leader effect on raid coordination.
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% o$ P) k8 d- p9 w) u/ C官網新出 『 AEupdate1120a.zip 』
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15/11/12: 1120a - Removed 'torpedo failed' message when no hits made by sub
9 F. Z, `0 q. L; b8 U2 Z8 \Protect against fragments being linked to other fragments for LCUs (as in un/loading on transports)
% f. ]8 H2 r; Y* T; J9 IASW combat could result against 'phantom' TF even if one TF has been eliminated in an earlier round
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03/02/13: 1123d - Tweak TF transfer screen for ships in TF 0 D/ K+ O+ D& G' U  a  K( C5 m
Write-off any active ships that are in enemy port base. Possible bug if ship repairing when base captured
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; Z: R: Z0 Y$ Z26/04/2013: 1123j - Ignore empty convoys when checking for arrivals
' _7 n& |- J% A1 j4 `  mIssue with '0' AV units continually retreating in combat ' }, ]7 p0 o( J' ]: Y: y
Adjust ship fuel after upgrade/conversion by adjusting ship/base fuel levels
4 L7 o7 c' ^2 H: F% iCatered for only 2 ships in TF that becomes crippled - j+ l  G: y  s6 t0 G
Flak factor could be randomly reduced when checking TF flak numbers : H3 R8 a2 w% ^4 P8 E. n) g9 O* o
Flak calculation incorrect for land units
" @3 `/ i1 \- D8 lShip-based groups could fly with torpedo if no torpedo slot on ship
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02/06/2013: 1123m - Tweaked Isolated units without supply can lose more devices $ T9 B; t9 o, E
Retain extra data from fragment when parent restored from fragment - @4 i0 o7 M  x5 Z1 E
Auto-base capture not kicking in if non-combat friendly unit present
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25/08/2013: 1123q -Units could retreat from combat without triggering pursuit
3 }! e8 P& }* @$ }$ @Units with static squad/engineer devices can't retreat
3 v/ ]9 b% y5 f3 q! g( RTweaked transport intercept for messages 4 F6 [. [; P  C6 c+ f
Fixed CAP with DTs in transport intercept ) }  d' c) c# S! g* v' N
Tweak Naval bombardment sometimes stopped short range ships from firing if longer range ones present
27/10/2013: ( 1123s updated 27 October 2013 )
0 i. B& g+ T1 Y0 eFix port refueling when lowest endurance ship in TF doesn't need fuel
' ~7 F1 `+ g( j' |- s2 o$ {( E5 m  y9 BFix ships in port with full fuel should have full endurance 8 H' E0 |$ g: U: z6 @
Fix AI over diverting TFs to top off fuel (courtesy of Don)
1 P& L' O7 t! u' X1 w2 `5 qChanged Allow inactive pilots to be selected if group 100% training
09/11/2013: 1123t 6 D. N- Y" {2 E
Fixed: Unloading unit attack mode not correct in some shock attacks $ x, s8 B% d" D
Fixed: If base in hex belonged to enemy, the LCU display would still show some 'base' info (eg supply)
, p, B" w# t, }( m' b. E6 gFixed: Damaged planes in reserve could interfere with normal plane repairs
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