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剛至官網下載,已經是 『 AEupdate1117d.zip 』了!+ ~2 X8 K/ q, n" p

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剛至官網查看,已新出 『 AEupdate1117f.zip 』了!& G/ f6 L; u  Q, E0 M
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本帖最后由 chen9214 于 2012-10-1 20:53 编辑 2 \0 l, A$ M7 U4 h) v1 X
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剛至官網查看,已新出 『 AEupdate1117h.zip 』了!
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01/10/12: 1119h - Treat planes in maint as Reserves when calculating planes on ship if group is at maximum size
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/ ^5 o4 {: z# g! g*作者應該是誤值 7 為 9?.
迈克尔已经开启了补丁摞补丁模式4 [- T( Y) h3 q2 x7 \# L
kevin_hx 发表于 2012-10-2 22:00
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這是啥意思?  
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6 N  }" a7 [2 h; L話說這補丁簡直是 " 1日1更新 " ?   
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* Z4 r) z! d- e1 ]+ s8 P官網已新出 『 War in the..on_1119b.zip 』; O0 T- }: ^; B" ^- B3 G2 p$ b
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3 ~# K2 X9 T4 x2 x19/10/12: 1119b - Restore air co-ordination chance
; G+ _1 p& G3 C2 {Rebuilding editor sub-units not clearing original editor parent unit 9 _8 Y( Z& k# r* _- M

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2 W5 Z5 B7 v, o6 X官網新出 『 AEupdate1119f.zip
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( g7 r5 f$ ~: C28/10/12: 1119f - Para unit not moving by seaplane ! E, d) @9 G" t5 z) n# G
Partial weapon load not kicking in if ops needed exceeded ship's ops level and ammo load exceeded 1000 + o: F- B: c8 A
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3 T' U6 j! j8 X8 i* l/ r" H  S$ R官網新出 『 AEupdate1119g.zip 』!
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02/11/12: 1119g - Discrepancy in base AV on some lists
. g; w0 o; T: |3 j7 |5 ]1 dSwitch to mission speed for quick move in a phase (bombardment, near destination) check change. " G" q" _4 I5 J0 [% }$ J$ f6 W" l0 ]6 u

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官網新出 『 AEupdate1120.zip 』5 A7 G* X  m( _' z* y

( A! C: u) j# n" N10/11/12: 1120 - Increased air hq and group leader effect on raid coordination.
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8 w6 q8 F4 U* W# T# z6 ?1 A" ~15/11/12: 1120a - Removed 'torpedo failed' message when no hits made by sub
4 }) x2 `9 a/ q/ L- iProtect against fragments being linked to other fragments for LCUs (as in un/loading on transports) $ @3 x3 d  J9 e9 W! Y: p
ASW combat could result against 'phantom' TF even if one TF has been eliminated in an earlier round
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$ Q4 w* f3 H4 U  q/ t03/02/13: 1123d - Tweak TF transfer screen for ships in TF
# T: A( e6 S$ C; `6 P) OWrite-off any active ships that are in enemy port base. Possible bug if ship repairing when base captured 2 T, W6 r, b( E8 {' b! d
CV groups should retain resize capability when moved back to ship
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26/04/2013: 1123j - Ignore empty convoys when checking for arrivals   `# ?  I3 n. y7 ?5 f& r9 z# m* j, x
Issue with '0' AV units continually retreating in combat
) g% w- R. L' a. j0 r4 oAdjust ship fuel after upgrade/conversion by adjusting ship/base fuel levels
) T0 n* D# R3 P/ pCatered for only 2 ships in TF that becomes crippled
% o- C% X/ ], c+ ]7 ~  j3 GFlak factor could be randomly reduced when checking TF flak numbers
6 n/ Z+ D! r+ t4 }7 ]0 l9 x: kFlak calculation incorrect for land units
- m2 ?- ?6 N6 v5 u* Z/ [Ship-based groups could fly with torpedo if no torpedo slot on ship : T3 a, j# C9 Z% N( {
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02/06/2013: 1123m - Tweaked Isolated units without supply can lose more devices
2 j4 T4 k9 q% f' c- C  ~Retain extra data from fragment when parent restored from fragment
2 }; y3 e( A$ ?7 v: @8 b. e) rAuto-base capture not kicking in if non-combat friendly unit present
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25/08/2013: 1123q -Units could retreat from combat without triggering pursuit 4 \7 h/ C# K) N( N5 S9 c* f, }
Units with static squad/engineer devices can't retreat ' f4 Z; O7 z# P6 s$ N
Tweaked transport intercept for messages / I* ]8 Q- O" l) C
Fixed CAP with DTs in transport intercept 3 Q6 Q: u  T5 W* Q& ^
Tweak Naval bombardment sometimes stopped short range ships from firing if longer range ones present
27/10/2013: ( 1123s updated 27 October 2013 )+ C8 x4 E+ r* h" l
Fix port refueling when lowest endurance ship in TF doesn't need fuel
$ C7 w$ s  d' V2 f" DFix ships in port with full fuel should have full endurance 9 i7 p% o# d' ^* i0 v6 ?  g
Fix AI over diverting TFs to top off fuel (courtesy of Don)
" f  n4 w; E; Y. ~Changed Allow inactive pilots to be selected if group 100% training
09/11/2013: 1123t
6 _$ f' ?" @# Z4 Z3 D4 K! F) XFixed: Unloading unit attack mode not correct in some shock attacks
% u% X) X0 L9 P$ nFixed: If base in hex belonged to enemy, the LCU display would still show some 'base' info (eg supply) 4 m# J/ Y4 |+ @( G
Fixed: Damaged planes in reserve could interfere with normal plane repairs
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