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( q+ q, C1 _  D$ y+ ]剛至官網下載,已經是 『 AEupdate1117d.zip 』了!0 n$ d; K# b; m$ C( g

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剛至官網查看,已新出 『 AEupdate1117f.zip 』了!
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本帖最后由 chen9214 于 2012-10-1 20:53 编辑 1 }4 K; v0 w: U: _9 R
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剛至官網查看,已新出 『 AEupdate1117h.zip 』了!
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( Z" y: |0 L# q" j2 i+ b4 D( k6 @5 K01/10/12: 1119h - Treat planes in maint as Reserves when calculating planes on ship if group is at maximum size
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*作者應該是誤值 7 為 9?.
迈克尔已经开启了补丁摞补丁模式; [9 N( ?4 j% U2 y, `9 C
kevin_hx 发表于 2012-10-2 22:00
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這是啥意思?  1 H8 u; S2 F9 O8 c+ A
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話說這補丁簡直是 " 1日1更新 " ?   
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7 z4 V- Z0 b; s% X# J( x- Z官網已新出 『 War in the..on_1119b.zip 』9 h6 n' g/ l, R$ _) o2 Q
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4 ^, @4 j8 N* w6 \- c19/10/12: 1119b - Restore air co-ordination chance
$ r3 w0 O, \1 D3 W. TRebuilding editor sub-units not clearing original editor parent unit / X, B8 V* ?# w. ~
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28/10/12: 1119f - Para unit not moving by seaplane
  A5 [4 x/ E, W) Q5 q2 R. ZPartial weapon load not kicking in if ops needed exceeded ship's ops level and ammo load exceeded 1000 2 G5 K9 x9 c( z3 ^$ k: E
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3 C0 q7 x" T9 g) w/ ]官網新出 『 AEupdate1119g.zip 』!
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+ O; Y1 {- M: \3 g02/11/12: 1119g - Discrepancy in base AV on some lists + d9 l# T0 q( T* A
Switch to mission speed for quick move in a phase (bombardment, near destination) check change.
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官網新出 『 AEupdate1120.zip 』& I  S6 ?  B# j; C, M! @' g. _
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10/11/12: 1120 - Increased air hq and group leader effect on raid coordination.
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官網新出 『 AEupdate1120a.zip 』
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$ l9 u( y8 B2 R7 o15/11/12: 1120a - Removed 'torpedo failed' message when no hits made by sub 3 F% {6 Q- R  e& j! X( k
Protect against fragments being linked to other fragments for LCUs (as in un/loading on transports)
- Z/ t6 {1 y8 p. JASW combat could result against 'phantom' TF even if one TF has been eliminated in an earlier round
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03/02/13: 1123d - Tweak TF transfer screen for ships in TF
7 _0 e# T8 Q- r2 KWrite-off any active ships that are in enemy port base. Possible bug if ship repairing when base captured
3 T9 h( b3 E$ pCV groups should retain resize capability when moved back to ship
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26/04/2013: 1123j - Ignore empty convoys when checking for arrivals
0 }; B/ U' d4 n+ o  [; UIssue with '0' AV units continually retreating in combat
' e! w7 o& B7 V. A( @Adjust ship fuel after upgrade/conversion by adjusting ship/base fuel levels 3 {/ W- M4 ]) z+ q4 a; i
Catered for only 2 ships in TF that becomes crippled
, R2 w& z. g, r' JFlak factor could be randomly reduced when checking TF flak numbers - s; l" z1 Q# }! g" S& a+ H
Flak calculation incorrect for land units
8 }5 S. h9 [1 [) J" l$ u0 A. X3 J( XShip-based groups could fly with torpedo if no torpedo slot on ship
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02/06/2013: 1123m - Tweaked Isolated units without supply can lose more devices
' o, j! K5 a6 JRetain extra data from fragment when parent restored from fragment
( D7 Q; T; i! \8 M/ e: I) ?$ [- S1 wAuto-base capture not kicking in if non-combat friendly unit present 8 r% N7 c% u& Q5 N$ T8 E
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25/08/2013: 1123q -Units could retreat from combat without triggering pursuit 6 m) \* }, z' B% W6 v. Z4 @6 F$ @
Units with static squad/engineer devices can't retreat
$ K& b! s4 N- CTweaked transport intercept for messages 0 H0 ^' A" |: ?1 J' M% Z2 r2 X1 A
Fixed CAP with DTs in transport intercept ' p4 v0 a) b! K; U1 M# x' o
Tweak Naval bombardment sometimes stopped short range ships from firing if longer range ones present
27/10/2013: ( 1123s updated 27 October 2013 ); h  J& U" G4 u
Fix port refueling when lowest endurance ship in TF doesn't need fuel " R- f/ s+ ~8 |, i6 \
Fix ships in port with full fuel should have full endurance
4 C2 m$ b- u' P7 N) V3 o( W0 @Fix AI over diverting TFs to top off fuel (courtesy of Don)
6 U9 W, h& Q; ]) v$ `Changed Allow inactive pilots to be selected if group 100% training
09/11/2013: 1123t
5 A9 k7 A$ x, c" L" s/ YFixed: Unloading unit attack mode not correct in some shock attacks 2 Z5 s" v: J, ^6 l( r8 @' ~
Fixed: If base in hex belonged to enemy, the LCU display would still show some 'base' info (eg supply)
- i. b0 Q, A1 [2 J6 M9 WFixed: Damaged planes in reserve could interfere with normal plane repairs
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