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6 g: [3 J8 j  X剛至官網下載,已經是 『 AEupdate1117d.zip 』了!0 i' N. y. u* I* u8 J. m
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& ?9 j8 ?6 r0 U( B剛至官網查看,已新出 『 AEupdate1117f.zip 』了!
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本帖最后由 chen9214 于 2012-10-1 20:53 编辑
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剛至官網查看,已新出 『 AEupdate1117h.zip 』了!2 ?8 |1 ~2 c6 s! O' l8 [

, ~$ O$ H2 s+ ^! T$ R7 y' p01/10/12: 1119h - Treat planes in maint as Reserves when calculating planes on ship if group is at maximum size
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*作者應該是誤值 7 為 9?.
迈克尔已经开启了补丁摞补丁模式
' s4 q; Q( z: T) t% A8 rkevin_hx 发表于 2012-10-2 22:00
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3 _; J$ E/ \# }: s0 o這是啥意思?  
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; r2 l9 R1 j0 @$ n2 Y7 A話說這補丁簡直是 " 1日1更新 " ?   
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官網已新出 『 War in the..on_1119b.zip 』9 G8 l5 _9 ~( I2 m1 t4 [
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8 A) P, N+ g! u+ B# C19/10/12: 1119b - Restore air co-ordination chance
! G' `, a- b: a( C9 A, ~# @Rebuilding editor sub-units not clearing original editor parent unit
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官網新出 『 AEupdate1119f.zip ! |* {2 H( q- G) `) ~% [

' x% I" {9 [5 x  z: g28/10/12: 1119f - Para unit not moving by seaplane ' }% G3 _# L* G8 M  M/ j. m5 Q
Partial weapon load not kicking in if ops needed exceeded ship's ops level and ammo load exceeded 1000
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官網新出 『 AEupdate1119g.zip 』!
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: _$ m! K& W2 }" ~2 u0 z02/11/12: 1119g - Discrepancy in base AV on some lists
, V+ }$ T0 t0 dSwitch to mission speed for quick move in a phase (bombardment, near destination) check change.   V6 ^" P1 g' f8 X
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官網新出 『 AEupdate1120.zip 』
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" \0 |2 k  p0 n2 {" N10/11/12: 1120 - Increased air hq and group leader effect on raid coordination.
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官網新出 『 AEupdate1120a.zip 』
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15/11/12: 1120a - Removed 'torpedo failed' message when no hits made by sub
& X: F7 N, R# Z: n5 iProtect against fragments being linked to other fragments for LCUs (as in un/loading on transports) + N" _) O+ a+ a: B1 T
ASW combat could result against 'phantom' TF even if one TF has been eliminated in an earlier round
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03/02/13: 1123d - Tweak TF transfer screen for ships in TF
9 t9 I" w7 f6 J! H0 |, b8 |# a1 _Write-off any active ships that are in enemy port base. Possible bug if ship repairing when base captured 8 M9 P/ }, A2 V% p% n" d6 F
CV groups should retain resize capability when moved back to ship
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" j/ }) u* \/ J& x26/04/2013: 1123j - Ignore empty convoys when checking for arrivals
& n: _3 l4 ^, l8 k2 e. H. r# @4 \& rIssue with '0' AV units continually retreating in combat
$ G$ g5 }/ b% `  }Adjust ship fuel after upgrade/conversion by adjusting ship/base fuel levels 1 y, [9 x# ~- W- w0 v7 I
Catered for only 2 ships in TF that becomes crippled ' A8 a* t: S1 T4 i7 B$ M; \& ^* d
Flak factor could be randomly reduced when checking TF flak numbers
, i1 k2 y7 b# u; m" f+ q2 rFlak calculation incorrect for land units
% W+ o8 p3 X5 S4 T% h" U4 A& dShip-based groups could fly with torpedo if no torpedo slot on ship 9 h; P' w! T2 y$ q9 F3 E% t' G
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  X  ?% E, M  _5 ]02/06/2013: 1123m - Tweaked Isolated units without supply can lose more devices * }  F% Y' N* h* x  ~: I9 s
Retain extra data from fragment when parent restored from fragment 4 @2 X. w  q: m# b5 A
Auto-base capture not kicking in if non-combat friendly unit present
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25/08/2013: 1123q -Units could retreat from combat without triggering pursuit
: r" A! R$ F! d' }* IUnits with static squad/engineer devices can't retreat / q- ?8 n& T. B$ Q5 q
Tweaked transport intercept for messages # ]- a3 h, Y. r
Fixed CAP with DTs in transport intercept
; B; C; r4 {  W( x) ETweak Naval bombardment sometimes stopped short range ships from firing if longer range ones present
27/10/2013: ( 1123s updated 27 October 2013 )
, D* G% m% A8 _, ]  A6 D( `5 QFix port refueling when lowest endurance ship in TF doesn't need fuel
3 b2 U& B1 c: k6 w# NFix ships in port with full fuel should have full endurance 1 p/ ]5 O$ e# D1 k2 ]
Fix AI over diverting TFs to top off fuel (courtesy of Don) / k2 ~; d+ E5 N! a0 p" X
Changed Allow inactive pilots to be selected if group 100% training
09/11/2013: 1123t 1 u+ O: q( g: M/ U2 R8 J; [
Fixed: Unloading unit attack mode not correct in some shock attacks 7 R0 g8 R) Y0 u4 C/ h
Fixed: If base in hex belonged to enemy, the LCU display would still show some 'base' info (eg supply)
' `  b0 v& W& P  I9 oFixed: Damaged planes in reserve could interfere with normal plane repairs
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