返回列表 回复 发帖
14/11/2015: [1125.6]
. R$ o1 y7 R$ E2 |: e add 'back' button to database aircraft and ship list ( Z0 K% M' {( |" q
fix ship repair screen that used ARD in calculations for all repair modes , u/ s8 y! {, E" R8 l( I# p7 q) |, _
fix device change on base capture by 'occupation'
( }2 g0 v# T7 U8 [* {3 i" f/ j change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON " r* {( g' C: Z* _/ z: x
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
8 V3 o, c1 Q) m, W# h4 c5 D/ T added TOE name to the Army TOE screen 9 `) S& V4 y6 b! @* F
fix 'major repair by large port' setting due needing major float to do major engine
- t1 d; O. ~6 B( h added ops message when ARD being used by ship for repairs
$ P9 _4 c  [5 }* Y* y+ x" m* S fix group list - level bomber selection correction at toplevel (base and list) # Z' m% P- C$ J0 n- f
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
4 {3 n' O0 J) ]! C3 {% n& q2 BFix some columns not sorting in aircraft data list
1 W0 `) S/ Q' a6 n% B( V" jFix display of a/c in convoy LCU on reinforcement screen
6 \) J" x+ F% g) ~9 `! HFix loss of national base on reinforcement screen (was defaulting to Aden*)
' H- k0 g/ T  D5 dTweak for reinforcement screen, filter out units with no arrival base by default - Z; B: z% C4 F
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 4 X* C" n7 W8 g0 y, N
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
/ j( u" M6 a) q$ @7 R# ?Tweak to allow refuel in TF if tankers present even if below safe endurance level
" `- a& X# M, Z+ k! Q- IFix case where TF endurance may be 0 causing TF not to refuel other ships present 2 K) u  B* o/ y% I4 E
Tweak to force ships with no fuel to try to get some from TF
5 s. I- \7 R! lFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
8 e( Z, @$ t5 W% i6 t- Zfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  . I2 d2 x& {) S5 o
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  . G9 ~. X% h) o8 V+ k+ T7 n3 z3 ~
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
8 P4 W( b7 s$ e. PFix the overflow in base list due to unexpected AV ! [) `( S+ J; H1 Z9 ?
Fix to show max torpedo in air hq if not a fragment
3 T. P" \6 r8 [$ b; p# oFix where tf mission can be wrongly changed due to incorrect ship count in TF
3 r( p" @8 m4 F& [* }' Y# ^% mFix plane upgrade at national base not checking base supply level $ y! q/ W' ~- c% k5 R
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛7 C. l5 v& r& }
lala23159 发表于 2016-1-8 13:22
/ d/ I* S6 j. B' \
所有的链接请到置顶帖查找
3/04/2016: [1125.10] % k7 w1 F- b! k
Fix position in aircraft database list not being restored
' V$ {/ i) J9 A7 sTweak speed run-in to be consistent for missions where mission speed is set
& K7 {% y; H+ J* D0 o: oChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
/ ^. a! N3 t7 @8 i- P. VFix for only ships actually firing AAA count to count towards experience 2 R$ g" \8 ^3 c, u/ J+ `
[allow AI to use replenish air groups on land]
- {% n5 S" V2 dFix for ports with no potential to show 0 naval support/ shore parties % Y. j% ]& G- `6 O; n/ S
Fix to show balloon hit message in night phase air phase
8 T. o4 {4 Y: T8 ^6 L8 H# fFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a , G8 K+ W  F8 n' K. X, r
Fix underway replenishment not working if total rearm cost too big
( O+ _/ H, x% w! j( f5 hFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
' ~- Q- S4 h2 ~) q! c- X3 a% H4 H2 jFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
' B8 C( S: o0 Y& k% t应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
5 w, E8 X! h1 u' W3 |, v& R; }# Whttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
5 t4 U) f3 I* h" B1 h' D9 Z1 e* b( pFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
返回列表