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14/11/2015: [1125.6]
$ `  ~  G4 A4 K4 q! f add 'back' button to database aircraft and ship list
: v, E4 Y$ y& Q, l! |. L fix ship repair screen that used ARD in calculations for all repair modes
8 m) t" v" d; C9 X0 ^, B/ N7 M fix device change on base capture by 'occupation' ; J$ }4 A# a. `. }4 C
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 5 L7 y2 g" a1 K2 q0 k
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
5 D, B; i- O: Z# C! A added TOE name to the Army TOE screen % \) k+ y- J* e0 g/ e
fix 'major repair by large port' setting due needing major float to do major engine 3 ~( h9 O& z4 h5 o$ j
added ops message when ARD being used by ship for repairs 9 |: S) w0 V1 n2 M4 ?% x1 w
fix group list - level bomber selection correction at toplevel (base and list)
1 L+ F7 ]3 d  ~8 C" `7 B% H tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] 7 @/ W! x1 @% T% d) Z' ]
Fix some columns not sorting in aircraft data list 6 t8 t, ~( ?( m' ~2 ~; c3 `7 X9 U
Fix display of a/c in convoy LCU on reinforcement screen
+ g% y0 }) [7 B' u- NFix loss of national base on reinforcement screen (was defaulting to Aden*) - }2 k# w( |* C4 k
Tweak for reinforcement screen, filter out units with no arrival base by default $ B2 @+ ?9 H! q
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 0 i6 U6 f0 Y9 J1 ?+ |
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) , o6 T: [4 K$ _" H
Tweak to allow refuel in TF if tankers present even if below safe endurance level ' [6 H+ I* v% r* ?# z8 \8 {
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
; b4 v) M+ Y- @" ^( ZTweak to force ships with no fuel to try to get some from TF
; j/ Z7 {6 W. LFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  $ X, I% \. I* u" _8 m% T
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
6 `4 y" v& d  E9 F/ b6 Ntweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
3 Q# b# {8 P! Pfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
  o' ~* D4 g: u1 t# d2 xFix the overflow in base list due to unexpected AV ; h) B' ]+ J0 q- h1 @
Fix to show max torpedo in air hq if not a fragment ) v8 N1 l+ x/ n5 q5 f" D
Fix where tf mission can be wrongly changed due to incorrect ship count in TF - Z8 \' ~2 O  @) S- C  k
Fix plane upgrade at national base not checking base supply level ; r2 _) g; h  _* r- ?
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
. I2 |" L* K' q* [+ `& W  zlala23159 发表于 2016-1-8 13:22
5 F3 z/ }; F' ~1 f! u% g# ^1 b
所有的链接请到置顶帖查找
3/04/2016: [1125.10] . B: Y6 Y$ P4 _  u
Fix position in aircraft database list not being restored
* M+ N, a8 L8 n4 |$ u9 ATweak speed run-in to be consistent for missions where mission speed is set 7 ]2 H2 P) \4 c1 @4 L1 Q, @
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships - a* M! V" p' Y- |) V
Fix for only ships actually firing AAA count to count towards experience
2 ]9 e  U+ Y7 r- p[allow AI to use replenish air groups on land] 5 x4 _. E% h4 E' H3 v# E5 e5 F
Fix for ports with no potential to show 0 naval support/ shore parties
  p7 L' I, V7 d/ r3 X' a. X) HFix to show balloon hit message in night phase air phase
/ u  t1 i! Z2 A0 h& PFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
. t; W- y5 Y/ R1 g/ fFix underway replenishment not working if total rearm cost too big
& D, J( U4 P6 @: iFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction 9 _; ~" b8 k1 f3 U, y
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?, h( a/ v5 [' S' ^- Z
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar2 y! V& T/ |) M& p
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
4 ~; \, g! y7 @& G7 x* |Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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