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14/11/2015: [1125.6] ; A, H6 l  h+ w% g$ u/ h
add 'back' button to database aircraft and ship list # Y" o# n& Q2 v; J. k( ~% P) k
fix ship repair screen that used ARD in calculations for all repair modes
( N7 A$ @. p) g5 j& m( j$ T" Z fix device change on base capture by 'occupation'
, S# j* b* \  H$ ^1 J3 Z  ` change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
2 A- G5 ~, o/ g+ t3 {: B) ]  I7 b [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
1 q: \* Y3 u$ V added TOE name to the Army TOE screen ! r! @6 ?/ F; A/ O" q1 }
fix 'major repair by large port' setting due needing major float to do major engine
8 S  G1 Q& e7 |2 l7 J& d, a added ops message when ARD being used by ship for repairs / C4 ~- ?4 {7 L0 V0 q: @9 h9 e/ j
fix group list - level bomber selection correction at toplevel (base and list) ! f. @" p' P' A5 f6 u0 t% ?
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] * I" ]) K- }8 Q% ~$ [
Fix some columns not sorting in aircraft data list
. h6 c; Q4 P1 y, }% D6 f2 `Fix display of a/c in convoy LCU on reinforcement screen 1 Z7 |) O  e+ c' ~8 w" N# l8 v
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
. ]! u* C: f6 S4 H& s1 O5 hTweak for reinforcement screen, filter out units with no arrival base by default
& U. Q) q3 Z7 X3 wTweak AI forces when routing thru off-map bases; some extreme end-game conditions + `  H: ~7 o8 |' h% }
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
* Z$ N- s7 ?/ r1 H0 b4 TTweak to allow refuel in TF if tankers present even if below safe endurance level
8 o# O: `5 i% k, d2 g" BFix case where TF endurance may be 0 causing TF not to refuel other ships present 2 b7 y" d. ?% N6 t/ t
Tweak to force ships with no fuel to try to get some from TF 1 Z+ x# ^$ w9 [1 e, J
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
1 j( S- m) U. n# q6 g, [% Afix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  6 N8 m+ @, f( J
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  % a+ g. D( B9 I( w: P
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
- u0 f) W  L# t& \- V, T! z: kFix the overflow in base list due to unexpected AV $ H6 O% I- V) W" z3 L' L, q
Fix to show max torpedo in air hq if not a fragment
% q# W  Y( T- R; y: H+ p4 H. X- M' GFix where tf mission can be wrongly changed due to incorrect ship count in TF ! S; a* o- j* R% O. x
Fix plane upgrade at national base not checking base supply level
% k$ w1 V  k" B. z5 kTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛' |+ ^9 u8 O8 K8 a$ U  z
lala23159 发表于 2016-1-8 13:22
. E* A+ \0 k, N* o所有的链接请到置顶帖查找
3/04/2016: [1125.10] : i. Y2 j- z) V! r' G: ~
Fix position in aircraft database list not being restored
; M+ I0 n9 L! \% j. ~/ iTweak speed run-in to be consistent for missions where mission speed is set ( ]: t2 a$ K- S" J- F: b$ K6 @" N5 k
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
0 Z5 a' a5 X. [) d1 N' i) iFix for only ships actually firing AAA count to count towards experience
& j3 H2 ~- G: ^! V* e6 ~% W' m' d% {[allow AI to use replenish air groups on land] & l9 p2 c) \/ Y
Fix for ports with no potential to show 0 naval support/ shore parties 7 W- P$ U1 |8 |; G) X
Fix to show balloon hit message in night phase air phase
5 ?' }5 m% ~6 F9 u  K% t# |Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a ' [0 f! g( R3 K* }* h
Fix underway replenishment not working if total rearm cost too big
- @3 K4 t+ D) B- \' r- A1 JFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction ) q# V% y7 I! X! z6 V- U+ d3 T
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
/ {5 r+ U6 n1 }" _# I应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar0 d% T' Z* E2 `4 |0 H
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b / ^8 u8 r6 i# O+ K
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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