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14/11/2015: [1125.6] 6 U, z4 G6 h! a
add 'back' button to database aircraft and ship list
$ w. t5 c* U: K! g  s fix ship repair screen that used ARD in calculations for all repair modes 8 Z( L  k* q3 m" `
fix device change on base capture by 'occupation' * i! K& l! t) `/ r2 U8 V9 N
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
& p, {8 G# {- s8 ~" [ [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
1 k+ i$ D0 b3 S0 u- j, x; Y# o added TOE name to the Army TOE screen
# N( H2 Y% }1 P5 x* q$ X7 d' D2 q: e fix 'major repair by large port' setting due needing major float to do major engine
, U! b* ]& [* R added ops message when ARD being used by ship for repairs
0 }: b. Z( u. x fix group list - level bomber selection correction at toplevel (base and list)
* ^/ i" O1 {# V+ i, m" B tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
. s' M4 ?! n5 Z: ~" q0 \Fix some columns not sorting in aircraft data list & [- b# _* D8 Y
Fix display of a/c in convoy LCU on reinforcement screen
: S# ~- Z7 M. w5 bFix loss of national base on reinforcement screen (was defaulting to Aden*) 7 m, F- a& \3 t6 G9 N/ `6 o. x
Tweak for reinforcement screen, filter out units with no arrival base by default 6 h# p" ~8 f3 Q4 I' }# v4 X3 g# v
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions & n! U: O8 {# R9 e* j' `
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
( s/ G% r% D- J9 _Tweak to allow refuel in TF if tankers present even if below safe endurance level
0 Z! M/ N1 D  ~1 C5 b. R1 |. eFix case where TF endurance may be 0 causing TF not to refuel other ships present $ d6 R# D6 U: c& P. w- Q
Tweak to force ships with no fuel to try to get some from TF 7 x8 Q: `: L! f0 J: Y; O6 @
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  & k8 `3 q- h& M& C% L
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
( I( M' A) w& ?9 C9 B% I( Gtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  % O' g4 r2 }4 v) r) A5 x9 Q" L
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
' }8 {) d" k) |) t0 J+ q, OFix the overflow in base list due to unexpected AV
% P& t3 b. g6 }# {4 r' oFix to show max torpedo in air hq if not a fragment ' m5 n- |2 s- [+ v# D+ C
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
1 R7 Z$ g  N( Q4 C' V" l" k! K' S2 yFix plane upgrade at national base not checking base supply level , m* K0 N: m4 G, I: ^  k# P
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
% v7 P% |# T4 I4 k6 F) Q8 vlala23159 发表于 2016-1-8 13:22
5 n& d0 m4 r& `  t所有的链接请到置顶帖查找
3/04/2016: [1125.10]
# {" h' `" b- A+ MFix position in aircraft database list not being restored
! f: N7 d3 l' |: {, `Tweak speed run-in to be consistent for missions where mission speed is set . r* L" W& G5 j8 H! j. Y
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
' M- Q! f, L5 c  M5 d! ?Fix for only ships actually firing AAA count to count towards experience
" Z- y* J' U( E( S$ c[allow AI to use replenish air groups on land] 7 V9 U% C+ Q1 S7 ]6 _- g
Fix for ports with no potential to show 0 naval support/ shore parties 4 W6 U6 y2 `( t1 `2 B1 |/ M3 m' t  Z
Fix to show balloon hit message in night phase air phase
) h8 _  I) u$ \8 _% S# S2 P4 eFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
- H: |3 T. b$ i2 B+ s8 GFix underway replenishment not working if total rearm cost too big $ b  v2 K! F: o. Z: _
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
5 _. S2 x7 @0 ~( s" ^! [4 eFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?1 s& W# d0 |1 o& p
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
5 h8 g0 K, i8 M5 Fhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
" c. W- F5 J: |" y1 I0 SFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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