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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks.
2 ]* M3 J3 b$ X$ g/ I- d5 ]Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
4 _. I8 B4 O1 A5 _# }; GAllow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
) c% G) L% P( I( E# h8 T/ @Fixed non-base disbanding of LCUs 1 C! k/ q. ~6 J) [3 r1 N8 t$ t
Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font : c* ~0 s* }4 @, t/ ?. ~- D
Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" - E6 L# i; v) N- O9 i1 e2 p' |1 [
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex " E# i( V7 X8 t3 v6 e
Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex + }; \7 p2 Z2 B' c9 t  g
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) 3 P. T( }+ W* w. J/ y' a/ i
Restricted filter on Unit list for 'change all on list ..' not working
3 i' g$ }# X6 F: X& v7 A* YDon't show TF to enemy player (in case it happens)
. U  C6 n- N5 A& U: eTroop/supply unload at friendly 'dot' base : h3 e: o# R+ U* m7 T. r
AI swapping aircraft to different nationalities
& R# W1 P9 S+ K% v! r4 R3 r$ uPilot training HI expenditure not set in some cases
3 L& C; j7 W4 v+ w+ X22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display + A* c/ L5 S" r$ l
Show Electronics data in in-game database view
% {1 K1 M- {2 V( g( g9 eDisbanding VS group when not returning wasn't merged
- t/ s  k0 k( u0 I* [% [Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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