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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. 4 r$ h7 k4 P$ k% |& g2 ]6 {
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
6 Y& F  ?! x6 {/ b. XAllow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. 2 ~  Z( n9 ^3 a; P# `
Fixed non-base disbanding of LCUs ! M+ k1 g/ U* [: x, P/ J% X
Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
  r8 L" _6 a* d& t: S! SSuppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" 0 ]! e; t2 T' ^' z6 P
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex 4 |/ `8 V0 l5 J+ G  L4 {
Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex
: x$ `% \' y! t. uRestored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) 8 B) e2 U6 B7 z
Restricted filter on Unit list for 'change all on list ..' not working
( S+ ^2 V, k0 h3 p2 x2 D" P, nDon't show TF to enemy player (in case it happens)
4 @) F  |* y( ]6 Y$ h/ \3 Y/ BTroop/supply unload at friendly 'dot' base
( S+ u2 C+ b  T, Q+ N+ F$ S: TAI swapping aircraft to different nationalities 6 @5 w. w5 I2 y& X
Pilot training HI expenditure not set in some cases : p/ l8 o+ e0 v4 s
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display ) n% R1 K& X0 E# s
Show Electronics data in in-game database view
$ L  S1 }) P$ \: f! `Disbanding VS group when not returning wasn't merged 8 _5 y# O4 ~9 B% l+ v
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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