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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. " l. M. _$ Y; p1 {7 ^3 S$ w
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
7 |7 L; A  y$ a9 c4 m! ^1 [* ?% OAllow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
- w/ k$ `' O5 w9 t& }; I( EFixed non-base disbanding of LCUs 4 y/ _, r3 K% j$ n# B1 R* n
Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
# S: o& |% k% Y' W) J0 gSuppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available"
9 P, A' F, A" ^- r: TDisabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
( q/ P" [8 d4 c1 D% lPartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex   D9 o3 G4 X1 [, X
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) / I5 i8 t, p) x' m2 n3 b  A
Restricted filter on Unit list for 'change all on list ..' not working 3 F  l6 n! ?& ?# H9 }
Don't show TF to enemy player (in case it happens) 8 u' M0 A3 {$ t2 F% B1 `# c
Troop/supply unload at friendly 'dot' base
# q/ V$ \% P: rAI swapping aircraft to different nationalities 2 E1 o7 _# E* |( I& B& p, U3 Y
Pilot training HI expenditure not set in some cases / t; s% w: [4 [! b4 O2 G1 A
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
1 q1 t# s7 R( H$ }Show Electronics data in in-game database view * g3 ^4 O1 w7 S, q* ]$ m* {
Disbanding VS group when not returning wasn't merged
3 w& ~  d$ L6 F+ B0 Y# bAllow overdue ship groups to withdraw from ship in base hex rather than move ashore
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