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18/04/2014: 1123x5
' M( v) P1 U$ h6 k* X& eFixed Forming TF in base with large ships does not undock TF.
. E- s# @! h/ ZFixed Corrected replacement delay when rebuilding split air groups.
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. J1 i- L) o. F03/05/2014: 1123x6
8 r8 c! O" ~0 |- c4 wChanged Limit return fire from LCU in defend/bombard stance when being bombarded only. ! i: u* P8 q' V' X
Changed Add option to activate pilots in a group
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' z4 @, Z9 R4 |! }, N18/05/2014: 1123x7
; D/ \% W0 A/ nFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 5 A5 q% p, j) Q% x8 r
Fixed Potential to only service 150 mines if more than one ACM present
0 |% i$ y% M# GAdded message when LCU can't march directly to a hex
3 J! e; I- G' B8 n# Q, H; j# WAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. , P" e6 [( a6 ~2 [3 Q- a3 P
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) ) e3 U4 L& }( H: E) E3 U2 J
Modified ACM to use the ship’s endurance/fuel rather than port fuel ' Q. n4 `- q8 K& ?: p
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
( r) r, q. U, }3 D) x% NAdded air groups filter to loading TF screen, and made items not selectable if filter is off
* o; n1 Q# o, g- H7 AFixed reporting altitude in the air combat report.
28/06/2014: 1123x9
1 y9 m* n+ O, @0 W3 tFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
: y$ f. t5 i" |/ w3 K  kFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
: ]( Z& r+ K' @( x8 t9 M3 l, ZChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
, @$ m+ E- O0 W6 d  MChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
9 b, v7 S% M$ \Air attacks against TF with many small craft improved as game tended to go after only one of them. ! Z4 j' H, z6 q% I
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
0 i% @5 J5 z; ?Correct hex control value if hexside is not truly 'blocked'
* B) B( G) A  _+ A$ _Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
% v! }. W/ r$ j9 t! S0 uFix rare case where the highest TF# was not allowed to form new TFs when alone in hex
# D. J0 B. _( L6 w/ ?! Z8 p26/09/2015: 6 {4 k) t; ^5 B
Fix case where surrounded units disappearing without VPs
2 y" V9 y; V$ B4 \Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) , O0 A4 a4 d( F0 z$ d$ m* K
补丁见置顶帖
1125c2 z& Y5 @0 ?( s  E  r
02/10/2015:
$ v3 Z1 R7 n6 {1 UFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
0 w% m5 k: U  N4 o( f: P) { add 'back' button to database aircraft and ship list
9 x! ^; Y4 K" f  \" l8 B* ]; d7 T& W fix ship repair screen that used ARD in calculations for all repair modes
/ L. C, j1 n. H. _8 J% \2 q; v fix device change on base capture by 'occupation' 6 m2 d+ u; p, Y
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
( ^7 x5 M/ Q: l$ O& R [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
% V% `- C4 }2 g! C( q3 d. w9 K+ p added TOE name to the Army TOE screen   d2 G) B) c0 f. {; v& p
fix 'major repair by large port' setting due needing major float to do major engine 1 Z3 C! D6 F  O* L
added ops message when ARD being used by ship for repairs
! u/ w. j. F3 E  ~ fix group list - level bomber selection correction at toplevel (base and list)
3 `1 a0 C$ g: R0 v3 O tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
8 e. U2 K8 v3 p1 R3 X* Y( t! KFix some columns not sorting in aircraft data list 5 |0 b+ P1 A2 k+ R% B; |3 c# ]
Fix display of a/c in convoy LCU on reinforcement screen 7 S9 O! y- M6 I& d  i7 {
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
$ t0 \9 Y' X: i& t; P, LTweak for reinforcement screen, filter out units with no arrival base by default 0 q' t' A$ P7 ~% d- d! x; g
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions ( {2 r$ d1 E/ B
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
. F0 {# W" f/ l- W: H- b; NTweak to allow refuel in TF if tankers present even if below safe endurance level
. A! D. F, F2 uFix case where TF endurance may be 0 causing TF not to refuel other ships present
5 @0 H! F5 f) i& x0 wTweak to force ships with no fuel to try to get some from TF . o! X: h$ ~$ m$ ~) b9 M, \
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  / [" ]2 q; {* m; v7 k
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  7 b' y5 j, b0 ^3 K) \! `
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  ) v, }: q: F" X% F- r: G
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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