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18/04/2014: 1123x5 - }: e5 r" w9 o8 h
Fixed Forming TF in base with large ships does not undock TF. ; P/ y7 U  _) R( P& T6 q
Fixed Corrected replacement delay when rebuilding split air groups.
.9 U8 n8 X+ o" {
03/05/2014: 1123x6 * \# w1 \5 x. @  Y! e2 `! \
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. , ^" I5 i+ k8 Y( v; i% n
Changed Add option to activate pilots in a group
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2 n5 @% v$ y" v9 m18/05/2014: 1123x7 & O- ^6 \0 _, {8 Q, P0 R  }
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
+ z" O1 }' I  D$ a. @# g/ L: ~Fixed Potential to only service 150 mines if more than one ACM present
5 m. O  u8 R* QAdded message when LCU can't march directly to a hex 6 X* E: |9 x6 x
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
( K4 q, h( J2 f0 ?8 e* CAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) ( Y! B" w0 B7 C( w
Modified ACM to use the ship’s endurance/fuel rather than port fuel
) g$ r7 h2 s3 l1 o$ H9 u0 xUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
1 R+ D, H) D0 i, A  ZAdded air groups filter to loading TF screen, and made items not selectable if filter is off 6 j( w5 c) G- ]" D! O; ?1 j. ?5 r) W
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
; L: I7 T; Y. s  @/ UFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
; ]5 F0 ^6 h3 n/ Q5 RFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 6 S4 S5 O$ p/ H1 F- N$ R% B( q
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
8 X. p9 k; R1 }& ~. P6 MChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
% |% _" w% P3 [6 D( d- Y; l# ^Air attacks against TF with many small craft improved as game tended to go after only one of them. 9 F7 F7 r9 F$ a
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. % s4 `3 `* y- Y+ `( e  x. F
Correct hex control value if hexside is not truly 'blocked'
8 g2 N6 p$ h( E0 KFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex 8 [4 e% r( K, E5 u0 }7 a
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex , J& {6 l) r/ ?9 \
26/09/2015: . K2 Q7 d6 s$ ]6 e) V, @( |
Fix case where surrounded units disappearing without VPs
3 W& f& f) X, A! c% HFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
: l, B- B# o7 p  y7 v& \补丁见置顶帖
1125c* w- s9 X6 T" I8 ~* m: ]
02/10/2015: , c" i/ D0 O& \, D% |
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] % h" F$ Z* R, p) n) i( k* v( h; b
add 'back' button to database aircraft and ship list
8 o- m. w* ?- l fix ship repair screen that used ARD in calculations for all repair modes
( e0 m5 i+ J1 h; u fix device change on base capture by 'occupation'
8 W$ {* j8 J$ D* y( A" n. E change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON   C2 x" n! P" P' ~' }
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
9 p$ k* t3 X/ w8 b added TOE name to the Army TOE screen
) U  x* o& T  u# t* A; \, r3 T3 p fix 'major repair by large port' setting due needing major float to do major engine
1 \' X" Q( `9 V added ops message when ARD being used by ship for repairs
3 G+ n; K' I, }: _: M! ~# t9 \ fix group list - level bomber selection correction at toplevel (base and list)
/ N& z5 @4 m5 E& g; W- I+ n$ F tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
( ^6 A7 `- ?5 t7 e0 K. u. r* UFix some columns not sorting in aircraft data list 1 F! G% u4 R5 i) V" W4 h! p
Fix display of a/c in convoy LCU on reinforcement screen
/ \8 }* c8 g% D" n* ^' kFix loss of national base on reinforcement screen (was defaulting to Aden*)
. u- ]; P5 ]  ~% L7 Z. n# QTweak for reinforcement screen, filter out units with no arrival base by default
3 j" F9 E" z( zTweak AI forces when routing thru off-map bases; some extreme end-game conditions
! M/ I; O7 ~/ M. {3 s; m/ QFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
( Y; H& h- L1 }Tweak to allow refuel in TF if tankers present even if below safe endurance level ( K2 `6 a( x, ^2 q$ J2 F2 [
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
7 S1 \# U; \6 ^& HTweak to force ships with no fuel to try to get some from TF 3 f/ f7 B5 G5 g: L8 q2 z
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
0 G! w' \7 m3 z: Z  _; ]fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
" I4 H  d, O6 ^" s2 Vtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  % E- S$ Z/ ]* P) k2 l) K; P! `) L/ p
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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