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18/04/2014: 1123x5 6 i! U7 ?# R6 U0 R3 [
Fixed Forming TF in base with large ships does not undock TF.
& e- p% }7 J5 M+ Q& G2 q: O4 hFixed Corrected replacement delay when rebuilding split air groups.
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2 [% r/ ~  e8 ^03/05/2014: 1123x6 3 p/ L1 d: @- g( G& ^4 a
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. $ N! D% X" S% W5 f, y8 }' }
Changed Add option to activate pilots in a group
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  i+ e. I& h6 Y- ?* H18/05/2014: 1123x7
1 G; r' T6 M5 k5 s" n  D7 h8 `% LFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 ; P6 k) @: U+ q: |
Fixed Potential to only service 150 mines if more than one ACM present : z* h$ n0 B; t: k3 t# u
Added message when LCU can't march directly to a hex $ r# d! y3 n7 t  Y( _
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
$ R/ Q7 J% R( V9 U7 CAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
% g6 q) s. b, iModified ACM to use the ship’s endurance/fuel rather than port fuel $ {/ s- e( D1 c  M5 i0 |
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. $ ^! l8 |% z8 p2 v; T* U4 ^2 t' q0 ~
Added air groups filter to loading TF screen, and made items not selectable if filter is off
* A! E, {/ ]8 l* t5 x8 n( W% GFixed reporting altitude in the air combat report.
28/06/2014: 1123x9 % e' J4 y0 ?4 L+ U1 ^/ b
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. : M  k% }/ S! k* k+ h7 B
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
& A! h/ {7 ]8 E2 A% _Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo . X0 ~* t: ?2 v0 k3 L3 S% \
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
. y6 D$ p0 ]4 x# t& }' R6 m! b" sAir attacks against TF with many small craft improved as game tended to go after only one of them.
* O9 @5 R/ s' f$ x, W9 C0 o' m2 RCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. ! e" G" ]# ~# D8 v, R
Correct hex control value if hexside is not truly 'blocked' 0 j. t5 ?$ T, S. ?
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex 3 L6 A0 R6 f/ W4 l( ^6 e
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex 9 i6 w" G2 i2 Q1 S  L4 H& j9 R3 p! j
26/09/2015: 0 t+ R: H! C  t7 x2 m: {0 i
Fix case where surrounded units disappearing without VPs ) k* v0 q' X1 ~8 q
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
; ?, i4 _# I6 l" {, _0 k- G. R: Z补丁见置顶帖
1125c
& q) _8 t7 T0 b; }02/10/2015: 6 P; h$ {! B+ t! l; L: s( Y
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] * Z% V- v# D5 H8 J9 Q
add 'back' button to database aircraft and ship list - @: w" `" I" d3 ~8 x
fix ship repair screen that used ARD in calculations for all repair modes 6 ?2 K5 x+ P7 C( R8 i
fix device change on base capture by 'occupation' 9 o, X0 ]% c( m; X1 F, x$ z' u/ g" X
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 0 o8 l0 v: r$ V8 v  U' p- h
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 2 K2 W- Z, `  R$ [- O
added TOE name to the Army TOE screen
* y% e/ l) _$ n3 g. k* a6 W' j9 P1 Q& s fix 'major repair by large port' setting due needing major float to do major engine
+ }1 i- u9 Q+ J added ops message when ARD being used by ship for repairs * Q% Z) Q- c; x
fix group list - level bomber selection correction at toplevel (base and list) 4 }% J/ z) t( s
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
( e' F0 w0 j- r  aFix some columns not sorting in aircraft data list 2 H6 X! h- s) D& W; F- u  ?9 I
Fix display of a/c in convoy LCU on reinforcement screen ! `( c0 {& v8 c. }8 r
Fix loss of national base on reinforcement screen (was defaulting to Aden*) 3 v8 n1 k4 w, |' `; n8 Y3 v4 w  ^0 O
Tweak for reinforcement screen, filter out units with no arrival base by default
3 M+ p. t2 c1 R1 [Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
- ]/ |/ I4 I% I  E8 OFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 2 _) O  }0 Y7 H5 N( b2 I0 S. T; w. s
Tweak to allow refuel in TF if tankers present even if below safe endurance level
7 ~  m5 U$ T$ q) lFix case where TF endurance may be 0 causing TF not to refuel other ships present
/ B$ Y# T/ Q- |0 s: ]' Z* i  TTweak to force ships with no fuel to try to get some from TF ( R* p) K  W5 d8 @
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
$ f  B: B6 A9 {& G# Afix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  " \' M& ]+ [5 K! s5 p. o. v9 r1 v- E. j9 }
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
& X7 S$ H- {- G$ V! Wfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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