返回列表 回复 发帖
18/04/2014: 1123x5 ' t, W9 W) t2 h
Fixed Forming TF in base with large ships does not undock TF.
) A: p8 P: g( A* M2 ?9 h: zFixed Corrected replacement delay when rebuilding split air groups.
.8 m: G8 i( B- g3 j1 |
03/05/2014: 1123x6 8 \: x1 l& ^1 X7 A# l
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. - Q/ j& D) E# F& P, V+ [5 |
Changed Add option to activate pilots in a group
.
+ C' g. o* l/ C5 o, W% w) `18/05/2014: 1123x7 & u0 `) L; j5 T) N* I; B0 E
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 7 O; w* O- }7 x8 h' ]3 T# _
Fixed Potential to only service 150 mines if more than one ACM present 6 e, w& }5 p  T* z
Added message when LCU can't march directly to a hex / x1 U' J7 E- |0 _. z  y0 A
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. 0 y5 V: ]1 L0 l0 C
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) ! D2 }, J8 l! m' o$ ?
Modified ACM to use the ship’s endurance/fuel rather than port fuel
" c' x4 V1 H  E& [& u/ n, O8 bUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. * }2 f) t+ ], ?
Added air groups filter to loading TF screen, and made items not selectable if filter is off 0 A- g; T% k- T* G
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
& i+ z& G7 o0 lFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.   [1 T& K. G+ i: e
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
" z  c( C" i) Z- RChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
5 ~$ q  x; h+ q# ?Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
) m: D+ G' n- m8 {( l4 H4 aAir attacks against TF with many small craft improved as game tended to go after only one of them. & }" n5 b* f& a7 y: Y' x# L
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
& K" @- T! B3 A) ^2 [; WCorrect hex control value if hexside is not truly 'blocked' 1 l% p2 @  C# H; t; w- ]- r
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
0 r4 ], q3 e# j' Z* G+ qFix rare case where the highest TF# was not allowed to form new TFs when alone in hex : E4 O% E9 P+ T. T0 M8 M: z
26/09/2015: 0 [+ m( j/ j5 _4 N$ e5 ?2 ?6 Z, b2 e
Fix case where surrounded units disappearing without VPs
; _) b* Z7 Q8 r0 lFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
4 g, p  k: k& l0 N补丁见置顶帖
1125c9 Q5 J1 {3 X% E7 v1 A3 y0 Y# I
02/10/2015: + w( U+ a! n' k! O
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
6 B- i3 S1 b9 O/ y add 'back' button to database aircraft and ship list ' C5 `; R; Y% R
fix ship repair screen that used ARD in calculations for all repair modes ' J% _  I. p$ s1 K/ ?
fix device change on base capture by 'occupation'
. y, E. F4 J* s7 W1 ]5 S change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
; u& q! `; F, o [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] ! s: Q: `3 W0 k7 d3 `6 ^  a& h, U/ Y
added TOE name to the Army TOE screen
8 q: E9 l" Z. y. J( } fix 'major repair by large port' setting due needing major float to do major engine
/ P* \  y0 l/ `- m( \ added ops message when ARD being used by ship for repairs
' Z) F8 ^- Z! P: I# E; w8 q( Y fix group list - level bomber selection correction at toplevel (base and list) : P$ I& w8 T; g5 l6 y
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] ) u; X6 T+ [, i! p& O6 A
Fix some columns not sorting in aircraft data list
3 @, a4 o% e6 _( [" h# JFix display of a/c in convoy LCU on reinforcement screen
' r) p0 i' G+ k/ r# ?4 sFix loss of national base on reinforcement screen (was defaulting to Aden*) 8 C( \  b7 c7 b" D- ^2 q6 }
Tweak for reinforcement screen, filter out units with no arrival base by default
, d% [1 e+ R3 L- WTweak AI forces when routing thru off-map bases; some extreme end-game conditions
6 \4 t% c+ Z' K! i0 |' XFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 0 p* I7 q, f% S7 T6 a/ ]8 Q
Tweak to allow refuel in TF if tankers present even if below safe endurance level
" z* C9 h6 l' d9 _Fix case where TF endurance may be 0 causing TF not to refuel other ships present
7 C  Y& ?  x# G( S+ hTweak to force ships with no fuel to try to get some from TF
1 H/ ~/ j# w3 v  o8 f0 V& nFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
4 B8 s' o2 v0 {# z0 ufix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
5 \" A# G3 U2 E+ u) o5 rtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
, n, [  V6 y- h, m3 O* N2 E2 Kfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
返回列表