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18/04/2014: 1123x5 / o% C, O9 j% F+ u2 I  `
Fixed Forming TF in base with large ships does not undock TF.
- A' U9 I8 ]0 XFixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6
: H  }+ p8 Z" j/ bChanged Limit return fire from LCU in defend/bombard stance when being bombarded only. ( F6 o. K1 N8 ^% o
Changed Add option to activate pilots in a group
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18/05/2014: 1123x7 , H4 _& Q6 u# q# I
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
- }5 N6 L; K: z/ Q5 y% V0 b! D8 gFixed Potential to only service 150 mines if more than one ACM present
. v- P2 M( H1 q4 e) y, y% D% OAdded message when LCU can't march directly to a hex
0 W, J* y5 ]- |& m3 NAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. / E: F9 K8 C4 [
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) 0 L' J/ O3 h, \6 X2 J
Modified ACM to use the ship’s endurance/fuel rather than port fuel - ^2 I3 K9 T2 i4 o) f: i' Q
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
6 Z4 {/ P, y0 P8 O* i: fAdded air groups filter to loading TF screen, and made items not selectable if filter is off
0 l+ u6 B: f! i- O' UFixed reporting altitude in the air combat report.
28/06/2014: 1123x9 # w& z, e6 P5 V/ A* @
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
+ \& b% Z9 _- m, n( F3 E" B2 w4 _: U( P8 WFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10   y' w* z* @) O7 L3 O/ \% ~
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo ( J) _+ r7 S6 p3 [3 c# y
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 ) g" F- |( Q" D- S0 c1 A+ f, e
Air attacks against TF with many small craft improved as game tended to go after only one of them.
0 E- p2 h/ `, O2 X3 @# {City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. ( z& V8 [( Z. t* A, |. l
Correct hex control value if hexside is not truly 'blocked' : g! C" p9 x" k- F1 c8 c% O+ ~+ O
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
) F. f6 z" m6 w; B- L* xFix rare case where the highest TF# was not allowed to form new TFs when alone in hex , M- f" k, |8 ~. c& `# m* C
26/09/2015:
( n0 j! @, l; M* t$ k- |  ~; }; HFix case where surrounded units disappearing without VPs
5 u; w* e8 o& ^! ]4 sFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
, v) m5 t4 e) D) O* u% Q补丁见置顶帖
1125c
4 }! N! ~" n! a2 K02/10/2015:
6 i1 B" p+ F+ {1 E: yFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
' R& e6 J! w, D8 R7 J7 V/ G add 'back' button to database aircraft and ship list ( j( t, M8 ?6 i' [# Q. Z; \) B
fix ship repair screen that used ARD in calculations for all repair modes
) n4 T9 M( Z, N) p7 g5 A! r/ Z fix device change on base capture by 'occupation' - q# k% g4 X; S- _" Y
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
8 h# k2 t8 o* O8 D" i0 @ [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] + l- @9 h' m0 l" e  d) L
added TOE name to the Army TOE screen
( c* k. F# f3 H- N. E# D6 \ fix 'major repair by large port' setting due needing major float to do major engine # x( {+ }8 W1 `5 K  e
added ops message when ARD being used by ship for repairs
. B! q" I8 O  p9 s& q# A5 D fix group list - level bomber selection correction at toplevel (base and list) 8 F  P( D4 S( X7 k5 h6 N2 h
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] ; R5 o+ q7 d8 ?# ?
Fix some columns not sorting in aircraft data list / t) n0 n$ F" o( {& C) g2 J
Fix display of a/c in convoy LCU on reinforcement screen
( w) W( R3 y0 D# b2 W. `/ rFix loss of national base on reinforcement screen (was defaulting to Aden*)
. K6 P3 X$ M6 B' J# B8 C1 b6 G5 XTweak for reinforcement screen, filter out units with no arrival base by default
. ?5 N5 K2 X2 k# I  t6 {  bTweak AI forces when routing thru off-map bases; some extreme end-game conditions 9 a+ B4 {& ]6 h" F8 |( M' n+ B
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) : H4 I6 h  j% L
Tweak to allow refuel in TF if tankers present even if below safe endurance level
4 g% R( W" I5 O1 j' e7 |- }! sFix case where TF endurance may be 0 causing TF not to refuel other ships present
: ~1 k" I2 ~: RTweak to force ships with no fuel to try to get some from TF
' u. w  n* ~( \2 @% \Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
; b4 R, C; m- J  {3 S! Tfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
- e( d* n. U! a( a! p) ftweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
+ i3 @9 j  ?  V+ `. tfix CVTF reported reacting to enemy CVTF more than once per phase
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