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18/04/2014: 1123x5 6 G2 A$ z  |$ S6 z& T1 T: U9 [2 a
Fixed Forming TF in base with large ships does not undock TF. * f- O- G* z. l
Fixed Corrected replacement delay when rebuilding split air groups.
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; \' G) X4 [- B( J& q4 ?03/05/2014: 1123x6
% p# M8 |" n3 R6 V+ n0 v9 O! _Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. - A5 @1 _: X1 {( W+ Z2 d& `
Changed Add option to activate pilots in a group
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18/05/2014: 1123x7 * Z" |5 ~5 J. |& n# U
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
" A$ Z  ]  u5 C6 P! @8 ~Fixed Potential to only service 150 mines if more than one ACM present
/ w0 p6 ^1 u8 ]; `4 ]4 PAdded message when LCU can't march directly to a hex 0 w- l" a  Y- D  L! z. ^7 \
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
0 a6 |8 z+ z2 z8 h, ?( eAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) ) i7 \6 W1 J; ]( A
Modified ACM to use the ship’s endurance/fuel rather than port fuel
  N- {3 E5 \6 X4 S' F* b% ^Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. . W& ?, u; P- q  r, D
Added air groups filter to loading TF screen, and made items not selectable if filter is off
- O1 b& D& _+ z: Q) O5 U0 EFixed reporting altitude in the air combat report.
28/06/2014: 1123x9
3 o. W$ M# c: \# r% aFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
- ?: d: h' N; s4 e3 w: BFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 % C$ |6 r( {; ~5 R, Y
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
2 h( }7 o) n1 d0 BChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
, X' d4 f, q0 v5 U$ OAir attacks against TF with many small craft improved as game tended to go after only one of them. ; u! Q) M: U: y* }
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 7 X0 i( K6 _/ G, i# f
Correct hex control value if hexside is not truly 'blocked' 0 a8 F: i3 H& v+ ]# ]; y
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex % g3 h5 P4 o! t0 b: l
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
5 n  H% B; _4 V6 ]8 A, x26/09/2015:
2 \$ |7 m, p: B7 f4 pFix case where surrounded units disappearing without VPs 1 I) {7 R7 X+ e1 d0 q" W
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
1 J3 L4 K7 F0 L9 Z0 {补丁见置顶帖
1125c, U% g/ `2 E7 k% p
02/10/2015:
. X0 L0 a% [8 yFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] 5 w# _& l, k! m- W7 k4 B+ K* r
add 'back' button to database aircraft and ship list   g/ E- e# r: _( A; Z/ k) o
fix ship repair screen that used ARD in calculations for all repair modes
8 F/ W" R' }% i0 x+ v% z fix device change on base capture by 'occupation' 0 G4 @; t6 i3 k9 f! n  F6 R$ Y
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
8 c8 o2 u! a: _9 H4 B [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] ' A3 }- ]2 [! s
added TOE name to the Army TOE screen   c* x, Z; q- i: ]
fix 'major repair by large port' setting due needing major float to do major engine
$ T- w9 [2 ?! s7 q' } added ops message when ARD being used by ship for repairs 7 D( p+ a( \7 z3 O. y
fix group list - level bomber selection correction at toplevel (base and list)
) h: r2 ?3 ?0 t3 U tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
% B0 ?' @& J( g/ bFix some columns not sorting in aircraft data list
0 c* v$ g7 M: i0 c% g" qFix display of a/c in convoy LCU on reinforcement screen ! s9 q. A! ^9 W9 M; ?( t+ n6 D! _
Fix loss of national base on reinforcement screen (was defaulting to Aden*) 5 h+ v- Y% {9 z6 P) R3 A7 E
Tweak for reinforcement screen, filter out units with no arrival base by default ' v6 D4 A: c- ~' ~7 t0 Z" q
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 8 |' `7 j1 u) P$ ]
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
- Q* \. k* ^6 x5 i$ V& V) u% fTweak to allow refuel in TF if tankers present even if below safe endurance level 8 n- ]: ]! G3 y$ O# N
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
8 Z& e3 i" u, i# }) Z! Q% cTweak to force ships with no fuel to try to get some from TF
' Y& X/ ]7 Z! F5 s; j/ b, r) VFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  $ h5 p% C1 O0 ?9 I
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
9 q# v& A0 s! w" L  [$ i/ A+ H6 K9 ^tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
. g7 F* G& X4 ~1 G4 `/ }: Gfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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