鬼子的回信; d- K& P- n9 L/ V% H; }9 C
5 Q# ?' q' p( b0 a0 x
Hi,
5 _5 l8 h. J2 P4 d+ I# ~+ z5 g
6 y& v/ z4 K# LI have checked proposed scenario and I would stick with standard chs if possible. There is a lot of changes and i am not sure about playability - chs has been tested intensively even in late war.9 ]( `& b- _! T" x/ U8 s+ e& c- D. F
Witp definitely favor Japan in ship and plane building, I think no need enhance this difference.! C2 G" x# r9 O$ y/ C7 a4 b- X0 ^
1 H6 W0 V3 H/ I- BThere is my HR list. Almost everything is negotiable. I want play Allied, and almost all HR favor Japan - they purpose is a balance game.* t& w. Y# u& ~9 t
/ c5 ]! t& c# p0 T4 iHi Matthew,
' x# E2 W2 p+ Q. Q; ~/ b9 J# U- V$ q, W7 e8 ^( F
# P3 Z4 S4 o2 P$ EThere is my HR list. It is my attempt to be closer to RL and still having fun from game... I am open to discussion. I play two games now, 1/43 and 2/44, so the HR represent my experience. HR can not cover everything – soundness is the most important. Play as you think Allied commander would do...
2 N& {% y; \1 v" g3 o4 s, h# {# s# p: D0 {3 s. x& ~( p
+ u! m' Q( o' \9 L! L+ f6 @! _% N" b
& ^) K$ ^7 |- M+ {$ b+ e
& D; a1 e4 o4 M3 n' z" b
+ M0 B$ a- x0 c0 KDay 1
4 A$ e4 T, }: L& G D7 _# |; o5 _4 W9 q
# A: s$ G, Q6 T% R/ p1 g1.No attack on CV.- V$ z& h( t& t/ ^- F: r& A
2.Only 1 port attack.% \6 E6 b$ B9 r4 _" q
3. Only 2 attack on PH during the first couple of days, then at least two weeks no attacks.3 }+ Y0 Y, x7 J8 `
4. Only realistic movement on day one (no PM, Pago Pago or Amboina landings).( a( m4 h( G0 F. q: }
5.Allied player can only change orders in china.! B* T- Z' k: N
2 v7 o5 _# H3 T0 e) U
: p" ?$ a8 n2 i+ AHR i5 R/ G. ]4 U
5 K4 [3 \. T) h8 I/ j
3 K% u" z5 E& k$ v8 c
1. Russia must warned one week before invasion (i.e. declare war and wait one week).
3 e: Y" N+ N9 c7 J4 |& e# } u3 j3 ?0 o
. @0 D" |, L0 z, G
2.Allied pilots must come from pool. If the pool is empty, unexperienced pilot can not be taken. Chinese, Dutch and Russian pilots can do that.* H) ?2 {/ _) C/ u/ t. V) D
* s& o: E' p- i( Y, f" `7 r; l! j) m
! Q6 j( ~; `7 u
4. Allied units can be landed only from TF with at least one half AP or landing crafts.
2 n" L$ w" V. T; o0 U5.Dutch and PHI units must have replacement off, if they have not any city with size 3+. Timor is not considered as Dutch territory.
, F9 }' x" Y. y! ^8 Q, K# X6.If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements.7 G! b# m* H, f" k8 E
7.No mining from planes% K* ~: Q) v+ } o) S% Z! V
8. When the base is captured, AF can be used after the same number of days as AF size.
) l: l% U* u0 k3 u9. If atoll is occupied and Japanese units are still present, the AF can not be used./ S( u( E. x/ B- p
10.Only base or dot could be place for landing (same paras). $ A, t( a5 c& X% }1 w; x
11. No sub commandos.$ l ~7 ^) G4 _
12.Paras can attack only as whole unit.& Y! P+ d& L4 l: G! G6 a+ c
16.The shift of units using HQ change is banned.+ X: B" \7 h* Z
17.Units in Mandzukuo must have at least 8000AS.
8 b( o4 K7 n8 _7 C3 R18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China).. i9 d/ z" B% J& S7 ? Y5 ~" z [
19.Chinese troops under SEA command can be used only in Barma.
2 z4 }& Z" k; F- g20.4E minimum naval attack altitude is 15000 stop.. ~! h$ d( A+ ^5 }
21.No upgrade 2E to 4E with exception of Bolo planes.
/ T/ _0 O+ I9 v" ?" [$ s22.4E can attack from China from July 1943; no city attack on chinese towns.- i. Z; N& m% y* ]5 ]/ X$ z
23.No 4E naval attacks after 1942.
. }0 b0 C6 g2 H! }% X8 C, d24.If the dot base is 0/0, AF and port could be expanded only to size 1.) w7 r) n$ D% n
25.Max number of planes is 50xAF size and 30xAF size on atoll.
3 F H, y1 `: L2 Y0 ?26.PT boats could be constructed only in ports 5+. Max number of PT operating in one hex is 12.& j& k1 Y6 e8 f" P5 Y8 R
27.ASW TF max 6 ships. & v3 }6 c- R: v6 ]4 k7 b
5 X; ^/ B1 N+ x, @1 R0 _/ L6 U+ ?
Check it and let me know.7 f% }* `# Q- X
% d- s1 Q' E2 C+ [4 C* \. C& t
Tomik |