鬼子的回信
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I have checked proposed scenario and I would stick with standard chs if possible. There is a lot of changes and i am not sure about playability - chs has been tested intensively even in late war.# m8 ~4 [( X/ g6 u+ y
Witp definitely favor Japan in ship and plane building, I think no need enhance this difference.! V1 c: i3 P5 U
0 B7 ^" Y3 a; `$ @0 jThere is my HR list. Almost everything is negotiable. I want play Allied, and almost all HR favor Japan - they purpose is a balance game.7 Z$ l6 ?& F9 ~% M, [
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Hi Matthew,
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/ N. Y4 i2 H8 D" qThere is my HR list. It is my attempt to be closer to RL and still having fun from game... I am open to discussion. I play two games now, 1/43 and 2/44, so the HR represent my experience. HR can not cover everything – soundness is the most important. Play as you think Allied commander would do...
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|* h& i2 I% |Day 1
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1.No attack on CV.
o- q% \! o& d2.Only 1 port attack.
2 |2 W% I2 o0 @( } w1 ?3. Only 2 attack on PH during the first couple of days, then at least two weeks no attacks.9 u8 V0 x& Q' I! x, u! U$ B
4. Only realistic movement on day one (no PM, Pago Pago or Amboina landings).1 R1 v9 {# C; `& n- c0 \& t
5.Allied player can only change orders in china.' k% C$ f1 [6 Q8 Z
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* e9 H" _6 L# Z4 d" `1. Russia must warned one week before invasion (i.e. declare war and wait one week).
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2.Allied pilots must come from pool. If the pool is empty, unexperienced pilot can not be taken. Chinese, Dutch and Russian pilots can do that.5 V, f* B7 M# c' s
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7 Q( ]+ u9 j; h: k4. Allied units can be landed only from TF with at least one half AP or landing crafts.0 k6 Y; E; I8 I3 ^3 w2 s4 S
5.Dutch and PHI units must have replacement off, if they have not any city with size 3+. Timor is not considered as Dutch territory.
) Y0 b& @# @3 k9 F6.If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements.
$ U2 e+ j7 _) I7.No mining from planes
+ P- w+ M0 l. R7 E8. When the base is captured, AF can be used after the same number of days as AF size.
7 n: b2 n/ j5 _+ w" i' |0 ]7 E9. If atoll is occupied and Japanese units are still present, the AF can not be used.% e* p6 Q9 G& n; [
10.Only base or dot could be place for landing (same paras).
/ @" a7 }. b6 P; s( F( Q7 z& C11. No sub commandos.$ K6 E( ?, d+ t, b1 `8 E( q a
12.Paras can attack only as whole unit.
! H9 f- l0 m8 ~9 p16.The shift of units using HQ change is banned.& S s# F! S& r0 b" o
17.Units in Mandzukuo must have at least 8000AS.: J$ S4 g6 y3 f' M' U+ L" U
18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China). D4 ?3 h& ^$ e# N/ q
19.Chinese troops under SEA command can be used only in Barma.: D. o- h+ l: C8 k
20.4E minimum naval attack altitude is 15000 stop.9 V0 t$ K0 d7 t0 N
21.No upgrade 2E to 4E with exception of Bolo planes.
1 ^0 ?8 ]% g9 G$ ~4 y22.4E can attack from China from July 1943; no city attack on chinese towns.
; G' r5 [ b: ]23.No 4E naval attacks after 1942.. w9 W @% e# a1 e
24.If the dot base is 0/0, AF and port could be expanded only to size 1.
# l n( U! h0 e0 H- C- L2 J( e0 T25.Max number of planes is 50xAF size and 30xAF size on atoll./ s& U2 u. d6 f* O1 ^0 p' t$ S! @
26.PT boats could be constructed only in ports 5+. Max number of PT operating in one hex is 12.
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Check it and let me know.% I# J0 @6 Q8 B4 G8 J6 \1 ~+ a; v* t+ W
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Tomik |