以下10条是我提出的房规
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1. No single ship TF in both friend or enemy base/dots, just pass the base/dot doesn't count.- n! V9 p- o: C1 D0 x D6 `
At least 5 ships in one TF when in friendly base, if there is less than 5 ships in one base, keep them together, disbanding your ships into port is not restricted.
& e/ K0 h# v8 {; F7 rThe number of transport TFs for invasion should be minimized.e.g., If you 150 transports for an invasion mission, there should be only 2 transport TF landing. ! ~8 m# Y8 I4 X& N, f
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2. No land combats in North Pacific, including Alaska, Aleutian islands, north of Hokkaido, and kamchatka.
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9 V3 c/ T I: R0 }1 u( s9 s3. No attack on Heavy Industry,man power, resource, oil and all other facilities controlled by Japan except the 4 main islands.
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/ c7 Q) ]1 k* ]: Y9 @4. Only air groups designed by game can run night air attacks.2 V* a6 e5 x- s7 |
; V* X4 O( k& q* h5. No US marine Cosairs on carrier anytime, when using carriers transport cosairs, the mission of cosair should be set on"stay down". No britain cosairs on US carriers.
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2 S) ]- e* i& p* \6. No shinden, shiden and raiden on Japan carriers.
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1 d. N' ~, ?# s$ j2 ^/ r \7. No allies aircrafts can use Russia bases before russia join the war.
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8. The total number of aircrafts for CV tf is limited to 600 per hex, number of CV is not restricted.- u' a2 e Q2 H
- m+ J/ J! E6 R* r1 K8 }9. No unrealistic para attack to stop enemy from retreating and armor units pursuing ememy.
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! s6 j z2 s1 p) p. o10. No small units entering enemy units hex to stop them from moving. Recon purpose mission can only be executed once. |