以下10条是我提出的房规
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1. No single ship TF in both friend or enemy base/dots, just pass the base/dot doesn't count.
& u9 v4 Y/ u9 g3 U( IAt least 5 ships in one TF when in friendly base, if there is less than 5 ships in one base, keep them together, disbanding your ships into port is not restricted.
! b0 w8 V2 x3 i, \4 KThe number of transport TFs for invasion should be minimized.e.g., If you 150 transports for an invasion mission, there should be only 2 transport TF landing. 1 c$ g! P1 D7 h% i8 Y+ m8 [+ i
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2. No land combats in North Pacific, including Alaska, Aleutian islands, north of Hokkaido, and kamchatka." g/ G% b2 ^8 D2 e9 e
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3. No attack on Heavy Industry,man power, resource, oil and all other facilities controlled by Japan except the 4 main islands. + e1 q u7 c1 W# a8 \' O9 [) d
( w& a$ y6 \1 y( b5 N. n( x4. Only air groups designed by game can run night air attacks.
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# c- V1 I; e* @; Q5. No US marine Cosairs on carrier anytime, when using carriers transport cosairs, the mission of cosair should be set on"stay down". No britain cosairs on US carriers. ( `" t- x- Z4 Z- M4 M
3 _( F. h3 d$ X% q+ C3 [, M+ T6. No shinden, shiden and raiden on Japan carriers.* }1 K- G6 ?+ L
8 M0 f) }6 C7 g; y! V" P7. No allies aircrafts can use Russia bases before russia join the war.
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8. The total number of aircrafts for CV tf is limited to 600 per hex, number of CV is not restricted.
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9. No unrealistic para attack to stop enemy from retreating and armor units pursuing ememy.
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10. No small units entering enemy units hex to stop them from moving. Recon purpose mission can only be executed once. |