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http://www.matrixgames.com/forums/tm.asp?m=3185062; N% b- K- x4 W, i$ E: Z: U
/ \! |. q, S0 p8 z已经共享到岛群QQ和本论坛置顶资源帖1 d5 j; j7 n+ p f
: V6 F+ e# `6 q, B- g' F: {" [" k大量更新,详见列表:, x/ S3 M7 h! u6 f
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Change History:
0 G/ ~5 \ u! x; Z4 e; I& kV1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)
! z1 \3 N5 o5 w3 k& m& ?1. Seventh Update – This release is a comprehensive release updating all previous% u3 Z2 l$ ?# y( I* \
versions to v1.01.17 beta7 U/ R0 o$ ~, R; n8 x. C
2. Code Changes6 }3 |& |0 M2 i' o
Fixed
6 ~, J- ?( d( G+ e9 _5 q3 L, B: @1. Display of AF/Port icon between player saves based on player's intel! B: e, L8 n7 s8 Q# b
2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when' @( q, y u1 P+ h
weapon list updated
5 [4 n+ [. b& Y3 E3. Reported cargo/troop safety values incorrect when no cargo/troop space+ q5 |% T$ |" R1 b/ A. E
4. Allow smaller 'reserve' space for small groups on ships
+ W8 x+ V$ J- L5. Preserve some more data when swapping fragment and parent to prevent lost of parent
2 Y; R' V5 j7 [+ u8 m1 _: h6. Correct attacking plane count before final post-air combat
3 j: \3 c: z. D! z" a7. Pilot promotion may have occured in error sometimes+ r5 Q0 u* ^9 @
8. Raid detect message sometimes dropped of the combat report
7 M8 d- S% O, L- m9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply0 C' T+ h/ T0 i3 ?/ U: I
generally
+ q& h h0 X3 K10. Some pilot-leader connections were being corrupted& d% D2 E9 m$ m% E O' |
11. Movement bug with following units due to incorrect move indicator. Seems to fix a few6 \9 K! Z0 ~* e2 Y8 l& d2 V
other move issues due to the incorrect indicator" h9 w2 V8 t; z9 A' ?
12. Wrong ship sometimes reported in Ops report for TF movement which causes some
4 L& H* w' H# Z/ ?6 U' Hdamage
, _% R7 ^7 z+ t/ A13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool: H/ e! P6 z4 w7 T# }& B, {
14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the
9 s2 G/ S/ U& X. c6 g( fdate sort6 C. j5 s" j& A2 p
15. ASW groups not allowed to attack sometimes. B3 l3 ^8 P/ G; S
16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing
1 Z7 U$ I! ?8 R+ J4 \6 kHQ/LCU to jump to reinforcement queue; ~: I' \7 c n9 J) V" Y6 i1 r
17. Bug in bomber intercept if too many rounds of fighter v fighter combat+ e! ~) ]$ @! c- G. H1 }2 ]+ ~
18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed
6 x4 A6 q- i9 k' ~; c* G# Cat start of AE but crept back in sometime during updates
8 g9 R3 s: X* O3 n! @) a19. Removed the fragment/parent swap during a TF unload as it could often orphan the& w$ j: H# O( B( x6 G( p& i, T8 O
fragment.
$ L0 U% P" s8 n6 V7 G20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade& G f/ S- m* H
21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not( @+ g1 G2 e& o @$ v
short scenario). This was fixed in a previous patch but only for one of the VCs, not the full( z# Q" }# Z, w' G- A" }
set" D( c s1 I' l
22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base' I' ~; M( [3 d5 k
23. Enabled 'z' to speed up all animations; was commented out in a few animation replays
& e! E- Z- ~8 Y3 I9 P0 N# a, q24. Bug caused F/FB to sometimes bomb at low altitude
! I, @* k' g3 O25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not9 a' G E. A: {# g8 G- F; ]
occurring properly.# H2 x2 [5 v* _; E. K- F6 M
26. Bug in Industry 'failed' indication not showing properly sometimes
& X3 E) D5 b" d27. Location check at scenario load to include small map sceanrios7 G% W- O& P) n% D7 S
28. Bug in air supply to fragments in a non-friendly base hex
# Y( i d+ N' ^. L* d& p: z29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was" L7 ~) y0 U2 }, H1 o
being set to homebase before execution of the mission – ie was returning to base
+ ^7 W& z2 \" Q# b: i) d8 ]immediately& e b: R. A1 B, Z9 b4 Y4 l
30. Error in Strategic map display
& \" f9 S0 n8 E3 f4 T& l. w31. Additional and stockpile options were not turned off when base was captured: Q4 Q3 D6 T9 S) t/ C8 @
32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on
* T$ Q4 r% @4 u8 a% h; e- Rmouse over& k; X' u: `6 P* }% }
33. Army experience being gained when not 100% prepared as per manual; changed to allow3 s+ C! M' k# l& T
chance to gain experience if >75% prepare and < 50% national exp level
, R' {% F6 I# l) w1 c34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to# b& s! p4 `/ H0 s& {$ n
alleviate the incorrect experience gaining happening while in reinforcement queue
2 i5 Y# R/ R, R. X$ g9 C8 {35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –
8 \' y1 s! O' C+ E! Ccaused unit to jump “off-rail” and move overland
0 w! d& N. E+ f& V/ N" j36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ
/ y; A2 F: U7 J+ C. Q$ G2 v( t37. Excessive accident messages on unload from TF reported- `7 q" P! m3 b% r8 t
38. Reworked editor sub-unit merging as some devices could drop off the unit list when9 r" j% O. ` I! i& V* i4 U1 x5 Q
merged causing smaller size unit than expected- c' g9 i; }3 b# I) Y% M. w
39. Corrected possible TOE error in scenario data load for inactive units
W" m, t" P |: |4 I6 Y7 Q4 E, n40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can
; g* Y# n" T. Y) i! p2 h4 Nhowever be allowed to do this.
9 W- y, {+ B N- W41. Possible CTD if sinking ship's load was a group
4 U+ l$ j, W4 Z( f8 J42. Limit the number of devices built from resources per unit during LCU replacements; this$ w9 O0 x5 Y( K& E! G+ e
was causing an over production for that turn
9 v- p8 z: S P* h" r I- o* x43. Retain day/night setting when creating group fragments2 \ Y& G$ l+ v$ ?( b! V
44. Adjusted supply and fuel values in base list not to overrun the space
* b% g9 N% ~1 d45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but- m9 @) x) i* \
added YMS to Sweep TF in line with manual and code* Y! ~& t6 R% Q$ T8 }: H6 V
46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the
7 c( v+ C* r y5 @5 A! Xrule relates to the abundance of manpower and is not covered by replacement pool. Normal: |, f! L$ Q6 u7 |
rebuilding of destroyed units is not affected by this." D' @1 p# B& N2 E
47. Carrier capable and trained text not showing together on Group screen
( B+ a5 u$ c X; I8 U48. Handle any blank re-name changes by ignoring them0 M. a2 N( { M* L* J `' L) y
49. Possible CTD when air fragments combine
+ @; @" E+ K4 ]2 v& n50. Unloading TF can freeze a LCU onto a ship under some conditions
; E1 O/ Q# {' o9 ~+ F51. AI not behaving if main HQs missing (affects small map mainly)
/ I7 @- \, m2 Q, \5 u; u) q52. AI using AGC for normal land units – removed from TF if not needed
& z8 Q& R& u7 v5 h9 q; x53. Soviet activation message not in Ops report# V' u2 p, `2 _) D5 G4 @
54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range
0 O. @$ B* B+ `; @ M" u55. Clear Soviet air balance if not activated. Possible incorrect base switching& F; X4 s/ M7 W; X; \1 z7 _, Z& L
56. Sub attack against docked TF not happening for port size <3
; y* S3 x1 g9 a1 d+ Q57. Unit type changing unexpectantly
$ Y. l! r7 b3 J) Y" V58. Torpedo replacement on plane sometimes is missed8 K0 j$ u( C6 y9 \
59. Double handling of overstacked supply requirements
3 P! ~* V$ D7 \# l$ x/ ~5 Y% y60. Fixed alternate weapons for port attacks" X3 Z* O6 l+ ]
61. Corrected weapon system damage to show after combat on ships in port rather than wait till
# z* v6 Z x T# x4 C* E( w1 isometimer in the ship repair cycle.
8 ?. J( c1 Q, l: z- C62. Ship tonnage over 32K could cause repairs to fail2 c9 l; k; H0 _) y# G! R2 C
New1 l( R$ Z5 e) `( I% `+ ?/ e
1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the
# x' i8 N0 A* m) U. `port+ r! j7 [' x' V& ]
2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base., ~7 B1 [1 L' k7 J$ e* J+ m4 N
Tenders not counted
9 d! h8 e; I" w6 g: B4 W4 Q3. When showing mine device on ship, show '!' next to mine ammo if can reload at base) o- g( u e/ W/ g+ b
4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method- _; N" F2 z1 a
to remove damaged ships from TF
. [9 F% J: G; c6 h7 q ^5. New filter for “non-building” devices in Industry pool screen0 j0 K* c+ q) i$ i% N5 j
6. New filter for “non-building” aircraft in Air Replacement pool screen7 L6 Z& T: N& I* z( n
7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy3 I1 }7 B/ m; ~9 A1 |$ x: g/ C9 M
mines (^) detected$ J* C) {; M; Z: e- P$ y' f- N
8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the
7 a1 y! g5 v( O‘button6..’ image files, then these will be shown. If not, by default there are shown as
( y4 B. A5 l) p. qstandard parachute unit icons1 n& i* s* s, u
9. Air/port damage and building is shown in base mouse over* b( |/ Y1 G8 X8 m1 x. [: V5 {
10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on
+ ?3 X/ ?6 G% z* O11. TF can be routed to stay within coastal hexes as much as possible
' e5 e& d- e* t) o$ }12. On Top Pilot screen show the 'ace' cut-off value if more than 18 N+ N; O) b8 M/ U" v( {
13. Added option on group and LCU reinforcement screen to turn off replacements$ q8 n* F( N' A* e
14. Current base can get supply returned to it when reserve planes returned which were
0 H& y3 u, w( ~6 m7 c& C( J9 |originally supplied from another base4 Z* }1 L7 {" ]" s Z) Y" W. b
15. Unit type filter on Troop Loading screen
9 d. L0 s* J, L5 y% B16. Report killed ground units if not in combat report6 T+ p. u0 V- Q# I. a8 q
Changed& i4 ]" Y M1 i4 d. d0 p
1. AF of 8+ have AV support doubled for purposes of determing support for air operations
# ~: c1 y6 i4 B(complements fix 18 above)
& W4 _" {/ i: Q' c* d% _/ e7 ]0 w) k2. Permanently increased pilot array to 70K
4 |8 T2 L) ~2 j/ c9 @8 d3 k3. Increased number of air combat rounds are a factor of total aircraft involved
3 I, d: T8 H5 y: z8 S- l# m" Z4. Allowed submap to submap movement if land connected for land units. Should have been
. v }' Y! D& Q% Y( @1 v7 I Uso as per Andrew Brown
& n }( C8 c7 k2 K0 c- Y5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message6 B) A6 k( j# W1 C
delay toggle instead
7 `2 T9 w1 V6 @1 O! a2 O/ {; O2 d6. Aircraft being grounded for maintenance factors in durability also. This will spread out the
( p7 |$ m l9 }6 j9 n0 V, `1 Z% p6 ymaintenace a bit more: u0 t2 ` w3 z4 f
7. Support device replacements won't decrease the overall experience of LCU units. This does ~( ^% y0 S8 e2 h
not alter the overall EXP change due when any replacements are received.# @. U: u0 Z6 T/ z' O
8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction1 r" A# W% E5 ]( u+ E, P; }6 F: U
between the two but could break current games." U0 I7 k8 S. P: N) j
9. Some LCU Prep points may be retained if unit is experienced \- D, R" X+ R* n2 @8 ~
Notes
, j7 b; B n4 a1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario; d$ l- W! e" N6 P
should not change player or HQ, even if not in play. These original HQs are used by the AI5 y, }% F- o( {6 C
routines so changing or deleting them can put the AI off. Changing other elements should+ e2 V# U5 D" h" d/ p
be okay.
+ g. V. b0 k9 h: C3 t2. Clarification to weapon filters for aircraft:/ Z# a" y7 R- O# w; S9 U& V( O- b3 ]
PM_NAVAL_ATTACK 2 // used for naval attacks
: a; Z3 u! O `) d1 A7 F: I$ O! a7 UPM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement). R- Y) m1 f& f0 G8 O: e) A: g; N
PM_LAND_ATTACK 8 // used for land (ground) attack) |7 `, @ k# C" P6 g6 j
PM_PORT_ATTACK 16 // used for port attack0 ?) ^# l5 p/ I
PM_AF_ATTACK 32 // used for AF attack$ c. j8 A3 c+ g8 `
Dropped any reference to secondary values for land and AF as they served no special use.
8 m$ `' J; ~5 C7 P* i& x* aClarification changes
, T; v, g% ?/ S* b1. Some clarification and changes in regard to use of the Soviet Motherland bases. These
: I7 S+ q; j5 Z0 Obases are those defined as having an original Soviet hex ownership of SOV_UNION (90),
3 V2 ^: t4 H2 J" ?MONGOLIA(91) or TANNU_TUVA(92).0 C# s, W x% W/ N5 Y
a. Allied non-Soviet groups can't transfer to Soviet Motherland bases2 J# E3 G3 e* }0 j" g5 s9 H" T
b. Allied non-Soviet LCUs can't move into Soviet Motherland hexes9 k& Z- f! X' u8 }2 p
c. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases) S4 ^7 o7 e# M! V1 S
after Soviets are activated, but can’t move" b+ y, i* r) o% _( N9 k
d. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if
' O4 ]6 i4 x# r @. Wdisbanded in port.& y+ N7 |: m/ p/ i
e. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently C! ?9 O* ]3 n7 Y
f. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |