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1 E. K& o& R* h$ `大量更新,详见列表:
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Change History:! W! p1 k0 e; V2 C: ^
V1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)
6 V/ v$ o |* g) d1. Seventh Update – This release is a comprehensive release updating all previous
% w B) Z0 B: G* x5 eversions to v1.01.17 beta; _6 `2 c; o1 N6 f: X, q# b
2. Code Changes
- [" X! Z& b- O4 S& zFixed" S5 H9 O8 T& L6 m0 }
1. Display of AF/Port icon between player saves based on player's intel
- \% B ~ N9 R6 J7 J% T2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when, _4 h/ a p5 Z: g/ A" ~
weapon list updated
% ~ T) W, G& _: s3 D3. Reported cargo/troop safety values incorrect when no cargo/troop space
! w% R, B" `8 Q! g3 L4. Allow smaller 'reserve' space for small groups on ships
9 Y" h( `6 D) Q0 [' Z3 Q& l( P5. Preserve some more data when swapping fragment and parent to prevent lost of parent
, k# a; V+ b9 S+ p6. Correct attacking plane count before final post-air combat
8 T& z- j0 E7 k3 ~7. Pilot promotion may have occured in error sometimes
& j. `' z( Y% M: t1 D8. Raid detect message sometimes dropped of the combat report
3 b6 C M' |2 _( n! B9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply
& g9 |4 C0 f$ `9 k) I) |generally
0 A: w' n8 s4 g1 N' S10. Some pilot-leader connections were being corrupted+ C" @# i- U- d! K% c" P
11. Movement bug with following units due to incorrect move indicator. Seems to fix a few7 ]6 r3 ]( y @' `0 r6 W7 B8 ]7 p
other move issues due to the incorrect indicator1 i. _* L* j. E7 R
12. Wrong ship sometimes reported in Ops report for TF movement which causes some
) p" B! Z/ d( h; g, g. {! odamage( n! D9 @1 Z+ h4 w& v
13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool
; k$ U0 Y6 {0 F! S2 N% H14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the1 L; R# h: o2 B" p8 ` v/ _
date sort# L$ k% T' k O8 |
15. ASW groups not allowed to attack sometimes
; s7 Z% ~4 h @( H& T7 u16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing9 Y" m/ z! B8 X7 k O6 R& V/ L
HQ/LCU to jump to reinforcement queue! `3 [! S( n& D5 y$ V
17. Bug in bomber intercept if too many rounds of fighter v fighter combat* L4 p. K0 d9 J6 }
18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed4 j; h5 R( O3 E
at start of AE but crept back in sometime during updates
; \) s% D/ b: w19. Removed the fragment/parent swap during a TF unload as it could often orphan the
% K6 M# K6 C" afragment.
: N1 _- C, Q; }, O$ S$ B6 h) y20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade$ l1 x7 \: g" q
21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not% i2 _6 j" D0 l3 t4 E2 u
short scenario). This was fixed in a previous patch but only for one of the VCs, not the full, V) d( }6 [2 q) L% f! Q
set
; m B% @ A+ S6 Y8 |9 B22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base1 [" T/ c2 Y1 u% ~: W) U, [& F
23. Enabled 'z' to speed up all animations; was commented out in a few animation replays* j, ^ h2 N# D' `1 n" V& A0 q+ V
24. Bug caused F/FB to sometimes bomb at low altitude( L" O7 F3 h0 @" P
25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not; Q% y! S2 ?4 S/ v
occurring properly.. y% E* w! C5 a4 W8 q3 }
26. Bug in Industry 'failed' indication not showing properly sometimes
. Y/ h+ h. `7 e1 @27. Location check at scenario load to include small map sceanrios- K7 X7 E) p. ], A9 b8 Q& o
28. Bug in air supply to fragments in a non-friendly base hex! `7 Z' Z6 ^+ i [7 K+ S8 |% Y2 Q
29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was* I: p9 b1 Q& ~- g
being set to homebase before execution of the mission – ie was returning to base7 \+ e& t, y% w' `; E
immediately
3 B8 C5 e9 O( B30. Error in Strategic map display
: _* ?0 _5 b6 b4 V, \0 Z# g, v+ D31. Additional and stockpile options were not turned off when base was captured
* S% f1 k6 q5 j4 k6 M, E32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on
4 @# x& x5 M( e) t0 }, _8 ?3 s- r! hmouse over
' \3 M) n$ D( w4 T: z33. Army experience being gained when not 100% prepared as per manual; changed to allow \! Q& D1 D% C1 L Z
chance to gain experience if >75% prepare and < 50% national exp level
& E0 }- _ U) D6 S& a$ d34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to" ]$ I; S2 V$ x" H
alleviate the incorrect experience gaining happening while in reinforcement queue0 f2 _$ q% N/ K2 n
35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –0 O6 C x; @& h$ k2 f
caused unit to jump “off-rail” and move overland+ J- k+ \2 W1 Q7 Q- g
36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ0 O$ |# R- \/ P/ R
37. Excessive accident messages on unload from TF reported
$ F$ `& F1 I3 O0 {3 }: X x+ ^38. Reworked editor sub-unit merging as some devices could drop off the unit list when1 \& z" ^4 V z* U( V" S
merged causing smaller size unit than expected6 c. a+ H7 i: l7 ^& B
39. Corrected possible TOE error in scenario data load for inactive units0 [7 y& w5 J8 z, O3 [# j
40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can
5 j8 C6 q& W& P* |6 Nhowever be allowed to do this.1 x* |+ _. P" q6 \9 H/ G" T! j
41. Possible CTD if sinking ship's load was a group, u0 f1 B6 h1 H9 z. u
42. Limit the number of devices built from resources per unit during LCU replacements; this2 Y" e" ?, d* U
was causing an over production for that turn7 f1 r( A; V4 w( A/ K8 a
43. Retain day/night setting when creating group fragments
' k2 s. x6 `9 Z6 j' I/ g44. Adjusted supply and fuel values in base list not to overrun the space
/ Z5 D/ A* ^: G$ p$ U, [45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but
2 r& d/ U% `3 H4 i* s; w' sadded YMS to Sweep TF in line with manual and code4 ?* O! i0 o' U3 P' Z2 m
46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the$ l+ P- ]2 u: D( l- \, _: U6 H
rule relates to the abundance of manpower and is not covered by replacement pool. Normal* u$ f* _: _+ C8 @
rebuilding of destroyed units is not affected by this.
$ x# Q, p/ ?$ q: ?+ ?7 a$ }& y: S+ q47. Carrier capable and trained text not showing together on Group screen: }& F7 F/ Z- G+ `6 f
48. Handle any blank re-name changes by ignoring them
# L5 c$ P, V8 d: y49. Possible CTD when air fragments combine
) g9 {7 W/ l) t. _- F& ]50. Unloading TF can freeze a LCU onto a ship under some conditions
0 _+ H% k+ J1 Z# F51. AI not behaving if main HQs missing (affects small map mainly)
0 x* y0 H5 @& a& _; H) d2 J V7 O: s52. AI using AGC for normal land units – removed from TF if not needed0 ]2 z- n$ G+ w6 [; U, V$ b. i% c, P
53. Soviet activation message not in Ops report- n, Y8 r. b* ? e6 ?
54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range* a" G& m' C9 j# H) E4 h
55. Clear Soviet air balance if not activated. Possible incorrect base switching; F& ~' E6 k& I5 C9 R
56. Sub attack against docked TF not happening for port size <3, i0 S# M* }6 Y8 |* w' l* k$ j# D
57. Unit type changing unexpectantly7 b1 C# b" [2 M+ M
58. Torpedo replacement on plane sometimes is missed
3 P) t/ O5 M# z0 O5 X) b59. Double handling of overstacked supply requirements
/ v# f! y" i" X4 W4 o3 y60. Fixed alternate weapons for port attacks. H6 x `* ~7 D0 y: c- E U
61. Corrected weapon system damage to show after combat on ships in port rather than wait till$ a$ n' q. S0 g/ ~
sometimer in the ship repair cycle.
! q8 N) K1 V# k! j# y, p62. Ship tonnage over 32K could cause repairs to fail
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o+ ?/ r% l. R2 f- y9 p1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the
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2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.5 b/ @+ p1 Z9 T; r- V6 q
Tenders not counted
! ?) {/ O6 \; m5 [3. When showing mine device on ship, show '!' next to mine ammo if can reload at base' p& Z1 H6 N3 Y! ^) {
4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method* b" e8 H; T, G+ X7 E
to remove damaged ships from TF
7 g! {2 P. n: F& m- v2 u5. New filter for “non-building” devices in Industry pool screen' _( D0 q9 _$ T! S% [ c
6. New filter for “non-building” aircraft in Air Replacement pool screen
- N; Q+ y3 K U( i. [. x, h7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy
$ V. F- o/ I" I' j: o, V1 c& gmines (^) detected
1 M* z `4 S r/ Y: R8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the+ L5 `# r7 }+ }& J/ w
‘button6..’ image files, then these will be shown. If not, by default there are shown as
7 o( x8 Y& L$ Z5 [standard parachute unit icons- n* e" C" h3 r$ A
9. Air/port damage and building is shown in base mouse over+ a; A: c' L9 m! |
10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on
* s& i: C. p$ ~2 f4 N11. TF can be routed to stay within coastal hexes as much as possible
. K! o/ i9 K0 ~) e12. On Top Pilot screen show the 'ace' cut-off value if more than 1
. B& K" }1 u! @1 c/ C13. Added option on group and LCU reinforcement screen to turn off replacements. Q/ H# W( Q- V' G; R( e: f* m0 T( Z
14. Current base can get supply returned to it when reserve planes returned which were
* M6 R' z( ?% goriginally supplied from another base1 y2 [! j$ B6 } `
15. Unit type filter on Troop Loading screen
1 T% R) n0 z7 G# @16. Report killed ground units if not in combat report, t, i2 \# y2 F8 m6 w2 u* S
Changed1 k q# d9 @% a2 @% B2 y
1. AF of 8+ have AV support doubled for purposes of determing support for air operations
5 i( k- p* Y. y(complements fix 18 above)8 `+ H# S- u5 G! n
2. Permanently increased pilot array to 70K
) a6 f/ R; _! t3. Increased number of air combat rounds are a factor of total aircraft involved
; q# D) w" l% k4 y4. Allowed submap to submap movement if land connected for land units. Should have been
( S( Y4 q) @) R4 Cso as per Andrew Brown) G7 u( I; L$ m7 W$ I& ~' S
5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message; A$ t5 r# C, j) J% r9 O, M
delay toggle instead9 L# ]! d4 m( I1 k, p! q4 O7 O, O
6. Aircraft being grounded for maintenance factors in durability also. This will spread out the4 M1 t0 d" m& R7 B
maintenace a bit more
. {8 {' C1 p( J4 Z, y: |7. Support device replacements won't decrease the overall experience of LCU units. This does
4 p! r3 S4 P8 G+ R& G( Qnot alter the overall EXP change due when any replacements are received.
/ v8 {4 x9 m4 R7 |9 ~0 \8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction, o8 |, H( B+ d8 f Y
between the two but could break current games.* R8 Q8 O) R% x4 z/ c3 J
9. Some LCU Prep points may be retained if unit is experienced
+ d- B/ }! S( y/ `. `3 L$ X3 N1 j0 zNotes V. ]3 Z! x- J
1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario
. n8 I5 @8 T. H. q2 j4 nshould not change player or HQ, even if not in play. These original HQs are used by the AI/ A7 ~" v8 `# Z* B% ]8 o& O
routines so changing or deleting them can put the AI off. Changing other elements should
' \9 W" I! a( ]0 v Q7 Y8 Cbe okay.
& N! ^: E9 t. o2. Clarification to weapon filters for aircraft:) C: t* _2 | g4 c
PM_NAVAL_ATTACK 2 // used for naval attacks
4 P+ ~0 K8 b+ P6 xPM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)* t4 N) n* U; A7 l: T7 m
PM_LAND_ATTACK 8 // used for land (ground) attack
. Q! b+ a2 ~3 a4 Z% G+ H( hPM_PORT_ATTACK 16 // used for port attack
0 y" C. `6 t7 J$ ]PM_AF_ATTACK 32 // used for AF attack
7 m$ v! z" _8 s2 G% TDropped any reference to secondary values for land and AF as they served no special use.
1 s+ ]2 W! R! n4 B" y5 uClarification changes& {# Q4 R7 L$ N y/ M. _
1. Some clarification and changes in regard to use of the Soviet Motherland bases. These
^; n! f" ~1 H7 M; ?! Q- ~* h( Lbases are those defined as having an original Soviet hex ownership of SOV_UNION (90),/ W' |( C6 s8 {% ~
MONGOLIA(91) or TANNU_TUVA(92).2 M, H$ z8 ^2 p5 V7 } E
a. Allied non-Soviet groups can't transfer to Soviet Motherland bases4 n5 K5 e+ x% O- r& s1 P y( g
b. Allied non-Soviet LCUs can't move into Soviet Motherland hexes
2 T) S. M$ X& i2 |9 {1 vc. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases
. c( y/ Y7 g& u8 V4 V' ^! cafter Soviets are activated, but can’t move
+ J! l/ f3 g' H# O( P3 ~d. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if
1 n- n( ^) h3 ?disbanded in port.& Q. o* ~+ i9 Y% v- h
e. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently5 `' @8 [) S! s w6 m! g2 T/ A
f. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |