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18/04/2014: 1123x5 3 d, w5 S8 u; A; r$ ~5 u% O
Fixed Forming TF in base with large ships does not undock TF.
1 _! E, {9 j1 a4 f, XFixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6 * m. l% J* _, ?) N$ h
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
4 t5 Y# C1 v% m5 p6 r* m3 yChanged Add option to activate pilots in a group
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/ r) B# n8 G3 q7 Y18/05/2014: 1123x7 + M! w2 q1 b' X' T
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 1 W, x$ ^) O$ ?4 a0 f
Fixed Potential to only service 150 mines if more than one ACM present
  h0 ~& c+ Q2 I* t1 f; ?Added message when LCU can't march directly to a hex
5 e4 Q3 U' c4 _Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. 9 A0 o2 j" T/ _9 O+ p1 {
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
% ?% @- ~: |) q# o9 P: uModified ACM to use the ship’s endurance/fuel rather than port fuel 3 j' I( ~3 J1 d  B2 V. m+ @
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. 2 w$ j8 r- F: N
Added air groups filter to loading TF screen, and made items not selectable if filter is off ) Y* C: A0 x4 a, {: X1 m: [0 }/ `
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
; V( Z' L0 X! m, KFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. 3 X, [- c+ c& Y! n
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
, @$ d+ ?3 u8 B2 GChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo / h0 w7 ?9 R9 _$ D! D
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
! }9 _4 I6 R) p  w2 lAir attacks against TF with many small craft improved as game tended to go after only one of them. * Z9 J, r7 h; O* y. Q
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
" v3 I! _, t0 ^. v. _! O1 hCorrect hex control value if hexside is not truly 'blocked'
6 t1 A4 A! |, M8 [3 @Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex & q- v! K1 O7 f" H' e6 i2 I
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
% a4 J3 \3 P' R3 _1 k26/09/2015:
! q9 U6 v  Y1 N7 i& cFix case where surrounded units disappearing without VPs & C, W, d2 u# H4 r% b+ O
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) 0 H& [0 u& \/ z
补丁见置顶帖
1125c7 D9 A8 w, B; a% i
02/10/2015: " K. h; c5 Z1 z' @5 C8 @' J- x& ]
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
2 z! y* i0 R7 B! j add 'back' button to database aircraft and ship list
/ o1 p! I9 B% s fix ship repair screen that used ARD in calculations for all repair modes
- g1 n6 `1 N) G+ M/ z fix device change on base capture by 'occupation' 4 ^) ^7 e0 B+ y% W. d: _% v
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
- D% M  A6 w8 T0 l9 g [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 1 k& l* a8 p% N/ z/ J
added TOE name to the Army TOE screen
$ N8 Q; @- G, u, Y1 s fix 'major repair by large port' setting due needing major float to do major engine
( ]* J, V/ `" a& [; `  j: V4 f added ops message when ARD being used by ship for repairs
6 O9 r/ a- X' M$ m6 J) j) u fix group list - level bomber selection correction at toplevel (base and list)
  o7 s. M) b( F3 i1 y  Y$ d3 I tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] 9 @+ U7 c' x0 y! R& m
Fix some columns not sorting in aircraft data list ! p+ ^( [7 |- l1 ?( X
Fix display of a/c in convoy LCU on reinforcement screen . g% ~, i3 W# O: k# U7 c5 h* g
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
$ Q" |+ h' m. qTweak for reinforcement screen, filter out units with no arrival base by default
' g! \0 @. k7 mTweak AI forces when routing thru off-map bases; some extreme end-game conditions
+ k- T7 M& w- _: d) [Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
% t: ^4 [8 R) r: ?Tweak to allow refuel in TF if tankers present even if below safe endurance level . c7 X/ U( @! j2 W3 K; Q3 q+ I2 N% }
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
" w6 z& H& t; `  D3 rTweak to force ships with no fuel to try to get some from TF
3 L! Z) J. b6 w7 Q, R. VFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
$ P5 {$ Q+ w8 `1 j5 e% {, a( Efix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
* g( L/ D2 w5 m( O* L  g% Atweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  , ?9 H& S+ t$ O; G9 ?; V- X7 `
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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