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18/04/2014: 1123x5 6 g- ^( _- F" N, g
Fixed Forming TF in base with large ships does not undock TF. # a" s- V" |) f
Fixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6
" x( e$ I0 v+ ~6 h$ jChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
, ]: O' |1 ~$ u4 K. i% W: FChanged Add option to activate pilots in a group
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18/05/2014: 1123x7 ! l7 ]$ h4 G) _+ v' }
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 3 n# d  O' X/ e! n- ?
Fixed Potential to only service 150 mines if more than one ACM present
; O" {2 ?1 j7 W& y4 jAdded message when LCU can't march directly to a hex + j; v- P4 g: X4 \
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. , @  M% J+ b) T8 G8 k3 Q
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
6 b8 I" O9 E! ]2 iModified ACM to use the ship’s endurance/fuel rather than port fuel
1 A$ w9 q* B' m5 J4 G* c8 @Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. 7 x, K. B7 `8 P2 A* X# X7 T. r! p
Added air groups filter to loading TF screen, and made items not selectable if filter is off
0 [9 D* Z( F6 P3 a: mFixed reporting altitude in the air combat report.
28/06/2014: 1123x9
5 q; Z' ]! y0 X* @$ Q7 EFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. * a) _" C9 B( z& l' w& n: @# I
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 ! k7 R0 d8 F3 P& m
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
: H+ A; l2 a. E2 R& j1 ?& D1 UChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
" I; B! u. c9 p6 cAir attacks against TF with many small craft improved as game tended to go after only one of them.
" B3 G' Z+ L2 TCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. ; ?/ K+ Y. d/ ~( ?- c# d/ s9 s
Correct hex control value if hexside is not truly 'blocked'
! [$ e6 {: a7 B2 J' F$ B( ^Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex ' v9 X: i8 [) m9 U  \/ ^( d0 i4 r4 c
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
# ?% v  @" X8 N26/09/2015: 8 A9 k' d! `( K. m
Fix case where surrounded units disappearing without VPs ) O/ r! w  b$ [7 p# q) y
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) & t& o5 K) d- I0 b$ z# N9 ]
补丁见置顶帖
1125c
- h9 P0 O% {: U' M9 ]4 H+ [" G02/10/2015:
) t5 V  X6 b- T' z6 f6 n% wFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] # j2 u8 Y- n7 h1 a2 D' r9 u
add 'back' button to database aircraft and ship list
" Q. ]4 x: i% p/ Z( G fix ship repair screen that used ARD in calculations for all repair modes
  P" I) q! G' V6 r3 L. ~: q fix device change on base capture by 'occupation'
: K! T+ C+ ^  Z6 X& ^0 {# r. S change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
' r' c" m0 n: s [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] + u, V& j6 a  R1 N& W
added TOE name to the Army TOE screen
$ F; w! \! S+ J& Y+ B5 U fix 'major repair by large port' setting due needing major float to do major engine
$ u0 q7 ^. q  U: m7 v* l9 y6 P3 t7 M0 e added ops message when ARD being used by ship for repairs
6 Z- Z2 D  x* E fix group list - level bomber selection correction at toplevel (base and list) 7 c9 |# C# k$ {' U5 V( @! @
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] * g6 i; h8 M" U8 s( S2 @, I4 w
Fix some columns not sorting in aircraft data list ( y1 v/ ^) N. p* F
Fix display of a/c in convoy LCU on reinforcement screen $ @" K5 H7 X, A+ j  f( U
Fix loss of national base on reinforcement screen (was defaulting to Aden*) 9 u# b9 n+ M1 _# @2 S+ u
Tweak for reinforcement screen, filter out units with no arrival base by default - C. L! @8 P5 K) ]$ D6 k! W
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 0 j) `& |& S3 b
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) + B9 f3 |8 ~' K0 y# T* F- T
Tweak to allow refuel in TF if tankers present even if below safe endurance level 3 E$ y( T" `# f  {! I
Fix case where TF endurance may be 0 causing TF not to refuel other ships present & H/ h% e- f  ~
Tweak to force ships with no fuel to try to get some from TF
4 I- l7 O- Z: E! |Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
6 s2 L+ s1 C+ G7 r9 K  R7 Rfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  - c* ~! c! F1 V2 O
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  3 H' V0 i8 T: o5 U& u* G4 z
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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