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18/04/2014: 1123x5 8 q& y, v' E& j8 P
Fixed Forming TF in base with large ships does not undock TF. % X# C, P8 n! \- g6 [8 A7 o
Fixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6
- B8 \0 z3 N  g/ k; WChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
! e6 j6 {  u( L  b- H3 O% v" aChanged Add option to activate pilots in a group
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18/05/2014: 1123x7
( j; k% o3 w+ t0 ?6 E# }Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 3 l, r5 F' P+ O. q7 r
Fixed Potential to only service 150 mines if more than one ACM present . f, d/ D( y# I% P7 P0 O4 t0 h' b3 n
Added message when LCU can't march directly to a hex
' k# q) S  K; RAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. 5 V1 Y; H. C4 H$ p; Z
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
3 ]! m1 q6 B1 y4 WModified ACM to use the ship’s endurance/fuel rather than port fuel * o, s5 u. V" ^1 w: }; U6 b0 L# |
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. ; ^- @: N, W3 G
Added air groups filter to loading TF screen, and made items not selectable if filter is off ! F, m/ p9 W3 ]7 b- g0 g
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
: ?1 a: p2 X( _, UFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
& s7 f, Y4 @* ~  L2 Y0 N3 SFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 1 I. x4 Y& s; y- u* T- \$ W1 `; S
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo $ }& s2 n+ K8 g6 j. ~
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 2 W: a% l3 i3 K) J6 W$ d- _7 x
Air attacks against TF with many small craft improved as game tended to go after only one of them.
4 g8 t# Q$ u* ^, D: lCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. + h' o  s! p* `! e
Correct hex control value if hexside is not truly 'blocked'
. x4 R1 h2 S2 f* ?Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
( f4 e+ s7 V$ f, M1 {% CFix rare case where the highest TF# was not allowed to form new TFs when alone in hex 1 V: h( x8 F( r) Q+ ]; w7 E3 }
26/09/2015:
9 [7 D5 x" ~( O* Y% A5 mFix case where surrounded units disappearing without VPs
, q) R, U8 G3 vFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
, w8 [! K( _( z3 u0 ~, o6 K补丁见置顶帖
1125c. t; x( a3 ^- f" w* W3 i
02/10/2015: 6 z4 B! X% p# q1 W  P8 n8 `
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
2 r$ U! H) x0 Q7 o add 'back' button to database aircraft and ship list 6 w2 o  ^  E0 S' }
fix ship repair screen that used ARD in calculations for all repair modes 7 M( a: [% I! C" C
fix device change on base capture by 'occupation' - U0 I! e$ n" I7 @- I
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
( C- G4 q5 m& y [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
5 v( S4 Q+ c7 O6 ] added TOE name to the Army TOE screen 3 U, C) N9 N: f3 j' t5 W& f6 p
fix 'major repair by large port' setting due needing major float to do major engine 8 D2 _$ c% U% ^' k0 `' d
added ops message when ARD being used by ship for repairs
# {" A+ U& w7 w3 Z7 S2 e fix group list - level bomber selection correction at toplevel (base and list)
- n+ Q( s: i8 _9 L9 D) s* _; q$ h  L tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] / T; w: `$ N5 c# }
Fix some columns not sorting in aircraft data list
( X5 ]1 H2 I# y! J8 k4 |0 @Fix display of a/c in convoy LCU on reinforcement screen
* M4 l! R- V, a- y0 m( kFix loss of national base on reinforcement screen (was defaulting to Aden*)
* {7 {! l( O  I' E: dTweak for reinforcement screen, filter out units with no arrival base by default 3 k$ `9 g* r) I# f
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
* S, z2 d8 e; G0 S6 \" O( [0 o! JFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) * }2 u1 U6 \3 e9 s
Tweak to allow refuel in TF if tankers present even if below safe endurance level 6 K+ N( V; [- K  S
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
8 e$ Z" x0 c$ v2 E( ?% ^# M- LTweak to force ships with no fuel to try to get some from TF 9 d+ R% r1 a+ G. I- m3 |7 w
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  ' {! N- R( e- c7 i# l1 g" y
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  ( i4 o$ [5 k' g, I: S* k5 S
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
7 W& E4 S" n8 u7 x9 ?+ w0 {# Efix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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