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18/04/2014: 1123x5 - u* w$ p4 V" k: ^
Fixed Forming TF in base with large ships does not undock TF.
. R, g* f4 H; C/ b! GFixed Corrected replacement delay when rebuilding split air groups.
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6 @: F" j/ w5 Z  y) [, p% r2 m. u03/05/2014: 1123x6 0 t4 P7 A) @* }* g% x9 [( \, P
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. + D4 }2 A9 A$ O, S
Changed Add option to activate pilots in a group
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18/05/2014: 1123x7
; _% \1 Z9 M7 ~- Q* j% J. t. GFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 ; P8 K7 g4 N0 U: e- k' g6 J) ]" s
Fixed Potential to only service 150 mines if more than one ACM present 7 S) P! V& s) `( `
Added message when LCU can't march directly to a hex 9 J1 V4 ?6 x8 [* t/ S
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
3 P- [6 a2 m: V& T  s% PAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) 8 I: u" u2 c+ x0 [# O
Modified ACM to use the ship’s endurance/fuel rather than port fuel
1 A0 I# F) X2 P1 h2 L6 E4 uUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. : J4 o% e5 X: ~# e! V; N
Added air groups filter to loading TF screen, and made items not selectable if filter is off % x! H1 E0 U3 l! F$ y- w
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 : K2 y7 q# q/ N8 u) F
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. , n* G' t, h. t5 r
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
2 Y# x  M4 z; w- H) F  E& G# E* wChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
- W* `& }9 o  b; A- i4 g7 y( [9 OChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125   n$ L6 c. ?; p3 n1 a7 V
Air attacks against TF with many small craft improved as game tended to go after only one of them. & G% Z9 n2 N7 ~, P: R7 b
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. ; ]' @' [( s0 j( ~4 s
Correct hex control value if hexside is not truly 'blocked'
# ?1 B: M1 b2 m4 BFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex - Q' r8 C+ E' [# M( U- [
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex % T% F4 @$ ?: B( K4 A
26/09/2015: / o: p% ]: j7 f4 b. Z
Fix case where surrounded units disappearing without VPs
# f- ^, Y2 `, a8 j! a1 BFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
# u6 i4 M% ?7 k: Z/ ?补丁见置顶帖
1125c# S- {: X; z4 i- w$ e( T
02/10/2015: & J+ x# Y4 g+ d* q# [9 A
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
% K+ T" e& N3 j# ~5 K add 'back' button to database aircraft and ship list 9 V6 g, Q2 u2 R# c/ r4 K. w& x$ G
fix ship repair screen that used ARD in calculations for all repair modes / W! ^. A4 j) b5 a
fix device change on base capture by 'occupation'
9 R- |* s! j5 q0 P" j9 ?* D' l" H change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
9 s" ]3 I4 W0 p- i6 X# J [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
3 B" g; h0 V) f& _! T& X added TOE name to the Army TOE screen
9 q; n' s  E- }% C7 ? fix 'major repair by large port' setting due needing major float to do major engine
6 w! I0 s  b2 p  ?5 u7 k1 X added ops message when ARD being used by ship for repairs % I7 R: o! c% f( I# r/ w$ G" Q6 n
fix group list - level bomber selection correction at toplevel (base and list)
* B9 w; g: {- _6 D& m tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] ! V+ l% d' \+ ~7 E
Fix some columns not sorting in aircraft data list
' h6 j* W; X4 g" s+ M8 bFix display of a/c in convoy LCU on reinforcement screen
! Q) }3 u& K4 i8 KFix loss of national base on reinforcement screen (was defaulting to Aden*)
$ B+ k( `  \3 M7 ?4 n3 nTweak for reinforcement screen, filter out units with no arrival base by default
5 ~, X& Y5 v" F7 i7 }7 YTweak AI forces when routing thru off-map bases; some extreme end-game conditions
5 u8 O6 f+ o3 _/ C! k9 Q: yFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
( \% W* l! U0 N6 VTweak to allow refuel in TF if tankers present even if below safe endurance level & {# M% B% p; D4 I* A
Fix case where TF endurance may be 0 causing TF not to refuel other ships present 3 z! a1 y: {7 q* W
Tweak to force ships with no fuel to try to get some from TF
$ [& Z+ `* ^# G* q* S: }6 z4 GFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  & q* s8 v, b" T# ~6 V2 }: H
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
) }1 H4 T3 S# F# [7 stweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  ! O, a* D% A1 U9 ^& d- l8 K2 b
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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