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18/04/2014: 1123x5
$ R( m9 S: H3 U! P* UFixed Forming TF in base with large ships does not undock TF. # W4 j0 t0 h7 L: w
Fixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6
/ T* L( r/ j4 Y5 h; @Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. 8 b. h: r4 j2 }5 M! c
Changed Add option to activate pilots in a group
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18/05/2014: 1123x7 3 `2 ]% _2 T. v4 v$ w: g7 r1 p
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
* X1 M( H: ~9 n# Y* AFixed Potential to only service 150 mines if more than one ACM present , P5 f& w: E; F3 R; U! ~- _1 u' g
Added message when LCU can't march directly to a hex
; f% g9 Y2 U* m  Y! x3 YAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
' l, H  K& F6 u# ]Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) ( m1 A, y- r1 i. k$ n9 Z4 B) o
Modified ACM to use the ship’s endurance/fuel rather than port fuel 1 t, V( L; u4 F+ Z
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. * U4 A6 t# q9 X
Added air groups filter to loading TF screen, and made items not selectable if filter is off
. D3 f, |0 X; zFixed reporting altitude in the air combat report.
28/06/2014: 1123x9 . R( y, a8 T0 n7 v! `3 j
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. + K5 O4 W+ m1 A' ?& X) j, k
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
! V# U3 v8 J) E* y# R( GChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
6 }5 m( a2 o; H% HChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
- F( u: Y) Z  c+ F( f% [3 MAir attacks against TF with many small craft improved as game tended to go after only one of them. ' F1 x" y( B1 b- w) y
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 0 G  o& _4 Y# ?
Correct hex control value if hexside is not truly 'blocked'
* K, M: |. M" z) _1 t5 rFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
: D* ]0 C8 F3 B/ y: iFix rare case where the highest TF# was not allowed to form new TFs when alone in hex
' N: S9 G1 I6 `9 O' z( M1 D# U' p26/09/2015:
+ _4 a* D+ Z$ t4 J; C" ZFix case where surrounded units disappearing without VPs 0 T- R# A$ b& ?4 }+ j7 L. W
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) 9 n- {0 e  r- h8 s9 \
补丁见置顶帖
1125c: A" y1 `% R6 ~, }: P. ?3 W- X
02/10/2015: ( q/ T) u( {9 L5 a
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
" g6 S1 W7 }' T8 c. M& I2 n add 'back' button to database aircraft and ship list 0 v; x8 e. W( v9 c- d2 Q
fix ship repair screen that used ARD in calculations for all repair modes / q' n$ d$ m2 J4 K2 v( m
fix device change on base capture by 'occupation'
# R# X; J, _  Z+ B change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
- \# l. N$ n$ K7 a# Y0 O7 `, e [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] " T' p  r0 S. p6 E% E2 e+ Q0 m
added TOE name to the Army TOE screen + U1 q" N+ T/ t/ Y, l
fix 'major repair by large port' setting due needing major float to do major engine * Z: y8 `+ u$ W$ Y' y: |/ T
added ops message when ARD being used by ship for repairs . I) p2 ^5 z! a" o9 a& M$ k
fix group list - level bomber selection correction at toplevel (base and list) " p4 `) ~$ u$ u! ~; |# V/ _2 p
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] + S% e& k8 K. \  T+ s+ @( {: z
Fix some columns not sorting in aircraft data list " N/ d/ i) K# _6 u
Fix display of a/c in convoy LCU on reinforcement screen
( e+ `. e8 B  G$ \8 h  y  v, P# m' |Fix loss of national base on reinforcement screen (was defaulting to Aden*) : I) H# Y$ f5 x4 M: q/ f6 b& m
Tweak for reinforcement screen, filter out units with no arrival base by default
) u) p- r# y7 }3 m( C) I& ~2 VTweak AI forces when routing thru off-map bases; some extreme end-game conditions
- p! V5 q' c! ^( e+ P5 S7 d; z" ZFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) ( B1 R5 u' o6 @" z* i, X) n
Tweak to allow refuel in TF if tankers present even if below safe endurance level
, w; Q- ~+ ]8 o2 w5 V0 A0 OFix case where TF endurance may be 0 causing TF not to refuel other ships present ( G: W5 o- u8 X0 o( V) V
Tweak to force ships with no fuel to try to get some from TF
. i# _2 }1 I# QFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  1 z7 G3 u- S( Y1 t/ t/ d
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  5 h8 {, [* t" o! Q
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
% D1 d( }/ Y- @$ [fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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