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18/04/2014: 1123x5 ' ?. z& s' D) x9 l
Fixed Forming TF in base with large ships does not undock TF. 6 a- a5 t5 B* G! \9 N/ W& J2 S! v  k
Fixed Corrected replacement delay when rebuilding split air groups.
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/ p. n& @$ }+ `03/05/2014: 1123x6 . g. z3 w: E: z& \
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. 7 p' c1 N# v" q8 o; [1 y
Changed Add option to activate pilots in a group
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18/05/2014: 1123x7 / a& P* t  P! k3 B7 W. M6 [
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
) J: a1 Q- H; z( h. ^% n' D/ V  BFixed Potential to only service 150 mines if more than one ACM present
5 i+ V! e- g6 B) b3 j% j" PAdded message when LCU can't march directly to a hex
! ^) p9 u. Y' }$ M8 `6 W$ G$ CAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. 1 D5 U  D) {1 G- `
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
; _- I; _$ Y# T( \; W/ z: ^Modified ACM to use the ship’s endurance/fuel rather than port fuel $ A# b$ \+ D8 a, z' t5 d! V! B0 n# r
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. 6 d% X! D9 G) Z8 {$ w
Added air groups filter to loading TF screen, and made items not selectable if filter is off
( ^8 M( Z, v  O% {2 sFixed reporting altitude in the air combat report.
28/06/2014: 1123x9
2 d: Z' i4 J0 Y  L0 KFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
+ b# `8 B& }1 M8 j) b1 N5 T3 ~. |Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
. s" I8 \: ^6 ?- d$ n. y- |- z/ Q7 xChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo ) B3 W. [# ~. f1 u5 r
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
) C4 ]8 T" y7 W$ y4 @+ F5 iAir attacks against TF with many small craft improved as game tended to go after only one of them. 3 j$ U. Z) _' A$ `4 m
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
- c  x. s: p3 O5 k5 J+ b  [Correct hex control value if hexside is not truly 'blocked' 6 s7 v4 \( m. y8 p+ q" g& B0 W: j
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
* O* ?3 k9 a, P' S# T# _Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex ( D+ K( O' C  d
26/09/2015:
9 I8 B( P. \2 o& rFix case where surrounded units disappearing without VPs
2 ]5 B* |! w: Y5 F# s$ s8 sFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) ' ?3 R) W& @8 G" M- u
补丁见置顶帖
1125c
  K; j5 w% n; h02/10/2015:
0 u% |6 G! n/ [3 _3 p9 JFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] 3 S, _2 v8 [% V
add 'back' button to database aircraft and ship list % p4 A! O6 t, b* E, R
fix ship repair screen that used ARD in calculations for all repair modes " h3 \  q3 k3 {4 l2 o# _- S& `
fix device change on base capture by 'occupation'
6 w- _0 T: `! ~) n9 o change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
& ^; c8 E' z, T: b, J/ C$ t [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
3 v# h# s* n! J! \8 z% ]3 E added TOE name to the Army TOE screen
5 @- |2 s9 a" D  Y+ p fix 'major repair by large port' setting due needing major float to do major engine
5 z+ X4 T8 |. ?9 j; l2 v/ l5 T# O added ops message when ARD being used by ship for repairs
( Z2 U$ {6 X" Z8 K- ]( ^6 b fix group list - level bomber selection correction at toplevel (base and list)
5 O. h. M$ Y* ]: Z) y, Y  n+ @ tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] + S" m8 u* m! t9 Q
Fix some columns not sorting in aircraft data list
; ^# p+ ]! {& e$ x: g( YFix display of a/c in convoy LCU on reinforcement screen - _8 T) h2 [1 I+ R  i
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
  p' u2 e$ I( b+ STweak for reinforcement screen, filter out units with no arrival base by default " K' ~  T$ [1 }6 r  s
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
# Z; Y$ }2 |+ N4 Q8 i2 w1 w9 MFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) # k2 Z% t0 H7 `& {6 f) d
Tweak to allow refuel in TF if tankers present even if below safe endurance level
9 `) G) q1 w% R0 JFix case where TF endurance may be 0 causing TF not to refuel other ships present ! d6 H0 i$ Y8 k0 g& g
Tweak to force ships with no fuel to try to get some from TF " H5 i6 F3 |' d$ a; \5 a2 ?  `  \5 I
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
7 E8 ?+ H- t8 {/ Y* vfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
3 Y7 I- Z# p; v7 ^/ @tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  " t& x  l/ L6 p# c! D- d" `
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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