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18/04/2014: 1123x5
  W/ v- i- ]( ~+ r  `! {2 yFixed Forming TF in base with large ships does not undock TF.
4 k, S/ [3 I# R& U/ nFixed Corrected replacement delay when rebuilding split air groups.
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1 s$ i: _  l4 d! f3 \03/05/2014: 1123x6
, C9 A. H0 o5 p1 }3 T; A( J0 s! KChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
4 a3 B/ H! X( N. x1 _2 |Changed Add option to activate pilots in a group
.% H% Y$ P; Y! [8 f) B" R8 m; m
18/05/2014: 1123x7
# d, \( u$ |+ A- G3 C, O, f5 p- y+ @# eFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
0 U5 w+ Y5 `+ G- B3 ]; u9 iFixed Potential to only service 150 mines if more than one ACM present
3 }7 R! l  J. `; CAdded message when LCU can't march directly to a hex
0 Y+ e. v3 D, \5 m; g, z4 xAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. 8 B2 a  D# G/ ?  l0 q; E' n. a+ }
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
( r0 p2 |, U7 t- K' fModified ACM to use the ship’s endurance/fuel rather than port fuel - b6 N9 Y) g' [3 z- o$ Q
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. " X% I0 A& Q8 _3 E7 J
Added air groups filter to loading TF screen, and made items not selectable if filter is off 5 P7 G; }1 g# T9 \  w* N' f
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
/ _6 ~# t$ ~# n% YFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
1 \7 v, w. N! y5 F* d. d$ T/ IFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
$ b3 i+ X, d/ b1 {- Q5 S1 A  uChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo & r/ Y2 b) c% a1 D8 Q2 B7 D
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 : v' z1 b; w. A2 U& v) X
Air attacks against TF with many small craft improved as game tended to go after only one of them. ( j- _4 N! I7 K9 T) v* f
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 4 l7 G& n) |) w2 Y& `# U. w
Correct hex control value if hexside is not truly 'blocked'
# G# y5 D) n0 m1 ?$ IFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
  _. t# y( B6 m4 @Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
1 b! @* f6 w7 p& S0 H: }26/09/2015:
0 Q$ w6 R: f1 @! FFix case where surrounded units disappearing without VPs
" e% z1 X" s% }! p$ rFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) # ?* b6 I! L; M0 U* U3 I
补丁见置顶帖
1125c9 b5 J& z$ }) E# Y2 K
02/10/2015: 9 V- b/ W  h% T2 \9 k2 l8 N
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] " N( ^8 S) D2 c
add 'back' button to database aircraft and ship list
% N1 z" {0 f( |) {; B1 ? fix ship repair screen that used ARD in calculations for all repair modes 1 @4 |. _* j5 d4 y' A
fix device change on base capture by 'occupation' 5 K& @$ ?+ B9 b- U$ s  d/ p0 o0 ?
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 0 m! V! Z9 {+ m& |
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 6 S, T& }: k' g7 t: [  ^
added TOE name to the Army TOE screen
" Z$ Y0 q# K: `# E' A7 C2 f% X fix 'major repair by large port' setting due needing major float to do major engine & b1 p5 I  I) I
added ops message when ARD being used by ship for repairs
6 o% ?) q  J& k  x* }% x2 d; E fix group list - level bomber selection correction at toplevel (base and list)
4 I, z1 e( f# w) o( c$ ? tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] ; x" d& \) z7 k
Fix some columns not sorting in aircraft data list
6 i+ h; g2 I7 q0 o9 }Fix display of a/c in convoy LCU on reinforcement screen
) c& ~9 C! h# ^& P# U% cFix loss of national base on reinforcement screen (was defaulting to Aden*)
7 k1 N+ @7 x1 c  P8 x1 m) P* `# ^Tweak for reinforcement screen, filter out units with no arrival base by default
5 R) k! w/ @+ w: T4 [/ hTweak AI forces when routing thru off-map bases; some extreme end-game conditions + Y5 ?/ }" b' G+ W% N
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
! I$ _2 d& k4 G$ `5 zTweak to allow refuel in TF if tankers present even if below safe endurance level
9 R/ v8 \% S% ~3 C& O6 a2 |Fix case where TF endurance may be 0 causing TF not to refuel other ships present " G& Y+ ^; u4 j
Tweak to force ships with no fuel to try to get some from TF
; P" K7 o& L3 p% ~1 T) f" QFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
9 {, L+ Q- x1 tfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
/ C0 p' x& ]7 Y( R* x" o  `  Ktweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  . A# I$ v  e" G/ Z3 l' u/ V/ l/ U
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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