20/09/2015: 1125
4 T- i0 c' c J/ }- v2 |. s z) _Air attacks against TF with many small craft improved as game tended to go after only one of them.
# Q# ]! u! E3 ?+ s, L4 ~City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 1 H" L2 S2 z( U q$ @) ^
Correct hex control value if hexside is not truly 'blocked'
& O# z4 v# [. bFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
" A( S0 C* N( t1 F4 S- L) u; U/ hFix rare case where the highest TF# was not allowed to form new TFs when alone in hex ! X" n: D9 I/ w( N& N3 R- ], W3 h) z
26/09/2015:
+ n/ z( o( ~, w/ tFix case where surrounded units disappearing without VPs . f# b# ^: T" `1 c0 t
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
, t; C, j1 b N$ l8 z; _补丁见置顶帖 |