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18/04/2014: 1123x5 5 L% F  e5 O$ O/ a
Fixed Forming TF in base with large ships does not undock TF.
" P2 n7 m6 Z" u6 J+ ZFixed Corrected replacement delay when rebuilding split air groups.
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& V" D$ M" Y/ O; R% `9 T1 @# K03/05/2014: 1123x6
9 j# H/ ]6 b" U" R4 u1 bChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
+ x$ o  E) H6 AChanged Add option to activate pilots in a group
./ m: J1 P' ~4 n3 t* M  ^" n
18/05/2014: 1123x7 & V6 g; O& E1 y' U6 l
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 2 L. t# w+ U$ I
Fixed Potential to only service 150 mines if more than one ACM present
! u5 w6 \  y, i' ?, S1 HAdded message when LCU can't march directly to a hex
1 Q! ?( p: a) mAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
( R; l* M" ^7 A. F2 VAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) & l8 {' d, Y4 a' m* w5 Y
Modified ACM to use the ship’s endurance/fuel rather than port fuel 8 Y4 N7 D+ X/ D0 N9 `  r
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. " J" B; G" l9 H3 j5 ~4 h% {' j
Added air groups filter to loading TF screen, and made items not selectable if filter is off
6 L% ]& p/ X& _. F3 K# D+ j" QFixed reporting altitude in the air combat report.
28/06/2014: 1123x9
( ]4 N0 p! I) s: R$ D5 mFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. * Q# f& \) L9 O5 j+ v0 b
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
6 m: J; H/ i; I8 {  Q, ]Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo 5 I/ @9 N+ s5 Z% A) P5 c4 w+ i" t1 ]
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
0 s/ `; W  a* p% W9 R+ @Air attacks against TF with many small craft improved as game tended to go after only one of them. 3 v- r1 h9 C& R% V
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
, g) B8 e. x( a5 _3 z1 @3 HCorrect hex control value if hexside is not truly 'blocked' " l7 _8 e" x" u( `3 p; e2 C9 g
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex 6 j+ c) A* T# J7 {5 i
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
$ l6 g, b0 `) f; W( Y26/09/2015:
4 N: O5 s7 Q. [, PFix case where surrounded units disappearing without VPs
, w7 }( |5 v* G' h) tFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
" ]( s- h9 J( A4 Z  _1 p' g2 r, ~补丁见置顶帖
1125c( Q) g0 m1 r, C8 k
02/10/2015: & u9 ~% _2 |6 |' H. o4 b
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
6 j3 O6 [* C" A# E add 'back' button to database aircraft and ship list 6 @# I/ Z" K5 C% g& `7 x8 y
fix ship repair screen that used ARD in calculations for all repair modes
. D" }- s2 e" h7 `' w# W fix device change on base capture by 'occupation' 4 o& K& A& f6 T2 M) K1 t' o
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON ; `: ~2 @# f4 @3 Z" _. T
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] ! b# q  c% x) y& b1 |: F, m% X/ l5 S
added TOE name to the Army TOE screen
$ |0 U0 ?( Q4 @" U4 T) D fix 'major repair by large port' setting due needing major float to do major engine
5 `' ?6 \! M1 q# ]) f6 X added ops message when ARD being used by ship for repairs & j# k/ E$ I' ~; \! [* Z* X, H
fix group list - level bomber selection correction at toplevel (base and list) * P3 v8 e' J: B* ?4 f
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
$ d- D4 w( a, B" J# c3 j; cFix some columns not sorting in aircraft data list
& C% T5 g$ n. lFix display of a/c in convoy LCU on reinforcement screen + }1 p, {8 D2 f7 A( p6 L
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
3 @- w/ B* ?/ C0 z3 g; FTweak for reinforcement screen, filter out units with no arrival base by default 7 Y4 ^$ U1 q' W/ y5 H
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
2 I% b/ Z. v2 DFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
/ l- \+ ]  d) Y% jTweak to allow refuel in TF if tankers present even if below safe endurance level   b; [# d/ T% ]1 v# Y8 f! }( e, H
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
/ l. o7 q9 B3 n+ F. \( y8 `& [  VTweak to force ships with no fuel to try to get some from TF ) S$ x9 ]/ n) y# @3 u
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  , J, }! t, A, S* f0 z- ?+ h5 s
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  1 O1 b( h( b2 A! w
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
/ j7 s2 m* q' Bfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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