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18/04/2014: 1123x5
% X! v( F; e& \Fixed Forming TF in base with large ships does not undock TF.
3 {, u( C! J( o7 E) rFixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6
; g; b/ r0 z" l+ [3 qChanged Limit return fire from LCU in defend/bombard stance when being bombarded only. 8 h( ]3 I% `) E0 L
Changed Add option to activate pilots in a group
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18/05/2014: 1123x7 : u; _" E/ B7 m6 m
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
- `5 j* ~! }. l9 a8 @Fixed Potential to only service 150 mines if more than one ACM present 9 u3 j  ]8 k. J/ d' Q2 I. J8 u
Added message when LCU can't march directly to a hex
( t1 J8 h( M- I: w# n. V, ZAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
% E% W* ~0 F( b( u. q$ D! PAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
. N1 u; d' Y4 C5 aModified ACM to use the ship’s endurance/fuel rather than port fuel
3 f! K0 O" Q0 yUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. 0 s4 H3 F4 C/ {3 W% G/ Z
Added air groups filter to loading TF screen, and made items not selectable if filter is off
; G* b  {  o! oFixed reporting altitude in the air combat report.
28/06/2014: 1123x9
' c( X) X% E# J* _0 |2 oFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. / f0 L, [+ [, X
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 0 n9 M, b2 Z1 t: t  O& P
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
) K) z4 D6 b# O. g; j' PChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
4 T- i0 c' c  J/ }- v2 |. s  z) _Air attacks against TF with many small craft improved as game tended to go after only one of them.
# Q# ]! u! E3 ?+ s, L4 ~City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 1 H" L2 S2 z( U  q$ @) ^
Correct hex control value if hexside is not truly 'blocked'
& O# z4 v# [. bFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
" A( S0 C* N( t1 F4 S- L) u; U/ hFix rare case where the highest TF# was not allowed to form new TFs when alone in hex ! X" n: D9 I/ w( N& N3 R- ], W3 h) z
26/09/2015:
+ n/ z( o( ~, w/ tFix case where surrounded units disappearing without VPs . f# b# ^: T" `1 c0 t
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
, t; C, j1 b  N$ l8 z; _补丁见置顶帖
1125c4 R" u0 t4 I# j
02/10/2015:
8 ^: X- v1 ?7 ~. AFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
) e, q5 j0 m, D4 M* r add 'back' button to database aircraft and ship list , s/ C* {! U7 {6 R+ H
fix ship repair screen that used ARD in calculations for all repair modes
) g$ g* Z2 F. }  I" o/ |$ q fix device change on base capture by 'occupation'
; D/ t; F7 p+ F5 n9 V, R change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
& p: ]! ~6 Y  j0 F# l& E [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
6 _& d/ `5 L$ _+ ^ added TOE name to the Army TOE screen 6 i0 {  N0 G& \2 b* o0 D* i
fix 'major repair by large port' setting due needing major float to do major engine ! r( O! j) c8 k9 U3 m7 f
added ops message when ARD being used by ship for repairs
* X! Q2 ?9 h! e/ L* o1 z- _( a fix group list - level bomber selection correction at toplevel (base and list) : Y  M6 P2 G& q# I
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] ( f- P2 m5 S1 J' ~7 C7 p: Z* W  a
Fix some columns not sorting in aircraft data list 6 s3 a. U1 E4 D, p
Fix display of a/c in convoy LCU on reinforcement screen
6 z4 @$ N& {/ ]Fix loss of national base on reinforcement screen (was defaulting to Aden*)
) Z! s0 s5 J, D. ~Tweak for reinforcement screen, filter out units with no arrival base by default
) e/ Q1 ^: X# x' a; i* F$ LTweak AI forces when routing thru off-map bases; some extreme end-game conditions
! c7 {' E3 ]# ^4 q# v2 D, PFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
; H) r# |, L# S7 jTweak to allow refuel in TF if tankers present even if below safe endurance level ! z* ~/ d- l4 V8 f0 l3 N; o( B. S& F$ h
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
4 U/ y& L' a. FTweak to force ships with no fuel to try to get some from TF 9 y! g( g2 x: {$ b1 ?6 E
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  - p' l" k" D' R& Z' F
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
3 P, O1 r. v% T1 E3 ktweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
" r7 z+ x7 }; y# s* nfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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