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18/04/2014: 1123x5
7 x0 |- _' g& C( T7 V) s; s% o- Y3 kFixed Forming TF in base with large ships does not undock TF.
4 @$ r5 E, K9 o# H6 G6 WFixed Corrected replacement delay when rebuilding split air groups.
.9 t1 s8 D1 L' R; Q: M
03/05/2014: 1123x6
6 v) r2 n9 k! N" yChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
  P2 h& R% h* Y! g9 ^. XChanged Add option to activate pilots in a group
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! j' C7 N0 I2 E6 ]& v, V18/05/2014: 1123x7 + p4 Q& M1 w1 q" g+ f
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
  ]; F- L2 [8 Z6 a7 r% ZFixed Potential to only service 150 mines if more than one ACM present
8 L. d- d! X( W& LAdded message when LCU can't march directly to a hex
% K1 G6 I( ?" N' k% dAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
$ h: T1 Q) X6 F, H- n/ hAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
0 I5 F- I# a! U5 I" ~4 tModified ACM to use the ship’s endurance/fuel rather than port fuel + B$ U) |# r4 d+ F4 n+ R
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
# e: ~& v1 K' B* ^& ~. v' P- M' GAdded air groups filter to loading TF screen, and made items not selectable if filter is off / r/ A. Y. w3 s8 t4 C; s" B) n
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 5 K- f. F* M0 I% x
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
! n% s$ I7 N5 k( W& yFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
( d% G3 \, \" K9 P7 B. qChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo . s/ W) I1 Q# m/ ]
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 + x* @  w6 o+ y* {$ [
Air attacks against TF with many small craft improved as game tended to go after only one of them. / r. x. z& ?# r1 e$ I  f2 A& q. V, v
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. ( T. n) v- `; C* w$ O/ W, }
Correct hex control value if hexside is not truly 'blocked'
4 n: t" t: Y* c- N4 _) g0 a$ q" b  IFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
2 |% a5 _; p0 ^; W$ E& K1 m1 I3 UFix rare case where the highest TF# was not allowed to form new TFs when alone in hex # l: z2 w0 Y) }1 e9 \. y6 y  ]
26/09/2015:
* }/ J  b7 e/ u$ L. EFix case where surrounded units disappearing without VPs % i) f+ p3 J2 i7 w0 P" u" B
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
' e0 p3 l9 f; O7 \补丁见置顶帖
1125c/ b' _, k$ L1 ^# N1 v5 y/ n1 {: q
02/10/2015:
3 Y+ @  z! v1 k. k/ `Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] ! l" b; j5 Q' K0 c& h
add 'back' button to database aircraft and ship list
; n+ \2 G* ?$ N# O3 N+ M2 T  L  J  R; u4 w fix ship repair screen that used ARD in calculations for all repair modes # F, K, h9 `9 F" P4 E, M
fix device change on base capture by 'occupation' 6 E  u# Z6 Z7 c5 f6 S3 o3 ]0 |! e
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON , l' b' O) A; M( H; L
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] ! b' I- e6 g3 }. t+ J" |. `  N  o
added TOE name to the Army TOE screen
6 d4 |2 o. Q" }; S. V+ Z' V fix 'major repair by large port' setting due needing major float to do major engine $ r% t( J7 J* D9 @7 V: l  N- Y
added ops message when ARD being used by ship for repairs
( t- P! i0 x/ l fix group list - level bomber selection correction at toplevel (base and list)
. ~( t  G5 ~( d- y* K5 o# k7 ~3 ~ tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
5 Z  X  ~' l' L% O/ fFix some columns not sorting in aircraft data list % {" C3 W' {* Y! V& X' q
Fix display of a/c in convoy LCU on reinforcement screen
. h/ Q. ^$ v* DFix loss of national base on reinforcement screen (was defaulting to Aden*)
3 X* [6 I4 N, l; |# v% D$ Q' z" ATweak for reinforcement screen, filter out units with no arrival base by default
! Y( f- O, W9 [Tweak AI forces when routing thru off-map bases; some extreme end-game conditions - L6 E: o) ^2 h3 x2 I0 c
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
5 ^7 N3 `, C( r& d# TTweak to allow refuel in TF if tankers present even if below safe endurance level ; \( A6 u$ w% f; R; i
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
( ~" f0 B# U9 d/ C! o3 n& A3 lTweak to force ships with no fuel to try to get some from TF
" G: Z- ]% E: X$ IFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  / O9 h2 b" @2 x% b( Y. Y5 Q) Q# l
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  $ s' [- y8 m( V( q+ ~3 M& y- K
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  2 O% ~' S) y: q
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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