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18/04/2014: 1123x5 " I! D8 ?0 I# p2 K9 o  V7 I
Fixed Forming TF in base with large ships does not undock TF.
: y1 Z: T; r4 ^: J8 H6 h& Q0 |& DFixed Corrected replacement delay when rebuilding split air groups.
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0 J# l9 F- D. W9 \: `9 X- V2 |7 E03/05/2014: 1123x6 2 m/ n/ Y) b5 h9 Y
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
. n& M3 Y% f0 _0 D9 tChanged Add option to activate pilots in a group
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- W7 r9 Z6 v% U7 \5 |/ ]18/05/2014: 1123x7
- k' K) d, \" ?) l: N7 o; `Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 1 l& G# @# w4 m- M1 f# {
Fixed Potential to only service 150 mines if more than one ACM present
& z& T; Q/ F5 {4 R7 {Added message when LCU can't march directly to a hex ) J) q( i. b2 S+ I/ j( d
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
) q2 R4 E; W9 Q! [Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
# V# R3 |$ f3 g" mModified ACM to use the ship’s endurance/fuel rather than port fuel % \7 h$ q" d7 L
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
$ J' l0 x; A8 G+ U. }# ?  wAdded air groups filter to loading TF screen, and made items not selectable if filter is off 2 [( }. x/ \- N+ [6 D. n
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
( Y0 P: [$ V' i" J0 q4 zFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
% a# s, }, x! `- fFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 0 @- f; y: j% z$ d
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
) y+ j1 g. p; v8 A& OChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 3 S* D  I: J1 l& X+ z# ]
Air attacks against TF with many small craft improved as game tended to go after only one of them. 0 i- s& b" n" D/ X" Z
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 2 H5 v) E; f! U! S$ K
Correct hex control value if hexside is not truly 'blocked'
; b/ l# S% ~/ N8 n. k/ Q+ B8 QFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
- a0 ~7 k' }" z7 U8 XFix rare case where the highest TF# was not allowed to form new TFs when alone in hex 1 M' V- i# ?- X3 m9 z0 q
26/09/2015: $ y4 K5 I5 @+ K+ K0 o
Fix case where surrounded units disappearing without VPs ' |2 K) B; V5 I7 Y/ ?9 I( J% S  U8 c
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) 3 M, p" k' y8 e/ }+ [
补丁见置顶帖
1125c0 C& n( K1 I* e5 _, r% h3 O
02/10/2015: & z6 V( y! b8 M- p
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] 8 N& F' n# O& _
add 'back' button to database aircraft and ship list / g' b; ]- p/ g% p2 n+ B$ A7 v
fix ship repair screen that used ARD in calculations for all repair modes " l5 B! t! H( ~2 R$ K$ P
fix device change on base capture by 'occupation' 1 M# N  g# W' Y; Z$ T
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
- F3 o7 O# [! L# K! ^- M [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
* T8 K/ b* }- O9 E: z- A added TOE name to the Army TOE screen 6 X8 r( Y/ p1 n
fix 'major repair by large port' setting due needing major float to do major engine
* r! M# \: v% U; Q added ops message when ARD being used by ship for repairs , B) S3 _  ]/ Y  h' i+ w$ a# N2 e
fix group list - level bomber selection correction at toplevel (base and list) ) O- f" V* y% z& ^
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
, A+ k7 x9 |1 UFix some columns not sorting in aircraft data list # h& U. ~& O/ N% y
Fix display of a/c in convoy LCU on reinforcement screen
' g8 L3 O/ `5 O0 ~3 ~- zFix loss of national base on reinforcement screen (was defaulting to Aden*)
" K) O- V4 {) z3 XTweak for reinforcement screen, filter out units with no arrival base by default 5 _, i; s' J( V* ?: m
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 0 t# L8 {1 }1 h
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) ! x: c  a% C* l$ X) D( _
Tweak to allow refuel in TF if tankers present even if below safe endurance level # N; [: J$ @, |5 A
Fix case where TF endurance may be 0 causing TF not to refuel other ships present % g0 Q  I9 _8 |  M# {
Tweak to force ships with no fuel to try to get some from TF * F# Q$ ^' e" F/ a
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
  j( |+ k( {) e! g- ]* G, qfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
' [# Q# \$ [9 B9 n$ N; g' k7 {  ?tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
. j" T" ?' b" `5 Vfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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