26/03/13: 1123g - Fixed Device repair bug
% z+ d* D5 D' M1 @- U, D) z5 S" r! KChanged Show on LCU screen if enemy in next hex and/or crossing river in movement
+ o3 X7 }" b: n3 z D/ Y: lChanged Check for enemy in hex only when moving into hex, allow move if own base present, or moving unit stronger than enemy AV, or no enemy combat units, or friendly combat units present - impacting how AI moves
# e4 w" I. C4 n: v8 R5 q! }( @1 V! d7 eFixed Setting same destination won't clear march distance
$ i- H: E# j4 b; oAdded Indicate moving unit on Location column mouse-over on army list
1 H1 t: {" x' o5 hFixed City attack not allowing 'cities' and 'ports' to be bombed. Just the first type found. |