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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks.
3 |) u) E; o* u; zTweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently 4 `4 i9 u' }2 ~5 W" B1 A* a3 l% h
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. " A; s) c0 a: ?; |) z& ]
Fixed non-base disbanding of LCUs ( R4 e2 S8 E( s5 W% c% R% `( b! z
Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
7 S4 x0 ?2 X( lSuppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" 3 d) z. C* {7 q( ^4 g
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
# A# i+ v/ f- s/ c  VPartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex
. q2 r* ?: v! l/ y  `Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)   l2 n3 H7 [0 C/ q1 N' s& s; J
Restricted filter on Unit list for 'change all on list ..' not working
8 z6 Q0 Y3 A: A5 y  ~! ?& mDon't show TF to enemy player (in case it happens) % t0 q7 R; q% `
Troop/supply unload at friendly 'dot' base + h/ ~, r3 y% t) _9 S
AI swapping aircraft to different nationalities 1 E5 f9 K' |+ w# d
Pilot training HI expenditure not set in some cases
7 E8 K5 ~( Z( ^$ P" e& H/ a" `; W3 H22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display * b  h# U' ?$ |7 E
Show Electronics data in in-game database view
+ a6 M+ ^7 o7 J! T9 BDisbanding VS group when not returning wasn't merged 6 P0 p; _1 X9 C+ t5 O$ m+ Q
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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