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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. $ s( o9 A" R; ]- b- L) d7 k
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently - v8 x% s: C+ n# B' j1 T
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
- p- u4 v, b1 x9 i% s4 FFixed non-base disbanding of LCUs
0 R0 w4 A- M/ ^/ D! |+ Z8 ?! [+ eFixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
8 J& z  ~/ `5 s0 X/ ~1 BSuppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" 3 X% \0 w, c* g# ?( B( W8 U
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
2 r* d! X8 H: ^3 o+ PPartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex * ~; y) I  M3 |# g2 @
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
- @5 ^% w( l9 Q: \$ k& |Restricted filter on Unit list for 'change all on list ..' not working
0 d5 B. ~4 t; K3 \, G4 EDon't show TF to enemy player (in case it happens)
: V( A. F$ x+ LTroop/supply unload at friendly 'dot' base
9 ]- {  r' n) D7 ^% }- D2 XAI swapping aircraft to different nationalities , Z" y( y. c- V/ e% v
Pilot training HI expenditure not set in some cases $ ]5 r' u4 A% U
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
1 k! g- ]$ Z* Z* n) KShow Electronics data in in-game database view
- G1 @4 W& B* F. W! Y0 o* R/ @Disbanding VS group when not returning wasn't merged 2 v1 G0 m1 J/ `4 D( ]8 Y
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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