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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks.
. ?: H; G- W8 [' W7 iTweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
, n/ b% S3 R" P. s  r% u# qAllow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. " I/ }8 K2 ]' r1 S
Fixed non-base disbanding of LCUs % t" b- b  F- Q$ P* G; C. D& [) ?8 |
Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
/ V6 w8 H5 d9 @Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" 7 _" {6 P+ \7 |% R8 B; L7 j# R8 ~; R
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
; W* M# C8 e& dPartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex
& L6 x+ @+ ~# M0 Q% ?Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
7 j9 G1 ?' B( ~- H2 x, g# b: aRestricted filter on Unit list for 'change all on list ..' not working 0 t4 p/ c/ y3 M, j7 K( S6 X: w1 d
Don't show TF to enemy player (in case it happens)
5 x2 f  M' M. @& A' X+ nTroop/supply unload at friendly 'dot' base
( R& h1 N( q) R% m4 g, n! @0 aAI swapping aircraft to different nationalities
2 `' q! K; a$ Y/ i, N2 S  j/ LPilot training HI expenditure not set in some cases
* k' Q/ V  S6 m/ u9 W22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
6 l9 S. y9 M: ]* p6 C, I1 BShow Electronics data in in-game database view
! I! i+ |6 y3 g3 m" ^) D$ `Disbanding VS group when not returning wasn't merged
, w1 h( \0 O' p" v+ C6 EAllow overdue ship groups to withdraw from ship in base hex rather than move ashore
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