返回列表 回复 发帖
2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. . ^6 B6 {# T) J) n$ Y* h; A
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
# z2 _! F9 P1 p4 Q" V$ q; `Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
$ [) L  p9 }0 P9 L7 p2 X3 ^Fixed non-base disbanding of LCUs : {" Q3 h3 B0 J3 z
Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
1 E9 l9 G1 p# W0 F$ eSuppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available"
0 v' {5 w$ f3 C& Z, h/ NDisabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex ! S6 r3 S$ S% ?% d. Y/ d/ Z
Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex
* f+ j# z' s0 hRestored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) ) h+ M2 T% |# f; R1 L7 T
Restricted filter on Unit list for 'change all on list ..' not working 8 s  A5 V7 M8 H' w6 ?+ t- j
Don't show TF to enemy player (in case it happens)
. y$ `5 B) e' [! [Troop/supply unload at friendly 'dot' base
! g* l$ W- f9 yAI swapping aircraft to different nationalities 8 ~5 P. _  E. u
Pilot training HI expenditure not set in some cases / ~1 g4 d( d, y( m8 c
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
  l( e( p+ ?9 F- J9 [; pShow Electronics data in in-game database view
* g8 ?  t7 s% X% Q' j) xDisbanding VS group when not returning wasn't merged $ y" F# R* P- h0 v3 ~6 M# O
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
返回列表