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18/07/2013: 1123n - Upgrading ships with cargo with attempt to offload cargo while in port (ie not part of TF)
2 D) }7 }3 w& {9 {7 `4 JGroup upgrade not performed if ANY fragment present on or off-map
6 p$ I4 p( o8 A- l7 ICorrect retreat test in supply phase for isolated units # L" Y% M, q& c0 e6 S$ }7 @
Protect use of 'unload at' destination when no destination is present
3 Z; H$ g. s) D' f) P1 }0 WCorrect display of port building %
5 K) H" T4 s2 S; v2 J5 nReverse base checking order for supply movement every 3rd turn
2 @/ |+ v& R, Y% EAllow AI to return to pool small ships - doesn't use shipyard points
27/07/2013: 1123p - Port/AF attack only against bases 2 h' C3 |. e+ R. ~7 k" [
Correct barge rebuilding due to 1123n
25/08/2013: 1123q -Units could retreat from combat without triggering pursuit
) [! a. ~  Z2 v6 s& hUnits with static squad/engineer devices can't retreat
# X: Y% {3 K8 h# U' Z1 Z: o4 @Tweaked transport intercept for messages
; t9 w4 O, m# NFixed CAP with DTs in transport intercept ; A/ `2 X+ |" K4 R( \; t4 w% v
Tweak Naval bombardment sometimes stopped short range ships from firing if longer range ones present
09/09/2013: 1123r - Show '0' port if ships sighted
% `' j" J: @" Q) D9 n1 k6 U5 rShips unable to repair should be able to go to crew-repairs (as long as no other limits)
6 s. ?+ C: X2 eFixed AI issue with resource movement by TF
: |/ M; B$ Q: E& ]! S% O0 GIncreased default cadre size to 5% for non-Chinese units to alleviate auto-disband on rebuilding units
这补丁简直永无止境啊
27/10/2013: ( 1123s updated 27 October 2013 )/ B" t5 o) H7 _" R. {
Fix port refueling when lowest endurance ship in TF doesn't need fuel 4 |6 t. L; o. B- e* O2 ?6 f( j
Fix ships in port with full fuel should have full endurance 1 \5 I# m: e% e( c( Y1 s& V$ g
Fix AI over diverting TFs to top off fuel (courtesy of Don)
& j5 V% L9 _4 i7 B; i# P8 UChanged Allow inactive pilots to be selected if group 100% training
09/11/2013: 1123t
3 l! R# o7 N% H% x/ ~$ VFixed: Unloading unit attack mode not correct in some shock attacks : D8 s6 E3 M9 P. Q. m1 A
Fixed: If base in hex belonged to enemy, the LCU display would still show some 'base' info (eg supply)
4 m" ]8 O+ j: [8 G4 [Fixed: Damaged planes in reserve could interfere with normal plane repairs
16/11/2013: 1123u ( E: }8 o# A  j! S( X5 z; R) Q9 z
Fixed LBA flying from small AFs & ^* G7 k) n! `" ]7 J
Changed Maxed out ship ops on refueling 8 v( P( L! p. P0 C$ O
Changed Add right-clock to 'Refuel ships in list' for ammo rather than fuel 8 `6 Q! A. M! n$ V$ p; d
Changed Replenish from port with 'no refuel option' will attempt to replenish ammo only
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; L3 H. s  g$ ^/ ]- U21/12/2013: 1123v
/ y3 n4 w1 e1 h& \7 y4 Z% m, w% {Fixed Random TF could get destination set when another TF set a Patrol Boundary 1 & K+ {( N, W7 j7 K
Added Upgrade in addition to Replacement now shows on Army list screen. Bit cramped but you should be able to click on each one.
没汉化玩这个会死的~~~~(>_<)~~~~
请问升级这个1123的N/R/V用挨个依次打补丁吗
1123的各种补丁不用挨个打,直接打最后一个就行了
23/02/2014: 1123x3 , Z+ D: F# [9 p/ \& r8 ?: B0 E6 \% T
Changed Marked as loaded for ships that can't load troops in Fast Transport TF - was stopping TF from moving 2 z7 B" m5 R2 Q; g- J$ ?% \" N
Fixed Some errors in ship transfers due to tonnage limits 2 u3 M, x# l( l+ U7 t
Fixed Error in setting Ground Reinforcements globally off by menu # P' @! f9 ]+ y: I6 i; @% G' \4 x
Changed Global replacement OFF includes upgrades for reinforcements
; W( H/ H" ^5 w/ p, [* \$ @Fixed Cleared destination data on parent when rebuilding
3 `( B. i% A4 }/ RChanged LCU don't move until unpacked (use to be only for STRATEGIC_MOVE)
这辈子有汉化可能没????..........我知道了,还是学好英语比较现实。
16/03/2014: 1123x4 8 {3 d- v8 e3 q3 U1 I2 S
Changed Auto rebuilt Chinese squads are not affect by randomization. Other devices may have some randomly disrupted rather than lose the devices due to the randomization
4 J" M* K- \" c$ SFixed Stop in-game update from wiping pilot HI cost
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